zeromus
|
f1bd6f0086
|
less amount / more useful chatter when changing client dimensions
|
2014-12-10 19:36:16 +00:00 |
zeromus
|
08ae448257
|
start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
|
2014-12-08 02:15:42 +00:00 |
zeromus
|
556b7b0123
|
gdi+ display method!
|
2014-12-07 02:26:52 +00:00 |
adelikat
|
f5cc38c9cd
|
AsInputPollable()
|
2014-12-05 00:59:00 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
zeromus
|
86e24011ae
|
address some problems with fast forward vs vsync (mostly, it not working)
|
2014-10-11 09:01:50 +00:00 |
zeromus
|
ede78865b2
|
fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that.
|
2014-10-10 00:21:43 +00:00 |
zeromus
|
9b6add0e40
|
basic TransformPoint work
|
2014-10-10 00:15:15 +00:00 |
zeromus
|
7e3144fd07
|
support custom AR and display client size while resizing. fixes Issue #251 .
|
2014-09-14 00:51:30 +00:00 |
adelikat
|
0a608edd07
|
some renaming and cleanup of the Multitrack object
|
2014-08-17 15:04:23 +00:00 |
zeromus
|
f46973119b
|
add ctrl+shift+c to copy current client area as a screenshot (as opposed to the ctrl+c raw copy) so you can get scaling and filters too
|
2014-07-22 00:04:28 +00:00 |
zeromus
|
6f919c64a7
|
client sizing / AR revisions
|
2014-07-20 06:51:31 +00:00 |
adelikat
|
3a011ad788
|
Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
|
2014-06-29 23:13:44 +00:00 |
adelikat
|
9fd640ff4b
|
Remove some unused code
|
2014-06-29 02:33:50 +00:00 |
adelikat
|
ab5cfab035
|
remove redundant code throughout the emuhawk project
|
2014-06-29 02:28:48 +00:00 |
adelikat
|
721dbe8d3b
|
Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
|
2014-06-26 19:07:17 +00:00 |
adelikat
|
f561528846
|
More input display fixes
|
2014-06-19 21:55:15 +00:00 |
adelikat
|
7f070737cc
|
clean up some debugging code, and remove a warning
|
2014-06-19 21:37:28 +00:00 |
adelikat
|
031eb5a282
|
Some input display fixes for bk2 format
|
2014-06-19 21:29:57 +00:00 |
adelikat
|
19feaaa3ba
|
Remove some more usages of IMovie.GetInput()
|
2014-06-19 00:37:42 +00:00 |
adelikat
|
9a16540e14
|
Movie 2.0 - simplify some code
|
2014-06-18 19:34:27 +00:00 |
adelikat
|
451049fee8
|
Fix some bk2 crash bugs
|
2014-06-18 19:18:35 +00:00 |
adelikat
|
3eff547413
|
Remove some more usages of GetInput()
|
2014-06-18 02:39:29 +00:00 |
adelikat
|
fcd4a4eb65
|
Bk2 - basic movie playback now works. You can now record shooting ducks
|
2014-06-17 00:33:33 +00:00 |
adelikat
|
6b73891a91
|
More bk2 progress
|
2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
|
Some movie code reorg and cleanup
|
2014-06-15 13:03:24 +00:00 |
adelikat
|
6ec1a45b70
|
Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
|
2014-06-14 22:36:32 +00:00 |
zeromus
|
b96ebaafeb
|
dont get stuck if the user specifies a crashing retroshader
|
2014-06-13 01:27:26 +00:00 |
zeromus
|
d2ea92d254
|
support filter_linear in retroshaders
|
2014-06-12 08:10:14 +00:00 |
zeromus
|
eeff15b099
|
fix bug in displaymanager: sometimes emulator output source textures were getting filtered
|
2014-06-12 07:57:01 +00:00 |
adelikat
|
a682c667dd
|
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
|
2014-06-11 01:41:41 +00:00 |
adelikat
|
bac9d90440
|
Fix bug in input display with read-only where the previous frame's input was showing instead of the current
|
2014-06-10 00:49:52 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
adelikat
|
6b2889957a
|
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
|
2014-06-08 22:12:15 +00:00 |
zeromus
|
05c08806d1
|
fix bugs in resize filters support. everyone check your AR correction scenarios, please
|
2014-06-03 03:16:38 +00:00 |
zeromus
|
f75142213b
|
make lua surface clearing more robust
|
2014-06-03 03:09:43 +00:00 |
zeromus
|
bb1b1ff5b5
|
fix av dumping with osd enabled (screenshots as well);
default av dumping extension to the dumper plugin's desired default
|
2014-06-02 20:16:59 +00:00 |
zeromus
|
49def8a758
|
fix some AR correction scenarios
|
2014-05-28 02:19:51 +00:00 |
zeromus
|
af60a42003
|
fix bug 1x'ing client window size in some cores
|
2014-05-26 18:37:39 +00:00 |
zeromus
|
81bd846a0c
|
finetune displaymanager sizing to eliminate sidebars from default 2x NES scenario. please check platforms you care about (a2600 mostly) to make sure they havent regressed
|
2014-05-23 00:50:19 +00:00 |
adelikat
|
f69fd00458
|
Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
|
2014-05-18 16:58:17 +00:00 |
adelikat
|
1306830c58
|
Frame Counter red when a lag frame, not sure when this got broke
|
2014-05-17 20:55:10 +00:00 |
zeromus
|
f9477bb0f1
|
automatic client 1x/2x etc sizing should respect console and user AR options
|
2014-05-17 03:50:19 +00:00 |
zeromus
|
6b1fa399c5
|
fix bug where lua layers wreck AR logic
