Commit Graph

1345 Commits

Author SHA1 Message Date
adelikat e4937563f6 InputRoll - temporarily add ensureVisible with an implementation for legacy support for now 2014-08-23 14:49:01 +00:00
adelikat c61e200161 InputRoll - Rip out a debug property in favor of a real one 2014-08-23 14:39:16 +00:00
adelikat b657268b35 Ditto 2014-08-23 14:36:55 +00:00
adelikat 982d134cd2 More stuff for input roll and other tinkerings in preparation for obsoleting TasView 2014-08-23 14:30:12 +00:00
adelikat bb35df0a5d Input Roll - more properties and stuff 2014-08-23 13:50:47 +00:00
adelikat e2ffd4c175 Input Roll - expose a Columns property 2014-08-23 13:19:48 +00:00
adelikat a381fcf349 Some renaming of stuff in preparation for obsoleting TasView 2014-08-23 13:14:25 +00:00
adelikat d258733570 InputRoll - some more properties that will be needed 2014-08-23 13:05:28 +00:00
adelikat 72f58bc69d Input Roll - horizontal scrolling in Horizontal Orientation 2014-08-23 12:30:21 +00:00
kylelyk 5ed74d0188 Set Markers and Remove Markers ContextMenuItems are now working. If multiple rows are selected, the new marker dialog will come up for each row. The option to remove markers is disabled if selected rows do not contain at least one marker. 2014-08-23 02:51:52 +00:00
kylelyk 6fa3cf4d28 Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options. 2014-08-23 02:06:56 +00:00
kylelyk 25b512a9c7 Quick add to subversion. 2014-08-23 01:28:04 +00:00
adelikat 56384da18b Front end for the Link Cable status bar icon 2014-08-23 01:18:59 +00:00
kylelyk 7b03f11091 Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working. 2014-08-23 01:18:05 +00:00
kylelyk 92bdba7938 GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal. 2014-08-22 17:04:31 +00:00
kylelyk af837640b4 Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone. 2014-08-22 16:05:06 +00:00
kylelyk b2c3530164 AutoRestoreLastPosition now works. 2014-08-22 14:42:31 +00:00
kylelyk 491d0588e4 Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker. 2014-08-22 03:59:12 +00:00
kylelyk 17489f6175 Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title. 2014-08-22 02:56:27 +00:00
adelikat 885757c17d Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation 2014-08-22 00:39:56 +00:00
kylelyk 9bcb5f835a Fixed unable to edit subtitles while TAStudio is open. 2014-08-22 00:31:41 +00:00
kylelyk 464cde5efa Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits. 2014-08-21 22:53:03 +00:00
adelikat 86b1e2ed6d InputRoll - scrollbar stuff 2014-08-21 21:09:21 +00:00
kylelyk 978ff6eb9d Fixed status splicer not displaying correct number of rows selected when shift-clicking. 2014-08-21 18:18:36 +00:00
kylelyk b76edcd6e8 Fixed not going to correct frame when clicking in Marker Column in TAStudio. 2014-08-20 19:52:01 +00:00
adelikat a6c87a7262 TAstudio - no stack overflow in some (or all) situations related to closing 2014-08-19 23:56:33 +00:00
kylelyk 321c8c64bf Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
adelikat c0a124ecbb TAstudio - take charge of stopping a movie, fixes stack overflow on close? 2014-08-19 15:44:33 +00:00
adelikat a57750f6ce Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes 2014-08-19 15:42:37 +00:00
adelikat d04d32d647 Input Roll - various things 2014-08-19 00:37:38 +00:00
adelikat 1e64adb6af InputRoll - Column change callback 2014-08-18 23:50:50 +00:00
adelikat 8c7fc8ffd9 Input Roll - progress on scroll bars 2014-08-18 21:38:02 +00:00
goyuken e09e10d90c don't crash when fail to save state due to IOException 2014-08-18 18:06:15 +00:00
goyuken a1df2f1cd0 pinvoking enums is safe and fun 2014-08-18 06:50:12 +00:00
adelikat c9645858da fix to last commit for transparent text bg 2014-08-18 00:57:08 +00:00
zeromus 5edcb0ff14 2014-08-18 00:48:11 +00:00
adelikat 7ffeeb7af2 InputRoll - proof of concept for bitmap drawing 2014-08-18 00:23:09 +00:00
adelikat c7b41cb18b Lock down record and play movie hotkeys if a movie is active 2014-08-17 20:20:20 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
pjgat09 fdb2e5a838 N64: Fixing the gamedb for jabo 2014-08-17 18:07:02 +00:00
adelikat 0a608edd07 some renaming and cleanup of the Multitrack object 2014-08-17 15:04:23 +00:00
scepheo 0f1ead706b Refactored srt exporting to have less logic client side and implemented color. 2014-08-17 11:36:37 +00:00
scepheo 6ba7212f43 Added "Export to SubRip" button to the subtitle edit dialog. 2014-08-16 23:40:33 +00:00
adelikat fe09023ef6 When closing the lua console - clear the lua surface 2014-08-16 20:09:57 +00:00
goyuken 5db099ec8f 2014-08-16 16:31:59 +00:00
adelikat 69eea53c6e Controller Config - only show the analog tab if there is any thing in it 2014-08-16 16:12:22 +00:00
adelikat 3880c45398 Fixing Recording from "now", for the 500th time 2014-08-16 15:01:53 +00:00
adelikat 3303652d99 On loadstate clear "button start" values in the autofire logic 2014-08-16 14:33:09 +00:00
