adelikat
|
813d1b1669
|
Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
|
2014-08-14 23:10:56 +00:00 |
adelikat
|
53a765ec7c
|
InputRoll - Selection drawing and click and ctrl-click logic
|
2014-08-14 22:48:59 +00:00 |
goyuken
|
6476d80fb1
|
gba: more saveram connection
|
2014-08-14 21:19:54 +00:00 |
zeromus
|
dd8638ba06
|
improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
|
2014-08-14 15:51:49 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
hegyak
|
e02a0ebf9d
|
Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
|
2014-08-13 19:09:15 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
gochaism
|
d729403cca
|
Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
|
2014-08-12 23:55:03 +00:00 |
adelikat
|
2f9c33386e
|
Input Roll - small progress on item selection
|
2014-08-12 11:07:21 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
adelikat
|
0be92800fd
|
Input Roll - small commit, nothing too useful
|
2014-08-11 11:11:51 +00:00 |
adelikat
|
2c0052ee20
|
Input Roll - implement column click event
|
2014-08-11 01:49:45 +00:00 |
adelikat
|
d12938bf33
|
Input Roll - column highlighting
|
2014-08-11 01:23:53 +00:00 |
adelikat
|
930b0b8198
|
Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
|
2014-08-11 00:24:38 +00:00 |
adelikat
|
3e9d5533e1
|
Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
|
2014-08-11 00:08:16 +00:00 |
adelikat
|
84e1f057fb
|
InputRoll - Remove an uneeded fill rect
|
2014-08-10 22:35:47 +00:00 |
adelikat
|
b5638798b2
|
A round of code cleanup on InputRoll and GDI Renderer
|
2014-08-10 22:23:14 +00:00 |
goyuken
|
28b26fadcc
|
add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
|
2014-08-10 22:01:17 +00:00 |
adelikat
|
7f053fc007
|
Input Roll - simpler and more efficient code, with a decent speedup
|
2014-08-10 21:35:17 +00:00 |
zeromus
|
a4988cca22
|
cleanup some GDI object lifecycle stuff
|
2014-08-10 18:49:17 +00:00 |
adelikat
|
c16a4fefc6
|
Input Roll - track current cell information, including a cell changed event handler
|
2014-08-10 15:57:59 +00:00 |
adelikat
|
85d0f29ed2
|
Input troll - refresh on orientation change
|
2014-08-10 14:25:59 +00:00 |
adelikat
|
248b858978
|
Input Roll - text drawing in horizontal orientation
|
2014-08-10 13:21:26 +00:00 |
adelikat
|
cb23aaeaa2
|
Input Roll - cache brushes instead of creating and deleting
|
2014-08-09 22:01:00 +00:00 |
adelikat
|
9592f4dacf
|
Input Roll - delete brushes before creating new ones
|
2014-08-09 21:37:54 +00:00 |
adelikat
|
2c504cff7b
|
Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
|
2014-08-09 21:27:05 +00:00 |
adelikat
|
51210b643d
|
Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
|
2014-08-09 17:15:05 +00:00 |
adelikat
|
0a0c75fb16
|
Input Roll - fix text background
|
2014-08-09 16:55:03 +00:00 |
pasky1382
|
f074bfbb33
|
Made the scanline intensity display the %.
