Check-in current changelog
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# BizHawk changelog
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## changes from 2.7 to 2.8
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- Misc. changes to EmuHawk:
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- fixed various bugs with the Paths config dialog
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- fixed "Close and reload ROM" in Firmware Manager crashing if it was opened from missing FW dialog (#3054)
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- fixed typos which broke INTV, NES, and PSX gamedb lookups
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- fixed known good Saturn BIOS choices marked as unknown (#3095)
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- updated list of Sega CD / Mega CD BIOSes in firmware database
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- many gamedb additions and updates
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- fixed RAM Search difference fields can't fit all possible values (#3117)
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- fixed `File` > `Load State` > `Auto-load Last Slot` breaking movie recording/playback (#2384)
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- fixed .dsm importer
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- fixed .smv importer nagging about core choice thousands of times (#3022)
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- fixed .vbm importer
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- made OSD message duration (time to fade) configurable in UI, and allow API calls to override it
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- added option to split RAM Watch entries (#1024)
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- fixed drag+drop bug (#1483)
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- made `Config` > `Customize...` > `Pause when menu activated` behave consistently
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- fixed overlapping UI elements in Debugger (#3026)
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- tidied up numbering of save slots and TAStudio branches (#3112)
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- fixed `ObjectDisposedException` when triggering single-instance passthrough
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- fixed throttle edge cases
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- fixed edge cases where post-frame tool updates would run twice after a frame advance
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- added more logging and warning dialogs for edge cases
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- many smaller fixes and even some frontend speed optimisations (not sarcasm, this is a first)
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- Linux port:
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- added support for PSX (see Nymashock below) and technically N64 and TI-83 (see Ares64 and Emu83 below)
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- fixed various problems w/ alignment and size under Mono
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- fixed hotkeys triggering accidentally when typing in Virtual Pad fields (#3087)
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- added Nix expression for reproducible EmuHawk (and DiscoHawk) builds without dependency issues
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- TAStudio:
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- re-enabled editing of movie comments (#3063)
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- added an edit dialog for TAStudio palette (#2119)
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- fixed branch screenshots (#1513)
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- fixed weird edge case putting TAStudio in an unaccounted-for state (#3066)
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- fixed error when autoloading a rom and TAStudio AND a .tasproj for a different rom
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- fixed incorrect behaviour when jumping to frame 0
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- Lua/ApiHawk:
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- added support for `"#RRGGBB"` format when parsing colours ("luacolor" in docs) in Lua API
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- fixed `joypad.setfrommnemonicstr` not working without reinitialising MovieSession (#2525)
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- DiscoHawk:
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- fixed deadlocks (#3128)
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- New and graduating cores:
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- Nymashock:
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- new PSX core ported from Mednafen (like Octoshock, though this is newer and more easily updated, which also means it has more peripherals)
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- SameBoy:
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- new ported GB/C core with comparable accuracy to Gambatte and GBHawk (not to be confused with the SameBoy SGB core in older releases)
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- Emu83:
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- new TI-83 core
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- BSNESv115+:
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- BSNESv115+ (the "new BSNES port") is no longer experimental
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- fixed Hex Editor and others using read instead of peek (#3060)
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- implemented memory callbacks
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- fixed ram and rom memory domains
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- increased MmapHeapSize to prevent crashes, affected Star Ocean
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- refactored latching to improve dumping/verification
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- reduced savestate size (increased frequency for TAStudio/rewind)
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- improved speed of fast ppu check
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- MSXHawk:
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- MSXHawk is no longer experimental
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- implemented more hardware/mappers
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- added Linux port
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- Ares64:
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- 2 new experimental cores ported from Ares: one for casual play which is slow and desync-prone ("Performance"), and one for TASing which is even slower but will sync ("Accuracy")
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- Other cores:
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- A7800Hawk:
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- fixed nondeterminism caused by incorrect savestate code
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- fixed Basketbrawl and summer games
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- fixed off pixel detection in write mode, affected baby pac man
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- Atari2600Hawk:
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- fixed audio issues, affected ms pac man
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- Gambatte:
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- updated core
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- fixed error when attempting to write to some registers e.g. with the Debugger (#3028)
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- fixed crash on Linux
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- refactored GambatteLink to be more modular and add support for 3x/4x
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- added proper memory callback scopes for link play
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- enabled disassembly in link play
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- allowed linking w/ GBC cart IR
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- stopped using fine-grained timing for link play when the link is disconnected
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- added more scopes for memory callbacks
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- GBHawk:
