Commit Graph

737 Commits

Author SHA1 Message Date
feos f5746a7b8f tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
adelikat 44dc9518cf capture Sega CD flag in movies 2016-02-28 10:21:18 -05:00
Suuper a751412c1f TasStateManager.cs -> fixed stateHasDuplicate 2016-02-20 13:43:24 -06:00
Suuper 8b5440d963 Fixed a few bugs in TasStateManager.cs 2016-02-20 12:34:13 -06:00
zeromus bff0d5b95d add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested. 2016-02-10 01:09:43 -06:00
adelikat c510e13d82 Add an IsSGMode flag for SG-1000 when recording a new movie 2016-01-31 19:53:04 -05:00
feos 1b8ef3738a tastudio:
- history form: canonical colors, show the current item better, report marker operations
- markers: adding markers updates dialog, don't ever remove marker 0
- tsm: attempt to fix exception in AllLag()
2016-01-27 12:53:26 +03:00
zeromus a355f78631 don't load entire inputlog into a string when parking it in a savestate 2016-01-10 23:08:13 -06:00
zeromus e1ddb51826 fix off-by-one-too-short-inputlog bug in MoviesOnDisk mode 2016-01-10 22:45:43 -06:00
Hathor86 f0ab9edc10 Attempt to fix OutOfMemory when saving states (I guess it works)
Just add an EnsureCapacity() before appending log.
I didn't have any crash yet compare to current release. Let's hope!
2016-01-03 00:52:37 +01:00
feos 2a6a2a7a8a tastudio: properly report saving progress.
also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos 8a6ddfbf3f tastudio: actually use initial state from anchored movies.
don't seek to whatever frame such a movie was created from.
2015-12-08 23:38:00 +03:00
feos 9d491d9415 Bk2Movie: use intended method when adding a key.
fixes #520
2015-12-08 19:17:45 +03:00
feos abd118253f tastudio: Save State hotkeys (finally) control branches:
- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
feos 6d4c5ef17f preparations for state hotkeys functioning with tastudio branches.
typos.
2015-12-05 14:48:04 +03:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
feos 2ce108e310 lua: ability to SetBranchText.
doesn't make much sense to add text to existing branches from lua, but highly useful to set some text to a new branch.
and we also have a default branch text variable now.
2015-11-26 00:12:25 +03:00
feos 1f1382ceb7 tastudio: attach usertext to branches, make it editable from menu.
moved branch functions and menu items around.
2015-11-23 23:27:27 +03:00
Hathor86 c7dcb42b94 Merge from maser@TASVideos 2015-11-15 11:27:00 +01:00
zeromus 5afa44bbec common logic for tempfiles 2015-11-15 03:01:58 -06:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
feos 19add0ec93 tastudio: save/load TasSession variables in .tasproj.
right now only includes current frame and branch. current scroll is not needed as we GoToFrame anyway, current selection seems pointless.
2015-10-25 17:53:25 +03:00
feos 855561ac19 tastudio: last preparation before new tasproject entry.
old branch states won't load anymore, as they were part of common greenzone and were cut off. current states should still be compatible.
2015-10-24 17:17:33 +03:00
feos fd2e6848f1 tastudio: tsm never actually uses currentBranch, so why should it have it?
Revert "make sln version 2010 again." This reverts commit 48a59f1cef.
It's now known that to make newer .sln compatible to VS2010, one should install SP1.
2015-10-24 16:29:37 +03:00
feos 3f1a3907b5 tastudio: put branch states to a separate greenzone file.
default scroll speed to 3.
2015-10-24 12:47:34 +03:00
feos d92d39f515 tastudio: don't truncate LagLog if the branch's one is shorter, but input is the same. 2015-10-21 19:00:25 +03:00
zeromus 4b8c7d77ac merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports 2015-10-11 21:27:44 -05:00
zeromus a92cdf4730 Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
adelikat 3ca25ccb69 Merge pull request #506 from Kabuto/master
C64 core: tape loading added, lots of bugfixes and improvements
2015-10-10 11:11:59 -04:00
feos ef5369a443 tastudio: "Erase branch states before all the rest" option.
fixed branch info loading.
