Commit Graph

228 Commits

Author SHA1 Message Date
andres.delikat 3a73f8a427 Lua - backend for more thorough self documenting, lua function list dialog has the same functionality as before but is primed for a better UI 2012-07-11 15:03:51 +00:00
andres.delikat 9da0cd3553 Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values 2012-07-10 23:09:06 +00:00
andres.delikat 827e2150d7 Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
andres.delikat ec9cf60d6d Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output 2012-07-10 19:04:35 +00:00
zeromus 9a54ad750a reorg multiclient source files with an AVOut directory, because there had got to be so many of those in the multiclient root 2012-06-25 17:35:01 +00:00
adelikat 12e674973d Hex Editor - implement a find box with Find Prev/Next functions. Also make find highlight all values in the search string when finding a vlue, add Find Next/Prev menu items with hotkeys. 2012-06-23 18:45:01 +00:00
goyuken 42c9a78047 Add FFmpegWriterForm, dialog choosing what ffmpeg format to write to
Fix some error handling and cleanup
2012-06-16 16:51:47 +00:00
goyuken f69fc08012 Redesign a/v writer selection. A simple dialog is shown with a list of all IVideoWriter possibilities 2012-06-13 19:50:50 +00:00
goyuken c2e88829f6 Add NutWriter, which writes uncompressed audio and video to the crappy Nut container. Will be used for piping audio and video at the same time to ffmpeg once it's been tested some more. 2012-06-11 23:24:57 +00:00
pasky1382 7ef1151b99 Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00
adelikat 81198cc89f Hex Editor - add a save as binary option (in addition to the text option) 2012-06-10 17:28:38 +00:00
goyuken 32d163e409 add FFmpegWriter, pipes data to ffmpeg for encoding. Only handles video directly; audio is saved as .wav file separately (via WaveWriterV).
ffmpeg parameters cannot be set at the moment,  defaults to x264 rgb lossless in mkv
2012-06-10 00:53:19 +00:00
adelikat c8d07a5078 Ram Watch/Search - add System ID to .wch files 2012-06-07 03:16:25 +00:00
phillip.grimsrud bf325ec082 Fixed TAStudio read-only mode button to change the movie mode instead of changing the read-only flag which has a different meaning. 2012-05-28 01:50:16 +00:00
phillip.grimsrud fc0ec832ae These changes are for TAStudio upgrades. If I've broken other stuff please yell at me.
1. Hooked up Fast Forward, Fast Forward to End
2. Made a placeholder for Turbo Fast Forward.
3. Fixed rewind to not stomp on the previous frame with new input.
4. Fixed rewind to stop at the beginning of the movie instead of freaking out.
5. TAStudio now shows data from the most recent frame.
6. CommitFrame is called even if not recording so played back frames also show up in TAStudio.
7. Play mode only stops at the end of the movie if you tell it to. Your emulator normally continues to play with no input after the end of the movie.
