frequem
71ba3024b7
Fixed linux build
2018-02-21 20:19:33 -05:00
zeromus
7a2c8bbf69
shut up MSB3270
2017-06-27 16:25:50 -05:00
nattthebear
7318c6a9f6
Fix SlimDX reference in MultiHawk, which was broken by AnyCPU update
2017-06-27 17:06:35 -04:00
zeromus
cad5f441dd
fix build paths to output
2017-06-26 17:57:50 -05:00
zeromus
0085729392
delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work.
2017-06-26 17:47:51 -05:00
zeromus
39433e509e
change some output64 to output
2017-06-12 01:38:02 -05:00
zeromus
0942d4f498
remove x86 project configurations
2017-06-12 01:24:35 -05:00
adelikat
5fec117b68
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
2017-06-06 10:24:21 -05:00
nattthebear
f99a080e60
Merge remote-tracking branch 'origin/master' into waterbox2
...
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear
76022f66f9
update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster.
2017-05-27 18:15:15 -04:00
adelikat
c8d6ef0628
since Global.AutofireNullControlls was only being used by Mainform, move it there instead of having in Globals
2017-05-22 07:30:34 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
J.D. Purcell
083d9bec0e
Throttle cleanup.
2017-04-30 20:38:10 -04:00
J.D. Purcell
303e8d41e9
Cleanup code to create GUI Renderer.
2017-04-29 17:49:34 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
16bf63ade8
Random cleanups.
2017-04-10 09:36:04 -04:00
J.D. Purcell
45f1a4b64f
Disable MultiHawk's View menu when no ROM is loaded to prevent crash.
2017-04-09 23:23:20 -04:00
J.D. Purcell
676da1002d
Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls.
2017-04-09 22:44:58 -04:00
J.D. Purcell
93aeffe69e
Remove some duplicate/unused code in MultiHawk.
2017-04-09 21:47:59 -04:00
J.D. Purcell
b63aede96c
Fix MultiHawk build.
2017-04-08 18:34:07 -04:00
zeromus
e484a69950
put RemoveMOTW back in the EXE assemblies. They can't load MOTW'd dlls which contain RemoveMOTW. We still need the RemoveMOTW code in a shared place for externalcores.
2017-03-21 11:09:43 -05:00
Admiral H. Curtiss
e5f85bbd8f
MultiHawk: Make unreachable code in Mainform ctor reachable again.
...
This corrects a merge error from
0b4fc8b6a5
that was incorrectly fixed in
20fb060c65
.
2017-03-04 16:07:36 +01:00
zeromus
6b298f07f2
do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess)
2017-02-23 05:27:27 -06:00
zeromus
569113f2f8
fix #741 , maybe, by removing MOTW from external cores before interrogating them. Will it still trigger when running them, if that's done somehow before interrogating them? (untested)
2017-02-21 18:23:02 -06:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
2fbcaba8f4
Multihawk - pass the Emulator instance into the RecordMovie dialog instead of using Global.Emulator
2016-12-06 10:49:55 -06:00
adelikat
5258f9385c
Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method
2016-12-04 12:30:51 -06:00
adelikat
17ea38f904
oops
2016-12-04 11:32:34 -06:00
adelikat
f0e6574def
Similar property in Multihawk
2016-12-04 11:31:07 -06:00
adelikat
281b83fd40
Remove some usages of VideoProviderGlue in multihawk
2016-12-04 10:17:16 -06:00
Isotarge
0bf5482af4
Fix typo
...
Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
adelikat
20fb060c65
make multihawk compile, not sure what happened here, maybe a bad merge?
2016-11-13 11:01:27 -06:00
zeromus
0b4fc8b6a5
apply Arcade Pit work: "Extract NesCarts.xml for easier modification"
2016-11-12 18:32:18 -06:00
zeromus
1a1a688b96
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
2016-04-20 12:17:41 -05:00
zeromus
66683b16ed
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
nattthebear
559d029e2c
multihawk: fix missing cfp
2016-03-26 16:38:15 -04:00
nattthebear
2a0e859a85
Add 64 bit build (doesn't work yet), move SlimDX.dll
2016-02-28 15:06:03 -05:00
zeromus
f96110e09e
crusty old project that couldnt possibly be working now compiles and still doesnt work
2016-02-22 07:17:42 -06:00
adelikat
8168031bed
Make TargetZoomFactor a per systemId setting
2016-01-31 21:05:08 -05:00
zeromus
d786292ccf
remove unused code Apply MOTW code
2016-01-14 01:51:40 -06:00
Hathor86
1e2f4e12be
Watch refactoring
...
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
adelikat
2895c78be8
Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:27:30 -04:00
zeromus
7e828d5618
d3d display method
2015-08-24 13:10:50 -05:00
zeromus
f8b840ea41
fix gdi+ lua rendering and prescale option
2015-07-25 17:29:19 -05:00
zeromus
6e1cde2793
hookup PSF support
2015-07-20 23:11:00 -05:00
adelikat
c23e69a810
When loading GBA movies, load the correct core too
2015-06-21 13:32:53 +00:00