Commit Graph

241 Commits

Author SHA1 Message Date
saxxonpike d29eecb4f6 commodore64: G64 disk format support 2012-11-14 01:50:17 +00:00
saxxonpike 7bd469d514 commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip 2012-11-13 22:40:54 +00:00
saxxonpike 30d18601ba commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency) 2012-11-13 16:11:31 +00:00
saxxonpike 2c5f179da2 commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU 2012-11-12 15:52:31 +00:00
saxxonpike a54df87b02 commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider 2012-11-10 05:57:46 +00:00
saxxonpike f1dbf23bce commodore64: implement keyboard matrix (input is not connected, planned) 2012-11-09 18:44:05 +00:00
saxxonpike 6097111bad commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00
goyuken 119d6e8c1c z80gb: remove old disassembler due to license issues 2012-11-07 22:13:57 +00:00
saxxonpike f682734c39 commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now 2012-11-07 17:52:16 +00:00
saxxonpike 4f2cd1263c c64- CIA register class, data port class 2012-11-05 16:56:58 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
goyuken a7b2be48e2 nes: implement mapper028, a hypothetical multicart. untested 2012-11-03 23:56:35 +00:00
goyuken 3575eb849b z80gb: add new disassembler 2012-11-03 18:17:55 +00:00
saxxonpike 73f625dee4 2012-11-03 06:03:58 +00:00
adelikat 3858ff9b95 start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00
goyuken 5cbd11c850 NES: add some vs system stuff. not done yet 2012-10-31 21:15:44 +00:00
goyuken cd2ff4ed63 Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon. 2012-10-30 23:01:54 +00:00
goyuken 8313c103f6 Namco163 Audio 2012-10-30 12:07:33 +00:00
adelikat ca86a8dff3 Atari - start DPC mapper (Pitfall 2) - only does the basic bankswitching right now, still needs the 2k display bank and DPC sound chip 2012-10-30 01:33:56 +00:00
zeromus 223de0609c finish the attic, move some old junk up there. i think i threw out my back. 2012-10-29 07:56:30 +00:00
goyuken f09f8008ca nes: mapper036: "Strike Wolf (MGC-014)" 2012-10-29 00:09:27 +00:00
goyuken 8ce3857305 nes: mapper 250: "Time Diver Avenger (Unl)". mmc3 clone 2012-10-28 17:34:47 +00:00
goyuken 7ee00fbcb8 ines mapper 103: smb2 pirate fds conversion 2012-10-26 15:43:05 +00:00
goyuken ff08e1f83e nes: mapper "TENGEN-800008". support Tetris (Tengen) 2012-10-24 22:03:59 +00:00
adelikat 427a80548c Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls! 2012-10-23 03:33:57 +00:00
goyuken 966495cbae fds audio channel. completely untested 2012-10-22 16:10:19 +00:00
goyuken cda9a49d5f FDS : get a little farther before erroring out. still work to do 2012-10-21 19:22:22 +00:00
goyuken 7568ff9437 add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds" 2012-10-21 15:58:24 +00:00
goyuken d3a6b04a40 nes mapper 108: Meikyuu Jiin Dababa (FDS Conversion) 2012-10-17 19:06:03 +00:00
goyuken b2db264eed nes: unif mapper "BMC-NovelDiamond9999999in1". possibly also INES mapper 54, but i've only seen this game in unif form. One game: "Multi-Game Pirate Carts.7z|Novel Diamond 999999-in-1 [U][p1][!].unf" 2012-10-17 16:48:28 +00:00
goyuken 41d401c60a nes mapper 177:
Shang Gu Shen Jian
Xing Zhan Qing Yuan
Wang Zi Fu Chou Ji
Xing He Zhan Shi
Mei Guo Fu Hao
2012-10-17 15:52:01 +00:00
goyuken 77b53f1400 nes mapper 143 : magic math, dancing blocks. dancing blocks refuses to run due to core problem? see comments... 2012-10-17 15:01:49 +00:00
goyuken 9e2a207d4f nes mapper 41: caltron 6 in 1 2012-10-16 22:41:00 +00:00
goyuken 80737e8097 nes Mapper 42: dumb FDS conversion pirate stuff
Ai Senshi Nicol [p1].nes
Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion).nes
2012-10-16 21:37:25 +00:00
goyuken d575e50fd2 mapper 27: doesn't work and i'm tired of looking at it. blah 2012-10-15 19:44:41 +00:00
goyuken feb124bc89 nes mapper 37: "Super Mario Bros. / Tetris / Nintendo World Cup" licensed multicart (E) 2012-10-15 16:02:23 +00:00
goyuken e034115ad8 nes mapper 168: racermate. not playable until special controller is emulated 2012-10-15 14:47:37 +00:00
goyuken 4ffacf1ff8 wrote some UNIF load routines, but since NES.Init() is a giant mountain of spaghetti, i didn't feel like plugging it in. for a rainy day perhaps... 2012-10-15 00:39:41 +00:00
goyuken 0bf3ab7636 mapper 133, 145, 146, 148, 149, 160: jovial race \ qi wang chinese chess \ sidewinder \ galactic crusader \ lucky 777 \ twin eagle \ mahjan samit kabukicho hen \ master chu & the drunkard hu \ metal fighter \ millionaire \ pyramid ii \ silent assault \ mahjong world \ shisen mahjong seifuku hen \ taiwan mahjong 16 2012-10-14 21:00:50 +00:00
goyuken a93d7018e4 mapper 040: smb2j (US pirate cart) 2012-10-14 19:56:49 +00:00
goyuken 5125f43854 add mapper 165: mmc3 variant. Fire Emblem (Pirate). Some graphical glitches. 2012-10-14 18:34:15 +00:00
goyuken a5f7e1f3f8 mapper 156: buzz and waldog, metal force 2012-10-14 02:46:02 +00:00
goyuken def3a06da0 add mapper 132 (creatom). i have no idea how to play the game, though 2012-10-13 18:35:31 +00:00
goyuken e1fa9c0a4a add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper... 2012-10-13 17:20:22 +00:00
goyuken db0783f606 support mapper218: Magic Floor (Homebrew) 2012-10-13 15:25:23 +00:00
goyuken b40897bb77 sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
zeromus 54810ee6c6 nes-support mapper 101 2012-10-10 18:13:09 +00:00
goyuken b6fd5c6b5f china pokemon ahoy 2012-09-26 20:15:33 +00:00
goyuken 247402dbb3 for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
TODO: Everything
2012-09-24 01:08:36 +00:00
beirich 5742d69f6a 2012-09-16 19:03:44 +00:00