Commit Graph

20110 Commits

Author SHA1 Message Date
YoshiRulz 6c9d4e1f36 Check-in current changelog 2023-03-02 19:05:28 +01:00
YoshiRulz 1a30f6551e
Use LuaPictureBox' custom resize in all cases 2023-02-26 14:35:35 +10:00
CasualPokePlayer 2c3fb68776 fix PictureBox when width or height is null 2023-02-24 13:29:18 -08:00
Morilli b45668ecea Parse RTC in DsmImport
see #3555
2023-02-21 18:33:46 +01:00
CasualPokePlayer 5804ff04e7 Fix memory handling for DSi achievements 2023-02-20 12:10:58 -08:00
CasualPokePlayer 27eef71085 Fix some more edge cases against PSX RetroAchievements hashing (and do it a bit nicer)
Update rcheevos, and with that add in the new DSi console ID
Experimentally revamp the build system, I'm looking into cmake here and it seems to do a great job. The builds committed here were built with clang-cl 15.0.1 and clang 15.0.7 (for Windows and Linux respectively). gcc/clang with msys2 still works fine. gcc on Linux should still work fine. MSVC (cl) itself even works (although as a note, it doesn't work with lto (/GL) due to the force everything exported flag I set). The old Makefile is still kept for future reference.
2023-02-19 23:42:33 -08:00
CasualPokePlayer 7b4bd52150 fix edge case with PSX hashing with RetroAchievements 2023-02-15 16:23:39 -08:00
Morilli fcbc44b64f Resolve part of #3506 2023-02-12 12:30:14 +01:00
vadosnaprimer a2ff685fc1 release the mame core
I asked others and nobody minds. it's not like we're releasing a raw core that has accuracy or integration problems. it mostly works, and it's just modern mame with its current level of accuracy. if integration needs further tweaks to support more games, they will duly arrive while people use it for games that already work.

