some nitpick cleanups

This commit is contained in:
adelikat 2020-03-29 15:57:27 -05:00
parent 7c2802b4c3
commit 729c0516ed
1 changed files with 12 additions and 10 deletions

View File

@ -6,6 +6,8 @@ using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using BizHawk.Bizware.BizwareGL;
@ -174,7 +176,7 @@ namespace BizHawk.Client.EmuHawk
/// <summary>
/// custom fonts that don't need to be installed on the user side
/// </summary>
public System.Drawing.Text.PrivateFontCollection CustomFonts = new System.Drawing.Text.PrivateFontCollection();
public PrivateFontCollection CustomFonts = new PrivateFontCollection();
private readonly TextureFrugalizer VideoTextureFrugalizer;
private readonly Dictionary<string, TextureFrugalizer> LuaSurfaceFrugalizers = new Dictionary<string, TextureFrugalizer>();
@ -193,9 +195,9 @@ namespace BizHawk.Client.EmuHawk
}
}
System.Windows.Forms.Padding CalculateCompleteContentPadding(bool user, bool source)
private Padding CalculateCompleteContentPadding(bool user, bool source)
{
var padding = new System.Windows.Forms.Padding();
var padding = new Padding();
if (user)
{
@ -222,7 +224,7 @@ namespace BizHawk.Client.EmuHawk
return padding;
}
FilterProgram BuildDefaultChain(Size chainInSize, Size chainOutSize, bool includeOSD, bool includeUserFilters)
private FilterProgram BuildDefaultChain(Size chainInSize, Size chainOutSize, bool includeOSD, bool includeUserFilters)
{
// select user special FX shader chain
var selectedChainProperties = new Dictionary<string, object>();
@ -358,7 +360,7 @@ namespace BizHawk.Client.EmuHawk
return chain;
}
void AppendRetroShaderChain(FilterProgram program, string name, Filters.RetroShaderChain retroChain, Dictionary<string, object> properties)
private void AppendRetroShaderChain(FilterProgram program, string name, Filters.RetroShaderChain retroChain, Dictionary<string, object> properties)
{
for (int i = 0; i < retroChain.Passes.Length; i++)
{
@ -370,7 +372,7 @@ namespace BizHawk.Client.EmuHawk
}
}
void AppendLuaLayer(FilterProgram chain, string name)
private void AppendLuaLayer(FilterProgram chain, string name)
{
var luaNativeSurface = LuaSurfaceSets[name].GetCurrent();
if (luaNativeSurface == null)
@ -830,7 +832,7 @@ namespace BizHawk.Client.EmuHawk
presentationPanel.GraphicsControl.SwapBuffers();
}
void UpdateSourceDrawingWork(JobInfo job)
private void UpdateSourceDrawingWork(JobInfo job)
{
bool alternateVsync = false;
@ -961,13 +963,13 @@ namespace BizHawk.Client.EmuHawk
private void LoadCustomFont(Stream fontStream)
{
IntPtr data = System.Runtime.InteropServices.Marshal.AllocCoTaskMem((int)fontStream.Length);
IntPtr data = Marshal.AllocCoTaskMem((int)fontStream.Length);
byte[] fontData = new byte[fontStream.Length];
fontStream.Read(fontData, 0, (int)fontStream.Length);
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, data, (int)fontStream.Length);
Marshal.Copy(fontData, 0, data, (int)fontStream.Length);
CustomFonts.AddMemoryFont(data, fontData.Length);
fontStream.Close();
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(data);
Marshal.FreeCoTaskMem(data);
}
private bool? LastVsyncSetting;