nattthebear
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4bd73a626f
|
Add Monitor support to BizInvoker. Monitors are called right before (Enter) and right after (Exit) each interop method call. Possible applications include AWE mutex+mapping, and cothread no-GC regions. If you ask for an invoker without monitor, this commit adds no overhead because the code isn't generated.
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2016-03-22 20:17:28 -04:00 |
nattthebear
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3bc6fe1b04
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Add the elf stuff back to solution (doesn't do anything, don't use, ugly and embarassing, etc). Switch gpgx to use bizinvoker and slash a few hacks there. Bizinvoker - add support for forwarded attributes in Compatibility mode ([Out], [In]), and support enum, ref enum, and enum[]. Misc cleanup.
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2016-03-10 22:00:52 -05:00 |
adelikat
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5cd11d0bb4
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Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores
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2016-03-04 08:37:09 -05:00 |
adelikat
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20f3e235f8
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Add documentation to the Emulation.Common IEmulatorService interfaces
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2016-03-01 21:10:50 -05:00 |
adelikat
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570eff2b8b
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Emulation.Common - Move Emulator Services to their own folder
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2016-02-28 21:09:06 -05:00 |
adelikat
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b3dd9d26dc
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Misc code cleanups in Emulation.Common
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2016-02-28 19:03:01 -05:00 |
nattthebear
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2a0e859a85
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Add 64 bit build (doesn't work yet), move SlimDX.dll
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2016-02-28 15:06:03 -05:00 |
adelikat
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768905b2db
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Make an ISpecializedEmulatorService interface to show the intent of certain interfaces. In the core feature analysis, don't show these are unimplemented, as they aren't expected to be implemented by all cores. Make ILinkable inherit this interface.
Also check in ILinkable, I forgot to do that last time
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2016-02-28 14:06:11 -05:00 |
adelikat
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f1f45afd83
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Remove CoreComm link cable properties and turn it into an ILInkable service instead
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2016-02-28 13:52:17 -05:00 |
adelikat
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7a4a210ccc
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Remove some unused code and usings
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2016-02-28 13:36:17 -05:00 |
adelikat
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fde8dc3d1c
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Add a TODO!
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2016-02-28 13:26:34 -05:00 |
adelikat
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050fa6d86b
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ocd cleanup
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2016-02-28 12:23:11 -05:00 |
adelikat
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f9c9994161
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Refactor GPGX trace logger - make a CallbackBasedTraceBuffer abstract class in Base Implementations with an abstract method CreateTrace, and inherit it as a GPGXTraceBuffer.
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2016-02-23 21:58:40 -05:00 |
Anthony Konzel
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ac9a4ef777
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Apply C64 core update patch.
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2016-02-22 17:50:11 -06:00 |
zeromus
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0eb6e83384
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glcontexts can specify versions and clean themselves up
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2016-02-21 17:19:34 -06:00 |
adelikat
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f5e679fa0d
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Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns.
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2016-02-21 17:34:42 -05:00 |
nattthebear
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c77de0e8af
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stuff
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2016-02-21 14:00:11 -05:00 |
nattthebear
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1c4c5fb4a3
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Rough in some code for BizInvoke in mono
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2016-02-20 11:54:44 -05:00 |
nattthebear
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787711389a
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Clean up and work on BizInvoker some more
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2016-02-20 11:30:05 -05:00 |
nattthebear
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ca56627197
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Add a second form to BizInvoker that creates delegate types and uses GetDelegateForFunctionPointer. This allows slower but more complex pinvoke to be easily done when needed.
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2016-02-18 21:07:12 -05:00 |
nattthebear
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96fc7c9ec1
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Add experimental interop library to quicknes. Still needs work...