2015-10-06 21:51:03 +03:00
feos e0c2e43e48 tastudio: add an option for (not) using branch states in tasproj.
clueless about what should go in its description.
fixed new guid being assigned to branches loaded from the project.
2015-10-05 22:11:45 +03:00
feos 31e476a3cd tastudio: load projects without branch state info.
fix some other crashes, kill selection when loading a file.
2015-10-05 19:08:21 +03:00
feos 87dd32eeac tastudio: found another bomb set by picking branch states by index. two actually. 2015-10-05 00:24:41 +03:00
feos 89d919e6a9 tastudio: loop guid dup check.
don't remove marker 0.
update when going to frame 0.
don't check hasDuplicate against current states if branch is not current (what was it for at all?). releases Used per branch removal.
2015-10-04 21:10:40 +03:00
feos 2a8578c74f tastudio: keep the same identifier for updated branch.
ban context menu when there's no selection.
attempts to fix mysterious crashes in TasStateManager.
2015-10-04 18:00:04 +03:00
adelikat 9f67d8e59b TasBranchCollection - encapsulate unique identifier logic into TasBranchCollection 2015-10-04 10:43:36 -04:00
feos 4625bdce0f tastudio: a bunch of fixes.
- update branches per RefreshDialog()
- clear selection per right click if it's beyond movie length
- fix crash when load branch is called with null selection (can't stably reproduce, but it happens)
- assign guid to branches from the right place. this required setting some statics, don't know if it was right, but it works.
2015-10-04 13:39:14 +03:00
nattthebear 915abb9504 Stuff 2015-10-03 19:20:32 -04:00
feos f3ad71af24 tastudio: duplicate hash check before adding. 2015-09-29 19:51:41 +03:00
Kabuto 004c8294fb c64 core uses ISettable now and supports 2 more video standards 2015-09-28 23:52:23 +02:00
feos 1175a86123 tastudio: use DivergentPoint() as a backup in case branches lose their states. 2015-09-23 19:43:21 +03:00
Iris Ward 217f425f09 Propagate cdNumber change
Include the cdNumber counting change in the text flavour PJM code.
2015-09-23 15:38:52 +01:00
Iris Ward 33c3d8b2fc Fix LINQ brainfart
Also tweak code alignment to use spaces rather than tabs
for alignment that doesn't affect indentation level.

Where(...).Count() > 0  ===>  Any(...)
2015-09-22 23:36:34 +01:00
Iris Ward d153c00c77 Add controller types to sync settings 2015-09-22 22:47:23 +01:00
Iris Ward 7e2d4a75b4 Use overloaded this[] rather than .Add on header import 2015-09-22 22:46:59 +01:00
Iris Ward 3f899b60c9 Formatting rules. Bleh 2015-09-22 01:02:49 +01:00
Iris Ward 1df8397b1c Implement text flavour PJM importing
Also implemented PXM importing via binary flavour PJM importing. Various
bug fixes in my existing binary flavour PJM implementation.
2015-09-22 00:47:25 +01:00
Iris Ward bb05bb57a8 Implement PJM format input
Created a prototype input reader for binary-format PJMs. Also exposed
controller definition creation as a static method on Octoshock as a
convenient way to define the controller setup.
2015-09-21 22:33:29 +01:00
Iris Ward 0e010a2988 Implement reflection-based importer
The reflection-based importer, for file types that aren't imported via a
legacy bkm file, dynamically searches the current module (i.e.
BizHawk.Client.Common) for all IMovieImport instances with the
ImportExtension attribute.

This is difficult to truly test without more non-legacy import
implementations, but appears to work with a dummy .pjm file.

It may be desirable to instead search the current assembly instead of
the current module, but I think all implementations should probably go
in BizHawk.Client.Common, so I chose to search by module instead.
