Commit Graph

1322 Commits

Author SHA1 Message Date
adelikat 90622546dc NESHawk - GxROM - require asserts on mapper 66 designations, they are no less required there 2016-10-14 13:54:10 -05:00
adelikat ed5b4120a5 Quicknes - blacklist a whole bunch of roms that don't run for various reasons, so that they fallback to NesHawk 2016-10-13 17:52:29 -05:00
adelikat bd60cf9929 Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board 2016-10-11 17:54:21 -05:00
alyosha-tas 49eb6e61a4 Revert previous per console test 2016-10-11 09:11:41 -04:00
alyosha-tas 2f94766f0e Revert previous per console test 2016-10-11 09:10:27 -04:00
nattthebear a76226fcc2 update mgba, saveram still broken 2016-10-08 11:58:52 -04:00
alyosha-tas 609b01408b Update APU.cs 2016-10-07 13:59:00 -04:00
alyosha-tas 0a7002711f Update NES.Core.cs 2016-10-07 13:57:53 -04:00
alyosha-tas 4c919c95c0 Match first VBlank timing to FCEUX
Irrelevent to sync since games wait for VBlank anyway, but extremely convenient for testing.
2016-10-05 22:26:47 -04:00
alyosha-tas 70016ba8ee Mapper 187 check
I think sonic and fight zero 97 need a different mapper
2016-10-03 18:11:18 -04:00
alyosha-tas 9b3bd8e94e Put Ying Xiong Chuan Qi to mapper 224
As far as I can tell, Mapper 74 and 224 are close to identical, they share the same base mapper (Waixing type I in Nestopia)

But for future reference let's distinguish mapper 224 here.
2016-10-02 20:28:28 -04:00
alyosha-tas ea080c2c39 pocahontas mapper 2016-10-02 11:56:49 -04:00
alyosha-tas 20bc25acd2 Fix UNIF FK23C
Works except for Dipswitches
2016-10-01 16:49:51 -04:00
alyosha-tas 65b3ce30a5 fix mapper 223 2016-09-28 20:42:24 -04:00
alyosha-tas d612719a79 Fix Mapper 217
and clean up 215
2016-09-28 18:17:12 -04:00
alyosha-tas 25b9878c9b Fix mapper 215
This one was tricky. 

Really, I don't see how this could be implemented in hardware as coded, but it works without errors so I'll leave it at that.
2016-09-28 12:55:43 -04:00
alyosha-tas 0b9e7532e3 Update MMC3.cs
make some things public needed for mapper 215
2016-09-28 12:53:44 -04:00
pjgat09 78942a8422 N64: Added cxd4 to the RSP options 2016-09-27 15:10:38 -04:00
adelikat 7a31121f20 NESHawk - Provide a UI for initial ram pattern override 2016-09-27 09:52:21 -04:00
pjgat09 32be471382 GLideN64: Changed UseNativeResolutionFactor to an int setting 2016-09-26 11:13:07 -04:00
alyosha-tas a9cded19bb Fix bug in NES BG evaluation
Fixes a long standikng bug in micro machines
2016-09-25 11:52:12 -04:00
alyosha-tas 2bdd0c44cb Fix Mapper 121 2016-09-24 21:02:55 -04:00
alyosha-tas 1d479559c7 Fix Mapper 219
Note: I don't know how or if this game works. It behaves the same as on any other emulator though.
2016-09-24 12:54:21 -04:00
alyosha-tas 0ee9907d84 Fix Mapper 199 2016-09-24 10:43:06 -04:00
adelikat 3157457fa6 fix compile error 2016-09-24 10:35:33 -04:00
alyosha-tas 04f49d34a9 Fix other Mapper 195 Regs 2016-09-23 19:15:34 -04:00
alyosha-tas 8d6198d337 Fix Super 24 Board 2016-09-23 17:49:46 -04:00
alyosha-tas d6de51125c Fix Mapper 195
Note: God Slayer moved to mapper 74 (per Nestopia)
2016-09-23 13:51:47 -04:00
alyosha-tas 06c3545c9b Fix Mapper 123 2016-09-23 13:04:40 -04:00
alyosha-tas bb75653cd7 Update UNIF_UNL-SHERO.cs 2016-09-23 11:47:54 -04:00
alyosha-tas 4b51420231 Fix SHERO board 2016-09-23 11:46:28 -04:00
alyosha-tas a7bfe1e63f Fix Jump 2 2016-09-22 23:29:26 -04:00
alyosha-tas 5335217245 Progress on mapper 19
CHR needs debugging
2016-09-22 17:59:52 -04:00
alyosha-tas 1f484854a9 Some progress on mapper 83
loads the 128 k PRG games, with some CHR bugs
2016-09-22 17:57:22 -04:00
alyosha-tas 7d644b4a10 Reset to old state
Forgot i changed this when debugging.
2016-09-22 17:54:46 -04:00
alyosha-tas 1c1c2b7f69 Add RAM exception for Golden Five
I added a check in start up for Golden Five (and extendable to other games) where certain start up RAM values break the game.

The check looks in the GameDBinfo, so any game requiring this check will need to be added to the game DB.

Should finally fix Golden Five
2016-09-22 17:52:41 -04:00
pjgat09 e6a84f151c Merge branch 'GLideN64' 2016-09-22 14:35:46 -04:00
pjgat09 7f24960ed8 M64p: String parameters can now be passed to the core. 2016-09-22 14:21:51 -04:00
pjgat09 59e43a25f9 GLideN64: Added settings to the plugin dialog. Removed some settings from the sync settings that we will not need. 2016-09-22 12:57:09 -04:00
adelikat 8de92d6876 if a bug in chr mapping of mapper 187 2016-09-22 08:50:11 -04:00
pjgat09 a85da435f9 GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference. 2016-09-22 08:46:49 -04:00
alyosha-tas c5025e9992 Finally Fix Family School 2016-09-21 16:30:10 -04:00
alyosha-tas 955fbd0508 Camerica Golden 5 progress
Always loads Micro Machines right away for some reason, despite my repeated efforts to find what's wrong.

Need to find an emulator where this game runs that has a debugger.
2016-09-19 22:55:22 -04:00
alyosha-tas 6df9d12bcf Cony Boards progress
World heroes 2 and Super Blaster 7 now work
2016-09-19 22:44:26 -04:00
alyosha-tas 2843b4c8af Timing fix
This one actually mattered for mapper 83, which relies on pretty tight timing and power up behaviour.
2016-09-19 22:42:20 -04:00
adelikat 62aa81cc31 Fix Ying Xiong Chuan Qi 2016-09-19 13:15:54 -04:00
adelikat 2a64a17cf1 NESHawk - a bunch of stubs and incomplete board implementations 2016-09-19 11:16:34 -04:00
alyosha-tas c6bcb82f7b Fix TF1201 2016-09-19 09:15:15 -04:00
alyosha-tas 4e673ecd63 Finally found the bug in bonza
still doesn't do anyhting though
How to even implement this?
2016-09-18 20:57:47 -04:00
adelikat 48e6594cc2 Failed mapper 215 2016-09-18 14:44:07 -04:00