Fix in OpenGL cleanup.

This commit is contained in:
J.D. Purcell 2017-04-08 15:31:02 -04:00
parent bf8d981952
commit f17e1c3f2a
1 changed files with 2 additions and 1 deletions

View File

@ -354,7 +354,8 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.OpenTK
public void Internal_FreeShader(Shader shader)
{
GL.DeleteShader((int)shader.Opaque);
var sw = shader.Opaque as ShaderWrapper;
GL.DeleteShader(sw.sid);
}
public void BindPipeline(Pipeline pipeline)