Commit Graph

841 Commits

Author SHA1 Message Date
goyuken 43396d4b39 garbodev disconnected and moved to attic/ 2012-12-10 20:24:21 +00:00
goyuken 4834f40f6c play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it? 2012-12-10 19:32:18 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
adelikat 9c8b79be4b Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended 2012-12-09 01:42:47 +00:00
adelikat 3f35c9505a put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop 2012-12-08 18:00:55 +00:00
adelikat 747115962b C64 - hook up Lock key to core, doesn't do anything yet though 2012-12-06 01:19:32 +00:00
adelikat 796c6b8773 Rip out old input config dialog code 2012-12-04 21:48:14 +00:00
zeromus 562eeb18bd give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already 2012-12-02 20:35:51 +00:00
adelikat 20d04f9914 Add Keypriority as a status bar icon, when clicked it will toggle through the different options 2012-12-02 16:17:42 +00:00
adelikat f6afda4ed8 Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen. 2012-12-02 15:18:28 +00:00
adelikat 10585b69e4 TAStudio - main form responds to hotkeys/controller input pressed while in tastudio 2012-12-02 01:56:30 +00:00
adelikat 7d8ee4ec0a Updated version info, this commit marks the beginning of 1.3.1 2012-12-01 22:54:01 +00:00
adelikat 0bcbddf1ae default Coleco folder should be Coleco, not ColecoVision, also fix interim flag 2012-12-01 20:36:24 +00:00
goyuken 83b38d9eb4 mainform: set INTERIM = false. do not load GBA games when INTERIM = false 2012-12-01 18:53:13 +00:00
adelikat 76487941be Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image. 2012-11-27 02:24:15 +00:00
goyuken b2b3715468 add a stub for a GBA GPU Viewer 2012-11-26 23:16:31 +00:00
goyuken a378a47b67 move some avi dump stuff out of the frame advance function 2012-11-26 21:08:08 +00:00
goyuken fa388ed149 av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm... 2012-11-26 02:25:23 +00:00
adelikat 5433bdacfd Use coreoutputcomm for led light feature 2012-11-26 01:43:34 +00:00
adelikat 453eef6da2 C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use 2012-11-26 01:28:14 +00:00
adelikat 9ddd3d56a8 C64 - implement Restore key on client side, fixes to the Keyboard virtualpad 2012-11-25 21:49:07 +00:00
zeromus 57e9619ff6 snes-hookup ui for color palette selection 2012-11-25 20:06:31 +00:00
goyuken 769fc5834b fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format 2012-11-25 15:51:18 +00:00
adelikat 9de7ee3336 GBA - do bio file path, not firmwares folder path 2012-11-25 03:47:58 +00:00
adelikat afdc3dd670 ColecoHawk - good error message when unable to find BIOS, add BIOS info file in Coleco folder 2012-11-25 01:32:17 +00:00
goyuken 1a61d2830b revert r3922 2012-11-24 22:23:31 +00:00
goyuken f289ce7525 grumble grumble grumble 2012-11-24 16:14:30 +00:00
goyuken ea19ae9d65 gba: disable outside interim 2012-11-24 04:46:43 +00:00
goyuken 235d7a9a03 gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk. 2012-11-24 02:25:47 +00:00
adelikat 9ee8093f7a Open Virtual Pad hotkey 2012-11-23 17:03:10 +00:00
beirich 1a653190b7 coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
goyuken f29a9dbbd8 force stop a\v capture on loading a new rom \ core, to avoid crashes. 2012-11-22 02:30:21 +00:00
adelikat f26c72df86 Colecohawk - option to skip bios, setting is also saved into movies 2012-11-22 02:01:15 +00:00
goyuken db8590e55b add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory. 2012-11-20 03:17:53 +00:00
goyuken 93ad387db8 stuff, don't use 2012-11-19 22:43:34 +00:00
adelikat d72fa0d1bd C64 - Progress on Keyboard virtualpad 2012-11-19 00:56:26 +00:00
goyuken 8d20c2e351 gambatte: fully implement cgb palette selection 2012-11-18 18:46:57 +00:00
goyuken f1f9331e6b make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance 2012-11-18 15:25:55 +00:00
adelikat bb7c5893cb Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release 2012-11-18 02:51:39 +00:00
adelikat da804a4272 ColecoHawk - only 1 L and 1 R button 2012-11-18 02:36:30 +00:00
zeromus ff8f6aafb6 fix bug in coleco bios hookup 2012-11-17 22:49:49 +00:00
adelikat 823e84592a Coleco - hook up controller 2 2012-11-17 22:38:32 +00:00
adelikat 076cbe38e6 hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio 2012-11-17 22:16:23 +00:00
adelikat a0281498d3 Coleco - fix mnemonics, hookup up controller 1 autofire 2012-11-17 21:57:39 +00:00
adelikat 7a9b121798 Coleco has a button 0 2012-11-17 21:38:21 +00:00
adelikat 3595516ae5 Hook up Coleco folders to path config, Change coleco system ID to "Coleco" 2012-11-17 21:12:51 +00:00
beirich 4c83970b2b initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work) 2012-11-17 17:39:33 +00:00
zeromus 05420cf6ec add SID and PSF extensions to frontend 2012-11-13 20:10:06 +00:00
goyuken e95efcb91b throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
adelikat 5574e335bb C64 - wire up remaining keyboard key controls 2012-11-11 02:36:29 +00:00