|
2014-08-09 16:54:56 +00:00 |
adelikat
|
4b152770a4
|
Input roll - fix up HDC handling and a few other things
|
2014-08-09 16:50:38 +00:00 |
adelikat
|
0b9bb8095c
|
Input Roll - grid lines
|
2014-08-09 16:11:25 +00:00 |
adelikat
|
bf75e6195f
|
input roll - misc cleanup
|
2014-08-09 13:13:24 +00:00 |
adelikat
|
1d29c7e281
|
Input roll - some tinkering
|
2014-08-08 18:30:57 +00:00 |
adelikat
|
97b40bc020
|
input roll - speed up some stuff
|
2014-08-08 13:42:05 +00:00 |
adelikat
|
830a785545
|
Input roll - simplify a few things
|
2014-08-08 13:36:37 +00:00 |
adelikat
|
775b922b6f
|
Input Roll - column drawing, but bad
|
2014-08-08 02:09:59 +00:00 |
adelikat
|
3d43450bb0
|
Input Roll - stuff
|
2014-08-07 23:52:19 +00:00 |
adelikat
|
4475f5a9fc
|
Progress on Input roll
|
2014-08-07 23:10:41 +00:00 |
hegyak
|
42caa87c67
|
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
|
2014-08-07 22:48:10 +00:00 |
adelikat
|
88b6699713
|
Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
|
2014-08-07 21:52:22 +00:00 |
adelikat
|
480520ff6f
|
Input Roll - some more progress
|
2014-08-07 18:32:09 +00:00 |
adelikat
|
1d38157a21
|
Input roll - stub out some things, nothing is wired up yet
|
2014-08-07 14:55:55 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
adelikat
|
86ed925cc7
|
N64 plugin config - finish up jabo settings
|
2014-08-07 01:17:14 +00:00 |
goyuken
|
3e3a885bd6
|
GB prefs UI: fix small bug in the getdefaults button
|
2014-08-06 14:52:27 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
goyuken
|
0a7803c547
|
gb and dgb config UI: when movie is not active, be smart and don't commit syncsettings if they weren't touched
|
2014-08-06 01:06:52 +00:00 |
goyuken
|
09ca43328d
|
generic core config - block making syncsettings changes when movies are active. other core config UIs to follow
|
2014-08-06 00:51:23 +00:00 |
adelikat
|
3d14177877
|
GB settings - diable Property Grid if a movie is active
|
2014-08-06 00:40:20 +00:00 |
adelikat
|
572ad8f6ab
|
another fix to the nes nametable viewer - I moved the location of a widget somehow
|
2014-08-05 02:31:41 +00:00 |
adelikat
|
7efc567519
|
Revert nes nametable viewer hijacking
|
2014-08-05 02:26:30 +00:00 |
zeromus
|
d5d2c87d68
|
butcher rendering performance test for more speed
|
2014-08-05 01:03:16 +00:00 |
adelikat
|
35d31c418b
|
Temporarily hijack the NES nametable viewer for a gdi experiment
|
2014-08-05 00:18:55 +00:00 |
zeromus
|
d5c4787792
|
dont crash when organizing firmware
|
2014-08-03 22:38:27 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
adelikat
|
41ee6bf199
|
When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy!
|
2014-08-03 18:29:18 +00:00 |
adelikat
|
b1cd40f276
|
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
|
2014-08-03 17:50:56 +00:00 |
adelikat
|
5908c0ab12
|
add Jabo settings to N64 plugin config, for non-game specific settings
|
2014-08-03 16:14:47 +00:00 |
adelikat
|
d047e1f45c
|
I'm picky about namespaces
|
2014-08-03 13:51:40 +00:00 |
adelikat
|
da3f9db018
|
Make mupen-style lag a setting not a sync-setting
|
2014-08-03 13:06:53 +00:00 |
zeromus
|
532cd76af0
|
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
|
2014-08-03 05:09:28 +00:00 |
pjgat09
|
40b42feea3
|
N64: Change the resolutions available in the plugin config dialog when changing to/from Jabo. If the previously selected resolution is not supported by the newly selected plugin a resolution that is close is picked.
|
2014-08-03 03:40:48 +00:00 |
adelikat
|
ed976055c2
|
oops, more files needed for N64 - add a menu item for "Mupen style lag"
|
2014-08-03 02:22:56 +00:00 |
adelikat
|
9de16f8af3
|
Don't offer to remove a recent menu item if the list is frozen
|
2014-08-02 23:03:29 +00:00 |
adelikat
|
3c39a91977
|
slight tweak to Freeze menu item - disable Clear if frozen
|
2014-08-02 22:52:22 +00:00 |
adelikat
|
a65e4a2be7
|
Add a Freeze/Unfreeze option to recent menus
|
2014-08-02 22:49:27 +00:00 |
adelikat
|
ae233f623e
|
Fix Restart Movie/Play from Beginning
|
2014-08-02 19:29:40 +00:00 |
adelikat
|
8799f27f60
|
Rip out the sync settings hack
|
2014-08-02 17:49:10 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
|
2014-08-02 15:32:48 +00:00 |
hegyak
|
71db42634c
|
Correct Named SaveState Dialog so it writes .State to the user's file if they forget. And improved file dialog selection for Named SaveState to allow filtering for .State and All files.