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- updated GBA startup state, affected Konami collection vol. 4
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- fixed link play, affected perfect dark
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- Genplus-gx:
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- added support for SRAM larger than 8MB (#3073)
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- prevented crash when loading Debugger (#2769, #2958)
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- Handy:
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- fixed crash on Linux (#2425)
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- IntelliHawk:
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- adjusted sme timings and fixed accesses to registers, affected motocross
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- cleaned up CPU, fix trace logger and throw less exceptions
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- fixed intellicart, affected various homebrew roms
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- fixed MOBs with x-coord 0 being visible, affected bowling
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- fixed overflow flag calculation, affected checkers and reversi
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- more compatibility work
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- MAME:
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- stopped treating warnings as errors
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- set System Bus correctly
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- melonDS:
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- updated core, adding experimental DSiWare support
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- enabled memory callbacks
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- fixed empty strings in firmware settings preventing roms from loading (#3030)
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- Mupen64Plus:
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- fixed haptic feedback causing movie playback to crash
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- enabled GLideN64's texture wildcard support (#3104)
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- NesHawk:
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- added mapper for Pokemon bootlegs
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- fixed not parsing iNES v2 headers (#3082)
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- other small accuracy improvements and bugfixes
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- O2Hawk:
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- fixed blobbers and Popeye
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- PCEHawk:
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- fixed crash related to framebuffer resizing (#3018)
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- SMSHawk:
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- fixed sprite collision inaccuracy (#1611), affected Ecco the Dolphin
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- fixed Fray (vert lock update)
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- fixed SMS backdrop colors
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- fixed ys (JPN) by emulating VRAM masking bit
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- improved SG-1000 8kb ram adapter emulation
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- VectrexHawk:
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- implemented 64K bank switching
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@ -1,513 +0,0 @@
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=========================================
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1.11.7
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=========================================
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* NesHawk
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** Numerous accuracy improvements, passes many more accuracy tests now
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*** See [EmulatorResources/NESAccuracyTests|Accuracy Tests] for more details
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** Fix Micro Machines
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** Fix Time Lord
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** Fix Saint Seiya
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** Correctly boot all the HVC-SNROM Board ROMs now.
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** Support UNIF DripGame http://www.qmtpro.com/~nes/drip/
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** Fix shaking in Little Ninja Bros (E)
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** Support SNES controllers
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** VRC2 - only support V\H miorring - fixes wai wai world issue
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** Mapper 011 - fix mirroring on some boards
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* Atari 2600
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** Major core overhaul that includes many accuracy improvements, bug fixes, sound improvmeents, timing improvements, and game compatibility
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** Fixes compumate mapper
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** implement mapper m4A50
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** Add sega mapper mod
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** Pick the correct mapper for Tapper and Congo Bongo based off SHA1 hash
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* Saturn
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** Trace Logger support
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* PSX
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** Trace Logger support
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** Patch for "Fantastic Pinball Kyutenkai" lockup (not likely to affect sync but could in principle)
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* N64
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** Trace Logger support (Interpreter/Pure Interpreter core type only)
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** Implement memory execute callbacks (Interpreter/Pure Interpreter core type only)
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** Fix crash & memory leak when opening hex editor with the N64 core loaded
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* SNES
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** Fix crash when advancing after tracer was disabled
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** System Bus map has been extended to read mapped ROM space
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** Fix SNES trace logging to not lose information
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* SMSHawk
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** Overscan display option
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* Genesis
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** Improve disassembler
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** Fix bug in genesis z80 CDL that made addresses in mirrored z80 ram region crash
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** Output and input hex values in Settings
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* GBA
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** Add SRAM memdomain to both VBANext and mGBA
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** mGBA - fix bug where hard reset caused memorydomains to get permanently wrecked
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* Coleco
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** Add Venture to list of no skips
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* PCEHawk
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** Don't crash when loading PCE-CD and SGX games
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** Fix PCE-CD virtual pads
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* Wonderswan
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** Support settings to change colors
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* EmuHawk
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** Make direct3d9 prereq check non-fatal and make d3d display method initialization fail non-fatal, falling back to gdi+
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** D3D display method - survive ctrl+alt+del (fix #522)
