Commit Graph

1569 Commits

Author SHA1 Message Date
rolanmen1 dcaf724dae Fixed A Bug When Saving A Session That Prevented Them To Be Loaded Correctly. 2012-03-21 12:51:52 +00:00
zeromus d8c0e3b27e make GetExeDirectoryAbsolute more robust (handle # in paths) 2012-03-21 06:38:19 +00:00
adelikat 365f60988e Hook up Atari to the controller config dialog (interim only) 2012-03-21 02:44:01 +00:00
andres.delikat bb7e320f92 Lua Console - when opening a duplicate lua script, don't turn script on if the disable lua script on load option is checked 2012-03-20 21:44:34 +00:00
rolanmen1 652fea7392 If User Opens A Script That Is Currently On The Session, It Will Toggle It On.
If User Deletes The Script From The Session, It Will Stop.
Script Counter Now Updates On More Circumstances.
2012-03-20 15:31:06 +00:00
brandman211 22feb43b78 joypad_set works. 2012-03-19 19:10:30 +00:00
andres.delikat da634a45f1 Lua Console - autoload session 2012-03-19 16:49:47 +00:00
andres.delikat 33383b533b Lua Console - option to disable scripts on load 2012-03-19 16:19:31 +00:00
andres.delikat adda412369 Lua Console - track changes on Move Up / Down 2012-03-19 15:33:38 +00:00
andres.delikat 40b057a474 Lua Console - drag & drop .txt files 2012-03-19 15:26:05 +00:00
andres.delikat 9f6420b2bc Lua Console - Open Script - add a *.txt option in the openfile dialog 2012-03-19 15:23:08 +00:00
brandman211 78d8effcfc Made joypad_get independent of mnemonics. Here's the Lua script I used to test:
while true do
	joypad.set("Up", true)
	local buttons = joypad.get()
	local result = {}
    for index, value in pairs(buttons) do
        table.insert(result, index .. ": " .. tostring(value))
    end
	gui.text(0, 36, table.concat(result, "\n"))
	emu.frameadvance()
end

For some bizarre reason, after a while, the ordering of the buttons goes from stable to chaotic, making it impossible to read the buttons pressed. adelikat says not to worry about this because order is meaningless in Lua. Still, this is very curious...

