-Implemented Colored Squares mode. It looks sensible in one of the improperly loaded ROMs that triggers it.

-Masked the Color Stack registers. This prevents the previously mentioned ROM from throwing an ArgumentException in ColorToRGBA.
This commit is contained in:
brandman211 2012-09-06 08:02:49 +00:00
parent a6f11a7ade
commit fd1560177e
2 changed files with 49 additions and 35 deletions

View File

@ -93,8 +93,8 @@ namespace BizHawk.Emulation.CPUs.CP1610
public int Execute()
{
/*
Take an interrupt if the previous instruction was interruptible,
interrupts are enabled, and IntRM has a falling edge.
Take an interrupt if the previous instruction was interruptible, interrupts are enabled, and IntRM has a
falling edge.
*/
if (FlagI && Interruptible && !IntRM && !Interrupted)
{

View File

@ -219,9 +219,9 @@ namespace BizHawk.Emulation.Consoles.Intellivision
{
for (int card_col = 0; card_col < 20; card_col++)
{
int buffer_offset = (card_row * 159 * 8) + (card_col * 8);
// The cards are stored sequentially in the System RAM.
ushort card = ReadMemory((ushort)(0x0200 +
(card_row * 20) + card_col));
ushort card = ReadMemory((ushort)(0x0200 + (card_row * 20) + card_col));
// Parse data from the card.
bool gram = ((card & 0x0800) != 0);
int card_num = card >> 3;
@ -229,13 +229,8 @@ namespace BizHawk.Emulation.Consoles.Intellivision
int bg = 0x000000;
if (Fgbg)
{
bg = ((card >> 9) & 0x0008) |
((card >> 11) & 0x0004) |
((card >> 9) & 0x0003);
/*
Only 64 of the GROM's cards can be used in FGBG
Mode.
*/
bg = ((card >> 9) & 0x0008) | ((card >> 11) & 0x0004) | ((card >> 9) & 0x0003);
// Only 64 of the GROM's cards can be used in FGBG Mode.
card_num &= 0x003F;
}
else
@ -246,63 +241,82 @@ namespace BizHawk.Emulation.Consoles.Intellivision
{
// GRAM only has 64 cards.
card_num &= 0x003F;
/*
The foreground color has an additional bit when not
in Colored Squares mode.
*/
// The foreground color has an additional bit when not in Colored Squares mode.
if (squares)
fg |= 0x0008;
}
else
{
/*
All of the GROM's 256 cards can be used in Color
Stack Mode.
*/
// All of the GROM's 256 cards can be used in Color Stack Mode.
card_num &= 0x00FF;
}
if (!gram && squares)
{
// TODO: Colored Squares Mode.
// Colored Squares Mode.
int[] colors = new int[4];
colors[0] = fg;
colors[1] = (card >> 3) & 0x0007;
colors[2] = (card >> 6) & 0x0007;
colors[3] = ((card >> 11) & 0x0004) | ((card >> 9) & 0x0003);
for (int squares_row = 0; squares_row < 8; squares_row++)
{
for (int squares_col = 0; squares_col < 8; squares_col++)
{
// The rightmost column does not get displayed.
if (card_col == 19 && squares_col == 7)
continue;
int color;
int pixel = buffer_offset + (squares_row * 159) + squares_col;
// Determine the color of the quadrant the pixel is in.
if (squares_col < 4)
{
if (squares_row < 4)
color = 0;
else
color = 2;
}
else
{
if (squares_row < 4)
color = 1;
else
color = 3;
}
FrameBuffer[pixel] = ColorToRGBA(colors[color]);
}
}
continue;
}
else
{
if (advance)
{
// Cycle through the Color Stack registers.
ColorSP++;
if (ColorSP > 0x002B)
ColorSP = 0x0028;
}
bg = ReadMemory(ColorSP);
bg = ReadMemory(ColorSP) & 0x000F;
}
}
for (int pict_row = 0; pict_row < 8; pict_row++)
{
/*
Each picture is stored sequentially in the GROM / GRAM,
and so are their rows.
*/
// Each picture is stored sequentially in the GROM / GRAM, and so are their rows.
int row_mem = (card_num * 8) + pict_row;
byte row;
if (gram)
row = (byte)ReadMemory((ushort)(0x3800 +
row_mem));
row = (byte)ReadMemory((ushort)(0x3800 + row_mem));
else
row = (byte)ReadMemory((ushort)(0x3000 +
row_mem));
row = (byte)ReadMemory((ushort)(0x3000 + row_mem));
for (int pict_col = 0; pict_col < 8; pict_col++)
{
// The rightmost column does not get displayed.
if (card_col == 19 && pict_col == 0)
continue;
int pixel = (card_row * 159 * 8) + (card_col * 8) +
(pict_row * 159) + (7 - pict_col);
int pixel = buffer_offset + (pict_row * 159) + (7 - pict_col);
// If the pixel is on, give it the FG color.
if ((row & 0x1) != 0)
/*
The pixels go right as the bits get less
significant.
*/
// The pixels go right as the bits get less significant.
FrameBuffer[pixel] = ColorToRGBA(fg);
else
FrameBuffer[pixel] = ColorToRGBA(bg);