feos
7fedbac9c3
lua: fix #1119
2018-03-09 13:35:42 +03:00
alyosha-tas
1cd82aa5d9
ColecoHawk: Fix turbo controller
2018-03-08 19:58:38 -05:00
feos
900a9e5322
lua: let user know which lua core is in use
2018-03-08 23:44:42 +03:00
feos
e8103a1c53
tastudio macros: don't die from colons in paths when saving to file
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disable macros menu items when there's no selection
2018-03-08 22:58:18 +03:00
TASeditor
6580c2abef
Tastudio: drawing stuff, selection, patterns, add column lua function ( #1125 )
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* alt+columnclick draws pattern
* selection: taseditor logic
* shift/ctrl keys restructure to taseditor
shift + up/down: move frame courser up/down by one
shift + pageup/pagedown: move frame courser to next/prev marker
ctrl + left/right: add/remove selection at last selected row
ctrl + shift + left/right: add/remove selection at first selected row
* Alt+drawing pattern
still not working with drawing upwards
* pattern drawing
upwards drawing working except it doesn't update last row.
TODO: Disallow Alt click to focus on menu.
* pattern: last input ignoring fixed
* Lua columnms
TODO: Don't save them into tasproj
* no need to update float edit stuff or cell changes when its not needed
* Shift+clicking draws input from first selected row to clicked cell
* fixed pattern drawing on empty cells
2018-03-08 22:15:47 +03:00
feos
9d95a520f9
tastudio: fix analog values getting stuck in input port for new frames
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interestingly, MovieControllerAdapter.LatchSticky() is only used by tastudio, so this shouldn't cause problems
2018-03-08 21:15:18 +03:00
feos
40e28f2f98
tastudio: enable paste menu items when clipboard is available
2018-03-08 19:23:26 +03:00
feos
fa5f34627a
forgot to save the file
2018-03-08 17:01:47 +03:00
feos
6887447c65
c64: colors that we updated to are probably incorrect. use the ones that pepto actually got
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todo: sort this out
2018-03-08 16:57:47 +03:00
feos
b2642cd0d9
tastudio: let's try this super annoying method to introduce *intended* control scheme to users
2018-03-08 15:31:07 +03:00
feos
d89677c729
tastudio: fix #913
2018-03-08 14:59:05 +03:00
feos
f81f41f6f7
tastudio: fix #916
2018-03-08 14:44:09 +03:00
feos
bf8c21663d
State manager decay ( #1128 )
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* Finally use exponential decay algorithm for greenzone
* Works in both directions (unlike fceux taseditor)
* Stop using last accesses states for anything
* When dropping states per project save, account for state gap better
* Use _states.Keys[i] instead of _states.ElementAt{i).Key in speedy parts, because it's apparently tons faster
* Use StateIsMarker() where it's supposed to be used
* Markers are still left untouched
* Branch states are still dead (probably forever)
2018-03-08 12:24:35 +03:00
alyosha-tas
9804a0901a
NES: Sprites don't render on scanline 0
2018-03-07 09:46:40 -05:00
alyosha-tas
f2a7bdcb6a
NES: Fix Traingle Channgel
2018-03-07 07:58:37 -05:00
alyosha-tas
b0445521c9
ColecoVision: SGM Sound
2018-03-04 11:00:32 -05:00
zeromus
02c72a663a
fix crashes when dsound devices go disabled
2018-03-04 02:43:50 -06:00
alyosha-tas
88f874f123
Oops missed a savestate variable
2018-03-03 11:01:04 -05:00
alyosha-tas
f4aa1269ab
Coleco: Initial commits for Super Game Module
2018-03-03 10:55:15 -05:00
alyosha-tas
47cfe9ceb6
Intellivision: TCI throw console warning instead of error, fixes popeye
2018-03-02 16:59:38 -05:00
adelikat
439b908bdc
Merge pull request #1123 from Masterjun3/master
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Lua: fix client.openrom
2018-02-28 18:19:32 -06:00
Masterjun
605ca5816a
Lua: fix client.openrom
2018-03-01 01:06:15 +01:00
feos
0fe703c9b7
tsm: redo the algo from scratch, probably not last time
2018-02-27 01:28:24 +03:00
feos
13a49b00d0
tsm: improving the algo
2018-02-26 01:45:44 +03:00
alyosha-tas
bc7a53abb5
Add FM to Wonder boy in Monster World (J)
2018-02-25 16:13:22 -05:00
alyosha-tas
82d8060fc8
Add mode 1 to ColecoVision
2018-02-25 15:31:03 -05:00
feos
50fdeb59e1
ffmpeg writer: lossless avi command (ffv1, dolphin style)
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reorder options, make commands easier to read
2018-02-25 15:03:47 +03:00
nattthebear
e70549667d
Fix a lot of mappers in quicknes that had been accidentally broken since 2016, including mmc2, mmc4, vrc6
2018-02-24 15:19:26 -05:00
feos
2947f439b3
not just tasing
2018-02-23 16:37:34 +03:00
feos
88223f6a5d
n64: let's stop advertising mk2 maybe?
2018-02-23 14:09:56 +03:00
frequem
71ba3024b7
Fixed linux build
2018-02-21 20:19:33 -05:00
frequem
d0d73766bd
Fixed some filenames causing problems on case-sensitive systems
2018-02-21 20:19:33 -05:00
nattthebear
13a3ae1a32
support palette settings in mgba, fixes #1042 (probably)
2018-02-21 19:20:10 -05:00
nattthebear
cbd524c5c7
update mgba to latest 0.6
2018-02-21 18:08:45 -05:00
nattthebear
bd23975201
Hackadoodle to change the initial value of the DIV register? This is probably a bad idea
2018-02-20 18:30:27 -05:00
feos
7ae374df01
tastudio: fuck this
2018-02-21 02:06:25 +03:00
alyosha-tas
92ec68349c
Intellivision: Fix Space Patrol
2018-02-17 16:08:46 -05:00
zeromus
97a24951f3
add vcrt 2012 to startup checks
2018-02-17 13:49:51 -06:00
feos
3ed707b703
build new gliden64
2018-02-13 21:46:39 +03:00
feos
07796dd96f
update gliden64 submodule to release 3.0
2018-02-13 21:05:26 +03:00
feos
f828641388
core config: dynamically resize description field to fit text
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fix #1091
2018-02-13 01:45:05 +03:00
alyosha-tas
cace4bdb5a
PCE: Fix a VPC typo
2018-02-11 14:02:08 -05:00
alyosha-tas
96fb867f9f
PSX movie import: Fix copy-paste error
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Partial Fix, buttons still don't line up but getting closer.
2018-02-11 10:03:57 -05:00
alyosha-tas
fd7a3a731e
PCEHawk: Add option for cropping
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Resolves #71
2018-02-10 15:28:27 -05:00
TASeditor
36900b15d4
tastudio lua: setinput functions, onbranch callbacks ( #1098 )
2018-02-10 14:58:46 +03:00
alyosha-tas
58f6e624ff
SMS add Korea to region selection options
2018-02-08 09:26:22 -05:00
alyosha-tas
f2523f1cec
PCE: Fix some VPC issues
2018-02-06 18:56:03 -05:00
alyosha-tas
6ae8bcfcf9
SMS: Fix Haja no Fuuin 'FM' Chip designation
2018-02-06 18:09:01 -05:00
alyosha-tas
5f250a2fb0
PCE: Fix display to correctly capture changes to display offset register
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Fixes Devil's Crush (and by extension Final Blaster)
2018-02-05 16:58:46 -05:00
nattthebear
f185f71026
I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course...
2018-02-03 14:35:38 -05:00