adelikat
44daaa0841
Lua - Implement savestate.save
2012-03-18 18:24:24 +00:00
adelikat
c3cb5e0b72
Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3
2012-03-18 17:22:21 +00:00
zeromus
42f16e95ac
dont use so much cpu while paused and whatnot
2012-03-18 17:11:59 +00:00
zeromus
a4cf363904
nes-fix bug in mmc5 (fixes mmc5exram test) and add support for ex1 mode (fixes gemfire)
2012-03-18 09:05:40 +00:00
zeromus
efd5bcaa21
context menu screenshot -> clipboard
2012-03-18 04:08:05 +00:00
zeromus
471b3ffb98
nes-fix soft reset functionality which had got broken when i upgraded the cpu core
2012-03-18 03:46:06 +00:00
zeromus
5883401ab1
nes-load formerly unloadable tests
2012-03-18 03:18:04 +00:00
adelikat
ada3c55311
lock down PCE BG Viewer to interim
2012-03-18 00:30:36 +00:00
adelikat
6072d2d8de
Open ROM dialog - better organization of interim vs release
2012-03-18 00:05:35 +00:00
zeromus
f7d0852741
build luainterface differently. fix lua poop?
2012-03-18 00:05:06 +00:00
adelikat
e404dea408
lock down gameboy and atari to interim build only
2012-03-18 00:00:47 +00:00
zeromus
d0354fd1fe
fix lua poop
2012-03-17 23:40:30 +00:00
adelikat
338f4230f1
Lua Console - logic for hiding/disabling menu items
2012-03-17 23:16:11 +00:00
adelikat
300f68e8b7
Lua Console - implementing changes tracking and asking to save changes
2012-03-17 22:23:52 +00:00
adelikat
97f32bde91
Lua Console - implement recent session
2012-03-17 21:59:56 +00:00
adelikat
44ba1c2594
Lua Console - implement Save Session and Save Session As
2012-03-17 21:31:48 +00:00
adelikat
c3aeda2d54
Lua Console - clear output window on New Session
2012-03-17 12:19:30 +00:00
adelikat
1380cccd7a
Lua Console - output window - context menu with a clear option
2012-03-17 12:14:59 +00:00
pjgat09
63ceeff646
TIA: Fixed a typo breaking ball collisions
2012-03-17 03:28:50 +00:00
pjgat09
b95b3d5a5f
TIA: Added missile graphics. Attempted to make hmove show cosmic ark's starfield correctly, with some luck. Still not correct though. Added collisions.
2012-03-17 03:10:49 +00:00
adelikat
dac438ec02
Lua Console - Better dialog for lua functions list, stop and start sound on calling list
2012-03-17 02:18:09 +00:00
pjgat09
8afd24a305
New TIA: Moved counter increase into playerdata struct to limit repeated code. Implemented stretched player graphics. Implemented ball graphics (with hmove). Moved hmove data into a struct for better organization.
2012-03-16 18:05:16 +00:00
andres.delikat
871e6df12f
PCE BG Viewer - GUI overhaul
2012-03-16 15:29:05 +00:00
andres.delikat
c55e863b15
TASEdit - fix frame advance button
2012-03-16 15:27:45 +00:00
pjgat09
40ca3e1616
Atari 2600: Turned off sound output until the new TIA is further developed.
...
New TIA: Implemented a portion of the TIA using counters. Pitfall's first screen renders correctly.
2012-03-16 07:24:00 +00:00
zeromus
2b21ca7127
add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests.
2012-03-15 21:28:37 +00:00
pjgat09
ef28378dcd
Atari 2600: added stub for the new TIA
2012-03-15 21:08:53 +00:00
pjgat09
d80abfaba5
Atari 2600: renamed TIA to oldTIA in preparation for a new TIA revision
2012-03-15 21:08:00 +00:00
zeromus
20a242c27e
sync mos6502 from my last core generator checkin
2012-03-15 20:40:50 +00:00
pjgat09
2d94018eaa
Atari 2600: Sketchy implementation of audio output (mode 0x01 only)
2012-03-15 20:34:14 +00:00
zeromus
516735d3b6
nes-add some catch-all mappers
2012-03-15 19:17:54 +00:00
zeromus
219df85492
multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them
2012-03-15 19:16:43 +00:00
pjgat09
10365ef970
Atari 2600: Implemented the reset button
2012-03-15 06:09:10 +00:00
brandman211
45430c8ca7
ImportMCM now supports NES movies.