2015-09-21 18:13:58 +01:00
Iris Ward 189390f001 Refactored out the import-via-legacy code 2015-09-21 18:02:41 +01:00
feos b5582722c8 tastudio: fix yet another branch crash. 2015-09-16 23:19:03 +03:00
feos 6e16f0c5dc tastudio: thanks for letting a ulong overflow backwards. 2015-09-16 21:44:42 +03:00
feos 4f07c908a0 tastudio: more branch work.
- change skipRemoval default to true, set to false only on state capturing
- put guid hashes to BranchStates
- setup a couple of functions using guid
2015-09-16 19:40:50 +03:00
adelikat 227a35e474 Add a unique identifier to branches and save and load them to disk, still todo - use them in stuff 2015-09-15 20:42:27 -04:00
adelikat a8409a9c86 TasStateManager - some cleanup 2015-09-15 20:03:50 -04:00
feos ce3c9364df tastudio: ban state removal per branch load.
todo: figure out way to skip removal internally in StateToRemove().
2015-09-15 21:47:59 +03:00
feos b31c43321b tastudio: branches.
- update inputroll after branch operations
- properly remove BranchStates units
- don't load current branch
2015-09-14 20:45:27 +03:00
feos 62e25eadb0 tastudio: attempts to fix branch states.
relying on dynamic serial number was plain wrong, but TotalSeconds might be obsoleted by new branch field that doesn't change and is unique for each branch, like a counter of created branches.
todo: load branch states from tasproj, or at least not drop the states above divergent point when loading.
2015-09-13 23:36:47 +03:00
feos 4fd55da52a tastudio: various fixes.
- saving and loading tasproj markers
- flagging changes after branch operations
- clearing InputRoll selection
2015-09-13 11:44:15 +03:00
adelikat b692acf2f9 TastStateManager - more exception prevention 2015-09-06 14:18:31 -04:00
adelikat 0a4ad42eaa TasStateManager - more work arounds to deal with the scenario of removing branches, I doubt this is the correct approach, but I don't know what else to do, someone should revisit this 2015-09-06 13:39:14 -04:00
adelikat f06e2d86da TasStateManager - fix crashes when deleting and updating branches, these are all probably hacks that need to be revisisted 2015-09-06 13:23:40 -04:00
feos 3fccda33fd tastudio: hail copypaste-driven development! 2015-09-06 18:02:50 +03:00
adelikat 0da8f3cac4 TasStateManager - don't modify while iterating 2015-09-06 10:56:31 -04:00
adelikat 2f3f5ad465 Tastudio branches - save and load markers to disk 2015-09-06 10:18:46 -04:00
zeromus a7bf968554 fix TasStateManager clearing bug 2015-08-17 16:29:45 -05:00
Suuper 1f4b0d5d77 -More work on TasStateManager
-Fix: SaveStateSettingsForm was setting the disk capacity to 1 mb on load if it had been set to 0.
2015-08-17 11:32:46 -05:00
Suuper f76c49ce1b -Fix: Loading a TasProj caued it to be saved immediately after. (Some old TasProj files are now broken.)
(Saving process for movies still needs some cleaning.)
-Fixed setting input log by reference when loading a branch
-Fix: TasStateManager wouldn't decrease Used when deleting a RAM state from a branch.
-Removed a useless call to Movie.Save()
-Fixed a bug with creating a savestate anchored tasproj.
2015-08-17 09:14:08 -05:00
Suuper b054032694 TasStateManager: Improve performance of StateToRemove
A lot of work on tracking states, still lots to do.
2015-08-16 11:28:03 -05:00
Suuper d6e3553449 TAStudio: Fixed displayed maximum state capacity.
Clear states to stay within the new limit when settings are changed.
2015-08-15 10:07:56 -05:00
zeromus 432adc7874 ..huh. fix building, and also change an int to a long where it was conceivably inadequate 2015-08-13 21:54:38 -05:00
zeromus 5bf21e391c TasStateManager uses a new data structure to write all states to one auto-deleting file per TasStateManager instance. TasStateManager is now IDisposable; this needs to be followed rigorously (I didn't do that). 2015-08-13 21:51:51 -05:00
Suuper 078bd102e8 TasStateManager should work with branch states on disk now.
