adelikat
|
b10769ab4a
|
NES - dsiable NESWatch checks in ReadMemory since this feature is not yet used for anything
|
2012-08-04 01:54:19 +00:00 |
adelikat
|
fba6e64c58
|
NES - some small speed optimizations
|
2012-08-04 01:47:54 +00:00 |
andres.delikat
|
31db5f9d05
|
NES - better handling of bus conflicts for AOROM board, fixes Wheel of Fortune
|
2012-08-03 14:12:04 +00:00 |
adelikat
|
70f07346b1
|
NES - start VRC6 sound, currently sounds terrible
|
2012-08-03 02:08:42 +00:00 |
andres.delikat
|
4754889131
|
NES - mapper 231 - optimize the ReadPRG() method
|
2012-08-02 21:05:15 +00:00 |
adelikat
|
accd643fde
|
NES - progress on mappers 90 & 209
|
2012-08-01 02:55:01 +00:00 |
andres.delikat
|
eeb0171eda
|
Start mapper 90/209
|
2012-07-31 22:04:45 +00:00 |
adelikat
|
a5262488c7
|
NES - fix mapper 96 prg mapping. These games are working as well as can be tested without better peripheral support, so I'm considering this mapper complete.
|
2012-07-31 03:07:38 +00:00 |
adelikat
|
4930979940
|
NES - progress on mapper 96, Oeka Kids - Anpanman no Hiragana Daisuki seems to play (but I can't get passed the title screen without Oeka Kids tablet emulation). Oeka Kids - Anpanman to Oekaki Shiyou!! fails to load (suggesting a PRG mapping problem?)
|
2012-07-31 02:58:59 +00:00 |
adelikat
|
c04b750d6a
|
Finish mapper 245
|
2012-07-31 01:01:15 +00:00 |
andres.delikat
|
a34bf45610
|
Add islag to savestates (now lagframe alert status updates when loading a state)
|
2012-07-30 14:42:52 +00:00 |
adelikat
|
59ba7efdaf
|
NES - start mapper 18
|
2012-07-29 22:40:57 +00:00 |
adelikat
|
31843f3e3a
|
NES - mappers 74, 192, 194 - set VRAM sizes when mapper object is created, this removes the need to set vram in the gamedb.
|
2012-07-29 18:43:21 +00:00 |
adelikat
|
d4ac95bd30
|
NES - implement mappers 74 and 194. Added gamedb entries for the games I could find that correspond to these mappers
|
2012-07-29 18:35:24 +00:00 |
adelikat
|
71865576a7
|
NES - finish mapper 192
|
2012-07-29 18:12:37 +00:00 |
adelikat
|
7cbee7bde4
|
NES - mapper 74 - implemented chr-ram behavior, however, it does not work (chinese characters still missing in dialogs, but this checkin causes no regressions)
|
2012-07-29 17:55:45 +00:00 |
adelikat
|
047ed975d1
|
NES - implement mapper 234
|
2012-07-29 03:42:05 +00:00 |
adelikat
|
c555e1df40
|
NES - mapper 52 complete
|
2012-07-28 18:53:26 +00:00 |
adelikat
|
9e96eb9ddc
|
NES - start mapper 52
|
2012-07-28 18:14:04 +00:00 |
adelikat
|
1fb7d9a8a6
|
NES - Mapper 45 - oops, add lock_regs flag to savestates
|
2012-07-28 15:42:57 +00:00 |
adelikat
|
678e60815e
|
NES - Mapper 50 - hook up IRQ logic?
