Commit Graph

71 Commits

Author SHA1 Message Date
frequem 71ba3024b7 Fixed linux build 2018-02-21 20:19:33 -05:00
zeromus 7a2c8bbf69 shut up MSB3270 2017-06-27 16:25:50 -05:00
nattthebear 7318c6a9f6 Fix SlimDX reference in MultiHawk, which was broken by AnyCPU update 2017-06-27 17:06:35 -04:00
zeromus cad5f441dd fix build paths to output 2017-06-26 17:57:50 -05:00
zeromus 0085729392 delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
zeromus 39433e509e change some output64 to output 2017-06-12 01:38:02 -05:00
zeromus 0942d4f498 remove x86 project configurations 2017-06-12 01:24:35 -05:00
adelikat 5fec117b68 Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users 2017-06-06 10:24:21 -05:00
nattthebear f99a080e60 Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
adelikat c8d6ef0628 since Global.AutofireNullControlls was only being used by Mainform, move it there instead of having in Globals 2017-05-22 07:30:34 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
J.D. Purcell 083d9bec0e Throttle cleanup. 2017-04-30 20:38:10 -04:00
J.D. Purcell 303e8d41e9 Cleanup code to create GUI Renderer. 2017-04-29 17:49:34 -04:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell 16bf63ade8 Random cleanups. 2017-04-10 09:36:04 -04:00
J.D. Purcell 45f1a4b64f Disable MultiHawk's View menu when no ROM is loaded to prevent crash. 2017-04-09 23:23:20 -04:00
J.D. Purcell 676da1002d Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls. 2017-04-09 22:44:58 -04:00
J.D. Purcell 93aeffe69e Remove some duplicate/unused code in MultiHawk. 2017-04-09 21:47:59 -04:00
J.D. Purcell b63aede96c Fix MultiHawk build. 2017-04-08 18:34:07 -04:00
zeromus e484a69950 put RemoveMOTW back in the EXE assemblies. They can't load MOTW'd dlls which contain RemoveMOTW. We still need the RemoveMOTW code in a shared place for externalcores. 2017-03-21 11:09:43 -05:00
Admiral H. Curtiss e5f85bbd8f MultiHawk: Make unreachable code in Mainform ctor reachable again.
This corrects a merge error from
0b4fc8b6a5 that was incorrectly fixed in
20fb060c65.
2017-03-04 16:07:36 +01:00
zeromus 6b298f07f2 do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess) 2017-02-23 05:27:27 -06:00
zeromus 569113f2f8 fix #741, maybe, by removing MOTW from external cores before interrogating them. Will it still trigger when running them, if that's done somehow before interrogating them? (untested) 2017-02-21 18:23:02 -06:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat 2fbcaba8f4 Multihawk - pass the Emulator instance into the RecordMovie dialog instead of using Global.Emulator 2016-12-06 10:49:55 -06:00
adelikat 5258f9385c Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method 2016-12-04 12:30:51 -06:00
adelikat 17ea38f904 oops 2016-12-04 11:32:34 -06:00
adelikat f0e6574def Similar property in Multihawk 2016-12-04 11:31:07 -06:00
adelikat 281b83fd40 Remove some usages of VideoProviderGlue in multihawk 2016-12-04 10:17:16 -06:00
Isotarge 0bf5482af4 Fix typo
Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
adelikat 20fb060c65 make multihawk compile, not sure what happened here, maybe a bad merge? 2016-11-13 11:01:27 -06:00
zeromus 0b4fc8b6a5 apply Arcade Pit work: "Extract NesCarts.xml for easier modification" 2016-11-12 18:32:18 -06:00
zeromus 1a1a688b96 remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably 2016-04-20 12:17:41 -05:00
zeromus 66683b16ed replace "Ok" with "OK" 2016-03-26 21:50:33 -05:00
nattthebear 559d029e2c multihawk: fix missing cfp 2016-03-26 16:38:15 -04:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
zeromus f96110e09e crusty old project that couldnt possibly be working now compiles and still doesnt work 2016-02-22 07:17:42 -06:00
adelikat 8168031bed Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
zeromus d786292ccf remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
Hathor86 1e2f4e12be Watch refactoring
Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
adelikat 2895c78be8 Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common 2015-10-17 19:27:30 -04:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus f8b840ea41 fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
adelikat c23e69a810 When loading GBA movies, load the correct core too 2015-06-21 13:32:53 +00:00