|
2014-08-02 13:58:32 +00:00 |
adelikat
|
93b71373eb
|
Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
|
2014-08-02 02:41:12 +00:00 |
adelikat
|
a84e3b3a3b
|
Ram Watch - account for separators in my background drawing bypassing logic
|
2014-08-02 01:36:06 +00:00 |
hegyak
|
bfc42f3e58
|
Hide Jabo Tab in non-developer builds.
|
2014-08-01 17:34:33 +00:00 |
zeromus
|
a8d6d71505
|
add workaround for SetDllDirectory hackery for some video cards
|
2014-08-01 02:41:27 +00:00 |
adelikat
|
c67249bb1d
|
Fix exception when holding shift+tab and clicking the menu
|
2014-08-01 02:16:56 +00:00 |
adelikat
|
9b3f4c28e6
|
if starting a movie from savestate, reset the core counters
|
2014-08-01 01:53:22 +00:00 |
adelikat
|
c46ddd1aa2
|
when bombing out on a load rom error, update more stuff on the mainform that might have changed
|
2014-08-01 01:45:19 +00:00 |
adelikat
|
157897ff55
|
Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
|
2014-08-01 01:39:07 +00:00 |
adelikat
|
43d9f77fd6
|
this is mostly a hack, but fixes loading a rom when a movie is still running
|
2014-08-01 01:34:40 +00:00 |
adelikat
|
fb8d322146
|
Band-aid for movie code, note: the case of loading a new rom while a movie is active still is probably bugged
|
2014-07-31 23:52:03 +00:00 |
adelikat
|
09be2c6c7a
|
On core settings that can be gotten to without a rom loaded, don't do the reboot flag if nullEmulator
|
2014-07-31 23:07:02 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
adelikat
|
0fd5ddd0cf
|
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
|
2014-07-31 20:42:12 +00:00 |
adelikat
|
a9e6d984b2
|
don't expose tastudio in release builds
|
2014-07-31 18:40:24 +00:00 |
zeromus
|
7394044e00
|
displayconfig scanline intensity maximum was meant to be 256
|
2014-07-31 02:42:21 +00:00 |
goyuken
|
4c76ebbe69
|
cleanup some av related code
|
2014-07-31 01:38:41 +00:00 |
adelikat
|
e579542b7d
|
TAStudio - calculate row height based on font height
|
2014-07-30 22:46:40 +00:00 |
adelikat
|
d89dfd5595
|
Change Ram Watch and Ram Search to invalidate rather than refresh, also refactor ram search some to have more coherent update methods for when the listview changes size vs when the values need updating
|
2014-07-30 22:31:52 +00:00 |
adelikat
|
2fd1ffe824
|
VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
|
2014-07-30 21:31:13 +00:00 |
adelikat
|
555370540a
|
VirtuallistView - at least do my previous speed hack when QueryItemBkColor is not set. Then at least tools that don't background drawing don't get an unnecessary speed cost
|
2014-07-30 21:03:06 +00:00 |
goyuken
|
8bad959f84
|
stomp out some unused code in FFMPEG path determination
|
2014-07-30 16:02:39 +00:00 |
goyuken
|
fcab1873b7
|
AVOUT: FFMPEG and Nut writers: reduce memory thrashing issues substantially. should have no problem keeping up with extraordinarily large sizes now.