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** Fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on D3D display method
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** Fix crashes when sending fullscreen windows to other monitors sometimes
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** Fix deleting recent roms when missing
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** Fix #615 - Garbage on the screen when starting paused with d3d
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** Don't allow user to add more then 2 GB/GBC ROMs into the Bundler (#472)
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** Fix the Apple IIe being labeled as PlayStation in the title
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** Ram Tools - fix usability issues with negative numbers (#669)
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** Ram Search - fix for unhandled exception when entering . in to the specific address box
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** Allow independent sound volume control during Fast-Forward and Rewind
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** Lua
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*** Fix #595 - movie.getinput() exception, and movie.mode() confusion
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*** Remove background color parameter from gui.text() function
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*** Lua text - display trailing spaces
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*** Fix regressions in lua's support for UTF-8 strings
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*** Add gui.DrawFinish() which will let you choose when to finish drawing; and add optional argument to gui.DrawNew which when set to false lets you keep it from being cleared
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** Movie subtitles
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*** Trim trailing spaces
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*** Sort by frame and then by Y pos (to properly order multiline subs)
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*** Concat multilines (optionally) on export
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*** Option to skip color tag on export
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** Tastudio
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*** Recording mode (works with TAStudio checkbox and global ReadOnly hotkey)
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*** Autosave and backup features
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*** Option to set the gap between states to be saved to .tasproj
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*** Overhaul of seek and restore logic: navigation seeking no longer resets Restore frame
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*** Make < and > PlaybackBox buttons act identically to FrameAdvance and Rewind hotkeys
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*** Properly set input while unpaused
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*** Fix all errors related to doing actions while seeking and saving
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*** Replace Saving progressbar with hourglass cursor and status bar report
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*** Fix N64 crash that happened when capturing states
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*** Fix #515 again - TAStudio ignores ClientSettings.json
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*** Allow 2 more digits for FramesPrompt
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*** Fix #597 - Selecting a lot of frames + Copying throws an error
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*** Fix crash when pasting input beyond movie length
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*** Set SeekingCutoffInterval to VisibleRows
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*** Set ScrollSpeed to 6
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*** Fix rerecord counting
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*** Ability to load .tasproj with corrupted GreenZone
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*** Hide more columns by default (GBA, PSX)
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*** Optimize column width
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*** Ignore InputRoll hotkeys and numeric branch hotkeys during float editing mode
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*** bk2 export: stop endlessly appending extensions
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*** Stop recording marker history edits to history
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*** Unpausing with the Pause hotkey ignores seek frame
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*** Make Rewind hotkey work the same as outside TAStudio (step'n'run)
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*** "Esc" key cancels seeking
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*** Global hotkeys for AutoRestore, TurboSeek, FollowCursor, Insert/Delete/Clone/Clear
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*** Option to trigger AutoRestore on MouseDown
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*** Show user text instead of timestamp in BranchView
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*** Fix #672 - Not Showing Analog Up, Down, Left, Right for N64
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*** Don't pass Ctrl+C hotkey to MainForm
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*** Stop copying nothing on Cut command
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*** Stop seeking when movie stops
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*** Fix to how Undo/Redo works with recording frames
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** Trace Logger
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*** Log file segmentation
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*** Spacing unification for all cores
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*** Fix GB trace logger
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*** Fix logging to window and saving to file
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*** File->Save Log menu item in Trace Logger window
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*** Fix an unhandled exception when saving a log from the window
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*** Fixed the bug where if a tracelog line contains more than one "[", everything after the second [ will be mistakenly thrown out
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** Debugger
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*** Add address mask setting for breakpoints
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*** Indicate breakpoint hit
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** Code-Data Logger
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*** Add auto-start and auto-save to CDL
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*** Fix copypaste bug in GB for some games with large cartram
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*** support GB link
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** VirtualPads
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*** Fix polar coord when center is non-zero
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*** Fix automation of virtualpad analogsticks from movie playback
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=========================================
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1.11.6
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=========================================
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* Genesis
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** Disassembler support
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** Trace Logger support
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** Sprite Layer toggles, and custom backdrop color
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** Add "M68K BUS" and "S68K BUS" domains
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** Capture Sega CD flag in movie files
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** Enable low-pass filter
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* Atari2600
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** Double and quad size players are now correctly delayed an extra pixel.
