goyuken
76c68bf6d5
add "interpolate" button to dmg color select
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idea shamelessly ripped from bgb
2012-09-12 23:45:42 +00:00
goyuken
03caa3b32f
gambatte dmg palette editor. blah.
2012-09-12 22:18:51 +00:00
brandman211
ae4dfbc00e
-Imported .LSMV buttons.
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--Haven't done anything with the flags because I don't know what they are supposed to do yet.
--Speedy Gonzales v2 doesn't sync after being converted, but I don't think that's my fault.
-Flags and other data will be parsed soon.
2012-09-12 05:59:09 +00:00
goyuken
1e6a9415c1
add Sound.Utilities.DCFilter and use it in gambatte
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haven't decided yet whether i like the idea; it's mostly about playing nice with other audio mixing (from other applications)
well, it's not bad anyway...
2012-09-11 21:30:50 +00:00
goyuken
d57e195e52
gambatte: add oam, hram to memory domain list
2012-09-11 19:05:44 +00:00
goyuken
25c34d2ca6
significant speedup in gambatte MemoryDomains by keeping shadow copy of native memory
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not quite sure at the moment what each of the domains actually is, though
2012-09-11 17:37:17 +00:00
goyuken
ed2b690f75
add memory domains to gambatte
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appears to work, but i don't really have much of anything to test on it
ramwatch is horribly slow
2012-09-11 15:28:38 +00:00
beirich
bf504d1220
gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen.
2012-09-11 05:00:45 +00:00
goyuken
d84f13275e
add IsLagFrame, LagCount, Frame to Snes savestates
2012-09-11 01:50:55 +00:00
goyuken
f2ce38851a
add IsLagFrame, LagCount, Frame to Gambatte savestates
2012-09-11 01:46:57 +00:00
goyuken
578e247524
add lag counter to LibsnesCore
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per ilari, this should work correctly on certain games that poll the input in a particular way. however, it is completely non-functional on many other games. core digging is required for anything better.
2012-09-11 01:36:12 +00:00
goyuken
4e35cb566f
functioning saveram support for gambatte
2012-09-10 23:40:53 +00:00
andres.delikat
286e5c9b08
SNES - make controllers 2-4 work
2012-09-10 18:40:39 +00:00
goyuken
62f2771a8e
gambatte: lagframe stuff is hooked up and appears to be working
2012-09-09 21:57:15 +00:00
zeromus
8e42658702
completing the trifecta: fix the terrible nondeterminisms that made series of snes romloads act wacky
2012-09-09 21:19:54 +00:00
goyuken
a6caa8680d
fix up rom loading routines for libgambatte to use memory block directly (and not file)
2012-09-09 21:15:54 +00:00
beirich
90d1d12086
gen: fix some vram corruption issues
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general: fix some build warnings
2012-09-09 21:15:20 +00:00
zeromus
f3b6afa5ad
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00
goyuken
8cdcae462d
gambatte savestates. slightly modifies some parts of the core and the pinvoke hookup to produce memory arrays instead of disk files as savestates.
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does not work, for now. (sorry about the exceptions!)
2012-09-09 18:47:00 +00:00
goyuken
a277dfa1e5
wire controls into gambatte.
2012-09-09 14:17:57 +00:00
goyuken
3acc87c013
remove unnecessary extra video buffer in gambatte wrapper, and dispose of resampler properly
2012-09-09 13:35:58 +00:00
goyuken
72260690df
r2931 accidentally reverted r2929
2012-09-09 12:23:40 +00:00
beirich
a4f8ecc2e0
gen: fix render scroll plane size / window calculation bug. fixes gfx glitches in several games.
2012-09-09 04:22:44 +00:00
beirich
4dbab90b87
gen: remove old, unneeded hack. Fixes Quackshot.
2012-09-09 03:29:40 +00:00
beirich
cbe1292e16
fix GB RewireInputChain crash
2012-09-09 02:06:07 +00:00
beirich
6a968003ef
derp
2012-09-09 01:54:31 +00:00
beirich
3ed2261cf9
Delete some unused files
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Move Nintendo\Docs folder to Nintendo\NES\Docs
2012-09-09 01:53:28 +00:00
beirich
11464a7e03
Move Gambatte files to Nintendo folder
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Clean up some missing file links in the csproj file
2012-09-09 01:40:29 +00:00
beirich
e8de0327d2
Remove the 2 dead gameboy cores
2012-09-09 01:31:30 +00:00
goyuken
7962c6d2cd
change quality parameter for SpeexResampler in Gambatte from 5 to 2. Speedup: 85fps->1500fps
2012-09-09 01:04:39 +00:00
goyuken
f18eb2fef2
gambatte now has sound! output from the core is original 2MEGAHURTZ audio, but libspeexdsp handles it fine.
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seems to be a lot of DC offset at times; not sure if there's a good way to remove it
2012-09-09 00:41:11 +00:00
goyuken
b1568ccc44
add gbc extension to Database so gbc roms can load with gambatte
2012-09-09 00:16:56 +00:00
goyuken
d3cb60d833
remove a few notimplemented exceptions, and add .gb, .gbc to the standard open file dialog.
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.gbc fails to load because of something else...
2012-09-08 22:01:47 +00:00
goyuken
7b9bbe6b31
libgambatte can now get into game (with recognizable graphics). exceptions everywhere and nothing is hooked up, though.
2012-09-08 21:48:46 +00:00
goyuken
588d6214d5
more gambatte wrapper stuff
2012-09-08 21:36:04 +00:00
goyuken
7fc9dbd22c
typos, comments
2012-09-08 20:46:54 +00:00
goyuken
3061abbc4b
preliminary C api for libgambatte, plus pinvoke bindings
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i'm a bit out of my league on this one, but that's ok
2012-09-08 20:22:07 +00:00
zeromus
285b9581f2
snes-work on graphics tools. can now render typical BGs for mode 1. SLOWLY!!!!! this is definitely getting turned into c++ code
2012-09-08 20:03:04 +00:00
goyuken
408a4d6102
add comment to BufferedAsync explaining its value
2012-09-08 16:02:14 +00:00
goyuken
2a01e01e78
clean up resampler with rest of libsnes
2012-09-08 01:15:16 +00:00
andres.delikat
d56c0c354b
SNES - oops, hookup setting the frame counter as well
2012-09-07 20:31:05 +00:00
goyuken
71652b25dc
cleanup/simplify SpeexResampler
2012-09-07 20:12:47 +00:00
andres.delikat
afa27c1a26
SNES - hook up frame counter
2012-09-07 20:06:57 +00:00
goyuken
001b28c60e
replace junk and bad license resamplers with libspeexdsp (using p/invoke). MIT licensed, sounds pretty decent.
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the p/invoke wrapper class is a hackjob i was using for testing and will be replaced.
2012-09-07 18:49:18 +00:00
brandman211
2a41b8eda7
The EROM / GROM is now expected to be .int or .bin.
2012-09-07 06:36:23 +00:00
zeromus
cfe1e749a1
hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
2012-09-07 06:18:58 +00:00
zeromus
8eba3fb37c
stop crashing the intellivision core when the emulation menu is opened
2012-09-07 05:41:33 +00:00
zeromus
58c7966449
should probably add this file too
2012-09-06 08:35:45 +00:00
zeromus
ad6910fd74
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
brandman211
fd1560177e
-Implemented Colored Squares mode. It looks sensible in one of the improperly loaded ROMs that triggers it.
...
-Masked the Color Stack registers. This prevents the previously mentioned ROM from throwing an ArgumentException in ColorToRGBA.
2012-09-06 08:02:49 +00:00