...
-No info on the control bytes, so I'm not dealing with them right now.
-It seems like there's an extra byte for at the beginning of input for NES that doesn't exist for PCE.
--I think it might be the "1 byte for power-on and reset" that the docs refer to, though I'm not sure why this would exist for NES and not PCE...because NES supports control commands and PCE doesn't?
--Perhaps this will become more apparent if I write the importers for SMS, GG, GB, and GBA. I'll need access to a Linux machine to do these, though.
2012-03-15 04:22:37 +00:00
brandman211
172115dcca
Reformatted ImportMCM. Now to add the additional consoles.
2012-03-15 02:23:01 +00:00
pjgat09
a55bdd1a69
TIA: Implemented player copy mode 0x06
...
M6532: Added an interrupt register
2012-03-14 21:57:10 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
brandman211
e71763ba81
Added file types to the Import Movies dialog.
2012-03-14 20:46:59 +00:00
pjgat09
e686660a7c
TIA: Added score graphics. Added support for collisions, and added responses for some collisions. Added support for controller button input. Added another copying mode (0x01: 2 copies close). Fixed a color issue with Pacman.
2012-03-14 20:28:10 +00:00
brandman211
4c47676c02
-Added warning messages for:
...
--FDS commands in ImportFMV.
--Bad ROM checksums in ImportText. TaoTao: There's nothing wrong with using warningMsg; it just is limited to showing the first warning message that occurs.
-ImportNMV
--Nintendulator's Four Score recording is seemingly broken.
TODO: ImportMCM clean-up / expansion, Intellivision research.
2012-03-14 20:08:00 +00:00
pjgat09
32bc215c2e
MOS6507: Hacked in BCD mode (borrowed from HuC6280). Pitfall's time counter now works correctly
2012-03-14 16:03:14 +00:00
Rolanmen1
a8df8116e6
Toggling Lua Scripts By Double Clicking Now Works
2012-03-13 22:39:07 +00:00
Rolanmen1
ff21856389
Toogling Scripts From The Toogle Button And Menu Option Works, Double Clicking Doesn't
2012-03-13 22:08:17 +00:00
Rolanmen1
21fbe4f16e
Unwanted Exception When Turning Off All Scripts Fixed
2012-03-13 21:36:20 +00:00
Rolanmen1
4a3544a5a7
Random Crashes When Using Lua Scripts Fixed
2012-03-13 21:21:21 +00:00
Rolanmen1
04c8e8d7a3
Skip Lag Frame When Frame Advancing Has Been Implemented
2012-03-13 21:19:36 +00:00
zeromus
8c466bcbe6
fix bug in 6502 core generator
2012-03-13 20:27:24 +00:00
adelikat
e0e95ee8ea
PCE BG Viewer - implemented auto-load and save window position options
2012-03-13 02:41:10 +00:00
brandman211
f53088c7be
-Used masks to simplify ImportFMV.
...
-Finished ImportVMV:
--I'm not sure what the following comment means: "For the other control bytes, if a key from 1P to 4P (whichever one) is entirely ON, the following 4 bytes becomes the controller data." I'm going to assume this is a bad translation that is the equivalent of my 4 controllers = 4 bytes comment.
--Nesmock has a block of code that seems to handle, or at least account for, commands (Lines 207 - 239 of virtuanes.hh). I don't do anything about this, but it doesn't seem like Nesmock does much of anything about it either. I'll ignore this for now.
TODO: ImportNMV, clean up ImportMCM, and perhaps support other platforms for .MCM, although everyone thinks it's a waste...I like writing importers! I'm afraid of writing cores!
2012-03-13 02:37:59 +00:00
adelikat
863f3fc4e5
fix an error in chr rom size for a CNROM game
2012-03-13 02:10:18 +00:00