Fix in OpenGL cleanup.
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@ -354,7 +354,8 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.OpenTK
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public void Internal_FreeShader(Shader shader)
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{
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GL.DeleteShader((int)shader.Opaque);
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var sw = shader.Opaque as ShaderWrapper;
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GL.DeleteShader(sw.sid);
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}
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public void BindPipeline(Pipeline pipeline)
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