Also now tracks the RAM/disk space used by branch states.
Added bookmarks to branches.
2015-08-13 13:03:22 -05:00
Suuper 4ce346661b Branch states on RAM should work. (Disk states will break things.) 2015-08-13 09:42:04 -05:00
feos e687c4ab1a tastudio: don't count rerecords while drawing 2015-08-06 20:03:30 +03:00
zeromus 4eb89c823d fix slow big O in TasStateManager, causing performance catastrophe when state scavenging begins. But I'm not 100% sure I did it right. 2015-08-05 19:42:01 -05:00
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
zeromus b981e00889 fully support read-only movie opening. I hope this fixes #453 2015-08-05 17:00:39 -05:00
zeromus 3ec314d20b TasStateManager: don't touch disk unless opened for 'write access' 2015-08-05 16:36:44 -05:00
adelikat a686465911 Tastudio - Branches - show timestamp not movie length, and save/load the timestamp to the .tasproj 2015-08-04 21:41:31 -04:00
adelikat 07fddd31d7 Tastudio - tweak rerecord counting to what was probably intended, only increment rerecord count on Invalidate() if Invalidate() actually invalidated any states 2015-08-04 20:24:49 -04:00
zeromus 5173541730 fix #460 2015-08-04 18:44:21 -05:00
adelikat 0205762409 lua - remove movie.insertframe() as it is no longer needed and was not coded in an acceptable way, if such a feature is needed in the future, it needs to be thought through better 2015-08-01 22:21:44 -04:00
adelikat 383a462207 lua - implement movie.InsertFrame(int index, string logEntry), for now, will only work on .bk2 movies (.bkm and .tasproj will crash) 2015-08-01 15:46:43 -04:00
feos 90cdbc1d1f tastudio: fix crash when comparing branches with identical input and different length.
it was setting loop count basing on a longer branch (if it's current), the shorter one going OOB.
2015-07-31 00:04:01 +03:00
Suuper 0d87c8330c TAStudio: -Put lag log and change log back into branches.
-Bugfix: clearing states in a savestate-anchored movie threw an exception
-Clear disk states when clearing states
2015-07-30 15:14:34 -05:00
adelikat a219e7150e Tastudio - add an option to create a saveram anchored movie from a selected frame, just like the savestate anchored movie feature, it uses the current movie to create a verification log 2015-07-27 19:25:48 -04:00
Suuper 2d64e0d115 TAStudio: -Scroll by painting doesn't require FollowCursor anymore
-Undo History form display bug fixes.
-Removed menu item to combine consecutive recordings/draws
2015-07-26 14:54:31 -05:00
adelikat 26f824625c TAStuido - support saving and loading of saveram in saveram-anchored movies 2015-07-26 15:48:12 -04:00
adelikat 490adc905e Support recording movies that start from SaveRam, note: as of this changeset tastudio does not support this concept and may interact in weird ways with saveram-anchored movies 2015-07-26 15:41:22 -04:00
Suuper f72eadb76e TAStudio: -Fix: Undo/Redo didn't always jump back to valid frame.
-Performance boosts with multiple selected rows
2015-07-25 22:49:52 -05:00
adelikat a2edd3a018 Tastudio - Branches - fix screenshot hover, and also set the screenshot hover size to a "1x" resolution for the given core 2015-07-25 21:31:06 -04:00
adelikat e73c7813bf Tastudio branches - make a copy of a branches log, instead of referencing it! 2015-07-25 18:13:56 -04:00
adelikat 182ce33a3c Tastudio branches - invalidate lag log on branch load for now, even though the information is saved in branches and is valid (todo: a better design or quit saving this info). Also don't load the changelog from branches, again, don't save this info if this isn't desired. 2015-07-25 18:02:58 -04:00
adelikat df41eeffc3 Tastudio - branches - invalidate on branch load at the point the branch diverges from the current greenzone, not at frame 0 2015-07-25 16:24:38 -04:00
adelikat 819a13a6f0 Tastudio branches - save the OSD frame buffer to disk as the size that it is 2015-07-25 12:04:39 -04:00
Suuper 3c3cdc4590 Fixed a display bug cauased by player highlighting
(also renamed a variable and changed comment lines)
2015-07-23 13:30:25 -05:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
nattthebear e43e89e5cc tasproj branch thumbnail: change load to simply load whatever size is present in the zip file. 2015-07-22 18:02:38 -04:00
Suuper 01290d2e59 -Allow creating savestate-anchored movie from savestate-anchored movie
-Fix marker placement in savestate-anchored movies
2015-07-22 15:08:50 -05:00
Suuper 52544efec9 -Branches now have their own undo history 2015-07-22 14:31:47 -05:00
Suuper 6f105f6ee8 -Better fix of lag log clearing.