adelikat fef2e394e3 Fixes to c64 keyboard in config.cs, start hooking up keys to the core 2012-11-10 03:19:42 +00:00
goyuken ae82ec5de0 gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form 2012-11-09 18:55:59 +00:00
adelikat 570bb986c2 Remove FDS and VS as mappable keys (user must use menu items) 2012-11-09 02:47:50 +00:00
adelikat d5a87f667c C64 - oops, fix crash due to misconfigured autofire 2012-11-08 19:39:00 +00:00
adelikat 01102b67bd C64- hook up to path config dialog 2012-11-08 17:06:25 +00:00
adelikat 6e5e187b1a NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics) 2012-11-08 14:49:57 +00:00
adelikat a205158a0f Hook up C64 joysticks on client side (except for mnemonics) 2012-11-08 13:33:30 +00:00
adelikat db2b4584f5 Controller Config - implement Gameboy power button 2012-11-08 04:43:07 +00:00
adelikat 68cba7d792 Genesis - implement Reset button on client side (not yet hooked up in core) 2012-11-08 04:33:18 +00:00
adelikat c32cef4bc4 SNES - Implement Reset and Power as controller buttons 2012-11-08 04:13:55 +00:00
adelikat b59d248cda Controller Config - hook up sms, pce, atari console buttons 2012-11-08 03:16:41 +00:00
adelikat 9681fc137e Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog 2012-11-08 02:20:34 +00:00
zeromus 877b95e3d5 c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal 2012-11-06 06:19:27 +00:00
adelikat e7f3abdfc3 Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs 2012-11-06 03:27:24 +00:00
adelikat aba91a6a73 Fix cases where Statusbar pause icon didn't appear when paused 2012-11-06 00:04:50 +00:00
goyuken 32a3d9db80 gbhawk gpu viewer: work correctly with palettes and CGB extended BG data 2012-11-05 04:09:04 +00:00
goyuken 271d4102e8 GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet. 2012-11-05 01:34:11 +00:00
zeromus 9ff8b450f4 add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros 2012-11-05 00:11:41 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
adelikat c0c3c36e87 C64 - Pass in extension to the core 2012-11-01 17:56:48 +00:00
adelikat cc4c0ed693 Fix C64 rom loading 2012-11-01 17:06:14 +00:00
adelikat 3858ff9b95 start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00
goyuken 5cbd11c850 NES: add some vs system stuff. not done yet 2012-10-31 21:15:44 +00:00
adelikat 1d4a8fd3ba Atari 2600 - add a Playfield toggle 2012-10-30 23:38:53 +00:00
adelikat f9c027ddad Add front end and corecomm values for Atari graphics object display toggling 2012-10-30 00:18:56 +00:00
adelikat 3784b710e8 TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
goyuken 19d3a097b9 mainform: archive autobind add ".fds" 2012-10-29 20:26:37 +00:00
adelikat e8b9bb38b6 Add Save Movie hotkey and context menu item 2012-10-28 23:38:41 +00:00
adelikat 14d5844af8 Save movie menu item 2012-10-28 22:50:19 +00:00
goyuken 853b36482a fix up problems caused by SVN snafu r3553 2012-10-28 15:22:15 +00:00
goyuken 84a86a72a5 mainform: only swallow IOExceptions when loading saveram. other exceptions are unexpected and should not be hidden 2012-10-27 13:57:26 +00:00
adelikat a0111d1c08 Lua - implement client.screenshottoclipboard() and client.setscreenshotosd() 2012-10-27 00:19:43 +00:00
adelikat 4193ddfa5d Lua - implement client.screenshot() 2012-10-26 23:48:28 +00:00
goyuken e6058e6bd8 break some stuff. FDS can eject and insert disk sides now 2012-10-26 18:51:08 +00:00
adelikat 11db3f1912 Atari 7800 - cleanup the BIOS paths and usage of those variables 2012-10-23 20:21:55 +00:00
adelikat 39a54959d0 Atari 7800 - some multiclient todos 2012-10-23 19:13:57 +00:00
adelikat 427a80548c Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls! 2012-10-23 03:33:57 +00:00
goyuken 2cdeabfcf3 mainform: detect and recover from a particular bad FDS bios dump that is exactly 40976 bytes long 2012-10-22 18:33:34 +00:00
goyuken 7568ff9437 add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds" 2012-10-21 15:58:24 +00:00
zeromus a34337691a run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same 2012-10-21 05:21:59 +00:00
zeromus 83a06c4f63 make the rom open filter remember its last option used in this bizhawk session, like how most other programs work. 2012-10-20 22:58:01 +00:00
adelikat 9d25dfa2b4 Open up atari stuff for release builds 2012-10-20 13:40:58 +00:00
goyuken 41780b067f mainform: never skip frames when doing av capture 2012-10-19 14:51:10 +00:00
goyuken 485d7c05c7 make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner 2012-10-18 20:57:53 +00:00
goyuken d465599044 mainform: hawkfile bind to .unf for archive loading 2012-10-17 01:04:45 +00:00
adelikat ef78db51c0 Atari - fix autofire B button on player 2 2012-10-15 15:15:44 +00:00
adelikat 66611556b5 I like tabs, useless commit 2012-10-13 21:10:20 +00:00
adelikat c29a074ea8 Open ROM - add smc and sfc to "Rom Files" on non Release builds 2012-10-13 20:41:14 +00:00
goyuken 1793483aa9 make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense? 2012-10-13 12:44:52 +00:00