8. TAStudio is now updated after a rewind (even though the rewind doesn't play a new frame).
9. Split the tools update into before and after updates.
10. Going into read-only mode adjusts the movie mode.
11. Implemented New, Open, Save, and Save As for TAStudio.
12. Fixed an issue where frames past the end of the log would default to the input from the last frame of the log.
13. Fixed a problem where you couldn't rewind to frame 0.
14. Fixed a scrolling issue in the TAStudio list view.
15. Fixed an issue with the TAStudio virtual NES controller not matching up with the log.
16. Fixed an issue where the NES reset button would get held in when rewinding.
17. Added/Modified a couple of button graphics.
2012-05-28 00:44:27 +00:00
goyuken 78a0494708 add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog. 2012-05-11 17:00:44 +00:00
goyuken 1980011952 Add user interface to select compression options (level and number of threads) for JMD dumper. 2012-05-08 22:19:12 +00:00
goyuken ab6f9b175f Add JMDWriter.cs, dumps to JMD format. No 2G limit, and single segment even across multiple resolutions. Can use a bunch of cores, but still not terribly fast. Hasn't been hooked in to the UI yet; for testing, change MainForm.cs:2669 2012-05-07 21:45:25 +00:00
zeromus de0cdf1c3c add sharpziplib for gzip so we can make portable JMD dumping without relying on the native 7z.dll 2012-05-07 18:42:43 +00:00
goyuken cdd82cbb06 Rename VideoWriter IVideoWriter per zeromus 2012-05-06 22:18:16 +00:00
goyuken 02ca0e82e9 Create new interface VideoWriter, which AviWriter inherits from. Sets up for other video dumping systems. 2012-05-06 22:08:47 +00:00
zeromus 35fbe354c1 add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00
zeromus 87b455b195 oops 2012-04-05 01:40:30 +00:00
zeromus 3f6127152f build lua differently so that it has at least a prayer at interoperating with plug-in dlls. at least, it can load them. there may be other problems later due to the dlls generally being compiled against a different CRT (vc8) than our lua and luainterface (vc10). we could fix this if we needed to by compiling the CUSTOMIZED lua in vc8 and referencing it from the vc10 luainterface. 2012-04-05 01:05:08 +00:00
adelikat 59f92b4c81 TAStudio - atari virtualpads 2012-04-01 18:53:06 +00:00
zeromus d8c0e3b27e make GetExeDirectoryAbsolute more robust (handle # in paths) 2012-03-21 06:38:19 +00:00
adelikat dac438ec02 Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
taotao54321 54f89fca9f Added PCE BG Viewer (interim) 2012-03-12 05:19:59 +00:00
peter e310e90d9f Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter ccc9fdf672 Case sensitivity fixes 2012-03-12 04:44:19 +00:00
peter 0776d48b81 Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00
taotao54321 a595e367db Added SMS specific menu: Graphics Settings
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321 9d72bf0c7c Added PCE specific menu: Graphics Settings 2012-03-11 15:12:48 +00:00
adelikat 40698b119c Add an atari controller image for controller config dialog 2012-03-10 14:10:50 +00:00
zeromus 65282a366e fix versions stuff 2012-03-10 00:21:40 +00:00
adelikat 196ce3de45 Start an animated gif config dialog 2012-03-04 19:24:10 +00:00
adelikat 5d44836c92 File -> MOvie -> Import movies menu item 2012-03-03 20:14:20 +00:00
zeromus f801d04a46 now remove traces of psx from the current project, so it doesnt confuse any users 2012-02-24 20:45:27 +00:00
zeromus fd6ac896fc general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying. 2012-02-24 20:38:35 +00:00
andres.delikat ff5c9a2799 refactor movie convert into movie import. Currently this breaks movie conversion, as the main convert function now needs implementation 2012-02-15 00:43:21 +00:00
andres.delikat c871eedbbc Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation) 2012-01-10 02:02:11 +00:00
zeromus dacc65eb0d 2010 cleanup 2011-08-27 02:31:43 +00:00
beirich 21493304e6 Bizhawk bravely enters the year 2010 2011-08-27 02:17:11 +00:00
zeromus ce4837b326 cleanup some icon related things?? 2011-08-21 06:07:38 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
beirich c7178543c7 split gamedb up into more files 2011-08-12 03:30:23 +00:00
andres.delikat 034b2e6e68 Autofire config dialog 2011-08-09 23:27:47 +00:00
andres.delikat fdacd090db Ram Search - GUI fixups 2011-08-07 03:11:54 +00:00
andres.delikat df5d27e0f3 Cheats - better icon, fix Save function to use default filename and save automatically, refactored into its own Save() function 2011-08-06 22:25:37 +00:00