-Current branch is now highlighted in BranchView
2015-07-22 14:14:33 -05:00
Suuper 635ad9c01d -Fixed LagLog.Clone (was putting LagLog in the new WasLag)
-Fixed lag log being cleared on re-loading branch
2015-07-22 13:17:24 -05:00
nattthebear 862f82b1b2 Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
nattthebear 14db42c28a Stuff. Sorry, I'm having a bad day. 2015-07-19 17:09:05 -04:00
nattthebear e280e4f55c TasMovie Branch internals 2015-07-19 15:57:40 -04:00
adelikat 4188f2105e Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info 2015-07-19 10:37:53 -04:00
adelikat 1af28239dc Tastudio - lots of progress on branches 2015-07-18 22:20:38 -04:00
adelikat ebe23ada64 Tastudio - save the lag log into regular mainform produced savestates 2015-07-18 09:48:14 -04:00
Suuper 07a8a4c1d3 Removed SuppressGreenzoning because TAStudio should not allow the user to be on a frame that isn't "greenzoned". It will now jump back to the greenzoned area immediately when an edit invalidates part of the greenzone, and pause there until mouse up.
This fixes a bug which caused TAStudio to generate and keep invalid savestates.
2015-07-15 14:26:56 -05:00
Suuper e3a8c33be5 -Fixed typo in variable name (SupressGeenzonging)
-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos 451fd779bc tastudio: apply autohold to appended frames.
needs current frame to be emulated with autohold already to pick up the pattern.
2015-07-13 22:44:17 +03:00
adelikat 7ecf96772c tastudio/lua - implement tastudio.setlag() 2015-07-09 13:16:55 -04:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
adelikat 19423092cd Tastudio/lua - implement tastudio.ongreenzoneinvalidated 2015-07-02 14:51:42 -04:00
adelikat 13044547e4 Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input 2015-06-28 10:43:45 -04:00
adelikat 7c35d7b80d AppleII mnemonics - make L and R uppercase to be consistent with other alphanumeric buttons. I don't think this change breaks anything, other than cosmetics when looking at pre-existing Apple II movies 2015-06-21 16:20:39 +00:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00
adelikat 55b4991d8e Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429 2015-06-14 13:29:19 +00:00
adelikat 7a090edcb0 hack to fix a bkm to bk2 bug 2015-06-08 22:49:30 +00:00
adelikat 0cb912cfb2 Apple II mnemonics 2015-05-18 02:01:57 +00:00
adelikat 0d59fd622e Apple II - mnemonics 2015-04-19 14:18:35 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW 9d7a522576 Fix, fix, fix... 2015-03-23 20:15:35 +00:00
SuuperW 9b8d2f70ab Various fixes 2015-03-22 16:55:34 +00:00
SuuperW 7e29f04f01 -Macros work without a TasMovie
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW 9328dd2f3a -TAStudio automatically set Read-Only
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW 91dc780103 Fixes/changed to state history saving.
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW 6783978f49 Bugfix: Extending movie by painting invalidated last frame
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW a3eadc8e5f Various bug fixes, most to TasStateManager. 2015-03-16 16:36:00 +00:00
SuuperW 37590e7ea4 TasStateManager can now save states to disk. 2015-03-15 06:26:57 +00:00
SuuperW c661591c5c Smarter state management.
