Commit Graph

874 Commits

Author SHA1 Message Date
zeromus f998ea9cf1 psx - support reset button 2015-07-17 16:55:44 -05:00
zeromus 0e7a82db28 change default disc select input to 1 instead of -1. i think the -1 was an older idea which isnt needed anymore 2015-07-17 16:55:43 -05:00
nattthebear 5bae8df811 Fix Seger CD with disk system changes 2015-07-17 17:20:05 -04:00
adelikat c70c59ed76 set released flag to true for Octoshock 2015-07-14 20:39:41 -04:00
zeromus 641b67e1cc psx - properly dispose resources used by core 2015-07-13 16:07:34 -05:00
zeromus 7bec7b806b add PSX disc hashing tool 2015-07-12 20:08:30 -05:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 901d5c1431 fix some errors with 2442 vs 2448, repair CCD dumping, repair discohawk 2015-07-11 13:47:00 -05:00
zeromus 691531421a more discsys reorg 2015-07-11 13:46:57 -05:00
zeromus 67468e93ec discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies 2015-07-11 13:46:56 -05:00
zeromus 57d76317c8 some small discsys cleanup 2015-07-11 13:46:56 -05:00
zeromus cc31331bc0 refactor discstructure mightily 2015-07-11 13:46:55 -05:00
zeromus 4f978ccba9 repair pce-cd disc loading of subQ 2015-07-11 13:46:37 -05:00
zeromus f9c5b17097 restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again 2015-07-11 13:46:36 -05:00
zeromus 6dcaa3ca04 apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too. 2015-07-11 13:46:36 -05:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
adelikat 0a6fb3dce2 remove the GPGX trace logger since it isn't wired up and we don't want it to display if it doesn't work 2015-07-05 09:13:44 -04:00
nattthebear 98ad258966 fix dll paths in GPGXDynamic.cs 2015-06-25 17:24:19 -04:00
zeromus f75b06ce75 dont use gpgxdynamic for genesis games til its done 2015-06-25 14:14:42 -05:00
nattthebear 77d3369d26 Some stuff for loading elves. Not yet all finished. 2015-06-23 21:35:34 -04:00
zeromus 80164c1fba import WIP discsys work from svn 2015-06-23 13:57:11 -05:00
adelikat 212f94814d Intellivision - misc reorg 2015-06-18 16:44:30 +00:00
zeromus b5d5cb03e1 commit an ancient comment that's meaningless to me now 2015-06-16 10:00:11 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
goyuken b2ead68c4d lag frame in mgba 2015-06-10 01:19:09 +00:00
goyuken 68506d6ea1 some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba 2015-06-06 22:23:42 +00:00
goyuken f57c3b86f0 support reading the old vba-next savwerams in the mgba core 2015-06-06 17:42:47 +00:00
goyuken f5c8bece3a satesvates for mgba 2015-06-06 17:34:19 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
goyuken f458c93e56 support hex editor and gpu viewer for mgba 2015-06-05 00:43:41 +00:00
goyuken 43c7483ef6 hook up mGBA bios 2015-06-05 00:12:12 +00:00
goyuken 6d5d720d55 mgba: input support 2015-06-04 23:30:24 +00:00
goyuken f30dec819d bl;ah blah 2015-06-04 22:47:51 +00:00
goyuken 66f0bf15c0 Fix up some junkus in appleii core init, and add stub for mGBA 2015-06-04 02:04:42 +00:00
goyuken 6ab8be0a1d Screwball mode Apple II savestates 2015-05-18 00:14:00 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
beirich 64741e8973 PCE: tweak VDC register commit logic 2015-05-04 04:54:39 +00:00
adelikat 3867a890fc NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it 2015-04-12 19:17:31 +00:00
zeromus e7564f11ae fix coleco sound which had got unhooked 2015-04-12 05:52:40 +00:00
goyuken 9fef38dfd6 NES FDS: Fix showing "Good dump" all of the time 2015-03-28 15:42:02 +00:00
pjgat09 c2dd59aa3a N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
zeromus 10dbd9bafb nsf - big cleanup and fix a lot of games and add savestates 2015-03-11 21:19:47 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
adelikat 3589323ca1 Fix the coleco core that was crashing on start up 2015-03-05 01:17:43 +00:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
goyuken c9d630b330 FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
goyuken 8bf7c960cf some stuff, not ready yet 2015-02-19 03:16:33 +00:00