adelikat
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e4937563f6
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InputRoll - temporarily add ensureVisible with an implementation for legacy support for now
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2014-08-23 14:49:01 +00:00 |
adelikat
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c61e200161
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InputRoll - Rip out a debug property in favor of a real one
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2014-08-23 14:39:16 +00:00 |
adelikat
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b657268b35
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Ditto
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2014-08-23 14:36:55 +00:00 |
adelikat
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982d134cd2
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More stuff for input roll and other tinkerings in preparation for obsoleting TasView
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2014-08-23 14:30:12 +00:00 |
adelikat
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bb35df0a5d
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Input Roll - more properties and stuff
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2014-08-23 13:50:47 +00:00 |
adelikat
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e2ffd4c175
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Input Roll - expose a Columns property
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2014-08-23 13:19:48 +00:00 |
adelikat
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a381fcf349
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Some renaming of stuff in preparation for obsoleting TasView
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2014-08-23 13:14:25 +00:00 |
adelikat
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d258733570
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InputRoll - some more properties that will be needed
|
2014-08-23 13:05:28 +00:00 |
adelikat
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72f58bc69d
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Input Roll - horizontal scrolling in Horizontal Orientation
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2014-08-23 12:30:21 +00:00 |
kylelyk
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5ed74d0188
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Set Markers and Remove Markers ContextMenuItems are now working. If multiple rows are selected, the new marker dialog will come up for each row. The option to remove markers is disabled if selected rows do not contain at least one marker.
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2014-08-23 02:51:52 +00:00 |
kylelyk
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6fa3cf4d28
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Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
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2014-08-23 02:06:56 +00:00 |
kylelyk
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25b512a9c7
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Quick add to subversion.
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2014-08-23 01:28:04 +00:00 |
adelikat
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56384da18b
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Front end for the Link Cable status bar icon
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2014-08-23 01:18:59 +00:00 |
kylelyk
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7b03f11091
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Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working.
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2014-08-23 01:18:05 +00:00 |
kylelyk
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92bdba7938
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GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
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2014-08-22 17:04:31 +00:00 |
kylelyk
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af837640b4
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Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone.
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2014-08-22 16:05:06 +00:00 |
kylelyk
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b2c3530164
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AutoRestoreLastPosition now works.
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2014-08-22 14:42:31 +00:00 |
kylelyk
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491d0588e4
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Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker.
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2014-08-22 03:59:12 +00:00 |
kylelyk
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17489f6175
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Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
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2014-08-22 02:56:27 +00:00 |
adelikat
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885757c17d
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Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation
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2014-08-22 00:39:56 +00:00 |
kylelyk
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9bcb5f835a
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Fixed unable to edit subtitles while TAStudio is open.
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2014-08-22 00:31:41 +00:00 |
kylelyk
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464cde5efa
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Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
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2014-08-21 22:53:03 +00:00 |
adelikat
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86b1e2ed6d
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InputRoll - scrollbar stuff
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2014-08-21 21:09:21 +00:00 |
kylelyk
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978ff6eb9d
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Fixed status splicer not displaying correct number of rows selected when shift-clicking.
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2014-08-21 18:18:36 +00:00 |
kylelyk
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b76edcd6e8
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Fixed not going to correct frame when clicking in Marker Column in TAStudio.
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2014-08-20 19:52:01 +00:00 |
adelikat
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a6c87a7262
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TAstudio - no stack overflow in some (or all) situations related to closing
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2014-08-19 23:56:33 +00:00 |
kylelyk
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321c8c64bf
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Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
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2014-08-19 19:24:17 +00:00 |
adelikat
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c0a124ecbb
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TAstudio - take charge of stopping a movie, fixes stack overflow on close?