|
2012-07-28 13:19:12 +00:00 |
adelikat
|
8d45516811
|
NES - mapper 50 - fix mirroring
|
2012-07-28 12:35:51 +00:00 |
adelikat
|
5d521a5132
|
NES - mapper 50 - some fixes, almost complete
|
2012-07-28 03:37:06 +00:00 |
adelikat
|
7805c460d0
|
NES - start mapper 50, but it doesn't work
|
2012-07-28 03:11:39 +00:00 |
adelikat
|
10c71da526
|
NES - implement mapper 45
|
2012-07-28 01:29:06 +00:00 |
adelikat
|
524bc29b43
|
NES - remove some console logging spam on mapper 49
|
2012-07-28 01:02:16 +00:00 |
adelikat
|
9ee133866d
|
NES - complete mapper 205, slight fix to mapper 91 (still not working)
|
2012-07-27 02:14:18 +00:00 |
andres.delikat
|
f72905f602
|
NES - start mapper 96 (prg mapping working)
|
2012-07-24 14:32:09 +00:00 |
adelikat
|
d774e49cd8
|
NES - Mapper 245 - do chr-ram logic. The 3 games I found correctly labeled as 245 (Yin He Shi Dai, DQ7, Hyrule Fantasy) all fail to run properly in this implementation, and FCEUX.
|
2012-07-24 00:12:40 +00:00 |
andres.delikat
|
b08c2861a4
|
NES - start mapper 245 prg mapping working (possibly)
|
2012-07-23 22:15:22 +00:00 |
adelikat
|
ed16f40529
|
oops, forgot to add Mapper205.cs
|
2012-07-22 20:11:55 +00:00 |
adelikat
|
b089f2996c
|
NES - decently support mappers 74 and 192 (games play fine other than missing characters in text boxes))
|
2012-07-22 16:57:44 +00:00 |
adelikat
|
91be138920
|
NES - fixes to mapper 91, still fails
|
2012-07-22 15:35:19 +00:00 |
adelikat
|
f85b6a017b
|
NES - checkin start of mapper 91
|
2012-07-22 01:02:18 +00:00 |
adelikat
|
225079a843
|
NES - implement board MLT-ACTION52 (Mapper 228) for both Action-52 and Cheetahmen II
|
2012-07-21 20:40:10 +00:00 |
zeromus
|
e66e936567
|
nes-fix mapper 061
|
2012-07-21 19:45:16 +00:00 |
adelikat
|
b8a16f93fa
|
Implement mapper 243
|
2012-07-21 19:23:05 +00:00 |
adelikat
|
f16a44d4e6
|
Start Mapper 243
|
2012-07-21 18:54:12 +00:00 |
adelikat
|
8aeb313381
|
Fixes to mapper 164, Final Fantasy V has a broken title screen but otherwise playable. Implemented based on Disch's original notes and so not quite complete.
|
2012-07-21 18:31:41 +00:00 |
adelikat
|
544410b4d8
|
Fix mapper 154 (Devil Man)
|
2012-07-21 17:51:52 +00:00 |
adelikat
|
86e14410b7
|
NES - mapper 225 finished
|
2012-07-21 17:19:59 +00:00 |
andres.delikat
|
5f4ad218a2
|
NES - start mapper 225
|
2012-07-20 21:48:16 +00:00 |
adelikat
|
96e7d85122
|
NES - add mapper 61, chr mapping is off somehow
|
2012-07-20 03:52:14 +00:00 |
zeromus
|
dd504a4960
|
nes-fix mapper057
|
2012-07-20 03:19:19 +00:00 |
adelikat
|
afbde96fe5
|
NES - fix some chr mapping logic in Mapper 57
|
2012-07-20 02:57:46 +00:00 |
andres.delikat
|
2e71b04de4
|
Start mapper 57
|
2012-07-19 18:30:39 +00:00 |
zeromus
|
3321c3e2c4
|
nes-fix mapper226
|
2012-07-19 18:20:32 +00:00 |
andres.delikat
|
77f4eeeac1
|
NES - implement mapper 58
|
2012-07-19 16:01:40 +00:00 |
andres.delikat
|
a9323e0386
|
NES - Implement mapper 62
|
2012-07-19 15:51:41 +00:00 |
andres.delikat
|
8f95b611a5
|
BizHawk - implement mapper 201
|
2012-07-19 15:01:32 +00:00 |