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** Added an R to the State output to indicate when the RDY signal is false.
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** Use the RDY flag to halt the CPU instead of a loop in the TIA.
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* mGBA
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** Capture SRAM in savestates, ALL PREVIOUS SAVESTATES are now incompatible
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** Update to the latest mGBA
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** Layer toggle
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* Saturn
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** fix bug in GLManager causing yabause in opengl mode to not work unless frameadvancing
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* TI-83
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** Implement Trace Logger
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* Colecovision
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** Implement Trace Logger
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* EmuHawk
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** Fix ramwatch crashing bug involving core reboots and watchlist hanging on to stale emulator instances
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** Hex Editor - fix exception when pressing "Ok" on the "Go to Address" input prompt in the Hex Editor with an empty string
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** GameShark tool - layout improvements
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** Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
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** Cheats - comparison type column
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** Lua
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*** add emu.disassemble(uint pc, string name)
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*** Set file watchers on lua session autoload
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*** Better auto-complete for Sublime Text 2
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*** Call the lua loadstate callback before redrawing the screen and other updates
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** Trace Logger
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*** Capture headers in log files
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*** Separate Disassmbly and Registers in separate columns
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*** Remember column widths
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*** Add an Open button
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*** Use .log extention (allows extension based user syntax highlight)
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** Debugger
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*** Don't update when unpaused. only update PC when we really need it.
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*** Add a Run button
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*** Registers - format reg names on launch, smarter spacing.
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*** Return address in hex when copying.
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*** Fix how Seek To determines the PC register
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*** Update when maximized
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** Multi-disk bundler
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*** Fix ROM path generation
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*** Add a remove button
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** TAStudio
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*** Fix some savestate bugs
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*** Don't allow saving while saving.
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=========================================
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1.11.5
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=========================================
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*GBA
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* Update mGBA to 0.4.0
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* Fix #563 - mGBA Combined WRAM not working
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*Nes
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** QuickNes - trace logger support
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** NesHawk - properly emulate JAM/KIL
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** Support the unif board UNIF_BMC-42in1ResetSwitch
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** NSF player - limit track number to legal range and print current track number to console
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*PSX
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** Add "determine lag from GPU frames" option
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** Support memory callbacks
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*N64
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** Fix per game settings for DK64 + Glide64mk2
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** VirtualPad - Add polar coordinates to Analog stick
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*GB
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**Add GB layer toggles
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*EmuHawk
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** Try catching some missing prereqs in emuhawk startup and print a report about it
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** Better error handling in shader compiling, fixes some startup issues
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** Cheats - New Feature - cheat comparison types
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** Game Shark tool - Added Multiline Cheat Code handling for all supported cores. Added GBA Slide code handling.
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** Make current windows size a per system setting
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** Fix #561 - can't set the xpad right stick
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** Ability to save/load specific config files
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** External Tools - Allow several tools running simultaneously
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** Fix selections in HexEditor text columns
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**Lua
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*** Add emu.setislagged()
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*** Add movie.save()
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*** Add client.displaymessages()
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*** Add gui.defaultpixelfont()
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*** Add memory.getmemorydomainsize()
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*** Fix #565 - bugs in lua's memorysavestate APIs
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*** Make fceux font monospace
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*** Fix #57 - Allow "#aarrggbb" as Color parameter to forms.setproperty()
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*** forms.textbox() - Added a scrollbars argument
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** Lua Console
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*** Add option to detect changes in scripts and automatically reload them. Have this option off by default for now
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*** Fix exception when reloading a lua script with registered functions while the registered functions dialog is open
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*** Remember column widths
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*** Refresh the lua console when a script exits
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*** When a lua exception occurs, also want to update the script status icons
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*** Fix current directory bugs
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**Tastudio
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*** Fix upward drawing.
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*** Fix null reference errors with the splitter controls
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*** Don't clear selection on Cut
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*** Don't mindlessly unpause the emulator if autorestore is off and we're editing input via menu
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*** Account for loading files with "All Files" filter.