TODO: Set using a ClickyVirtualPadController and Global.StickyXORAdapter.SetSticky(Controller + " Up", false)...whatever that means.
2012-03-19 14:52:23 +00:00
brandman211 a4a8dec005 Lua glue for zeromus. 2012-03-19 03:39:56 +00:00
adelikat 0bdce38dc4 Add atari to path config dialog (interim builds only) 2012-03-19 02:12:43 +00:00
adelikat c92f1b556c Lua - implement movie.filename(), movie.getreadonly(), movie.setreadonly() 2012-03-18 19:52:28 +00:00
adelikat e695263eba Lua - implement movie.isloaded() and movie.length() 2012-03-18 19:33:38 +00:00
adelikat 951721bb39 remove joypad.set and add joypad.get, as set was not built and get was 2012-03-18 19:14:50 +00:00
adelikat 44daaa0841 Lua - Implement savestate.save 2012-03-18 18:24:24 +00:00
adelikat c3cb5e0b72 Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3 2012-03-18 17:22:21 +00:00
zeromus 42f16e95ac dont use so much cpu while paused and whatnot 2012-03-18 17:11:59 +00:00
zeromus efd5bcaa21 context menu screenshot -> clipboard 2012-03-18 04:08:05 +00:00
adelikat ada3c55311 lock down PCE BG Viewer to interim 2012-03-18 00:30:36 +00:00
adelikat 6072d2d8de Open ROM dialog - better organization of interim vs release 2012-03-18 00:05:35 +00:00
zeromus f7d0852741 build luainterface differently. fix lua poop? 2012-03-18 00:05:06 +00:00
adelikat e404dea408 lock down gameboy and atari to interim build only 2012-03-18 00:00:47 +00:00
zeromus d0354fd1fe fix lua poop 2012-03-17 23:40:30 +00:00
adelikat 338f4230f1 Lua Console - logic for hiding/disabling menu items 2012-03-17 23:16:11 +00:00
adelikat 300f68e8b7 Lua Console - implementing changes tracking and asking to save changes 2012-03-17 22:23:52 +00:00
adelikat 97f32bde91 Lua Console - implement recent session 2012-03-17 21:59:56 +00:00
adelikat 44ba1c2594 Lua Console - implement Save Session and Save Session As 2012-03-17 21:31:48 +00:00
adelikat c3aeda2d54 Lua Console - clear output window on New Session 2012-03-17 12:19:30 +00:00
adelikat 1380cccd7a Lua Console - output window - context menu with a clear option 2012-03-17 12:14:59 +00:00
adelikat dac438ec02 Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
andres.delikat 871e6df12f PCE BG Viewer - GUI overhaul 2012-03-16 15:29:05 +00:00
andres.delikat c55e863b15 TASEdit - fix frame advance button 2012-03-16 15:27:45 +00:00
zeromus 219df85492 multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them 2012-03-15 19:16:43 +00:00
brandman211 45430c8ca7 ImportMCM now supports NES movies.
-No info on the control bytes, so I'm not dealing with them right now.
-It seems like there's an extra byte for at the beginning of input for NES that doesn't exist for PCE.
--I think it might be the "1 byte for power-on and reset" that the docs refer to, though I'm not sure why this would exist for NES and not PCE...because NES supports control commands and PCE doesn't?
--Perhaps this will become more apparent if I write the importers for SMS, GG, GB, and GBA. I'll need access to a Linux machine to do these, though.
2012-03-15 04:22:37 +00:00
brandman211 172115dcca Reformatted ImportMCM. Now to add the additional consoles. 2012-03-15 02:23:01 +00:00
zeromus 3c267db54c add reset button to atari 2600 and add .a26 to multiclient filetypes list 2012-03-14 21:35:07 +00:00
brandman211 e71763ba81 Added file types to the Import Movies dialog. 2012-03-14 20:46:59 +00:00
brandman211 4c47676c02 -Added warning messages for:
--FDS commands in ImportFMV.
--Bad ROM checksums in ImportText. TaoTao: There's nothing wrong with using warningMsg; it just is limited to showing the first warning message that occurs.
-ImportNMV
--Nintendulator's Four Score recording is seemingly broken.

TODO: ImportMCM clean-up / expansion, Intellivision research.
2012-03-14 20:08:00 +00:00
Rolanmen1 a8df8116e6 Toggling Lua Scripts By Double Clicking Now Works 2012-03-13 22:39:07 +00:00
Rolanmen1 ff21856389 Toogling Scripts From The Toogle Button And Menu Option Works, Double Clicking Doesn't 2012-03-13 22:08:17 +00:00
Rolanmen1 21fbe4f16e Unwanted Exception When Turning Off All Scripts Fixed 2012-03-13 21:36:20 +00:00
Rolanmen1 4a3544a5a7 Random Crashes When Using Lua Scripts Fixed 2012-03-13 21:21:21 +00:00
Rolanmen1 04c8e8d7a3 Skip Lag Frame When Frame Advancing Has Been Implemented 2012-03-13 21:19:36 +00:00
adelikat e0e95ee8ea PCE BG Viewer - implemented auto-load and save window position options 2012-03-13 02:41:10 +00:00
brandman211 f53088c7be -Used masks to simplify ImportFMV.
-Finished ImportVMV:
--I'm not sure what the following comment means: "For the other control bytes, if a key from 1P to 4P (whichever one) is entirely ON, the following 4 bytes becomes the controller data." I'm going to assume this is a bad translation that is the equivalent of my 4 controllers = 4 bytes comment.
--Nesmock has a block of code that seems to handle, or at least account for, commands (Lines 207 - 239 of virtuanes.hh). I don't do anything about this, but it doesn't seem like Nesmock does much of anything about it either. I'll ignore this for now.

TODO: ImportNMV, clean up ImportMCM, and perhaps support other platforms for .MCM, although everyone thinks it's a waste...I like writing importers! I'm afraid of writing cores!
2012-03-13 02:37:59 +00:00
adelikat 863f3fc4e5 fix an error in chr rom size for a CNROM game 2012-03-13 02:10:18 +00:00
andres.delikat f863bc41ed PCE GB Viewer - start a menu strip 2012-03-12 22:05:53 +00:00