frequem
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71ba3024b7
|
Fixed linux build
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2018-02-21 20:19:33 -05:00 |
vadosnaprimer
|
761c1532e0
|
fix single-line messaged
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2018-01-02 22:46:24 +03:00 |
vadosnaprimer
|
81f681bcd8
|
account for linebreaks when measuring message string
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2018-01-02 21:25:07 +03:00 |
zeromus
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fd63acd644
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ogl display method: dont crash when disposing if user's system can't compile shaders. also print some diagnostics for cgc failures to console
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2017-07-20 17:18:18 -05:00 |
zeromus
|
3336c80818
|
fix bizware output directories
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2017-06-27 17:23:33 -05:00 |
zeromus
|
cad5f441dd
|
fix build paths to output
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2017-06-26 17:57:50 -05:00 |
zeromus
|
0085729392
|
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
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2017-06-26 17:47:51 -05:00 |
zeromus
|
0942d4f498
|
remove x86 project configurations
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2017-06-12 01:24:35 -05:00 |
adelikat
|
5fec117b68
|
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
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2017-06-06 10:24:21 -05:00 |
adelikat
|
7d84946daa
|
BitmapBuff - fix exception from 32bit ASSumptions
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2017-05-28 18:21:55 -05:00 |
nattthebear
|
76022f66f9
|
update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
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2017-05-27 18:15:15 -04:00 |
nattthebear
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ebe789eed2
|
heh
|
2017-05-10 07:45:23 -04:00 |
J.D. Purcell
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ed3bf0e62b
|
Fix mixed line endings.
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2017-04-15 15:53:02 -04:00 |
J.D. Purcell
|
b2a28339d1
|
Use 'nameof' operator.
|
2017-04-10 08:36:42 -04:00 |
J.D. Purcell
|
0322ca5bad
|
Cleanup Direct3D device reset code.
|
2017-04-09 12:55:11 -04:00 |
J.D. Purcell
|
1eaaaa64e1
|
Remove old workaround.
|
2017-04-08 18:01:03 -04:00 |
J.D. Purcell
|
f17e1c3f2a
|
Fix in OpenGL cleanup.
|
2017-04-08 15:31:02 -04:00 |
J.D. Purcell
|
bf8d981952
|
Fix comment
|
2017-04-08 15:20:33 -04:00 |
J.D. Purcell
|
0b81463408
|
Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting.
|
2017-04-08 15:18:55 -04:00 |
zeromus
|
8cfb46caa7
|
fix #796
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2017-02-11 07:30:12 -06:00 |
zeromus
|
a0495b5090
|
d3d display method: fix 2nd ctrl alt del
|
2016-12-19 21:22:39 -06:00 |
zeromus
|
1aa4382d21
|
d3d display method: survive ctrl+alt+del (should fix #522)
|
2016-04-20 14:29:54 -05:00 |
zeromus
|
c30817abbf
|
AUGH. re-fix "fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method"
by
Revert "tidy d3d display method a tiny bit, i guess"
so sensitive.
This reverts commit b8fd885d3f .
|
2016-03-27 15:46:43 -05:00 |
zeromus
|
10272b4857
|
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
|
2016-03-27 04:49:17 -05:00 |
zeromus
|
b8fd885d3f
|
tidy d3d display method a tiny bit, i guess
|
2016-03-27 01:43:24 -05:00 |
zeromus
|
5ce0ace1cd
|
fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method
|
2016-03-26 12:39:31 -05:00 |
nattthebear
|
2a0e859a85
|
Add 64 bit build (doesn't work yet), move SlimDX.dll
|
2016-02-28 15:06:03 -05:00 |
zeromus
|
95bc69b448
|
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
|
2016-02-22 00:23:20 -06:00 |
zeromus
|
0eb6e83384
|
glcontexts can specify versions and clean themselves up
|
2016-02-21 17:19:34 -06:00 |
zeromus
|
e0d74c7718
|
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
|
2016-02-03 02:28:03 -06:00 |
zeromus
|
d422f02694
|
improve d3d9 shader compatibility more
|
2015-10-24 01:32:44 -05:00 |
zeromus
|
1dfa0f7fc0
|
improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler
|
2015-10-20 21:21:07 -05:00 |
zeromus
|
01f1be126e
|
fix bugs in retroshader sampler0 discovery
|
2015-10-18 21:12:58 -05:00 |
zeromus
|
0d5470a713
|
make display methods more resilient to uncompilable shaders
|
2015-10-17 19:28:19 -05:00 |
zeromus
|
19b3f8b205
|
retro shaders no longer need sampler to be named s_p
|
2015-10-15 20:10:58 -05:00 |
zeromus
|
5a30067daf
|
d3d display method: use FPUPRESERVE
|
2015-10-15 18:06:20 -05:00 |
zeromus
|
0564245d3e
|
d3d9 display method - more leniency in compilation of optional shaders
|
2015-10-15 01:27:29 -05:00 |
zeromus
|
077296b9ba
|
reduce shader level requirements for basic d3d display method functionality
|
2015-10-13 00:25:09 -05:00 |
zeromus
|
1e07625d1d
|
d3d display method: do a better job of surviving device resets
|
2015-10-11 21:03:16 -05:00 |
zeromus
|
f0c34517e1
|
display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
|
2015-08-30 09:20:03 -05:00 |
zeromus
|
46870ec488
|
cleanup gdi+ renderer
|
2015-08-29 11:17:25 -05:00 |
zeromus
|
bcefd6f2d7
|
fix mistake requiring optional shaders to succeed compiling and add printfs of compilation errors
|
2015-08-24 13:36:25 -05:00 |
zeromus
|
7e828d5618
|
d3d display method
|
2015-08-24 13:10:50 -05:00 |
zeromus
|
1789ffaaf0
|
fix crash when minimizing window in gdi+ display method
|
2015-07-27 09:58:22 -05:00 |
zeromus
|
b78f5802a3
|
cleanup some lingering junk from earlier in gdi+ display method
|
2015-07-25 21:06:54 -05:00 |
zeromus
|
09e95b89b2
|
remove an unused file
|
2015-07-25 17:42:43 -05:00 |
zeromus
|
f8b840ea41
|
fix gdi+ lua rendering and prescale option
|
2015-07-25 17:29:19 -05:00 |
zeromus
|
63197300b4
|
add fullscreen auto-hide mouse cursor
|
2015-07-24 16:00:04 -05:00 |
jdpurcell
|
0a345b0084
|
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
|
2015-01-13 15:28:58 +00:00 |
zeromus
|
38c4b7f16b
|
change gl version number detection to be more robust, hopefully
|
2014-12-20 06:39:17 +00:00 |