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2014-08-19 15:44:33 +00:00 |
adelikat
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a57750f6ce
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Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
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2014-08-19 15:42:37 +00:00 |
adelikat
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d04d32d647
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Input Roll - various things
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2014-08-19 00:37:38 +00:00 |
adelikat
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1e64adb6af
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InputRoll - Column change callback
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2014-08-18 23:50:50 +00:00 |
adelikat
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8c7fc8ffd9
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Input Roll - progress on scroll bars
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2014-08-18 21:38:02 +00:00 |
goyuken
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e09e10d90c
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don't crash when fail to save state due to IOException
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2014-08-18 18:06:15 +00:00 |
goyuken
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a1df2f1cd0
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pinvoking enums is safe and fun
|
2014-08-18 06:50:12 +00:00 |
adelikat
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c9645858da
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fix to last commit for transparent text bg
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2014-08-18 00:57:08 +00:00 |
zeromus
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5edcb0ff14
|
|
2014-08-18 00:48:11 +00:00 |
adelikat
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7ffeeb7af2
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InputRoll - proof of concept for bitmap drawing
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2014-08-18 00:23:09 +00:00 |
adelikat
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c7b41cb18b
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Lock down record and play movie hotkeys if a movie is active
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2014-08-17 20:20:20 +00:00 |
goyuken
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9c24c180f2
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vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
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fdb2e5a838
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N64: Fixing the gamedb for jabo
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2014-08-17 18:07:02 +00:00 |
adelikat
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0a608edd07
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some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
scepheo
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0f1ead706b
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Refactored srt exporting to have less logic client side and implemented color.
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2014-08-17 11:36:37 +00:00 |
scepheo
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6ba7212f43
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Added "Export to SubRip" button to the subtitle edit dialog.
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2014-08-16 23:40:33 +00:00 |
adelikat
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fe09023ef6
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When closing the lua console - clear the lua surface
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2014-08-16 20:09:57 +00:00 |
goyuken
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5db099ec8f
|
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2014-08-16 16:31:59 +00:00 |
adelikat
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69eea53c6e
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Controller Config - only show the analog tab if there is any thing in it
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2014-08-16 16:12:22 +00:00 |
adelikat
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3880c45398
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Fixing Recording from "now", for the 500th time
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2014-08-16 15:01:53 +00:00 |
adelikat
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3303652d99
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
adelikat
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0fd05b4800
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HexEditor -> Hex Editor
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2014-08-16 03:53:50 +00:00 |
adelikat
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76c63ed5c6
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input roll - stuff
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2014-08-15 00:42:03 +00:00 |
adelikat
|
813d1b1669
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Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
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2014-08-14 23:10:56 +00:00 |
adelikat
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53a765ec7c
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InputRoll - Selection drawing and click and ctrl-click logic
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2014-08-14 22:48:59 +00:00 |
goyuken
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6476d80fb1
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gba: more saveram connection
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2014-08-14 21:19:54 +00:00 |
zeromus
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dd8638ba06
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improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
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2014-08-14 15:51:49 +00:00 |
zeromus
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8e50487695
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build luainterface.dll into the references folder, like other more modern things.
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2014-08-14 01:07:26 +00:00 |
goyuken
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b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
hegyak
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e02a0ebf9d