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2016-02-17 20:18:01 -05:00 |
scrimpeh
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ef1bc65ce6
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IInputPollable - Make IsLagFrame settable
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2016-01-26 11:34:42 +01:00 |
Hathor86
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c7dcb42b94
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Merge from maser@TASVideos
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2015-11-15 11:27:00 +01:00 |
zeromus
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7702ae5f3c
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work on keyboard input, but hasnt been tested yet. also reorg the core a bit
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2015-11-08 22:05:48 -06:00 |
zeromus
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53fcc09c08
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various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
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2015-11-08 19:18:08 -06:00 |
Hathor86
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5c36c16160
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Fixing merge
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2015-11-08 22:57:54 +01:00 |
Hathor86
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cc2c888870
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Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
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2015-11-08 22:41:51 +01:00 |
zeromus
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5c16f8b107
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fix some assorted bugs, and experiments with handling more environment calls
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2015-11-07 02:29:04 -06:00 |
zeromus
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7651f418fe
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usably functional libretro player
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2015-11-07 00:14:59 -06:00 |
zeromus
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c68fdc511b
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CDL - fix snes games with no cartram
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2015-11-03 23:59:42 -06:00 |
zeromus
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f3626b9605
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snes CDL
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2015-11-03 23:45:57 -06:00 |
Hathor86
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f70a2c8c6c
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
zeromus
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1ce0437c3d
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CDL - add .cdl file map to dialogbox display
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2015-11-01 11:23:33 -06:00 |
zeromus
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70e0954f28
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CDL - major refactor complete. muuuuch better.
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2015-10-28 03:51:53 -05:00 |
zeromus
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6a042cc8ac
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fiddle around with CDLog menu items
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2015-10-27 19:49:13 -05:00 |
adelikat
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400e4f4800
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Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs
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2015-10-27 19:03:56 -04:00 |
zeromus
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0ff0749191
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add IMemoryDomains.Has
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2015-10-26 21:41:43 -05:00 |
adelikat
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32a2711303
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When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way
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2015-10-12 19:02:03 -04:00 |
Kabuto
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f7c15bfd0f
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Fixed indentation and TODOs
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2015-09-28 20:53:19 +02:00 |
Kabuto
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1e9564a337
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C64 core: tape loading added, lots of bugfixes and improvements
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2015-09-28 01:30:58 +02:00 |
adelikat
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76f285a58a
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forgot to add this file, because that's what I do
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2015-08-05 20:57:01 -04:00 |
adelikat
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ba21484ddd
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add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
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2015-08-05 20:12:09 -04:00 |
Suuper
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f9cd2f4075
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-TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
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2015-07-23 12:55:22 -05:00 |
zeromus
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6e1cde2793
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hookup PSF support
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2015-07-20 23:11:00 -05:00 |
zeromus
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a7ae3c0cfc
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Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
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2015-07-11 14:01:44 -05:00 |
zeromus
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a6f37173b0
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add GameInfo DB options fetcher for string type
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2015-07-11 13:47:04 -05:00 |
zeromus
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691531421a
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more discsys reorg
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2015-07-11 13:46:57 -05:00 |
zeromus
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67468e93ec
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discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies
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2015-07-11 13:46:56 -05:00 |
adelikat
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3541c9e975
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Make the lag counter settable, and expose this functionality in lua
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2015-07-09 13:05:30 -04:00 |
adelikat
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71f23f4886
|
nothing to see here
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2015-06-11 13:13:11 +00:00 |
adelikat
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5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
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2015-06-11 01:23:14 +00:00 |
adelikat
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26769ba476
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Add .do and .po files as Apple II files
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2015-05-28 00:16:08 +00:00 |
adelikat
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996c7bc847