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW 1a0476892f Bugfix: TasProjects without states loaded without a power on state.
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
SuuperW c283f2d55a Macro tool button select works
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
SuuperW 6013b9ed2b Implemented feature: Auto-adjust Input according to Lag;
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW 9891e73313 Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit. 2015-03-10 06:14:14 +00:00
SuuperW e2f79254be Changed TAStudio to not reference the no longer used StickyXORAdapter.
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
SuuperW 7360badb4a Added AutoFire support in TAStudio, fixed/improved patterns.
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat 159f1d9da2 don't crash in Bk2MnemonicConstants on a "P" key from a keyboard 2015-03-08 02:50:46 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
christoph.boehmwalder 1d7a8e9b73 Fix a minor indexing bug 2015-03-03 17:01:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW 6639bbd127 -Reverted a change to TasMovieMarker, made Undo/Redo moving markers re-sort the markers list.
-Added file that was supposed to be in previous commit
2015-03-01 15:41:54 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
adelikat dd28c386de Fixes to how firmware is added and loaded from movies 2015-02-26 21:58:44 +00:00
adelikat 240b89082b Tastudio - fix capturing during the movie playback frame loop, used some duct tape for now, need a better solution 2015-02-24 21:56:01 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
adelikat 817b9d83aa tabs to spaces, whitespace commits are the best 2015-02-24 20:15:43 +00:00
adelikat 634acd8fe1 TAStudio - Remove some code that captures lag and savestate info of the current frame when requesting input, because that's a bogus notion, such methods shoudln't have side effects. I was going to hack it for the scenarios where it needs to happen, but I couldn't find any downside to just deleting the code, if there's regressions traced back to this commit, let me know! 2015-02-24 03:06:15 +00:00
adelikat aabd3f4526 create IMovieSession with the necessary API, instead of using an instance of MovieSession, the API though is completetly horrible, we need to address this 2015-02-22 23:23:36 +00:00
adelikat fd1621a536 pass in an Emulator instance to QueueNewMovie() 2015-02-22 19:57:24 +00:00
adelikat 1d3e0471d7 Remove references to Global.MovieSession in MovieSession itself 2015-02-22 19:47:14 +00:00
adelikat 5626473fbf When adding firmware info to movies, don't attempt to add duplicate keys 2015-02-08 20:28:57 +00:00
adelikat e020574b8d Store served firmware information in movie headers 2015-02-06 00:16:53 +00:00
adelikat 6fb2599320 Disable new movie import system, since I won't be attempting that seriously any time soon 2015-02-05 22:34:41 +00:00
adelikat 124ee7b236 start a movie import refactor, and start implementing a new fm2 importer as a proof of concept, does not do anything useful yet (such as SyncSettings and input) 2015-02-05 02:19:46 +00:00
adelikat 60ed815b68 add some plumbing for a PJM importer 2015-02-03 00:24:38 +00:00
adelikat 1202305a47 move MovieImport.cs into an import folder in preparation to break it up 2015-02-03 00:15:36 +00:00
adelikat 1235246d19 Multitrack recording - support analog input 2015-01-25 19:21:50 +00:00
adelikat ec9bc9462b fix slowdown in movie finished mode 2015-01-16 17:56:56 +00:00
adelikat 21f5209726 oops, fix movie recording that was busted by revision 8761 2015-01-12 22:48:57 +00:00
adelikat c8c563153c Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do 2015-01-11 15:50:01 +00:00
adelikat d560eb80b4 BK2 mnemonics - support up to 8 players by default (without the need for a platform override) 2015-01-11 15:44:12 +00:00
adelikat 5e73e82b29 Fix the "pause" movie end option 2015-01-10 15:49:31 +00:00
adelikat 57023ffcb7 Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished") 2015-01-10 15:12:58 +00:00
adelikat fdc290cc14 Roll back last commit, nevermind. 2015-01-06 02:29:30 +00:00
