Commit Graph

3677 Commits

Author SHA1 Message Date
saxxonpike 7bd469d514 commodore64: add SyncSoundProvider for SID, placeholder for 1541 disk drive and VIA I/O chip 2012-11-13 22:40:54 +00:00
saxxonpike 98902b1a4a commodore64: fix input for some keys 2012-11-13 20:54:51 +00:00
zeromus 05420cf6ec add SID and PSF extensions to frontend 2012-11-13 20:10:06 +00:00
zeromus 4c14d30925 slight libmednahawk fixup 2012-11-13 19:57:50 +00:00
adelikat 0fa4aa993e C64 keyboard - oops 2012-11-13 19:40:09 +00:00
zeromus 023b16ee9c mednafen-conditional compile cd interfaces 2012-11-13 19:39:56 +00:00
zeromus 271acfb56e mednafen-conditional compile deinterlacer 2012-11-13 19:34:09 +00:00
zeromus 5ecc63f394 mednafen-remove zlib dep (but keep using it in libmednahawk for PSF loading) 2012-11-13 19:28:27 +00:00
zeromus cb8578b488 mednafen-support resampler enable 2012-11-13 19:12:06 +00:00
zeromus 7bdd93d14d 2012-11-13 19:03:09 +00:00
saxxonpike b7334679c6 commodore64: envelope generator added, sound should be somewhat decent now 2012-11-13 18:59:16 +00:00
zeromus c6ab71b5ed mednafen misc 2012-11-13 18:57:33 +00:00
zeromus 8b8a386a2c mednafen cleanup - remove sdl and directx deps, add lots of HAVE_THIS and HAVE_THAT configurations 2012-11-13 18:51:50 +00:00
libretro 7a3165fbe9 (Wswan) Revert memory.h include 2012-11-13 18:39:21 +00:00
libretro 73ba5e9a61 Initial libretro commit - had to rename
user-defined headers which are named after
system headers, ie. memory.h, types.h, endian.h
2012-11-13 18:35:39 +00:00
saxxonpike 30d18601ba commodore64: VIC sprite renderer fixed (shows line 21), SID noise shift register fixed (proper output frequency) 2012-11-13 16:11:31 +00:00
goyuken 607998ddd9 gb gpu view: use no alpha because of windows clipboard dumbassery 2012-11-13 02:02:06 +00:00
zeromus afc97cda77 libmednahawk reorg 2012-11-13 00:50:10 +00:00
goyuken 188e3b8770 gb gpu view: implement selectable sprite back color and continual mouseover update when the emulator is running. still some quirks and stuff to finish 2012-11-13 00:43:47 +00:00
saxxonpike e07919476c commodore64: basic sound support, still no envelope generator so sounds will sometimes carry 2012-11-12 23:54:46 +00:00
goyuken d45fda78a4 NESPPU view: implement ctrl+C copy on mouseover 2012-11-12 22:13:49 +00:00
saxxonpike 52bb5e34e5 commodore64: oscillator mixing implemented. Fixed triangle waveform. 2012-11-12 20:58:07 +00:00
saxxonpike 2a4a4bbc57 commodore64: time of day counter implemented in CIA timer 2012-11-12 19:06:09 +00:00
goyuken e95efcb91b throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
saxxonpike 25edebfb80 commodore64: fix CIA timer bug, writes weren't always getting through to the registers 2012-11-12 17:23:15 +00:00
saxxonpike 2a5be0d42c commodore64: rewrote cycle processing code, VIC should be 100% cycle accurate now. Also added preparation for PAL support 2012-11-12 16:37:11 +00:00
saxxonpike 2c5f179da2 commodore64: VIC, SID, CIA0, CIA1, RAM have their own domains now, Memory is what is visible to the CPU 2012-11-12 15:52:31 +00:00
goyuken 86baf94dd4 nes: fix board hard reset. oops! 2012-11-11 17:23:05 +00:00
beirich 8cebe897cb PCE: fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color 2012-11-11 05:04:29 +00:00
adelikat 5574e335bb C64 - wire up remaining keyboard key controls 2012-11-11 02:36:29 +00:00
saxxonpike c1f3ec2a41 commodore64: directional data port improved 2012-11-10 10:10:48 +00:00
saxxonpike 7cf1a5cfae commodore64: writes to IO area and ROM space still write through to RAM underneath 2012-11-10 09:36:04 +00:00
saxxonpike a096b3f224 commodore64: properly emulate CPU lag when VIC is accessing sprite data 2012-11-10 08:48:36 +00:00
saxxonpike ae721eef5d commodore64: double-wide multicolor sprites are actually 4x wide 2012-11-10 08:31:04 +00:00
saxxonpike b28ab42e18 commodore64: VIC now only sees character rom at $1000 and $9000 2012-11-10 07:42:05 +00:00
saxxonpike 33f97f7fee commodore64: fix cartridge map 101X (LHGE) 2012-11-10 07:25:58 +00:00
saxxonpike 76f3c08225 commodore64: multicolor bitmap mode plotter color fix 2012-11-10 06:59:58 +00:00
saxxonpike a54df87b02 commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider 2012-11-10 05:57:46 +00:00
adelikat fef2e394e3 Fixes to c64 keyboard in config.cs, start hooking up keys to the core 2012-11-10 03:19:42 +00:00
saxxonpike c3644d8387 commodore64: restore key added, connected to NMI signal 2012-11-10 02:49:21 +00:00
adelikat 4c20f94b74 start C64 keyboard object 2012-11-10 02:40:43 +00:00
goyuken 35e0b61ac3 NES: VRC6: support ines roms without hash id 2012-11-10 01:59:13 +00:00
adelikat 93cd9b3ae9 heh 2012-11-10 01:33:47 +00:00
adelikat 09565e28ef C64 - use numberpad for default joystick keys 2012-11-10 01:32:45 +00:00
saxxonpike e0f9abd1ee commodore64: full keyboard controller implemented 2012-11-09 23:37:32 +00:00
saxxonpike d1576a5efc commodore64: invalid text modes always output black pixels 2012-11-09 21:49:46 +00:00
zeromus 9053ac5b67 refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
goyuken e13e3257c1 dispose of slimdx gamepads on program close 2012-11-09 19:21:33 +00:00
goyuken ae82ec5de0 gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form 2012-11-09 18:55:59 +00:00
saxxonpike f1dbf23bce commodore64: implement keyboard matrix (input is not connected, planned) 2012-11-09 18:44:05 +00:00