Commit Graph

621 Commits

Author SHA1 Message Date
adelikat 6e7fefb7b4 Fix mnemonic lookups for C64 keyboard 2014-06-29 16:25:29 +00:00
adelikat dd5842ec9b Ram Watch - ability to hide/show the address column 2014-06-29 16:04:41 +00:00
adelikat d3838f4559 upon further contemplation, I like this behavior better for the -32000 problem 2014-06-29 15:09:21 +00:00
adelikat edee19e11d Fix -32000 bug when saving and loading window position 2014-06-29 15:04:20 +00:00
adelikat 27fb2ce9a0 Virtualpad Analog sticks - in record mode show the previous frame's input in gray 2014-06-29 14:42:20 +00:00
adelikat e475edc3c6 Lua - joypad.setfrommnemonicstr() - catch errors and log to the lua console the error instead of killing the script 2014-06-29 13:40:49 +00:00
adelikat 38b76ea5d9 fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons 2014-06-29 13:05:10 +00:00
adelikat 01ba63dd09 Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it 2014-06-29 12:32:36 +00:00
adelikat 9e73db3daa A round of code cleanup on movie code 2014-06-29 03:03:27 +00:00
adelikat 6fce0bcad6 remove Time from IMovie and instead implement the logic in PlatformFrameRates 2014-06-29 00:57:33 +00:00
adelikat 055e88fea3 Remove Fps from IMovie 2014-06-29 00:48:36 +00:00
adelikat 402db49ed8 PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
adelikat 90e95752e4 Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state 2014-06-28 19:07:18 +00:00
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
adelikat 3dfb65ee4b remove some debugging code and remove a warning as a result 2014-06-28 02:11:19 +00:00
goyuken 3ab7610da3 genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition 2014-06-27 02:22:23 +00:00
adelikat 5676a4a0b3 oops 2014-06-26 19:19:26 +00:00
adelikat 721dbe8d3b Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code 2014-06-26 19:07:17 +00:00
adelikat fbb14175f9 Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah 2014-06-25 00:44:22 +00:00
adelikat 9045f8402c Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics 2014-06-25 00:11:59 +00:00
adelikat 7fa551708f Virtual Pad - get analog button working on movie replay 2014-06-24 17:12:20 +00:00
adelikat 8001a49afd Bk2 - tweaks to input log and input diplay logic 2014-06-21 18:25:16 +00:00
adelikat 5e14df9f30 BK2 - auto convert input log to the system's log key on load, using the input log's key as reference to do so, don't use the file's input log key on the fly 2014-06-21 17:27:35 +00:00
adelikat 10c48bb3f8 Bk2 - take the log key into account when replaying a movie input log 2014-06-21 14:33:33 +00:00
adelikat 0b21085a98 Bk2 - Rework how input logs are generated and read 2014-06-21 11:56:30 +00:00
zeromus f43859f421 give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation 2014-06-21 06:40:07 +00:00
adelikat 711c9b52e4 Hack for FilesystemSafeName to remove . if it is the last character in the name (Such as Super Mario bros.) since this method is used for path building 2014-06-20 18:36:03 +00:00
goyuken 71ddbde18d bk2 savestate anchor stuff 2014-06-20 00:39:46 +00:00
adelikat f561528846 More input display fixes 2014-06-19 21:55:15 +00:00
adelikat 031eb5a282 Some input display fixes for bk2 format 2014-06-19 21:29:57 +00:00
adelikat 5145ef3f97 Movie imports now import to .bk2 2014-06-19 02:30:22 +00:00
adelikat 31c219d44b when loading a .bkm movie, automatically convert it to .bk2 2014-06-19 02:05:38 +00:00
adelikat ac2ea9f6e0 Fix non-bk2 movie loading 2014-06-19 01:47:22 +00:00
adelikat 19feaaa3ba Remove some more usages of IMovie.GetInput() 2014-06-19 00:37:42 +00:00
adelikat 9a16540e14 Movie 2.0 - simplify some code 2014-06-18 19:34:27 +00:00
adelikat 451049fee8 Fix some bk2 crash bugs 2014-06-18 19:18:35 +00:00
adelikat 6133164a7f Add GetInputState() to IMovie that returns an IController representing a frame of input and replace a lua method to use this instead of getting the inputlog as a string and processing it, still todo: obsolete the GetInput() method 2014-06-18 02:26:22 +00:00
adelikat 5cda104ea5 Start ToBk2() conversion method for BkmMovie 2014-06-17 01:24:44 +00:00
adelikat 6c2ba47522 a movies 2.0 cleanup 2014-06-17 01:13:20 +00:00
adelikat fcd4a4eb65 Bk2 - basic movie playback now works. You can now record shooting ducks 2014-06-17 00:33:33 +00:00
goyuken e39b2af5e7 text savestates are now in the archive format, just like binary ones. loading of old savestates is preserved. this hasn't been fully audited wrt movie code 2014-06-16 21:19:48 +00:00
adelikat 37d6e0b8de Finish up Bk2 Mnemonic lookup 2014-06-16 16:56:09 +00:00
adelikat 6953f3d6be oops, forgot to add these files? 2014-06-16 11:40:57 +00:00
adelikat 1a4e6efcb4 bk2 progress - proof of concept for new mnemonics system 2014-06-16 01:39:36 +00:00
adelikat 6b73891a91 More bk2 progress 2014-06-15 14:44:26 +00:00
adelikat c807e27496 Some movie code reorg and cleanup 2014-06-15 13:03:24 +00:00
