adelikat
|
602b47deba
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More multitrack reorg
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2014-08-17 15:45:04 +00:00 |
adelikat
|
066b072627
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Some more moving code around related to multitrack
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2014-08-17 15:22:02 +00:00 |
adelikat
|
71a564b1cf
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Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
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2014-08-17 15:11:04 +00:00 |
adelikat
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0a608edd07
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some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
scepheo
|
0f1ead706b
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Refactored srt exporting to have less logic client side and implemented color.
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2014-08-17 11:36:37 +00:00 |
adelikat
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b91180d6a0
|
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2014-08-17 00:13:00 +00:00 |
scepheo
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6ba7212f43
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Added "Export to SubRip" button to the subtitle edit dialog.
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2014-08-16 23:40:33 +00:00 |
adelikat
|
64206efe82
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Simplify some code in MovieSession.cs
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2014-08-16 21:45:36 +00:00 |
adelikat
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d53afd2d2a
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This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
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2014-08-16 20:32:59 +00:00 |
adelikat
|
fe09023ef6
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When closing the lua console - clear the lua surface
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2014-08-16 20:09:57 +00:00 |
goyuken
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5db099ec8f
|
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2014-08-16 16:31:59 +00:00 |
adelikat
|
69eea53c6e
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Controller Config - only show the analog tab if there is any thing in it
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2014-08-16 16:12:22 +00:00 |
adelikat
|
3880c45398
|
Fixing Recording from "now", for the 500th time
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2014-08-16 15:01:53 +00:00 |
adelikat
|
db0dd17676
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Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses
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2014-08-16 14:44:40 +00:00 |
adelikat
|
3303652d99
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
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2014-08-16 05:45:31 +00:00 |
adelikat
|
0fd05b4800
|
HexEditor -> Hex Editor
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2014-08-16 03:53:50 +00:00 |
goyuken
|
ceae8d71b5
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memory domain: minor refactor and cleanup
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2014-08-15 21:21:17 +00:00 |
goyuken
|
20f78a579f
|
"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
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2014-08-15 17:50:43 +00:00 |
goyuken
|
14282c4740
|
fix issue 249
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2014-08-15 15:52:08 +00:00 |
adelikat
|
76c63ed5c6
|
input roll - stuff
|
2014-08-15 00:42:03 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
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2014-08-14 23:26:14 +00:00 |
adelikat
|
813d1b1669
|
Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
|
2014-08-14 23:10:56 +00:00 |
adelikat
|
53a765ec7c
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InputRoll - Selection drawing and click and ctrl-click logic
|
2014-08-14 22:48:59 +00:00 |
goyuken
|
6476d80fb1
|
gba: more saveram connection
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2014-08-14 21:19:54 +00:00 |
goyuken
|
e6c3e922c5
|
gba: gamedb tweak
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2014-08-14 21:08:15 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
dd8638ba06
|
improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
|
2014-08-14 15:51:49 +00:00 |
zeromus
|
6ad6126536
|
fix typo in 'visbile' sprites
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2014-08-14 15:50:33 +00:00 |
gochaism
|
6e01ca1808
|
Lua: Add bit.arshift for arithmetic right-shift.
|
2014-08-14 01:49:28 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
3b2e16e87a
|
lua: sensible handling for int => color conversion
|
2014-08-14 00:58:07 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
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2014-08-13 20:33:59 +00:00 |
goyuken
|
29f34ed79a
|
clearsaveram() internal infrastructure changes
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2014-08-13 19:16:48 +00:00 |
hegyak
|
e02a0ebf9d
|
Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
|
2014-08-13 19:09:15 +00:00 |
goyuken
|
f8becef719
|
fix 7582
|
2014-08-13 17:55:34 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
adelikat
|
e29e4a1227
|
Helper method for path manager
|
2014-08-13 17:50:24 +00:00 |
goyuken
|
c0defce472
|
quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
|
2014-08-13 17:22:16 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
hegyak
|
9910cfae6a
|
Swap A and B buttons for Dual Gameboy.
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2014-08-13 15:53:28 +00:00 |
adelikat
|
647adabea3
|
Simplify even more!
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2014-08-13 01:44:22 +00:00 |
adelikat
|
e9110be6ff
|
simplify the InputCallbackSystem object
|
2014-08-13 01:43:28 +00:00 |
gochaism
|
d729403cca
|
Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
|
2014-08-12 23:55:03 +00:00 |
adelikat
|
957e882e2d
|
Set use snes9x to false, because everything has to be perfect in developer mode too since EmuCr sucks and I have to hear about it
|
2014-08-12 11:44:10 +00:00 |
adelikat
|
2f9c33386e
|
Input Roll - small progress on item selection
|
2014-08-12 11:07:21 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
adelikat
|
0be92800fd
|
Input Roll - small commit, nothing too useful
|
2014-08-11 11:11:51 +00:00 |