zeromus
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f998ea9cf1
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psx - support reset button
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2015-07-17 16:55:44 -05:00 |
zeromus
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0e7a82db28
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change default disc select input to 1 instead of -1. i think the -1 was an older idea which isnt needed anymore
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2015-07-17 16:55:43 -05:00 |
nattthebear
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5bae8df811
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Fix Seger CD with disk system changes
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2015-07-17 17:20:05 -04:00 |
adelikat
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c70c59ed76
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set released flag to true for Octoshock
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2015-07-14 20:39:41 -04:00 |
zeromus
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641b67e1cc
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psx - properly dispose resources used by core
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2015-07-13 16:07:34 -05:00 |
zeromus
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7bec7b806b
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add PSX disc hashing tool
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2015-07-12 20:08:30 -05:00 |
zeromus
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a7ae3c0cfc
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Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
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2015-07-11 14:01:44 -05:00 |
zeromus
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901d5c1431
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fix some errors with 2442 vs 2448, repair CCD dumping, repair discohawk
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2015-07-11 13:47:00 -05:00 |
zeromus
|
691531421a
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more discsys reorg
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2015-07-11 13:46:57 -05:00 |
zeromus
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67468e93ec
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discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies
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2015-07-11 13:46:56 -05:00 |
zeromus
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57d76317c8
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some small discsys cleanup
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2015-07-11 13:46:56 -05:00 |
zeromus
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cc31331bc0
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refactor discstructure mightily
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2015-07-11 13:46:55 -05:00 |
zeromus
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4f978ccba9
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repair pce-cd disc loading of subQ
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2015-07-11 13:46:37 -05:00 |
zeromus
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f9c5b17097
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restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again
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2015-07-11 13:46:36 -05:00 |
zeromus
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6dcaa3ca04
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apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
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2015-07-11 13:46:36 -05:00 |
adelikat
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3541c9e975
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Make the lag counter settable, and expose this functionality in lua
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2015-07-09 13:05:30 -04:00 |
adelikat
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0a6fb3dce2
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remove the GPGX trace logger since it isn't wired up and we don't want it to display if it doesn't work
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2015-07-05 09:13:44 -04:00 |
nattthebear
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98ad258966
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fix dll paths in GPGXDynamic.cs
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2015-06-25 17:24:19 -04:00 |
zeromus
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f75b06ce75
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dont use gpgxdynamic for genesis games til its done
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2015-06-25 14:14:42 -05:00 |
nattthebear
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77d3369d26
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Some stuff for loading elves. Not yet all finished.
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2015-06-23 21:35:34 -04:00 |
zeromus
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80164c1fba
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import WIP discsys work from svn
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2015-06-23 13:57:11 -05:00 |
adelikat
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212f94814d
|
Intellivision - misc reorg
|
2015-06-18 16:44:30 +00:00 |
zeromus
|
b5d5cb03e1
|
commit an ancient comment that's meaningless to me now
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2015-06-16 10:00:11 +00:00 |
goyuken
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9a02a5cac0
|
mgba: RTC and syncsettings
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2015-06-13 18:01:26 +00:00 |
adelikat
|
5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
|
2015-06-11 01:23:14 +00:00 |
goyuken
|
b2ead68c4d
|
lag frame in mgba
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2015-06-10 01:19:09 +00:00 |
goyuken
|
68506d6ea1
|
some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba
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2015-06-06 22:23:42 +00:00 |
goyuken
|
f57c3b86f0
|
support reading the old vba-next savwerams in the mgba core
|
2015-06-06 17:42:47 +00:00 |
goyuken
|
f5c8bece3a
|
satesvates for mgba
|
2015-06-06 17:34:19 +00:00 |
goyuken
|
4a5f87387c
|
saverams in mgba, maybe
|
2015-06-06 12:49:31 +00:00 |
goyuken
|
f458c93e56
|
support hex editor and gpu viewer for mgba
|
2015-06-05 00:43:41 +00:00 |
goyuken
|
43c7483ef6
|
hook up mGBA bios
|
2015-06-05 00:12:12 +00:00 |
goyuken
|
6d5d720d55
|
mgba: input support
|
2015-06-04 23:30:24 +00:00 |
goyuken
|
f30dec819d
|
bl;ah blah
|
2015-06-04 22:47:51 +00:00 |
goyuken
|
66f0bf15c0
|
Fix up some junkus in appleii core init, and add stub for mGBA
|
2015-06-04 02:04:42 +00:00 |
goyuken
|
6ab8be0a1d
|
Screwball mode Apple II savestates
|
2015-05-18 00:14:00 +00:00 |
zeromus
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6833a24638
|
add NES music ripper tool prototype
|
2015-05-08 00:56:46 +00:00 |
beirich
|
64741e8973
|
PCE: tweak VDC register commit logic
|
2015-05-04 04:54:39 +00:00 |
adelikat
|
3867a890fc
|
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
|
2015-04-12 19:17:31 +00:00 |
zeromus
|
e7564f11ae
|
fix coleco sound which had got unhooked
|
2015-04-12 05:52:40 +00:00 |
goyuken
|
9fef38dfd6
|
NES FDS: Fix showing "Good dump" all of the time
|
2015-03-28 15:42:02 +00:00 |
pjgat09
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c2dd59aa3a
|
N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
|
2015-03-17 00:11:08 +00:00 |
zeromus
|
10dbd9bafb
|
nsf - big cleanup and fix a lot of games and add savestates
|
2015-03-11 21:19:47 +00:00 |
zeromus
|
db9fbced86
|
neshawk - rough sketch of NSF player. basically functional for some games
|
2015-03-11 09:46:27 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
adelikat
|
3589323ca1
|
Fix the coleco core that was crashing on start up
|
2015-03-05 01:17:43 +00:00 |
goyuken
|
adc3e96ca8
|
iemulator single instance attribute. to find out about: PSX, Apple2
|
2015-03-03 00:23:50 +00:00 |
goyuken
|
c9d630b330
|
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
|
2015-02-23 22:40:51 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
|
2015-02-22 15:19:38 +00:00 |
goyuken
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8bf7c960cf
|
some stuff, not ready yet
|
2015-02-19 03:16:33 +00:00 |