adelikat
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76fc763715
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TAStudio - implement the Cut menu item
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2014-07-11 19:11:30 +00:00 |
goyuken
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e660937c46
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genesis: layer draw toggles
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2014-07-11 18:51:26 +00:00 |
adelikat
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2072eac45f
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Some Changes flag management in movie objects
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2014-07-11 18:06:18 +00:00 |
adelikat
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f8ee569bbb
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TAStudio - float painting
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2014-07-11 16:26:19 +00:00 |
adelikat
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2e508c1468
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TAStudio - greenzone settings dialog
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2014-07-11 15:43:47 +00:00 |
adelikat
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ee7831178a
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TAStudio - header editor
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2014-07-11 02:31:43 +00:00 |
adelikat
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9f94ee1e33
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TAStudio - add capacity and SaveGreenzone settings to the greenzone and make greenzone respect the capacity. When adding a new state that exceeds capacity, the first one added will be removed (more intelligent logic will be done later). Respect the SaveGreenzone flag when saving and loading. Save and load greenzone settings to tasproj file, still todo: UI to let user manage greenzone settings
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2014-07-10 22:44:44 +00:00 |
adelikat
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4c9c8e3cb1
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TAStudio - saving/loading of greenzone
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2014-07-10 22:07:50 +00:00 |
adelikat
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f3af2821bb
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TAStudio - populate greenzone during playback
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2014-07-10 20:48:43 +00:00 |
adelikat
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f0425f3cc5
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TAStudio - input painting for boolean input
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2014-07-10 20:40:50 +00:00 |
adelikat
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5681368e13
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TAStudio - background coloring based on lag log and greenzone
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2014-07-10 19:24:21 +00:00 |
adelikat
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80d5e8a7be
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TAStudio - input display
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2014-07-10 02:45:56 +00:00 |
adelikat
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537d8c5cac
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TAStudio - misc stuff
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2014-07-09 21:56:27 +00:00 |
adelikat
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786b0238ba
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Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
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2014-07-09 16:35:39 +00:00 |
adelikat
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cb3e340a1a
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Movie stuff
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2014-07-08 15:15:35 +00:00 |
adelikat
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7e39e67b1f
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tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
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2014-07-08 13:46:59 +00:00 |
adelikat
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863d6f09ee
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small tastudio progress
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2014-07-08 13:33:01 +00:00 |
adelikat
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84b8fa36f2
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TAStudio - more stuff
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2014-07-07 19:48:58 +00:00 |
adelikat
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96b36cc230
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TasMovie - save and load lag log to file
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2014-07-07 19:32:37 +00:00 |
adelikat
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6d61db045f
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TasMovie - more reorg and restore state and lag capturing
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2014-07-07 18:40:42 +00:00 |
adelikat
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c019ec3bf0
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More reorg
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2014-07-07 18:03:02 +00:00 |
adelikat
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7173447e8a
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TasMovie - some reorg in preparation for actual progress
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2014-07-07 18:00:25 +00:00 |
adelikat
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f875792c74
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TAStudio - column names for float values
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2014-07-07 16:03:22 +00:00 |
adelikat
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46d6279f1b
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TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
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2014-07-06 22:13:12 +00:00 |
adelikat
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a02888344b
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Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
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2014-07-06 21:20:43 +00:00 |
adelikat
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ec0cba444e
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Gui option to start in full screen
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2014-07-06 14:16:59 +00:00 |
adelikat
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00f33d2ae9
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Bk2 - implement the PokeFrame() method
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2014-07-04 00:24:41 +00:00 |
adelikat
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686610b047
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Support analog range up to 9999, this is bad code but I hope to not have to do anything more clever anytime soon
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2014-07-04 00:15:33 +00:00 |
xmikecampx7
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3797fc6fd8
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Added First Boot Profile Dialog to Main Status Bar
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2014-07-03 23:08:27 +00:00 |
adelikat
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fd80c62cdb
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |
adelikat
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bf88be8c72
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Convert some more util methods to extension methods
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2014-07-03 19:05:56 +00:00 |
adelikat
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1c0eca190e
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Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
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2014-07-03 18:54:53 +00:00 |
adelikat
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6269e957e6
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Remove some unused extension methods and move some others to CollectionExtensions
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2014-07-03 18:43:49 +00:00 |
adelikat
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a9aa65397c
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Convert a Util method to an extension method
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2014-07-03 18:29:51 +00:00 |
adelikat
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a5fadb8e0b
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Some useless cleanup
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2014-07-03 18:17:09 +00:00 |
adelikat
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47514784eb
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Separate stream and writer extensions to an IOExtensions object and namespace
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2014-07-03 17:13:09 +00:00 |
adelikat
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1964f3754a
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Merge InputValidate into StringExtensions
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2014-07-03 16:00:57 +00:00 |
adelikat
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f546a8080c
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Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
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2014-07-03 15:35:50 +00:00 |
adelikat
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3a68f96b7a
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remove a zzz variable to remove a warning
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2014-07-03 15:30:24 +00:00 |
adelikat
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0eb37ad36d
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Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
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2014-07-03 15:16:47 +00:00 |
adelikat
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467f8da2fb
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Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
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2014-07-03 15:05:02 +00:00 |
adelikat
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d5e2808944
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Fix namespaces
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2014-07-03 14:56:13 +00:00 |
adelikat
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513cc5fdad
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A bit more reorg
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2014-07-03 14:51:33 +00:00 |
adelikat
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bfb541a5a9
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Move InputValidate and StringHelpers to BizHawk.Common
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2014-07-03 14:51:03 +00:00 |
adelikat
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461b73f1df
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Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
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2014-07-03 01:46:14 +00:00 |
adelikat
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2bd52403a7
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Bk2 movies - remove auto input log conversion on load, since load is too soon to do this as it will not use the controller definition of the new core instance that hasn't been loaded yet. As of this commit, it doesn't use the log key when reading input either, so log entry logic is dependent on mnemonic orders and such things from the controller definition. Will need to ponder a way to put this back in.
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2014-06-30 12:50:46 +00:00 |
adelikat
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5262bed608
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make bk2 the default even in non-developer builds
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2014-06-30 12:03:10 +00:00 |
adelikat
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3a011ad788
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Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
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2014-06-29 23:13:44 +00:00 |
adelikat
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9e554b7aa9
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Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
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2014-06-29 21:16:33 +00:00 |
adelikat
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893a8b16e5
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Record Dialog - Fix crash when movie folder does not already exist
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2014-06-29 20:07:21 +00:00 |