adelikat 1768350d65 Start Bk2LogEntryGenerator 2014-06-15 12:43:32 +00:00
adelikat 28dcf5c3a1 remove a reference to BkmLogEntryGenerator() I missed in last commit 2014-06-15 12:17:28 +00:00
adelikat 9ac32a688a Remove BkmLog.cs 2014-06-15 02:23:28 +00:00
adelikat f5f832180d Some movie code reorg and remove some outdated stuff 2014-06-15 01:55:35 +00:00
adelikat 6ec1a45b70 Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface 2014-06-14 22:36:32 +00:00
adelikat 1cefb2dd95 Simplify log class even more 2014-06-14 21:41:11 +00:00
adelikat 70baceb6c8 Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class 2014-06-14 21:37:51 +00:00
adelikat d27df7816d Rip out a bunch of stuff from my previous attempt at a mnemonics overhaul and from TasMovie 2014-06-14 21:09:14 +00:00
adelikat 1fcc105293 more 2.0 work 2014-06-14 20:17:07 +00:00
adelikat c08e6bbf93 Some more bk2 and movies 2.0 stuff 2014-06-14 19:13:21 +00:00
adelikat edacc9b8c8 BK2 - support loop offset 2014-06-14 18:52:00 +00:00
adelikat fed401164f Bk2 - savestate anchored movies 2014-06-14 18:33:22 +00:00
adelikat edf3d7ef10 BK2 - wire up to developer builds, implement saving and loading except for loop offset and savestate on savestate-anchored movies 2014-06-14 18:13:14 +00:00
adelikat df19bc3a38 slight fix to wiki lua documentation 2014-06-14 17:04:54 +00:00
adelikat 18d0a59869 another small Movies 2.0 todo 2014-06-14 14:09:55 +00:00
adelikat d816b1ed20 Bk2 progress 2014-06-14 14:04:54 +00:00
adelikat 2774e9c252 Add a "Don't ask me again" checkbox on the Performance core recording nag 2014-06-14 02:23:13 +00:00
adelikat 01fd28f4b0 Some bk2 progress 2014-06-14 00:42:45 +00:00
adelikat 032f8a9b21 bk2 progress 2014-06-13 11:30:25 +00:00
adelikat 398577245e Progress on Bk2 implementation 2014-06-13 00:43:55 +00:00
adelikat 1ab1538f8b More movie code reorg 2014-06-13 00:15:55 +00:00
adelikat 898155f5be Some Movie code reorg 2014-06-12 23:57:23 +00:00
adelikat 3ea79c720b More movies 2.0 stuff 2014-06-12 21:45:47 +00:00
adelikat 05b3f369eb Now that SGB is the BoardName, don't save a SGB row in the movie header 2014-06-12 21:27:49 +00:00
adelikat b26b26efbe More movies 2.0 work 2014-06-12 20:42:46 +00:00
adelikat 3dce396261 More movie 2.0 stuff 2014-06-12 11:53:25 +00:00
adelikat 373231379c Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation 2014-06-11 21:20:23 +00:00
adelikat 54c9c2c0a0 Some more Movies 2.0 work 2014-06-11 21:14:13 +00:00
adelikat e0a9fcd650 More movie 2.0 stuff 2014-06-11 02:56:57 +00:00
adelikat e6f949274d Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works 2014-06-11 02:40:24 +00:00
adelikat 5d31fb2b3c Some more movie 2.0 progress 2014-06-11 02:33:57 +00:00
adelikat a682c667dd Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0 2014-06-11 01:41:41 +00:00
adelikat 47d5b1e2e2 Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that 2014-06-11 00:41:20 +00:00
adelikat 229a6f6ac9 Oops 2014-06-11 00:27:19 +00:00
adelikat e07c7a776f Some simplifying of IMovieHeader 2014-06-11 00:21:14 +00:00
goyuken fb026ccb3c support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported) 2014-06-10 20:41:20 +00:00
zeromus 92f417dade fix crashing bugs in yabause+software 2014-06-09 19:19:12 +00:00
zeromus 3ea6495031 give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
adelikat 5177051d08 Movie files - some more reorg - renaming and putting into new folders 2014-06-08 22:24:38 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 7e9b13f5c3 Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0 2014-06-08 19:36:33 +00:00
adelikat b0c7ba5f77 remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling 2014-06-08 18:31:09 +00:00
goyuken 11af441464 wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies 2014-06-07 01:26:16 +00:00
adelikat e4a12c58bc for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard 2014-06-05 00:23:05 +00:00
goyuken 5bb38cb1c2 wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration. 2014-06-04 23:26:57 +00:00
goyuken b3594e94a9 bizswan: add default path information. note that if you've been using the interim versions, you'll have to delete the existing lines from your config.ini to get rid of the (INTERIM) stuff... 2014-06-04 18:59:16 +00:00
adelikat 8f2746ab86 Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00
goyuken 019ab3efe0 bizswan: support rotating the screen at playtime 2014-06-04 02:03:40 +00:00
adelikat 5e2bd8a927 lua documentation - show optional parameters as optional, and show default values 2014-06-04 01:23:50 +00:00
adelikat 83671539d1 LuaDocumentation - some simplifying of code 2014-06-04 00:22:44 +00:00
zeromus 0fe74f95e7 fix LuaConsole PWD-related bugs 2014-06-03 02:39:15 +00:00
adelikat 0649d1c77e Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing) 2014-06-03 02:19:13 +00:00
adelikat ba4e7d620b Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff 2014-06-03 00:34:41 +00:00