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*** Implement SeekingCutoffInterval
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*** Seek progress bar, ignore if seeking closer than 2 frames ahead
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*** History form - report marker operations, canonical colors, show the current item better
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*** Markers - adding markers updates dialog
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*** Don't ever remove marker 0
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**RAM Watch
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RAM Watch - fix "Display watches on Screen" feature
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RAM Watch - fixed saving of separators
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**Movies
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*** Save to Disk option (intended for large movies)
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*** Fix OutOfMemory when saving states
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*** When automatic movie backups are enabled, take a backup when the movie is closed without saving
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*** Save as menu item
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*** Flag for SG-1000 movies, fixes TASVideos submission parser
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**RAM Search
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***Fix "Exclude RAM Watch" option
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***Fix leadings zeros in the Difference and Differnet By boxes
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**Basic Bot
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***Compare To feature
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***Clear button clears out the attempts and frames values
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=========================================
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1.11.4
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=========================================
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*EmuHawk
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**Add libretro player, compatible with selected cores (check wiki)
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**Add External Tool system for c#-based tool plugins
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**Support Code-Data Logger for GB/GBC, SMS/GG, SNES, and Genesis
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||||
**Cheat Dialog: Fix flakiness in value-editing
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||||
**Add custom exception display box, so exception info can be clipboarded out
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**Improve main OSD font
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**Validate user shaders at selection time
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**Support user custom AR selection
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**Add --load-state commandline
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**Fix --fullscreen and fullscreenOnLoad options
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**Streamline editing RAM Watches
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**Tidy main form context menu
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||||
**Add more options for U+D/L+R forbid/mutex
|
||||
**Fix RAM Search, RAM Watch, Cheats recent file lists
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||||
**Fix ffmpeg path for AV writer broken a couple of releases ago
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||||
**Add menu command to record avi skipping av writer selection
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||||
**Remember codec selection between program sessions
|
||||
**Fix toolbox
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||||
**Improvements to Retro shader compatibility
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||||
**Several Hex Editor usability enhancements
|
||||
**DispMethod D3D: Stop FP precision conflicts with lua scripts
|
||||
**DispMethod D3D: More leniency in compilation of optional shaders (so it's able to run on more low spec systems)
|
||||
**Fix #525 - Memorywatch hex textbox now remembers values across memdomain switches
|
||||
**Fix #526 - Hex editor repainting fails and garbage rendering
|
||||
**Fix #535 - domain list does not update when changing cores
|
||||
**Fix #537 - Annoyance with "always on top"
|
||||
**Fix #541 - Heavy CPU usage when emulation is paused
|
||||
**Fix #546 - Incorrect Lua Documentation
|
||||
|
||||
**Cheats
|
||||
***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
|
||||
***Add Action Replay converter for SMS, SNES, Genesis, GBA
|
||||
***Add Game Genie converter for Genesis, SNES, GG, NES
|
||||
|
||||
**Tastudio
|
||||
***Color stated frames on WasLag too
|
||||
***Don't truncate LagLog if the branch's one is shorter, but input is the same
|
||||
***Clean up garbage lua text and drawings in branches
|
||||
***Default scroll speed to 3
|
||||
***Put branch states to a separate greenzone file
|
||||
***Save/load TasSession variables (current frame and branch) in .tasproj
|
||||
***Fix scrolling when loading a branch
|
||||
***Account for mouse speed when advancing/rewinding
|
||||
***Fix ALT+ hotkeys
|
||||
***Update columns on every file load
|
||||
***ScreenshotControl tweaks and fixes
|
||||
***UserText in branches, available from lua and menu, is printed in ScreenshotControl
|
||||
***Add GUI buttons to branch view and marker view
|
||||
***Rightclick selects rows in branch and marker views
|
||||
***Hotkeys and shortcuts for input view and branch view
|
||||
***Add seeking progressbar
|
||||
***Saving progressbar reports progress gradually
|
||||
***Allow going to frame 0 for savestate-anchored movies
|
||||
***Fix #515 - Save and load column settings in projects
|
||||
***Fix #520 - An item with the same key has already been added
|
||||
***Fix #504 - TAStudio opened several thousand Set Markers dialogs
|
||||
|
||||
**Basic Bot
|
||||
***Monospaced input display
|
||||
***Get smarter
|
||||
|
||||
**Lua
|
||||
**Add two new fonts (gens/snes9x and fceux) and text rendering options
|
||||
**Fix gameExtraPadding coordinate translation
|
||||
**Fix (or at least temporarily banish) floating point math errors when running n64
|
||||
**Add CloseEmulatorWithCode (for returning exe process return code from script)
|
||||
**Clarify script pause/stop state in UI and logic
|
||||
**Autoload recent scripts (unless there's a recent session to autoload)
|
||||
**Fix forms.destroyall() and call it when lua console closes
|
||||
**Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
|
||||
**Add gui.defaultTextBackground
|
||||
**Fix #538 - Ability to pass memory domain to memory read/write functions
|
||||
|
||||
*PSX
|
||||
**Fix #530 "AV Resizing shows black screen with PSX"
|
||||
|
||||
*SNES
|
||||
**Fix crashes in GFX debugger (including fix #529)
|
||||
**Recommend proper SNES PAR
|
||||
**Build dlls without msvcrt14 dependencies (to run on more systems)
|
||||
**Fix several cheat bugs
|
||||
**Fix #134 - Add option to disable "force determinism", aka, turn off `savestate every frame`, for reduced reliability and greater speed.