|
2014-07-30 03:12:21 +00:00 |
goyuken
|
11d2216c98
|
ffmpeg writer: cleanup
|
2014-07-30 01:35:48 +00:00 |
adelikat
|
3abd2da5c6
|
roll back last commit, more investigation is needed
|
2014-07-30 01:30:33 +00:00 |
adelikat
|
6fb0030e71
|
Speed up all virtuallistview's in the emulator by about 20%
|
2014-07-30 01:18:50 +00:00 |
adelikat
|
c7f3d9796a
|
logic for switching to snes9x or bsnes when loading a movie based on the movie's core property
|
2014-07-29 02:15:48 +00:00 |
adelikat
|
d74b619222
|
mainform - move some functions around
|
2014-07-29 01:33:54 +00:00 |
adelikat
|
50ff80997a
|
remove some commented code that I meant to delete before checking in
|
2014-07-29 01:22:25 +00:00 |
adelikat
|
4346504e24
|
Make some extension methods for doing the icon and text logic for the core statusbar item, makes for some prettier syntax, but also makes it easier to use this logic elsewhere
|
2014-07-29 01:11:57 +00:00 |
adelikat
|
9d72250fa1
|
remove reference to a non-existent file
|
2014-07-29 00:49:50 +00:00 |
adelikat
|
4eab035d26
|
icon for the snes9x core
|
2014-07-29 00:44:25 +00:00 |
adelikat
|
c1e866c9c9
|
add a "SNES with Snes9x" menu item, only visisble in developer builds
|
2014-07-28 23:58:52 +00:00 |
goyuken
|
0c0f9eb93a
|
snes9x rough-in
|
2014-07-28 20:45:21 +00:00 |
adelikat
|
2ac9395a37
|
TAStudio - wire up the Auto-restore checkbox, only the ui and the saving to the config, the logic of what it does is not in yet
|
2014-07-28 17:40:17 +00:00 |
adelikat
|
77cae08afa
|
TASTudio - another fix for the designer regarding the PlaybackBox, support column click toggling boolean buttons for the selected rows
|
2014-07-28 16:43:47 +00:00 |
adelikat
|
288e0351b6
|
tastudio - fix for the designer
|
2014-07-28 16:03:23 +00:00 |
adelikat
|
7ec866ced5
|
add some extensions to the ControlExtension class for converting cruddy .NET 1.0 collection objects to IEnumerable<T>, and start removing some code in specific forms that work around cruddy .NET 1.0 stuff
|
2014-07-28 03:01:57 +00:00 |
adelikat
|
aeea08a823
|
Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
|
2014-07-28 02:40:30 +00:00 |
adelikat
|
5d4ff76ed6
|
Convert a copy/pasted method in a bunch of tool dialogs to an extension method
|
2014-07-28 02:31:51 +00:00 |
adelikat
|
726122e579
|
remove a toolhelper method that wasn't adding much value
|
2014-07-28 02:15:21 +00:00 |
adelikat
|
c988466942
|
Convert some more toolhelper methods to extensions
|
2014-07-28 02:10:31 +00:00 |
adelikat
|
3bbe3990ed
|
convert ToolHelper methods for freezing/unfreezing a collection of watch items into extensions
|
2014-07-28 01:55:20 +00:00 |
adelikat
|
ce4ce0bacc
|
Convert some static methods in ToolHelpers to extension methods
|
2014-07-28 01:51:11 +00:00 |
adelikat
|
b0b057ef2c
|
When opening the hex editor from another dialog, open it in the same byte size
|
2014-07-28 01:24:57 +00:00 |
adelikat
|
60000af4c9
|
Hex Editor - tweak background drawing of frozen addresses when the display size doesn't match the cheat size
|
2014-07-28 01:01:32 +00:00 |
adelikat
|
ef14f661c0
|
Hex Editor - properly handle (and not throw exceptions) the display of cheat values in a byte size not equal to the cheat byte size
|
2014-07-28 00:49:48 +00:00 |
adelikat
|
f43aa4cb34
|
Remove a todo comment that has been done
|
2014-07-28 00:02:27 +00:00 |
adelikat
|
4258c4a579
|
Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
|
2014-07-27 19:07:13 +00:00 |
adelikat
|
95e7c534f6
|
Play movie - turbo option for the stop on frame feature
|
2014-07-27 17:56:00 +00:00 |
adelikat
|
83d1e39db3
|
Tastudio - implement turboseek
|
2014-07-27 17:49:25 +00:00 |
adelikat
|
8db6957e4a
|
tastudio - performance related tweaks
|
2014-07-27 15:50:48 +00:00 |
adelikat
|
0397ea1ff4
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
adelikat
|
c9b7686b44
|
TAStudio - fix the Save Changes dialog showing twice if the user picks no
|
2014-07-27 15:11:59 +00:00 |
adelikat
|
a26c4b0b7a
|
Ram search - unnoticeable performance improvement, but I feel the need to put this logic in
|
2014-07-27 14:53:13 +00:00 |
adelikat
|
55545d5f67
|
This seems to give a very slight performance improvement to Ram Watch and Ram search
|
2014-07-27 14:50:18 +00:00 |
adelikat
|
546b3f3e19
|
a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state)
|
2014-07-27 14:16:12 +00:00 |
adelikat
|
9469f5ac80
|
Virtualpads - N64 - change the positioning of buttons to better resemble a real n64 controller
|
2014-07-27 14:08:39 +00:00 |
adelikat
|
6039b921d2
|
add Yellow arrows to project and use them for the N64 C buttons
|
2014-07-27 13:53:25 +00:00 |
adelikat
|
b4416e8317
|
VirtualPads - add an option "Clear clear analog input"
|
2014-07-27 12:39:56 +00:00 |
adelikat
|
22ea422530
|
Lua documentation - fix anchoring on a button (a dev only button, this has no impact on release builds)
