zeromus
b33fc4982c
remove derelict CoreVersion/Introspection stuff
2012-09-16 20:08:36 +00:00
goyuken
feaa652986
fix SMS SaveRAM == null in SMS
2012-09-14 23:31:10 +00:00
goyuken
83e145c36f
change the IEmulator saveram interface.
...
i don't like doing this, but there were already two emus with special bandaid logic in MainForm.cs
i hope this doesn't break something, but if it does i'll fix it
2012-09-14 22:28:38 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
beirich
d24d3ae932
fix a dumb PAL bug. possibly for the second time.
2012-07-15 07:15:31 +00:00
goyuken
fd7a0b2fe7
change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet).
2012-07-11 21:37:35 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich
a8aaaef45e
[PCE] ADPCM playback more or less working correctly now
...
plus some cleanup
2011-09-05 17:45:01 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
andres.delikat
2e68314e01
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
2011-07-30 20:49:36 +00:00
andres.delikat
52215061aa
some implementations necessary for the gameboy controller
2011-06-27 01:24:26 +00:00
zeromus
c0988feaa3
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
2011-06-11 22:15:08 +00:00
beirich
9283a9f37d
IEmulator now implements IDisposable; client now disposes cores
2011-06-02 02:59:18 +00:00
andres.delikat
f440f843dd
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
2011-05-01 16:04:53 +00:00
andres.delikat
3efd98e887
SMS - implement lag counter & add to savestates
2011-05-01 14:15:49 +00:00
andres.delikat
bf93a936df
Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
2011-05-01 13:05:16 +00:00
andres.delikat
6732cd50ff
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
2011-05-01 12:59:26 +00:00
andres.delikat
2fa3561c45
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
2011-05-01 00:20:39 +00:00
beirich
71c0e8648e
[SMS] Use correct framerate for PAL mode now that we have throttling
2011-02-23 04:38:50 +00:00
zeromus
bc74d6c575
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
2011-02-21 09:48:53 +00:00
beirich
bb2b17f92d
[SMS] Add System Bus MemoryDomain
2011-02-19 05:04:52 +00:00
beirich
577f249905
Misc code cleanup
2011-02-16 04:45:59 +00:00
beirich
88aa2af174
SMS: implement overclock-when-safe option
2011-02-14 06:15:25 +00:00
beirich
5a4e36d828
SMS: add Force Stereo option to gui
2011-02-14 05:02:26 +00:00
beirich
1d00b7fe6b
minor refactoring of IController handling of control updates / frame tracking / movies
2011-02-05 05:40:19 +00:00
beirich
366d7994e3
Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
2011-01-28 06:46:33 +00:00
beirich
d35d9e9d29
SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music!
2011-01-28 04:23:35 +00:00
beirich
00b78183dd
SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG
2011-01-27 07:13:28 +00:00
beirich
2ec181e50f
cleanup some code after removing HardReset from IEmulator API
2011-01-21 07:14:42 +00:00
beirich
e62c1bc673
add memory API, remove HardReset from IEmulator
2011-01-21 03:59:50 +00:00
beirich
d1110de5de
SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
2011-01-16 06:31:14 +00:00
beirich
3c8236fd32
PAL support for SMS
2011-01-13 06:10:50 +00:00
beirich
aa784295d8
extended video mode support; 2/3 CodeMasters games playable now...
2011-01-12 06:08:17 +00:00
beirich
89e4c5a674
2011-01-11 02:55:51 +00:00