|
||||
|
||||
*Genesis
|
||||
**Add missing scrollbars in VDP viewer
|
||||
**Fix #543 (support up to 32MB roms)
|
||||
|
||||
=========================================
|
||||
1.11.3
|
||||
=========================================
|
||||
|
||||
*Released October 14, 2015
|
||||
*[http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.3.zip/download|Windows binary]
|
||||
*[https://github.com/TASVideos/BizHawk/commit/105cd1c|Revision 105cd1c]
|
||||
|
||||
*C64
|
||||
**Add tape loading, settings menu, and lots of bugfixes
|
||||
|
||||
*Lua
|
||||
**Add client.SetClientExtraPadding; fix client.SetGameExtraPadding window scaling
|
||||
**Add client.GetSoundOn and client.SetSoundOn
|
||||
|
||||
*PSX
|
||||
**Repair lag counter
|
||||
**Fix massively broken controller config dialog which was making controllers seem effectively disconnected or malfunctiony
|
||||
|
||||
*EmuHawk
|
||||
**Fix Direct3D display method sleep/ctrl+alt+del crashes
|
||||
**Fix built-in shaders
|
||||
**Reduce shader level requirements for basic d3d display method functionality
|
||||
**Fix RAM Search/RAM Watch recent files menu
|
||||
**Import PJM and PXM movies
|
||||
**Sequentially number screenshots taken in the same second without crashing after the 3rd one
|
||||
|
||||
=========================================
|
||||
1.11.2
|
||||
=========================================
|
||||
|
||||
*Released October 10, 2015
|
||||
*[http://sourceforge.net/projects/bizhawk/files/BizHawk/BizHawk-1.11.2.zip/download|Windows binary]
|
||||
*[https://github.com/TASVideos/BizHawk/commit/a44cf5a|Revision a44cf5a]
|
||||
|
||||
*PSXHawk
|
||||
**Update to mednafen 0.9.38.7
|
||||
**Support 0-2 pads/shocks and 0-2 memcards
|
||||
**Fix loading of some .psf files
|
||||
**Add overscan clipping and deinterlacer options
|
||||
**Fix resolution management and PAR stuff for some PAL modes
|
||||
**Support .xml disc bundling tool as alternative to .m3u
|
||||
**Save PAL information in movies, and fix reported PAL movie times
|
||||
**Fix #460 - overlapping OSD elements
|
||||
**Support mednafen's emulation of disc error correction (optionally) and graceful sector-out-of-bounds reading
|
||||
|
||||
*N64
|
||||
**Compatibility hack for Jabo vs some Intel GPUs on Windows8+
|
||||
|
||||
*SNES
|
||||
**Handle interlaced modes differently
|
||||
|
||||
*mGBA
|
||||
**Fix #507 - Add "Combined WRAM" memory domain
|
||||
|
||||
*GBHawk
|
||||
**Add LY to trace log
|
||||
|
||||
*NESHawk
|
||||
**Improve .unf loading (header parsing, Open ROM dialog, vram inference logic) and support more UNIF boards
|
||||
**Add ines mappers: 6, 51, 53, 90, 136, 147, 202, 204, 209, 211, 212, 213, 214, 216, 235, 244, 17; fix mappers 31, 60, 79, 91, 164, 243, 245, 119, 90, 197
|
||||
**Support many misc ROMs that are bad/over dumps, wrong/unusual header info, having trainers
|
||||
**Auto-select region from iNESv2 header
|
||||
**Fix some graphical corruptions in the PPU for Dragon Warrior 4 and others
|
||||
**Support 512-entry palettes (QuickNES too)
|
||||
|
||||
*GPGX
|
||||
**Handle AR/resolution-changing more correctly and add option to pad screen out to prevent window resizes
|
||||
**Fix #494 - cheat decoder unhooked
|
||||
|
||||
*EmuHawk
|
||||
**Direct3D Display Method support
|
