goyuken
7e89882d42
lag counter in sneshawk
...
c++ is dum
2012-09-23 15:57:01 +00:00
adelikat
46ec39d7e3
Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script
2012-09-22 20:19:39 +00:00
zeromus
6f28003f48
rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
2012-09-22 05:02:43 +00:00
pasky1382
e79bf2c684
2012-09-20 00:52:58 +00:00
beirich
b04189b6b1
gen: rewind is working, savestates are not working [yet]. will fix more tomorrow
2012-09-17 05:48:24 +00:00
beirich
71f1df97ba
add alternate hash for Sapphire to gamedb_pce_cd.txt
2012-09-17 02:06:44 +00:00
beirich
5742d69f6a
2012-09-16 19:03:44 +00:00
goyuken
b3ecb06354
how about this?
2012-09-16 15:19:20 +00:00
goyuken
4e7711b813
BGB (lcd green).pal
2012-09-16 15:05:31 +00:00
goyuken
2810a048f0
fix two minor ColorChooserForm bugs
...
add "bsnes v087.pal"
2012-09-16 14:36:42 +00:00
goyuken
c36441d016
add gambatte palettes, and make ColorChooserForm use the path config system
2012-09-15 18:57:17 +00:00
goyuken
12d06a2c94
add system bus memory domain to gambatte
...
in order to guarantee correct resolution of mappings and mmio every time, all calls go straight to the core and are not cached
this makes this domain slower in performance than the other ones. it can also be more difficult to use in some cases because you have to resolve mappings that you may not care about.
there is also the possibility of side-effects on reads, although i do not believe that this actually happens in any situations. still, use at your own risk.
2012-09-13 21:03:34 +00:00
zeromus
9e1ecd02d2
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
2012-09-12 02:55:06 +00:00
goyuken
d57e195e52
gambatte: add oam, hram to memory domain list
2012-09-11 19:05:44 +00:00
pasky1382
c5e71487fd
color edit
2012-09-11 18:31:02 +00:00
goyuken
ed2b690f75
add memory domains to gambatte
...
appears to work, but i don't really have much of anything to test on it
ramwatch is horribly slow
2012-09-11 15:28:38 +00:00
goyuken
4e35cb566f
functioning saveram support for gambatte
2012-09-10 23:40:53 +00:00
goyuken
efbe114e76
remove libgambatte.pdb because it has cooties
2012-09-10 22:02:02 +00:00
pasky1382
259be1c607
Changes to contra 3 lua
2012-09-10 13:34:13 +00:00
zeromus
8e42658702
completing the trifecta: fix the terrible nondeterminisms that made series of snes romloads act wacky
2012-09-09 21:19:54 +00:00
goyuken
a6caa8680d
fix up rom loading routines for libgambatte to use memory block directly (and not file)
2012-09-09 21:15:54 +00:00
goyuken
19d62c44d5
new compiled version of libgambatte.dll
...
savestates appear to work
2012-09-09 19:02:33 +00:00
zeromus
f3b6afa5ad
change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
2012-09-09 19:02:13 +00:00
goyuken
0b332e1373
add indep libgambatte solution, plus release compiled libgambatte.dll in multiclient output folder
2012-09-09 12:21:02 +00:00
pasky1382
97f8676bce
More swag
2012-09-09 05:52:41 +00:00
pasky1382
ee8e420e21
Swag Swag Swag
2012-09-09 05:27:11 +00:00
pasky1382
0f47e005bb
Contra 3 like a baws
2012-09-09 03:14:33 +00:00
goyuken
001b28c60e
replace junk and bad license resamplers with libspeexdsp (using p/invoke). MIT licensed, sounds pretty decent.
...
the p/invoke wrapper class is a hackjob i was using for testing and will be replaced.
2012-09-07 18:49:18 +00:00
zeromus
ad6910fd74
snes-some beginning steps on graphics debugging tools. nothing to see yet, move along
2012-09-06 08:32:25 +00:00
zeromus
ade89fe798
snes-fix bug where loading more than one snes rom would wreck the emulator
2012-09-05 23:16:08 +00:00
pasky1382
60e267dd91
minor edit in the script.
2012-09-05 02:42:14 +00:00
pasky1382
d6a18f5f12
updated the metroid hitbox viewer script.
2012-09-05 02:35:09 +00:00
pasky1382
34da5a0bb1
Added legend of toki hitbox viewer lua script for genesis.
2012-09-04 23:35:59 +00:00
pasky1382
46ccd190dd
Added Super Castlevania 4 hitbox viewer lua script.
2012-09-04 22:51:39 +00:00
pasky1382
f5d728bd35
Edited the Super metroid lua, added super mario world hitbox viewer lua script
2012-09-04 21:55:41 +00:00
zeromus
b2b1c8755c
snes-apply lsnes patches
2012-09-04 20:23:18 +00:00
zeromus
4903ad240c
snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup
2012-09-04 19:25:09 +00:00
pasky1382
7d04b60b85
2012-09-04 19:23:23 +00:00
zeromus
9726b75ec4
snes-support layer toggles (needs gui hookups)
2012-09-04 19:12:16 +00:00
zeromus
76cfbc47c1
fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more
2012-09-04 18:04:06 +00:00
zeromus
caed262122
snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway
2012-09-04 06:08:46 +00:00
zeromus
0cc6bf072e
needed another mingw dep
2012-09-04 00:30:40 +00:00
zeromus
83d345c6f7
oops
2012-09-04 00:23:09 +00:00
zeromus
37e6f68370
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
pasky1382
d0c764e683
fixed the rondo lua script to include a scaler for text display.
2012-09-02 17:08:47 +00:00
pasky1382
df440e97ec
(minor spacing edits in LuaImplementation.cs)
...
Added rondo of blood lua script in scripts folder for PC Engine.
2012-09-02 16:26:43 +00:00
pasky1382
c31322400f
Fixed an offset in the script.
2012-09-02 03:46:09 +00:00
adelikat
d942c68086
Add Paskys Ninja Gaiden lua script to lua scripts folder
2012-09-02 03:24:36 +00:00
beirich
e24f0962fc
gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal)
2012-08-30 04:29:33 +00:00
beirich
8ad3e72ffa
Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time.
2012-08-26 14:39:06 +00:00