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Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
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2014-08-13 19:09:15 +00:00 |
goyuken
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f0c8bd3842
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IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
gochaism
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d729403cca
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Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
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2014-08-12 23:55:03 +00:00 |
adelikat
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2f9c33386e
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Input Roll - small progress on item selection
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2014-08-12 11:07:21 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
adelikat
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0be92800fd
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Input Roll - small commit, nothing too useful
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2014-08-11 11:11:51 +00:00 |
adelikat
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2c0052ee20
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Input Roll - implement column click event
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2014-08-11 01:49:45 +00:00 |
adelikat
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d12938bf33
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Input Roll - column highlighting
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2014-08-11 01:23:53 +00:00 |
adelikat
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930b0b8198
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Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
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2014-08-11 00:24:38 +00:00 |
adelikat
|
3e9d5533e1
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Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
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2014-08-11 00:08:16 +00:00 |
adelikat
|
84e1f057fb
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InputRoll - Remove an uneeded fill rect
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2014-08-10 22:35:47 +00:00 |
adelikat
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b5638798b2
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A round of code cleanup on InputRoll and GDI Renderer
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2014-08-10 22:23:14 +00:00 |
goyuken
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28b26fadcc
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add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
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2014-08-10 22:01:17 +00:00 |
adelikat
|
7f053fc007
|
Input Roll - simpler and more efficient code, with a decent speedup
|
2014-08-10 21:35:17 +00:00 |
zeromus
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a4988cca22
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cleanup some GDI object lifecycle stuff
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2014-08-10 18:49:17 +00:00 |
adelikat
|
c16a4fefc6
|
Input Roll - track current cell information, including a cell changed event handler
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2014-08-10 15:57:59 +00:00 |
adelikat
|
85d0f29ed2
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Input troll - refresh on orientation change
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2014-08-10 14:25:59 +00:00 |
adelikat
|
248b858978
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Input Roll - text drawing in horizontal orientation
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2014-08-10 13:21:26 +00:00 |
adelikat
|
cb23aaeaa2
|
Input Roll - cache brushes instead of creating and deleting
|
2014-08-09 22:01:00 +00:00 |
adelikat
|
9592f4dacf
|
Input Roll - delete brushes before creating new ones
|
2014-08-09 21:37:54 +00:00 |
adelikat
|
2c504cff7b
|
Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
|
2014-08-09 21:27:05 +00:00 |
adelikat
|
51210b643d
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Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
|
2014-08-09 17:15:05 +00:00 |
adelikat
|
0a0c75fb16
|
Input Roll - fix text background
|
2014-08-09 16:55:03 +00:00 |
pasky1382
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f074bfbb33
|
Made the scanline intensity display the %.
|
2014-08-09 16:54:56 +00:00 |
adelikat
|
4b152770a4
|
Input roll - fix up HDC handling and a few other things
|
2014-08-09 16:50:38 +00:00 |
adelikat
|
0b9bb8095c
|
Input Roll - grid lines
|
2014-08-09 16:11:25 +00:00 |
adelikat
|
bf75e6195f
|
input roll - misc cleanup
|
2014-08-09 13:13:24 +00:00 |
adelikat
|
1d29c7e281
|
Input roll - some tinkering
|
2014-08-08 18:30:57 +00:00 |
adelikat
|
97b40bc020
|
input roll - speed up some stuff
|
2014-08-08 13:42:05 +00:00 |
adelikat
|
830a785545
|
Input roll - simplify a few things
|
2014-08-08 13:36:37 +00:00 |
adelikat
|
775b922b6f
|
Input Roll - column drawing, but bad
|
2014-08-08 02:09:59 +00:00 |
adelikat
|
3d43450bb0
|
Input Roll - stuff
|
2014-08-07 23:52:19 +00:00 |
adelikat
|
4475f5a9fc
|
Progress on Input roll
|
2014-08-07 23:10:41 +00:00 |
hegyak
|
42caa87c67
|
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
|
2014-08-07 22:48:10 +00:00 |
adelikat
|
88b6699713
|
Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
|
2014-08-07 21:52:22 +00:00 |
adelikat
|
480520ff6f
|
Input Roll - some more progress
|
2014-08-07 18:32:09 +00:00 |
adelikat
|
1d38157a21
|
Input roll - stub out some things, nothing is wired up yet
|
2014-08-07 14:55:55 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
adelikat
|
86ed925cc7
|
N64 plugin config - finish up jabo settings
|
2014-08-07 01:17:14 +00:00 |
goyuken
|
3e3a885bd6
|
GB prefs UI: fix small bug in the getdefaults button
|
2014-08-06 14:52:27 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
goyuken
|
0a7803c547
|
gb and dgb config UI: when movie is not active, be smart and don't commit syncsettings if they weren't touched
|
2014-08-06 01:06:52 +00:00 |
goyuken
|
09ca43328d
|
generic core config - block making syncsettings changes when movies are active. other core config UIs to follow
|
2014-08-06 00:51:23 +00:00 |
adelikat
|
3d14177877
|
GB settings - diable Property Grid if a movie is active
|
2014-08-06 00:40:20 +00:00 |