Commit Graph

4434 Commits

Author SHA1 Message Date
pjgat09 2598967d56 m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
2013-04-30 01:14:07 +00:00
pjgat09 0c23357d60 Adding possibly needed dlls to allow the m64p core to run 2013-04-30 00:58:54 +00:00
goyuken ad80b43c85 n64: fix crash with input display on 2013-04-30 00:50:08 +00:00
pjgat09 1f7b5a5ce9 N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula. 2013-04-30 00:36:54 +00:00
pjgat09 bfc0117237 m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
2013-04-30 00:08:21 +00:00
pjgat09 0ef44a6faa m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it. 2013-04-29 23:10:53 +00:00
pjgat09 dd768d98b8 m64p: Forgot to include these required dlls to allow the core to run. 2013-04-29 03:46:51 +00:00
pjgat09 cdc4dd7358 m64p: Removed the "inline" modifier from a function to allow the RSP plugin to compile. Compiled the four plugins and the core into dlls. Added svn:ignore properties for the generated VS files. 2013-04-29 02:52:52 +00:00
pjgat09 a4fb43185a N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00
pjgat09 8a56a46900 Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos. 2013-04-29 01:11:33 +00:00
adelikat 669edc55b3 Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
masterofpuppets152001 40870f402e Prevent more then one gg windows of the same console to be opened 2013-04-27 19:21:45 +00:00
goyuken b0cbe204a9 XMLGame: fix reboot core in the case of hawkfile embedded assets 2013-04-27 17:43:15 +00:00
goyuken 086c8bcad2 XMLGame - fix hawkfile binding 2013-04-27 17:24:23 +00:00
goyuken 795bfb6550 fix config resetting default dual gameboy P2 Power button 2013-04-27 16:07:10 +00:00
goyuken c998512a45 XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes 2013-04-27 15:51:31 +00:00
goyuken 84b271684b dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA| 2013-04-27 15:10:39 +00:00
goyuken 7830ec7384 add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml 2013-04-27 02:02:37 +00:00
goyuken 6fd7c22d01 fix missing file mistake in MultiClient.csproj introduced by r4331 2013-04-26 23:53:51 +00:00
masterofpuppets152001 4d445244d7 Little oversight 2013-04-26 07:59:10 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
zeromus df99f36464 support bsnes xml files and super road blaster MSU-1 game 2013-04-24 22:09:11 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
zeromus b482a4af0b make note about how to get msu-1 working 2013-04-24 17:17:25 +00:00
masterofpuppets152001 046ae48ac5 Fixed crash on addcode 2013-04-23 22:45:20 +00:00
zeromus 4aebb21912 make cheats memdomain selector dropdownlist style 2013-04-23 22:27:00 +00:00
masterofpuppets152001 0b2ef2bbff apply Game Genie converted cheat to BUS not CARTROM, code still don't work although 2013-04-23 22:00:16 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
zeromus 107040955f fix 2012 projfiles 2013-04-23 01:39:15 +00:00
zeromus 45a671ce73 snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing 2013-04-22 22:34:18 +00:00
goyuken b2c0910376 zero - try this? 2013-04-21 19:00:22 +00:00
adelikat c577eb4854 Atari 2600 - DPC Mapper - add in clock cycle counting and some fixes, but still doesn't work, don't know why at this point 2013-04-20 22:09:19 +00:00
masterofpuppets152001 bad1d9502c Added lua command client_xpos and client_ypos 2013-04-18 00:54:04 +00:00
zeromus 6b62528ed5 fix building 2013-04-17 02:05:09 +00:00
adelikat 7d510df281 Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()" 2013-04-16 01:25:30 +00:00
adelikat 462e861072 last round of pointless code cleanup 2013-04-16 00:42:57 +00:00
adelikat e32eaeeb9a More code cleanup 2013-04-16 00:19:31 +00:00
adelikat 7199b64a95 More multiclient refactoring 2013-04-15 02:14:14 +00:00
adelikat be2937fdec Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
adelikat cff1ff2940 Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
adelikat da80b7117a Oops, Make VS2010 project compile 2013-04-14 20:04:38 +00:00
adelikat e8eeb7f4fa NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup 2013-04-11 02:04:13 +00:00
adelikat 85571fe0ca Update 2012 project to use .net 4.5 2013-04-11 01:02:47 +00:00
adelikat 1c33b92bf1 NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL) 2013-03-25 01:59:34 +00:00
adelikat 496f645b48 Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options 2013-03-25 00:49:50 +00:00
adelikat 04c46893d3 Show the inner exception on program crash if there is one 2013-03-25 00:44:29 +00:00
adelikat 4905c698bd Slight cosmetic change to the SNES options dialog 2013-03-25 00:23:02 +00:00
adelikat 42ba391c4f Oops, fix my last commit 2013-03-25 00:20:07 +00:00
adelikat 500e3ff580 On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2 2013-03-24 01:43:17 +00:00
adelikat 77846acf01 Lua - joypad.set - implement false to force input off, and a string param to serve as inverse 2013-03-23 20:34:25 +00:00