adelikat
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026072ee68
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moe IPS.cs from Emulation to Client.Common, until it is needed by cores
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2013-11-04 01:17:59 +00:00 |
adelikat
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348171bdc5
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start Emulation.Common project and move the Emulation/Database folder files to it
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2013-11-04 01:06:36 +00:00 |
adelikat
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fe7da7c5b5
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move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
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2013-11-03 23:45:44 +00:00 |
adelikat
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3843acb2d9
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Move some stuff to Client.COmmon
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2013-11-03 16:47:21 +00:00 |
adelikat
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cd856a0011
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move output folder up one level
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2013-11-03 14:06:46 +00:00 |
adelikat
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1525f4a4bd
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oops
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2013-11-02 01:59:48 +00:00 |
adelikat
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f7138e6514
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move NES game genie encoding/decoding logic into specialized classes in client.common and refactor the dialog and lua functions accordingly
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2013-11-02 01:48:35 +00:00 |
adelikat
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ea2df2e91b
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move snes lua library to common
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2013-11-01 23:49:44 +00:00 |
adelikat
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a3e306e18d
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Move joypad lua library to common, and move some stuff to Global in order to do so
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2013-11-01 22:56:55 +00:00 |
adelikat
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f3bb7421ed
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detangle and move some savestate code to client.common
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2013-11-01 20:53:47 +00:00 |
adelikat
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80c6ecb57a
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Rename SavestateManager to SaveSlotManager since that is more precisely the job it does.
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2013-11-01 19:55:03 +00:00 |
adelikat
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d391d275ef
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Move Movie lua library to client.common, and some refactoring necessary to do so
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2013-11-01 15:43:15 +00:00 |
adelikat
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a8079f5170
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port some lua libraries to client.common
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2013-11-01 14:51:51 +00:00 |
adelikat
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3324759799
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move some lua files to client.common
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2013-10-31 23:55:17 +00:00 |
adelikat
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8b30b4290a
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Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
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2013-10-28 19:13:01 +00:00 |
adelikat
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8b173a26f4
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2013-10-28 13:48:17 +00:00 |
zeromus
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0acbb11e97
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move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
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2013-10-27 22:07:40 +00:00 |
adelikat
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dd4bc8dd59
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Move MovieImport.cs to Client.Common
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2013-10-27 18:18:58 +00:00 |
adelikat
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79a9e7cdc4
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more warning cleanups including some bad configurations in client.common and pcedebugger projects
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2013-10-27 18:01:36 +00:00 |
zeromus
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fa40ae718f
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reapply edits and cleanup
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2013-10-27 07:54:00 +00:00 |
zeromus
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179dbd4124
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revert back to r5156
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2013-10-27 07:45:59 +00:00 |
adelikat
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cf6e72aad4
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Move controller binding to client.common, and some global stuff
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2013-10-25 17:14:24 +00:00 |
adelikat
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40f143e4ad
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move xmlgame to client.common and refactor it a bit in order to achieve that
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2013-10-25 17:08:18 +00:00 |
adelikat
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0edfc03e34
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fix SaveStateManager, oops. Also move BinarySavestate to client.common
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2013-10-25 16:53:34 +00:00 |
adelikat
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3e429736d5
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Move PathManager and SavestateManager to Client.Common, also remove the dependency for System.Web in PathManager by doing a more logical way of getting the executing assembly path
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2013-10-25 16:00:34 +00:00 |
adelikat
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aa9bfa8e99
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Move RamSearchEngine to Client.Common
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2013-10-25 15:44:41 +00:00 |
adelikat
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f72303f326
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Move watchlist to common
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2013-10-25 13:27:20 +00:00 |
adelikat
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46a888e6d4
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Remove some 7z Test files that are now no longer needed
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2013-10-25 12:52:53 +00:00 |
zeromus
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6616a75cfb
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etc
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2013-10-25 00:59:34 +00:00 |
zeromus
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249ddea268
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revert to pre-refactor state. its a WIP, dont judge
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2013-10-25 00:34:01 +00:00 |
adelikat
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28023e8882
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Fix debug mode of Client.Common
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2013-10-24 23:46:46 +00:00 |
adelikat
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5ee6ffabe0
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Move RomGame to client.common and set common to allow unsafe code
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2013-10-24 23:24:46 +00:00 |
adelikat
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f1089e214c
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Move 7z stuff and HawkFile to client.common
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2013-10-24 23:04:29 +00:00 |
adelikat
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80f0c75a41
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Movie MovieSession to Client.Common
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2013-10-24 22:26:28 +00:00 |
adelikat
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11d2997db7
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Refactor movie to get out all the client specific code, the solution usually was to move code into the tool that was calling it since the function itself had little to do with the movie object, move the movie object to client.common
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2013-10-24 21:44:12 +00:00 |
adelikat
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1b6b53f687
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move some more movie classes to Client.Common
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2013-10-21 21:55:19 +00:00 |
adelikat
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bce6ec3dd6
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add some movie related objects to client.common, and refactor some things too
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2013-10-21 01:50:58 +00:00 |
adelikat
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f04efe0294
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Move Firmware manager classes to Client.Common
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2013-10-21 00:48:20 +00:00 |
adelikat
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774702f1ba
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Client.Common - move files around and break the binding classes into their own file
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2013-10-21 00:39:30 +00:00 |
adelikat
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59386b59f1
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Move Cheat and CheatList to Client.Common and refator a bunch of things as a result
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2013-10-20 18:02:43 +00:00 |
adelikat
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597540aadd
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more project stuff
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2013-10-20 16:38:44 +00:00 |
adelikat
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6c54faa7ab
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Rename Client.Core to BizHawk.Client.Common, and change all namespaces, reorganize some files, remove the LuaHawk project as it was a bad idea, change namespace in the PCE_Debugger project
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2013-10-20 16:19:59 +00:00 |