nattthebear
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b7865f7576
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disable the dngp database hack, and add some debugging statements to it
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2017-06-02 17:19:31 -04:00 |
nattthebear
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3a4de4a6ca
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some prelim roughin for dual ngp
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2017-06-01 18:19:30 -04:00 |
adelikat
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1a54ff1818
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Merge branch 'master' into waterbox2
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2017-05-30 17:31:30 -05:00 |
adelikat
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3cc74932a7
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Set C64 to released, and remove some hacks that hid C64 in some places
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2017-05-30 12:12:10 -04:00 |
nattthebear
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3ec7b0252f
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Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY
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2017-05-29 20:21:34 -04:00 |
nattthebear
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855ff7deca
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Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
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2017-05-28 22:18:01 -04:00 |
nattthebear
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7f2e06b0b5
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clean things up and make gpgx fully (?) multi-instance correct
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2017-05-28 13:46:08 -04:00 |
nattthebear
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7d0330bb9e
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snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower.
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2017-05-28 13:12:48 -04:00 |
nattthebear
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76022f66f9
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update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
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2017-05-27 18:15:15 -04:00 |
nattthebear
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9e4462008c
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break IStateable down because I need just binary for some internal stuff...
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2017-05-20 12:09:50 -04:00 |
nattthebear
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ebe789eed2
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heh
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2017-05-10 07:45:23 -04:00 |
zeromus
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ac767a2acc
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clarification to the saveram flushing system
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2017-05-06 17:50:36 -05:00 |
adelikat
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c81a2fcc23
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oops, vsyncrate is a double
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2017-05-05 16:23:13 -05:00 |
adelikat
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59139ab266
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Spell out Numerator and Denominator
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2017-05-05 11:25:38 -05:00 |
adelikat
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62a13d961d
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Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
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2017-05-05 11:21:37 -05:00 |
adelikat
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34d1e4fe57
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NullEmulator - add a ServiceNotApplicable decoration
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2017-05-05 09:54:46 -05:00 |
adelikat
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a0956f39cc
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meh
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2017-05-05 09:52:19 -05:00 |
adelikat
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5eec274b5d
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some refactoring of NullVideo/NullEmulator - maybe this is better code, maybe not
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2017-05-05 09:51:00 -05:00 |
nattthebear
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e3fab1a4d5
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cleaner
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2017-05-02 18:15:33 -04:00 |
nattthebear
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a94be3c03c
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these constants document the allowed range and the approximate expected results of the quality parameter to the resampler
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2017-05-02 18:04:17 -04:00 |
adelikat
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271137797a
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A couple of documentation fixes
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2017-05-02 08:52:42 -05:00 |
adelikat
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8795b869d7
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Englishing
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2017-05-02 08:05:59 -05:00 |
adelikat
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e5f82bf329
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CoreComm - make vsync fields into properties
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2017-05-02 07:56:34 -05:00 |
adelikat
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08be637131
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Remove some unused constants in SpeexResampler, and some meaningles whitespace cleanups
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2017-05-02 07:44:23 -05:00 |
adelikat
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698c6741ae
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
adelikat
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b3ad3ce6ba
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Move BizInvoke files from Emulation.Common to Common
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2017-05-01 17:30:42 -05:00 |
adelikat
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e1750bdce9
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Move BinaryQuickSerializer from Emulation.Common to Common
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2017-05-01 17:26:39 -05:00 |
adelikat
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ded1c2d7b7
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Break off BoardName from IEmulator into a separate IBoardInfo service
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2017-04-30 21:01:54 -05:00 |
adelikat
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c696195ad0
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Remove this todo, I think the previous commit qualifies as having done it
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2017-04-28 08:19:08 -05:00 |
nattthebear
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967c18aa34
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linq linq baby
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2017-04-27 18:28:55 -04:00 |
adelikat
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d320b5057d
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Emulation.Common - small nitpicks
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2017-04-27 12:53:20 -05:00 |
adelikat
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4c313e2a6a
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ControllerDefinition - ToList() is better here I think?
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2017-04-27 12:45:33 -05:00 |
adelikat
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130f881ea0
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Emulation.Common - more misc cleanups throughout
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2017-04-27 12:25:12 -05:00 |
adelikat
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883d9d2207
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Rename MetaspuAsync to MetaspuAsyncSoundProvider and remove the todo, also friendlier enum names
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2017-04-27 12:12:11 -05:00 |
adelikat
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957736b787
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Misc Emulation.Common cleanups
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2017-04-27 12:07:34 -05:00 |
adelikat
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83124a8d20
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Fix VerifiedDisassembler to not expose the internal cpu property
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2017-04-27 12:02:08 -05:00 |
adelikat
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0765b559a1
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Meh
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2017-04-27 12:01:37 -05:00 |
adelikat
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8eb9d68fa6
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Emulation.Comon - misc cleanups
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2017-04-27 11:56:33 -05:00 |
adelikat
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57b63aaed4
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Emulation.Common - cleanup Enums.cs
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2017-04-27 11:45:44 -05:00 |
adelikat
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ad18694c3d
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Cleanup CoreComm
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2017-04-27 11:43:19 -05:00 |
adelikat
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a8c15a652b
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Emulation.Common cleanups
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2017-04-27 11:37:26 -05:00 |
adelikat
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ee842fbde3
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Emulation.Common - cleanup SpeexResampler, and DCFilter
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2017-04-27 11:27:26 -05:00 |
adelikat
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2f17f16019
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cleanup BlipBuffer
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2017-04-27 11:02:48 -05:00 |
adelikat
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ebe001b526
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Cleanup FirmwareManager, and some other Emulation.Common nitpicks
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2017-04-27 10:55:22 -05:00 |
adelikat
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17fe836926
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Emulation.Common - misc cleanups in Base Implementations
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2017-04-27 08:24:21 -05:00 |
adelikat
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3192cc70ae
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slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
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2017-04-26 19:09:00 -05:00 |
adelikat
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352b157801
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ITraceable - remove set from the Header property since that is an implementation detail only. Remove commented methods/properties and cleanup documentation to reflect the new specification
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2017-04-26 09:13:32 -05:00 |
adelikat
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183f5b0672
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Emulation.Common - misc cleanups mostly fixing documentation
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2017-04-26 09:10:00 -05:00 |
adelikat
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85ceed3b38
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Emulation.Common - Get rid of unused Equalizer class
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2017-04-26 08:48:10 -05:00 |
adelikat
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ec545ae3a0
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Emulation.Common - misc cleanups
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2017-04-26 08:44:52 -05:00 |