|
2014-07-27 12:08:28 +00:00 |
adelikat
|
d3af111a5e
|
tastudio - when engaging and disengaging tastudio, clear out the PauseOnFrame property
|
2014-07-27 02:38:21 +00:00 |
adelikat
|
5f1df3224c
|
fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation
|
2014-07-27 01:19:33 +00:00 |
adelikat
|
e07f143e88
|
Virtualpads - make analog stick a lot faster in record mode
|
2014-07-26 22:02:21 +00:00 |
adelikat
|
dc8fa8bd87
|
Virtualpad - another performance improvement for Analogstick controls
|
2014-07-26 17:22:58 +00:00 |
adelikat
|
9210b4d9a1
|
Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved.
|
2014-07-26 17:11:47 +00:00 |
adelikat
|
130f0418a9
|
VirtualPad - make clear all hotkey Del instead of Shift+Del
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2014-07-26 15:38:00 +00:00 |
adelikat
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ede560fe1a
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fix issue 229 - float autoholds were not being cleared when closing a rom
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2014-07-26 15:31:36 +00:00 |
adelikat
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b69b141a05
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VirtualPads - fix issue 225 - properly clear the analog stick when right-clicking
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2014-07-26 13:59:06 +00:00 |
adelikat
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3fbbfde343
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Play Movie dialog - add a Last frame option to the stop feature, to stop on the last frame of the movie
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2014-07-26 13:30:24 +00:00 |
adelikat
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f8fcc23184
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Play Movie - stop on Frame option implemented
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2014-07-26 13:06:19 +00:00 |
adelikat
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9a721036b9
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Move the Pause frame from tastudio's responsibility to mainform.cs, in preparation for it being used by other features
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2014-07-26 12:47:09 +00:00 |
adelikat
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3618cbde81
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Remove a todo
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2014-07-25 02:01:44 +00:00 |
adelikat
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570f77cc68
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Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
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2014-07-25 01:55:21 +00:00 |
adelikat
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c82db1384f
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TAStudio - Ctrl+Up and Ctrl+Down hotkeys for previous and next frame
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2014-07-25 01:02:24 +00:00 |
adelikat
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a3914e84a4
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TAStudio - make a RightScrolled event for when the right mouse is clicked and the mouse wheel is scrolled, as refactored some code, this give better (but still broken) refreshing. Now the main window updates when the mouse wheel is done movie at least, as opposed to when the right mouse button is released.
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2014-07-25 00:57:06 +00:00 |
adelikat
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1a64af9bc5
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Fixes to bkm for supporting 3 button controllers, this is needed since bkm is still used for the import process. Also, don't save 2 copies of the bk2 after importing a movie, one is sufficient
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2014-07-24 23:22:26 +00:00 |
adelikat
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6e50c1b3a9
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TAstudio - double clicking a marker in the marker list takes you to that marker
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2014-07-23 23:04:43 +00:00 |
zeromus
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0d674308b9
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check for existence of xinput1_3.dll before calling on the slimdx code to attempt using it
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2014-07-23 06:52:04 +00:00 |
goyuken
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e87f0ceba7
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quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation
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2014-07-23 02:48:55 +00:00 |