Commit Graph

92 Commits

Author SHA1 Message Date
frequem 71ba3024b7 Fixed linux build 2018-02-21 20:19:33 -05:00
vadosnaprimer 761c1532e0 fix single-line messaged 2018-01-02 22:46:24 +03:00
vadosnaprimer 81f681bcd8 account for linebreaks when measuring message string 2018-01-02 21:25:07 +03:00
zeromus fd63acd644 ogl display method: dont crash when disposing if user's system can't compile shaders. also print some diagnostics for cgc failures to console 2017-07-20 17:18:18 -05:00
zeromus 3336c80818 fix bizware output directories 2017-06-27 17:23:33 -05:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
adelikat 7d84946daa BitmapBuff - fix exception from 32bit ASSumptions 2017-05-28 18:21:55 -05:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
J.D. Purcell 0322ca5bad Cleanup Direct3D device reset code. 2017-04-09 12:55:11 -04:00
J.D. Purcell 1eaaaa64e1 Remove old workaround. 2017-04-08 18:01:03 -04:00
J.D. Purcell f17e1c3f2a Fix in OpenGL cleanup. 2017-04-08 15:31:02 -04:00
J.D. Purcell bf8d981952 Fix comment 2017-04-08 15:20:33 -04:00
J.D. Purcell 0b81463408 Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting. 2017-04-08 15:18:55 -04:00
zeromus 8cfb46caa7 fix #796 2017-02-11 07:30:12 -06:00
zeromus a0495b5090 d3d display method: fix 2nd ctrl alt del 2016-12-19 21:22:39 -06:00
zeromus 1aa4382d21 d3d display method: survive ctrl+alt+del (should fix #522) 2016-04-20 14:29:54 -05:00
zeromus c30817abbf AUGH. re-fix "fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method"
by

Revert "tidy d3d display method a tiny bit, i guess"

so sensitive.

This reverts commit b8fd885d3f.
2016-03-27 15:46:43 -05:00
zeromus 10272b4857 add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
zeromus b8fd885d3f tidy d3d display method a tiny bit, i guess 2016-03-27 01:43:24 -05:00
zeromus 5ce0ace1cd fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method 2016-03-26 12:39:31 -05:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus 95bc69b448 some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
zeromus 0eb6e83384 glcontexts can specify versions and clean themselves up 2016-02-21 17:19:34 -06:00
zeromus e0d74c7718 better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
zeromus d422f02694 improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
zeromus 1dfa0f7fc0 improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler 2015-10-20 21:21:07 -05:00
zeromus 01f1be126e fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
zeromus 0d5470a713 make display methods more resilient to uncompilable shaders 2015-10-17 19:28:19 -05:00
zeromus 19b3f8b205 retro shaders no longer need sampler to be named s_p 2015-10-15 20:10:58 -05:00
zeromus 5a30067daf d3d display method: use FPUPRESERVE 2015-10-15 18:06:20 -05:00
zeromus 0564245d3e d3d9 display method - more leniency in compilation of optional shaders 2015-10-15 01:27:29 -05:00
zeromus 077296b9ba reduce shader level requirements for basic d3d display method functionality 2015-10-13 00:25:09 -05:00
zeromus 1e07625d1d d3d display method: do a better job of surviving device resets 2015-10-11 21:03:16 -05:00
zeromus f0c34517e1 display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
zeromus 46870ec488 cleanup gdi+ renderer 2015-08-29 11:17:25 -05:00
zeromus bcefd6f2d7 fix mistake requiring optional shaders to succeed compiling and add printfs of compilation errors 2015-08-24 13:36:25 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus 1789ffaaf0 fix crash when minimizing window in gdi+ display method 2015-07-27 09:58:22 -05:00
zeromus b78f5802a3 cleanup some lingering junk from earlier in gdi+ display method 2015-07-25 21:06:54 -05:00
zeromus 09e95b89b2 remove an unused file 2015-07-25 17:42:43 -05:00
zeromus f8b840ea41 fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
zeromus 63197300b4 add fullscreen auto-hide mouse cursor 2015-07-24 16:00:04 -05:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
zeromus 38c4b7f16b change gl version number detection to be more robust, hopefully 2014-12-20 06:39:17 +00:00