||||
**New Tool: Basic Bot
|
||||
**Make throttle vs unthrottled vs frame advance behaviour better and add 400% speedlevel
|
||||
**Add toggles for screen and hud display for true maximum turbo performance
|
||||
**Add option to suppress double-click fullscreen toggling behaviour
|
||||
**Don't reorder cheats list when editing cheats
|
||||
**Fix some crashes on Play Movie dialog
|
||||
**Support IPCKeyInput (for automation from external program)
|
||||
**Support xbox pad guide button
|
||||
**Sequentially number screenshots taken in the same second
|
||||
**Finetune hotkey config dialog
|
||||
**Leniency fixes to cue loading
|
||||
**Make on-screen watches position editable
|
||||
**Fix crash when minimizing window in gdi+ display method
|
||||
**Fix some bugs in gdi+ display method with screenshots and prescaling
|
||||
**Aboutbox more gitified
|
||||
**Fix #461 - Repair autofire patterns
|
||||
**Fix #477 - Support key input over IPC for automation
|
||||
**Fix #490 - Ampersands in hex editor flakeout
|
||||
**Fix #493 - Add option to hide OSD messages
|
||||
**Fix #491 - Tool window sizes get whacked out sometimes
|
||||
|
||||
**Movies
|
||||
***Ability to create/load SaveRam-anchored movies
|
||||
***Ability to import movies from commandline
|
||||
***Fix out of memory when using the Play Movie dialog
|
||||
|
||||
**Tastudio
|
||||
***Add Branches feature
|
||||
***Fix rerecord counting
|
||||
***Various UI improvements and bug fixes
|
||||
***Ability to move markers by alt+click dragging them
|
||||
***Fix various out of memory and other greenzone crashes
|
||||
***Hide Power and Reset columns by default.
|
||||
***Optional icons for states and markers.
|
||||
***Support creating a savestate anchored movie from another savestate anchored movie
|
||||
***Support creating a new movie from current saveram
|
||||
|
||||
**Lua
|
||||
***Fix graphics rendering in GDI+ mode
|
||||
***Add client.exit() and client.SetGameExtraPadding
|
||||
***Add movie.startsfromsavestate() and movie.startsfromsaveram(), movie.getheader(), movie.getcomments(), and movie.getsubtitles()
|
||||
***Add memorysavestate library for making and loading savestates in memory, with save, load, remove, and clearall methods
|
||||
***Fix bizstring.split() (make 1-based)
|
||||
***Fix crashes removing callbacks
|
||||
***Fix #469 - forms.newform() : add an onclosed callback optional parameter
|
||||
***Fix #463 - memory.readbyterange off-by-one
|
||||
***Fix #498 - fix quicknes lua rendering being offset incorrectly sometimes
|
||||
|
||||
**Hex Editor
|
||||
***When saving memory domains to file, account for roms in archives
|
||||
***Fix some UI scrambling on memory domain change / data size changing
|
||||
***Fix ampersand escaping output
|
||||
***Change copy/paste behaviour and add 'export' option to all generally make more sense.
|
||||
***Fix #481 - keep scroll bar position when resetting the current rom as opposed to changing to a new one
|
||||
|
||||
**Cheats
|
||||
***Refresh list when toggling the status of a cheat
|
||||
***Fix up open and save file dialog file/directory logic
|
||||
|
||||
=========================================
|
||||
1.11.1
|
||||
=========================================
|
Loading…
Reference in New Issue