tasvideos used to only accept hawk submissions for cores marked as released in the code, which usually means the core author (or porter) considers it ready for business. I'm the original porter, and tasvideos staff, and I consider it generally ready. again, the other porter (CPP) didn't seem to mind.
2023-02-12 10:37:20 +03:00
YoshiRulz a137cc406b
Allow `EmuClientApi.SpeedMode(6400)` (to match GUI; Lua max was 6399)
logic broken since introduction in 858f133f9, though the limit wasn't 6400% at
the time, that was changed in 5f9757d7d
2023-02-10 13:53:27 +10:00
CasualPokePlayer 2350dddb69 fix pause at end of movie when playing a tasproj without tastudio
old commits seem to suggest the IsPlayingOrFinished special logic was only intended for HandleFrameLoopForRecordMode. doing it otherwise causes issues with other end movie actions (e.g. if at pause at end of movie, it will just spam pause every time you unpause the movie). when in tastudio `Settings.MovieEndAction == MovieEndAction.Record` is always true, so this only affects playing tasprojs outside of tastudio
2023-02-09 12:26:10 -08:00
CasualPokePlayer b48649a91b fix Lower Is Better checkmark with RCheevosLeaderboardForm 2023-02-09 11:52:04 -08:00
CasualPokePlayer 8c2751bb58 fix PCECD and PCFX hashing for retroachievements 2023-02-09 10:26:25 -08:00
CasualPokePlayer a61be6ba2b fix incorrect memory being used with a2600 and retroachievements 2023-02-09 08:25:58 -08:00
YoshiRulz 5bdbe110e9
Make ext. tool build scripts pass args through to dotnet 2023-02-09 00:47:49 +10:00
YoshiRulz b14a741ffe
Merge `Where` calls
fixes 0d02d5c49 and e7884f679
2023-02-09 00:47:49 +10:00
YoshiRulz eafb1fdcf5
Clean up Windows version comparison
fixes 1b8158f4c
2023-02-09 00:47:46 +10:00
zeromus 6ea9e37e33 NES PPU Viewer - SpriteViewer also needed to be drawn without getting blurred 2023-02-08 05:09:33 -05:00
zeromus 6fe91ae56c Nes PPU Viewer - undo part of ac20835172 which made ctrl+c no longer work on pattern viewer 2023-02-08 05:07:26 -05:00
zeromus 8b38237948 fix jacked up blur in patternviewer 2023-02-08 04:59:58 -05:00
zeromus 63310fcf3d NES PPU viewer - size of palettes box had got messed up by my last commit. what's going on? 2023-02-08 04:45:30 -05:00
zeromus b7b60ae7b4 NES PPU viewer: fix calculations of hovered sprites from mouse coordinates. they were pretty crashy before 2023-02-08 01:32:24 -05:00
zeromus cb162f12d6 NES PPU viewer: fix too-small sprites window which hid a bunch of the sprites 2023-02-08 01:25:49 -05:00
zeromus 1b8158f4c2 skip this stupid administrator check on old windows versions. windows isn't capable of being useful for non-administrators until windows 10. 2023-02-08 01:07:41 -05:00
zeromus 4ba7b68e66 add missing using namespace NDS to fix building 2023-02-08 00:56:32 -05:00
YoshiRulz 67466be2f4
Have TAS profile also enable NDS BIOS 2023-02-08 10:08:19 +10:00
YoshiRulz 1ca610b424
Set default `Form.Icon` to corphawk
not sure about this, and I think it also affects ext. tools
2023-02-08 07:15:25 +10:00
YoshiRulz e7884f6796
Hide debug tools from Tool Box and add ext. tools 2023-02-08 07:15:24 +10:00
YoshiRulz 8b7cba96bb
Use a single-source-of-truth for tools' icons in menus and Tool Box
reverts 733b6c49b
some more `[SpecializedTool]`s have icons now
2023-02-08 07:15:24 +10:00
YoshiRulz 0d02d5c498
Refactor `ToolBox.SetTools` 2023-02-08 07:15:24 +10:00
YoshiRulz b93eb948fd
Unindent `MainForm.DisplayDefaultCoreMenu` 2023-02-08 07:15:24 +10:00
YoshiRulz 15eed689d0
Misc. refactors in `ExternalToolManager` 2023-02-08 07:15:24 +10:00
YoshiRulz a86860faaa
Fix `--open-ext-tool-dll`
fixes 4566b744d
2023-02-08 07:15:23 +10:00
YoshiRulz 3c3ab6578e
Use system's canonical framerate for rewind duration estimate 2023-02-05 21:00:04 +10:00
YoshiRulz f473db56c3
Fix NaN propagation in RewindConfig 2023-02-05 20:56:22 +10:00
CasualPokePlayer b1e8d93f5f remove unused using from last commit
need to check what's going to be committed, the auto-using thing keeps tripping me up
2023-02-01 21:27:49 -08:00
CasualPokePlayer 46a086ed32 fix b109dc8605 2023-02-01 21:26:44 -08:00
YoshiRulz b109dc8605
Mute audio when opening modal dialogs (see #3545) 2023-02-02 05:41:44 +10:00
YoshiRulz 26991944ee
Fix `<NoWarn/>` overwriting instead of appending 2023-02-02 00:07:04 +10:00
YoshiRulz d8d9abeacd
Update OpenTK 2023-02-02 00:07:04 +10:00
YoshiRulz e7d349f48d
Update Windows version check to reflect 8.1 EOL 2023-02-02 00:07:04 +10:00
CasualPokePlayer cf0ce0f5bb fix GC killing rcheevo callbacks 2023-01-27 02:47:05 -08:00
CasualPokePlayer c4f2bed9fd sledgehammer fix any remaining issues with RAIntegration 2023-01-26 08:00:43 -08:00
CasualPokePlayer e67e646ca5 fix deadlock when loading state with hotkeys and RAIntegration is active
hotkeys don't go through messages so unlike other methods of loading a state this caused a deadlock (load state implies memory peeking to restore state)
2023-01-26 07:12:54 -08:00
CasualPokePlayer e8dd2e94f2 Fix crashes when using menu item for save/load quicksave
fixes 22ba0d5c25
2023-01-26 05:49:52 -08:00
CasualPokePlayer 66282a25aa fix a NullReferenceException this time...
this thing is getting annoying now
2023-01-26 04:32:53 -08:00
CasualPokePlayer 0170d8f0f0 resolve ObjectDisposedException
fixes 713944724d
2023-01-26 01:24:34 -08:00
CasualPokePlayer 713944724d fix deadlocks in RAIntegration for real this time (i hate this hack)
fixes f8a5adecb5
2023-01-25 23:36:46 -08:00
CasualPokePlayer 03077daf71 fix a crash when loading a quicksave right after shutting down retroachievements 2023-01-25 22:43:57 -08:00
CasualPokePlayer f8a5adecb5 fix possible deadlocks with RAIntegration due to dumb threading bs, cleanup some of this code
also make sure to reboot core when starting up RetroAchievements with RAIntegration active (RAIntegration doesn't do this itself it seems)
2023-01-25 22:28:26 -08:00