Commit Graph

7307 Commits

Author SHA1 Message Date
adelikat 602b47deba More multitrack reorg 2014-08-17 15:45:04 +00:00
adelikat 066b072627 Some more moving code around related to multitrack 2014-08-17 15:22:02 +00:00
adelikat 71a564b1cf Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object 2014-08-17 15:11:04 +00:00
adelikat 0a608edd07 some renaming and cleanup of the Multitrack object 2014-08-17 15:04:23 +00:00
scepheo 0f1ead706b Refactored srt exporting to have less logic client side and implemented color. 2014-08-17 11:36:37 +00:00
adelikat b91180d6a0 2014-08-17 00:13:00 +00:00
scepheo 6ba7212f43 Added "Export to SubRip" button to the subtitle edit dialog. 2014-08-16 23:40:33 +00:00
adelikat 64206efe82 Simplify some code in MovieSession.cs 2014-08-16 21:45:36 +00:00
adelikat d53afd2d2a This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert. 2014-08-16 20:32:59 +00:00
adelikat fe09023ef6 When closing the lua console - clear the lua surface 2014-08-16 20:09:57 +00:00
goyuken 5db099ec8f 2014-08-16 16:31:59 +00:00
adelikat 69eea53c6e Controller Config - only show the analog tab if there is any thing in it 2014-08-16 16:12:22 +00:00
adelikat 3880c45398 Fixing Recording from "now", for the 500th time 2014-08-16 15:01:53 +00:00
adelikat db0dd17676 Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses 2014-08-16 14:44:40 +00:00
adelikat 3303652d99 On loadstate clear "button start" values in the autofire logic 2014-08-16 14:33:09 +00:00
goyuken 8c4696609d vba next: memory domains 2014-08-16 05:45:31 +00:00
adelikat 0fd05b4800 HexEditor -> Hex Editor 2014-08-16 03:53:50 +00:00
goyuken ceae8d71b5 memory domain: minor refactor and cleanup 2014-08-15 21:21:17 +00:00
goyuken 20f78a579f "fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened 2014-08-15 17:50:43 +00:00
goyuken 14282c4740 fix issue 249 2014-08-15 15:52:08 +00:00
adelikat 76c63ed5c6 input roll - stuff 2014-08-15 00:42:03 +00:00
goyuken 6f67ed40ac gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc 2014-08-14 23:26:14 +00:00
adelikat 813d1b1669 Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event 2014-08-14 23:10:56 +00:00
adelikat 53a765ec7c InputRoll - Selection drawing and click and ctrl-click logic 2014-08-14 22:48:59 +00:00
goyuken 6476d80fb1 gba: more saveram connection 2014-08-14 21:19:54 +00:00
goyuken e6c3e922c5 gba: gamedb tweak 2014-08-14 21:08:15 +00:00
zeromus 2a66a0672a load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
zeromus dd8638ba06 improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?) 2014-08-14 15:51:49 +00:00
zeromus 6ad6126536 fix typo in 'visbile' sprites 2014-08-14 15:50:33 +00:00
gochaism 6e01ca1808 Lua: Add bit.arshift for arithmetic right-shift. 2014-08-14 01:49:28 +00:00
zeromus 8e50487695 build luainterface.dll into the references folder, like other more modern things. 2014-08-14 01:07:26 +00:00
goyuken 3b2e16e87a lua: sensible handling for int => color conversion 2014-08-14 00:58:07 +00:00
goyuken 1d6a6030f5 vba next: RTC should be functional now. maybe. 2014-08-13 21:49:28 +00:00
goyuken b8472ea760 gba stuff 2014-08-13 20:33:59 +00:00
goyuken 29f34ed79a clearsaveram() internal infrastructure changes 2014-08-13 19:16:48 +00:00
hegyak e02a0ebf9d Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder. 2014-08-13 19:09:15 +00:00
goyuken f8becef719 fix 7582 2014-08-13 17:55:34 +00:00
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
adelikat e29e4a1227 Helper method for path manager 2014-08-13 17:50:24 +00:00
goyuken c0defce472 quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained 2014-08-13 17:22:16 +00:00
goyuken d7a1dd3846 quicknes: simplify blitting logic, giving a 15% overall speedup in some cases 2014-08-13 17:06:01 +00:00
hegyak 9910cfae6a Swap A and B buttons for Dual Gameboy. 2014-08-13 15:53:28 +00:00
adelikat 647adabea3 Simplify even more! 2014-08-13 01:44:22 +00:00
adelikat e9110be6ff simplify the InputCallbackSystem object 2014-08-13 01:43:28 +00:00
gochaism d729403cca Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons. 2014-08-12 23:55:03 +00:00
adelikat 957e882e2d Set use snes9x to false, because everything has to be perfect in developer mode too since EmuCr sucks and I have to hear about it 2014-08-12 11:44:10 +00:00
adelikat 2f9c33386e Input Roll - small progress on item selection 2014-08-12 11:07:21 +00:00
goyuken 9e234b3bf5 vba next: some gamedb and saveram hookups, not all finished 2014-08-12 00:34:19 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
adelikat 0be92800fd Input Roll - small commit, nothing too useful 2014-08-11 11:11:51 +00:00