logic for switching to snes9x or bsnes when loading a movie based on the movie's core property
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@ -5,6 +5,8 @@ using BizHawk.Client.Common;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Cores.Nintendo.SNES9X;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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namespace BizHawk.Client.EmuHawk
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{
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@ -48,10 +50,11 @@ namespace BizHawk.Client.EmuHawk
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try
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{
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var quicknesName = ((CoreAttributes)Attribute.GetCustomAttribute(typeof(QuickNES), typeof(CoreAttributes))).CoreName;
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var neshawkName = ((CoreAttributes)Attribute.GetCustomAttribute(typeof(NES), typeof(CoreAttributes))).CoreName;
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if (!record && Global.Emulator.SystemId == "NES") // For NES we need special logic since the movie will drive which core to load
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{
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var quicknesName = ((CoreAttributes)Attribute.GetCustomAttribute(typeof(QuickNES), typeof(CoreAttributes))).CoreName;
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var neshawkName = ((CoreAttributes)Attribute.GetCustomAttribute(typeof(NES), typeof(CoreAttributes))).CoreName;
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// If either is specified use that, else use whatever is currently set
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if (Global.MovieSession.Movie.Core == quicknesName)
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{
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@ -62,6 +65,20 @@ namespace BizHawk.Client.EmuHawk
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Global.Config.NES_InQuickNES = false;
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}
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}
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else if (!record && Global.Emulator.SystemId == "SNES") // ditto with snes9x vs bsnes
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{
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var snes9xName = ((CoreAttributes)Attribute.GetCustomAttribute(typeof(Snes9x), typeof(CoreAttributes))).CoreName;
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var bsnesName = ((CoreAttributes)Attribute.GetCustomAttribute(typeof(LibsnesCore), typeof(CoreAttributes))).CoreName;
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if (Global.MovieSession.Movie.Core == snes9xName)
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{
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Global.Config.SNES_InSnes9x = true;
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}
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else
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{
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Global.Config.SNES_InSnes9x = false;
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}
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}
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var s = Global.MovieSession.Movie.SyncSettingsJson;
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if (!string.IsNullOrWhiteSpace(s))
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