clean up resampler with rest of libsnes
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@ -191,6 +191,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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BizHawk.Emulation.Consoles.Nintendo.SNES.LibsnesDll.snes_set_audio_sample(null);
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LibsnesDll.snes_term();
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resampler.Dispose();
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}
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//we can only have one active snes core at a time, due to libsnes being so static.
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