zeromus
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f5c0965045
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snes-support save ram
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2012-09-04 07:09:00 +00:00 |
beirich
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c9b3f7bedf
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gen fixes: HINTs shouldnt fire during vblank, some DMA fixes, fix a render priority issue (albeit not the ideal fix), substantial rom compatibility testing
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2012-09-03 16:01:56 +00:00 |
beirich
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d24d3ae932
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fix a dumb PAL bug. possibly for the second time.
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2012-07-15 07:15:31 +00:00 |
goyuken
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fd7a0b2fe7
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change CoreOutputComm to use exact integers to specify VsyncRate. Helps for AV dumping with formats that require exact integer rates (AVI), and for emulators that aren't exactly 50hz/60hz (none yet).
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2012-07-11 21:37:35 +00:00 |
beirich
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b599c69c18
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Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation.
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2012-06-25 02:50:34 +00:00 |
taotao54321
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2f9a5212bc
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Added BG/OBJ display settings for SMS (not accessible yet)
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2012-03-11 16:15:20 +00:00 |
beirich
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dcc0a34d93
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Add NBA Jam [Proto] SMS to gamedb
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2011-10-03 13:01:27 +00:00 |
beirich
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c282308071
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[SMS] correct sprite flicker appearance. year-2000-me was a jackass, sprites are not drawn back-to-front.
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2011-09-19 04:17:16 +00:00 |
beirich
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f9d7ff62f4
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pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
beirich
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7a272192fb
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Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
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2011-09-15 23:32:21 +00:00 |
beirich
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a8aaaef45e
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[PCE] ADPCM playback more or less working correctly now
plus some cleanup
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2011-09-05 17:45:01 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
andres.delikat
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52215061aa
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some implementations necessary for the gameboy controller
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2011-06-27 01:24:26 +00:00 |
andres.delikat
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8096316981
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Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
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2011-06-27 00:15:47 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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3efd98e887
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SMS - implement lag counter & add to savestates
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2011-05-01 14:15:49 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
andres.delikat
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d7ba739b30
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Some fix ups to input recording, and setting up the ability to test recording & playback
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2011-02-28 01:26:38 +00:00 |
andres.delikat
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423e9c8783
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Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
andres.delikat
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04b6b2baa0
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Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
|
d0e37373a4
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Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
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2011-02-26 22:04:17 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
beirich
|
023fb0897a
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[SMS] Frameskip actually skip frames
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2011-02-24 04:39:52 +00:00 |
beirich
|
71c0e8648e
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[SMS] Use correct framerate for PAL mode now that we have throttling
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2011-02-23 04:38:50 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
beirich
|
bb2b17f92d
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[SMS] Add System Bus MemoryDomain
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2011-02-19 05:04:52 +00:00 |
beirich
|
577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
beirich
|
41b68e198e
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Fix Fantastic Dizzy; last broken SMS/GG game Im aware of!
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2011-02-16 04:21:25 +00:00 |
andres.delikat
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48bb648ff9
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IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
|
09e63e84e8
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[GG] Fix Turrican homebrew and 224-line video mode timing
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2011-02-15 23:50:28 +00:00 |
beirich
|
88aa2af174
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SMS: implement overclock-when-safe option
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2011-02-14 06:15:25 +00:00 |
beirich
|
5a4e36d828
|
SMS: add Force Stereo option to gui
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2011-02-14 05:02:26 +00:00 |
beirich
|
1d00b7fe6b
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minor refactoring of IController handling of control updates / frame tracking / movies
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2011-02-05 05:40:19 +00:00 |
beirich
|
366d7994e3
|
Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
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2011-01-28 06:46:33 +00:00 |
beirich
|
d35d9e9d29
|
SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music!
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2011-01-28 04:23:35 +00:00 |
beirich
|
00b78183dd
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SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG
|
2011-01-27 07:13:28 +00:00 |
beirich
|
2ec181e50f
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cleanup some code after removing HardReset from IEmulator API
|
2011-01-21 07:14:42 +00:00 |
beirich
|
e62c1bc673
|
add memory API, remove HardReset from IEmulator
|
2011-01-21 03:59:50 +00:00 |
beirich
|
73cf2bc61b
|
SG-1000 almost done
|
2011-01-20 23:58:58 +00:00 |
beirich
|
3c019b9e96
|
SG-1000 progress (try doki doki penguin land)
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2011-01-19 07:06:14 +00:00 |
beirich
|
34ec0bba39
|
SMS: Implement TMS9918 legacy Mode 0
|
2011-01-17 07:41:01 +00:00 |
beirich
|
72ef291ac0
|
wired up Recent Roms click event
|
2011-01-17 03:23:53 +00:00 |
beirich
|
d1110de5de
|
SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
|
2011-01-16 06:31:14 +00:00 |
beirich
|
3c8236fd32
|
PAL support for SMS
|
2011-01-13 06:10:50 +00:00 |