andres.delikat c3d08b3b7b Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time 2011-08-06 02:34:24 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich a1c562259d Client-side cheats system added, works on all cores with working PokeByte() 2011-08-03 03:00:19 +00:00
andres.delikat 04d41975d0 Implement Help menu item (links to googlecode page) 2011-07-31 23:00:19 +00:00
andres.delikat 35180dbae4 A real about box 2011-07-31 02:13:24 +00:00
andres.delikat ccae3cc1c9 Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit 2011-07-30 23:20:49 +00:00
andres.delikat e4ba668d31 NES & SMS controls VirtualPads (Reset/Pause/Power/Etc) 2011-07-30 13:48:13 +00:00
andres.delikat d6897ad328 Tastudio - PCE virtualpad done, 4 pce controllers added to controller box 2011-07-30 01:09:44 +00:00
zeromus 5580295085 movie input refactoring 2011-07-24 23:14:16 +00:00
andres.delikat 813e0d0d97 SMS virtual pad, but pressing the buttons crashes currently 2011-07-24 19:31:58 +00:00
zeromus 8a1e0c2b09 unmanaged core experiment 2011-07-24 06:45:05 +00:00
andres.delikat c383319082 Play Movie - rescan button 2011-07-23 21:14:20 +00:00
andres.delikat f4d02ff49e Some code cleanup on Mainform, also moved all the mainform movie functions to their own file 2011-07-22 01:14:13 +00:00
andres.delikat b1abe27bfc a couple of icons 2011-07-16 13:48:05 +00:00
andres.delikat 1b4258947b AVI - status bar icon when avi is capturing 2011-07-12 00:37:24 +00:00
zeromus 52f27634eb first draft of avi-writing: it works, unless you abuse it. 2011-07-11 07:35:14 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
andres.delikat b832d0f331 Hack icon for status bar 2011-07-10 20:48:07 +00:00
zeromus f8f1906a3c make alt hotkeys more useful by preventing interference from windows menu system 2011-07-10 19:50:59 +00:00
andres.delikat 58ac4b176f remove corphawk.ico from svn, remove lost logo.ico from csproj file list 2011-07-10 18:13:02 +00:00
zeromus c25caa4c8e is this better? 2011-07-10 18:08:06 +00:00
andres.delikat 4ba6fb4122 Load up Rom dump status icon with various ROM statuses 2011-07-10 16:34:35 +00:00
andres.delikat 74c8e09892 Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good) 2011-07-10 15:36:41 +00:00
andres.delikat 4b03660092 Better corphawk icon 2011-07-10 13:46:10 +00:00
beirich 1496c9eb1d Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option 2011-07-09 19:54:24 +00:00
andres.delikat b25193ef84 Use blank image in the pause icon of the statusbar so that the icon size doesn't change 2011-07-09 18:39:48 +00:00
andres.delikat 8d333fc04c Start subtitle maker form 2011-07-04 18:32:57 +00:00
andres.delikat 384a4a61b6 Start movie comments editor 2011-07-04 01:57:18 +00:00
andres.delikat 945cb9c693 More menu icons 2011-07-03 02:32:29 +00:00
andres.delikat 2b661b52ba Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state 2011-07-01 01:28:25 +00:00
andres.delikat 889d997a32 More images for menu items 2011-06-30 01:27:46 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
andres.delikat 3235fc1618 Start a subtitle viewer/editor form and hook to the subtitle button on the play movie dialog 2011-06-26 20:26:37 +00:00
andres.delikat 61e82793e9 Start movie subtitle system 2011-06-26 14:36:41 +00:00
andres.delikat 3569f3cd0a Remove bmp images in favor of png, small implementations to Lua Console 2011-06-26 02:09:06 +00:00
andres.delikat 58a0a77ae5 More images and small gui tweaks 2011-06-26 01:22:52 +00:00
andres.delikat 12027d4da9 Close icon 2011-06-26 00:42:12 +00:00
andres.delikat 7663a53824 Some more images 2011-06-26 00:17:42 +00:00
andres.delikat b40c861ee7 Images for all kinds of menu items 2011-06-26 00:06:50 +00:00
andres.delikat f5014946db status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented 2011-06-19 20:50:46 +00:00
kylethomson 18fe637193 Start of MultiTrack. 2011-06-16 01:18:16 +00:00
andres.delikat 80d4017a7f VirtualPadNES added 2011-06-12 18:58:30 +00:00
andres.delikat 368faf64f4 VirtualPad object, added to TAStudio 2011-06-12 01:50:08 +00:00
andres.delikat cd849d9614 TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups 2011-06-11 23:54:35 +00:00
andres.delikat bb0897b3ed Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up 2011-06-11 22:32:12 +00:00
andres.delikat 2f2a09f2f9 Start NES graphics settings dialog 2011-06-10 23:09:10 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
zeromus 7f4e4916dd [NES] fix triangle channel sound bug and add sound savestates 2011-06-10 05:02:06 +00:00
andres.delikat c16dcc2309 Use right path for icon image, add console back to project 2011-05-24 00:39:18 +00:00
andres.delikat 157d8b7152 Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt 2011-05-23 01:34:19 +00:00
andres.delikat a52ccb5e6a .exe now uses the bizhawk icon 2011-05-23 01:04:56 +00:00