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Add apple II to the core picker
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2015-05-26 23:43:55 +00:00 |
adelikat
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f4140de3f7
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Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
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2015-04-09 00:18:01 +00:00 |
goyuken
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3bf2d8f00b
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fix an apple II controller crash problem introduced in r9264
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2015-04-04 00:20:28 +00:00 |
SuuperW
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52659ac9a9
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-Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
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2015-03-23 21:16:13 +00:00 |
adelikat
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997558076f
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If a core has no system bus, default to main memory if SystemBus is requested, fixes cheat dialog from blowing up on a bunch of cores with no system bus defined
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2015-03-05 01:07:31 +00:00 |
goyuken
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adc3e96ca8
|
iemulator single instance attribute. to find out about: PSX, Apple2
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2015-03-03 00:23:50 +00:00 |
adelikat
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7e763408e2
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Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
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2015-02-22 17:15:09 +00:00 |
adelikat
|
66a9b8eb5a
|
IInputPollable - don't inherit IEmulator
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2015-02-22 16:57:32 +00:00 |
adelikat
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36f4eff0f6
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
adelikat
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5183a8e20d
|
Nothing to see here
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2015-02-17 22:58:25 +00:00 |
adelikat
|
0316fa9817
|
some rom loading stuff
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2015-02-08 21:51:15 +00:00 |
goyuken
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a782fdb315
|
take 2
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2015-02-05 23:53:25 +00:00 |
goyuken
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995f670d36
|
frontend tracks loaded firmware: proof of concept
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2015-02-05 23:25:28 +00:00 |
adelikat
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8246de14aa
|
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
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2015-01-25 22:14:58 +00:00 |
goyuken
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2c09c10721
|
memory domain: silent pokes
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2015-01-25 20:10:19 +00:00 |
adelikat
|
e1811371e4
|
Cheats - only allow writable domains in the domains dropdown
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2015-01-25 16:20:53 +00:00 |
adelikat
|
7ed8704555
|
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
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2015-01-25 14:37:37 +00:00 |
adelikat
|
ac442130ae
|
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
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2015-01-24 16:02:28 +00:00 |
adelikat
|
7b87f666a1
|
MemoryDomains - rename CheatDomain to SystemBus
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2015-01-24 15:49:02 +00:00 |
adelikat
|
e194c9f0c4
|
Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core
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2015-01-24 14:52:20 +00:00 |
adelikat
|
3c5348eb86
|
MemoryCallbackSystem - keep track of whether or not there are any callbacks of each type instead of checking .Count > 0, provides a small but noticeable speedup
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2015-01-24 14:39:12 +00:00 |
adelikat
|
342957fb33
|
Null Emulator - add some more metadata
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2015-01-23 21:50:33 +00:00 |
adelikat
|
7cca0be2e7
|
IEmulatorServiceProvider and BasicServiceProvider - restrict to IEmulatorServices
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2015-01-23 20:55:13 +00:00 |
goyuken
|
af451143bf
|
a bit of memory domain cleanup
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2015-01-21 17:36:22 +00:00 |
adelikat
|
27d30df0cf
|
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
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2015-01-18 16:00:20 +00:00 |
adelikat
|
91ffc17aae
|
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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2015-01-18 15:25:47 +00:00 |
adelikat
|
54605ad12f
|
MemoryDomain.cs - convert some public redonly fields to properties with private setters
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2015-01-18 13:53:21 +00:00 |
goyuken
|
76969200a3
|
cleanup
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2015-01-15 03:58:21 +00:00 |
adelikat
|
de34d29ac1
|
Basic Service Provider - don't register IEmulatorService
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2015-01-14 23:01:06 +00:00 |
adelikat
|
7e50a065a6
|
make IVideoProvider inherit IEmulatorService
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2015-01-14 22:58:14 +00:00 |
adelikat
|
5c768b1dc4
|
IEmulatorServiceProvider - add an AvailableServices property, Service Provider - don't register type object
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2015-01-14 22:53:08 +00:00 |
goyuken
|
82fcd0bc5e
|
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
adelikat
|
fbdb29b64c
|
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
|
c1bb613ab4
|
Move MemoryDomain.cs to Base Implementations
|
2015-01-14 20:22:05 +00:00 |
adelikat
|
9358e24213
|
IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
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2015-01-14 00:34:50 +00:00 |
adelikat
|
d62ba4e2b4
|
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
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2015-01-13 22:18:07 +00:00 |
goyuken
|
d2b0579609
|
yabause: clean up memory domains slightly
|
2015-01-13 21:46:28 +00:00 |
jdpurcell
|
0a345b0084
|
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
|
2015-01-13 15:28:58 +00:00 |
jdpurcell
|
f9da63d71d
|
Fix gamedb loading with Turkish locale.
|
2015-01-13 02:03:10 +00:00 |
adelikat
|
17b4782474
|
Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
|
2015-01-13 00:01:25 +00:00 |
adelikat
|
c1cbad1b30
|
rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
|
2015-01-12 23:54:16 +00:00 |
adelikat
|
1c54c52fff
|
bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360
|
2015-01-11 15:54:01 +00:00 |
goyuken
|
d1caf79a56
|
toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
|
2014-12-31 17:18:51 +00:00 |
adelikat
|
0f2197cec1
|
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
|
2014-12-23 01:58:12 +00:00 |
goyuken
|
808e17c3f7
|
tracelogger settings
|
2014-12-22 19:01:21 +00:00 |
goyuken
|
ff8922bb08
|
itoolform custom config infrastructure; not complete
|
2014-12-20 21:49:53 +00:00 |
adelikat
|
ffdeb618f7
|
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
|
2014-12-20 13:29:57 +00:00 |
adelikat
|
a8116297a0
|
Rename Register to RegisterValue
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2014-12-20 13:16:15 +00:00 |