adelikat f88b5389c1 Break everything. Seriously, a total cock-up. But also: Fix issue 358, duplicated input after a movie ends. Movie recording isn't obviously horribly busted from this, but just about anything movie related is now possibly busted, if you are looking for some mysterious regression in some movie feature, here's a good place to start! 2015-01-06 02:10:21 +00:00
adelikat 2f8a59a219 When the "Pause" movie end option is selected, fix bug where unpausing keeps repausing the emulator, now it will pause on movie end, and advancing further will stop and close the movie 2015-01-03 03:27:17 +00:00
christoph.boehmwalder c3f51f8b39 Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
adelikat 6d0a764a72 Tastudio - quick fix for crashing on startup, a better solution is needed eventually but this will work fine, it just isn't conceptually how we want to do things anymore 2014-12-21 23:53:40 +00:00
zeromus 786cf97f0a psx - scribble some notes about framerate 2014-12-18 03:36:40 +00:00
zeromus 275c72d0c2 psx - framerate definitions 2014-12-17 01:22:25 +00:00
adelikat 4985b3853d PSX mnemonics -> Square = Q not S 2014-12-13 14:57:03 +00:00
adelikat 4304aa9d01 that was a bad idea 2014-12-13 02:26:15 +00:00
goyuken 10dee85cdb comments! 2014-12-12 23:11:49 +00:00
adelikat 536964bac2 a squarish mnemonic constant that is ascii 2014-12-12 02:07:46 +00:00
adelikat f447ab907b Bk2 mnemonic constants for some psx buttons, had to get creative on this one 2014-12-12 01:28:20 +00:00
adelikat 21ae27dd94 Bk2/TasProj movies - don't crash if syncsettings, comments, or subtitles are missing 2014-12-08 19:02:22 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat e2033c9d2e AsStatable() and also update statusbar saveslots on CloseRom() 2014-12-05 00:52:16 +00:00
adelikat a83d714c42 Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable 2014-11-30 20:29:30 +00:00
adelikat eed16fafc8 TasStateManager - don't check for null emulator nor IStatable, fail catastrophically if a core is not IStatable, they shouldn't have gotten this far if it wasn't 2014-11-30 17:54:21 +00:00
adelikat 76148ae111 Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc) 2014-11-30 16:42:58 +00:00
adelikat 0e82fff3ff Clean out ClearSaveRam() calls since they are no longer used 2014-11-24 15:00:54 +00:00
goyuken ad1ca57163 comments! 2014-11-23 19:31:22 +00:00
goyuken 610ac0d4d2 correct lynx platform flamerate, fix bug in virtual boy platform flamerate 2014-11-23 19:25:47 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
adelikat 2041b15260 Tasproj loading - don't attempt to read from empty files if they exist but are empty 2014-11-20 00:14:33 +00:00
adelikat b4f7e13d1b Tastudio - in non-developer builds, set the minimum savestate frequency from 2 to 1 2014-11-19 16:22:03 +00:00
adelikat ea6966a911 Tastudio - fix loading of projects 2014-11-19 15:54:00 +00:00
adelikat 5349affbc4 Tastudio - support "out of order savestating" using saveslot states. Experiemental, could have bugs particularly off by one issues 2014-11-15 21:49:58 +00:00
adelikat 410078081c Tastudio - fix lag lag to reflect the next frame 2014-11-15 14:55:44 +00:00
adelikat 80dae0d026 Tastudio - refactor lag log to be a list of frame,bool combinations instead of just a list of bools, note: this changeset reverts the list back to an "off by 1" where it corresponds to the current frame not the next frame, that will be solved in a later commit 2014-11-15 14:31:18 +00:00
adelikat aa38ad24a2 Bk2 movies - don't save when switching to play, note: when stopping a movie in play mode, the movie will not be saved unless there are changes, the Save() that was removed here masked problem with potential failure to save. As of this commit, bk2 movies rely on the Changes flag to be accurately set 2014-11-14 00:00:18 +00:00
adelikat 891d3933bd Don't increment the Rerecord counter with loading a bk2 or tasproj movie, fixes the obvserved issue in issue 303. However, a bigger concern is why loading a movie and stopping it is causing the movie to be saved in the first place 2014-11-13 23:49:58 +00:00