adelikat 0fd05b4800 HexEditor -> Hex Editor 2014-08-16 03:53:50 +00:00
adelikat 76c63ed5c6 input roll - stuff 2014-08-15 00:42:03 +00:00
adelikat 813d1b1669 Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event 2014-08-14 23:10:56 +00:00
adelikat 53a765ec7c InputRoll - Selection drawing and click and ctrl-click logic 2014-08-14 22:48:59 +00:00
goyuken 6476d80fb1 gba: more saveram connection 2014-08-14 21:19:54 +00:00
zeromus dd8638ba06 improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?) 2014-08-14 15:51:49 +00:00
zeromus 8e50487695 build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
hegyak e02a0ebf9d Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder. 2014-08-13 19:09:15 +00:00
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
gochaism d729403cca Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons. 2014-08-12 23:55:03 +00:00
adelikat 2f9c33386e Input Roll - small progress on item selection 2014-08-12 11:07:21 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
adelikat 0be92800fd Input Roll - small commit, nothing too useful 2014-08-11 11:11:51 +00:00
adelikat 2c0052ee20 Input Roll - implement column click event 2014-08-11 01:49:45 +00:00
adelikat d12938bf33 Input Roll - column highlighting 2014-08-11 01:23:53 +00:00
adelikat 930b0b8198 Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes 2014-08-11 00:24:38 +00:00
adelikat 3e9d5533e1 Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback 2014-08-11 00:08:16 +00:00
adelikat 84e1f057fb InputRoll - Remove an uneeded fill rect 2014-08-10 22:35:47 +00:00
adelikat b5638798b2 A round of code cleanup on InputRoll and GDI Renderer 2014-08-10 22:23:14 +00:00
goyuken 28b26fadcc add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600 2014-08-10 22:01:17 +00:00
adelikat 7f053fc007 Input Roll - simpler and more efficient code, with a decent speedup 2014-08-10 21:35:17 +00:00
zeromus a4988cca22 cleanup some GDI object lifecycle stuff 2014-08-10 18:49:17 +00:00
adelikat c16a4fefc6 Input Roll - track current cell information, including a cell changed event handler 2014-08-10 15:57:59 +00:00
adelikat 85d0f29ed2 Input troll - refresh on orientation change 2014-08-10 14:25:59 +00:00
adelikat 248b858978 Input Roll - text drawing in horizontal orientation 2014-08-10 13:21:26 +00:00
adelikat cb23aaeaa2 Input Roll - cache brushes instead of creating and deleting 2014-08-09 22:01:00 +00:00
adelikat 9592f4dacf Input Roll - delete brushes before creating new ones 2014-08-09 21:37:54 +00:00
adelikat 2c504cff7b Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object 2014-08-09 21:27:05 +00:00
adelikat 51210b643d Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close 2014-08-09 17:15:05 +00:00
adelikat 0a0c75fb16 Input Roll - fix text background 2014-08-09 16:55:03 +00:00
pasky1382 f074bfbb33 Made the scanline intensity display the %. 2014-08-09 16:54:56 +00:00
adelikat 4b152770a4 Input roll - fix up HDC handling and a few other things 2014-08-09 16:50:38 +00:00
adelikat 0b9bb8095c Input Roll - grid lines 2014-08-09 16:11:25 +00:00
adelikat bf75e6195f input roll - misc cleanup 2014-08-09 13:13:24 +00:00
adelikat 1d29c7e281 Input roll - some tinkering 2014-08-08 18:30:57 +00:00
adelikat 97b40bc020 input roll - speed up some stuff 2014-08-08 13:42:05 +00:00
adelikat 830a785545 Input roll - simplify a few things 2014-08-08 13:36:37 +00:00
adelikat 775b922b6f Input Roll - column drawing, but bad 2014-08-08 02:09:59 +00:00
adelikat 3d43450bb0 Input Roll - stuff 2014-08-07 23:52:19 +00:00
adelikat 4475f5a9fc Progress on Input roll 2014-08-07 23:10:41 +00:00
hegyak 42caa87c67 Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names. 2014-08-07 22:48:10 +00:00
adelikat 88b6699713 Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo! 2014-08-07 21:52:22 +00:00
adelikat 480520ff6f Input Roll - some more progress 2014-08-07 18:32:09 +00:00
adelikat 1d38157a21 Input roll - stub out some things, nothing is wired up yet 2014-08-07 14:55:55 +00:00
pjgat09 ad66bc4f30 N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings. 2014-08-07 02:48:01 +00:00
adelikat 86ed925cc7 N64 plugin config - finish up jabo settings 2014-08-07 01:17:14 +00:00
goyuken 3e3a885bd6 GB prefs UI: fix small bug in the getdefaults button 2014-08-06 14:52:27 +00:00
adelikat 0b81b6f773 start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing 2014-08-06 01:32:27 +00:00
goyuken 0a7803c547 gb and dgb config UI: when movie is not active, be smart and don't commit syncsettings if they weren't touched 2014-08-06 01:06:52 +00:00
goyuken 09ca43328d generic core config - block making syncsettings changes when movies are active. other core config UIs to follow 2014-08-06 00:51:23 +00:00
adelikat 3d14177877 GB settings - diable Property Grid if a movie is active 2014-08-06 00:40:20 +00:00