|
2014-05-07 01:27:41 +00:00 |
adelikat
|
de53d1d810
|
Fix crash on input display for dual gameboy
|
2014-05-03 12:58:34 +00:00 |
zeromus
|
26c30c44ca
|
improve AR integerization
|
2014-05-03 03:25:09 +00:00 |
zeromus
|
61c7537bfc
|
fix issues with integerizing logic in association with system AR correction enabling
|
2014-05-03 02:52:35 +00:00 |
adelikat
|
18b4402e85
|
Slight fix to input display colors when a movie was loaded and stopped
|
2014-05-02 20:07:50 +00:00 |
zeromus
|
d2232e616b
|
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
|
2014-05-02 04:27:08 +00:00 |
zeromus
|
f84ddbaa08
|
fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work
|
2014-05-01 07:10:07 +00:00 |
zeromus
|
358b9b9328
|
fix vsync setting
|
2014-05-01 06:37:51 +00:00 |
adelikat
|
c863d57113
|
Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
|
2014-04-28 00:39:40 +00:00 |
adelikat
|
36c09eea0f
|
more cleanup of osd message display
|
2014-04-27 18:45:21 +00:00 |
adelikat
|
c4a4ca069d
|
More cleanup on osd messages
|
2014-04-27 13:53:20 +00:00 |
adelikat
|
0acf6ed0d6
|
Some simplifying of logic for drawing frame counter, lag counter, etc
|
2014-04-27 13:17:35 +00:00 |
adelikat
|
bbf7c43b6d
|
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
|
2014-04-27 13:01:10 +00:00 |
zeromus
|
ca6f993b7c
|
workarounds for lousy intel gpus
|
2014-04-26 21:55:04 +00:00 |
zeromus
|
1f9cf53a76
|
fix a crashy bug in displaymanager when OSD layer is removed
|
2014-04-16 16:31:37 +00:00 |
zeromus
|
a3a96381da
|
fix mouse coord transform with 2x filters
|
2014-04-16 02:51:51 +00:00 |
zeromus
|
f04210c5c9
|
displaymanager-more resilience against empty user filter path
|
2014-04-15 23:42:05 +00:00 |
zeromus
|
7adc15d97e
|
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
|
2014-04-15 21:46:18 +00:00 |
adelikat
|
1226603697
|
Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
|
2014-03-23 17:12:25 +00:00 |
zeromus
|
96da0880b4
|
work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
|
2014-02-14 00:55:18 +00:00 |
zeromus
|
9ca6f152cf
|
support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
|
2014-02-07 02:36:27 +00:00 |
zeromus
|
33294f9c81
|
dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
|
2014-02-03 07:43:47 +00:00 |
zeromus
|
cd7ca56441
|
restore scanlines filter as shader
|
2014-02-03 07:01:31 +00:00 |
zeromus
|
582a3ae58a
|
forgot to add
|
2014-02-03 06:34:55 +00:00 |
zeromus
|
151b074563
|
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
|
2014-02-03 05:27:59 +00:00 |
zeromus
|
c922dde1ee
|
double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
|
2014-01-30 04:46:59 +00:00 |
zeromus
|
2275ec234f
|
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
|
2014-01-28 04:39:27 +00:00 |
zeromus
|
25cab541b1
|
assorted cleanup and quick restore of DIspBlurry and Vsync settings
|
2014-01-27 06:03:18 +00:00 |
zeromus
|
a2ba761ae1
|
BizwareGL!
|
2014-01-27 00:02:21 +00:00 |
adelikat
|
de084bf6fa
|
Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files
|
2013-12-14 00:03:03 +00:00 |
zeromus
|
a2b3201912
|
run filter intensity through Global.Config.TargetScanlineFilterIntensity
|
2013-12-03 01:52:36 +00:00 |
zeromus
|
180043db0b
|
make intensity controllable
|
2013-12-03 01:37:49 +00:00 |
zeromus
|
edba782f7c
|
change intensity of scanlines filter
|
2013-12-03 01:30:21 +00:00 |
zeromus
|
ad17100c73
|
scanlines2x 25% filter
|
2013-12-02 18:35:15 +00:00 |
adelikat
|
0e6473987b
|
Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs
|
2013-12-02 17:50:29 +00:00 |
adelikat
|
e686e595b9
|
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
|
2013-11-30 03:10:05 +00:00 |
adelikat
|
4cb01d8ed4
|
Finish up Movie Header refactor
|
2013-11-30 02:20:34 +00:00 |
adelikat
|
a8b355c7d2
|
Movie - movie SubtitleList object into the Header object
|
2013-11-29 20:26:24 +00:00 |
adelikat
|
a058fd4ed0
|
put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD
|
2013-11-23 00:51:31 +00:00 |
adelikat
|
c24133fbee
|
Ram Watch - fix on screen display
|
2013-11-20 02:14:29 +00:00 |
goyuken
|
00b0451c4b
|
Disable r4828. Fixes busted video capture with OSD on. (Does not fix unrelated n64-only bug)
|
2013-11-17 01:41:47 +00:00 |
adelikat
|
9751fd5a1a
|
Move interfaces and base implemenations from emulation to emulation.common
|
2013-11-04 01:39:19 +00:00 |
adelikat
|
7b03fc0bc0
|
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
|
2013-11-04 00:36:15 +00:00 |
adelikat
|
3843acb2d9
|
Move some stuff to Client.COmmon
|
2013-11-03 16:47:21 +00:00 |
adelikat
|
589758f74d
|
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
|
2013-11-03 16:07:58 +00:00 |
adelikat
|
c669680e07
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |