adelikat
|
2c0052ee20
|
Input Roll - implement column click event
|
2014-08-11 01:49:45 +00:00 |
adelikat
|
d12938bf33
|
Input Roll - column highlighting
|
2014-08-11 01:23:53 +00:00 |
adelikat
|
930b0b8198
|
Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
|
2014-08-11 00:24:38 +00:00 |
adelikat
|
3e9d5533e1
|
Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
|
2014-08-11 00:08:16 +00:00 |
adelikat
|
84e1f057fb
|
InputRoll - Remove an uneeded fill rect
|
2014-08-10 22:35:47 +00:00 |
adelikat
|
b5638798b2
|
A round of code cleanup on InputRoll and GDI Renderer
|
2014-08-10 22:23:14 +00:00 |
goyuken
|
28b26fadcc
|
add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
|
2014-08-10 22:01:17 +00:00 |
adelikat
|
7f053fc007
|
Input Roll - simpler and more efficient code, with a decent speedup
|
2014-08-10 21:35:17 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
zeromus
|
a4988cca22
|
cleanup some GDI object lifecycle stuff
|
2014-08-10 18:49:17 +00:00 |
adelikat
|
c16a4fefc6
|
Input Roll - track current cell information, including a cell changed event handler
|
2014-08-10 15:57:59 +00:00 |
adelikat
|
85d0f29ed2
|
Input troll - refresh on orientation change
|
2014-08-10 14:25:59 +00:00 |
adelikat
|
248b858978
|
Input Roll - text drawing in horizontal orientation
|
2014-08-10 13:21:26 +00:00 |
adelikat
|
4afc5c4ec6
|
Fix multitrack movie recording
|
2014-08-10 02:21:08 +00:00 |
adelikat
|
cb23aaeaa2
|
Input Roll - cache brushes instead of creating and deleting
|
2014-08-09 22:01:00 +00:00 |
adelikat
|
9592f4dacf
|
Input Roll - delete brushes before creating new ones
|
2014-08-09 21:37:54 +00:00 |
adelikat
|
2c504cff7b
|
Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
|
2014-08-09 21:27:05 +00:00 |
adelikat
|
51210b643d
|
Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
|
2014-08-09 17:15:05 +00:00 |
adelikat
|
0a0c75fb16
|
Input Roll - fix text background
|
2014-08-09 16:55:03 +00:00 |
pasky1382
|
f074bfbb33
|
Made the scanline intensity display the %.
|
2014-08-09 16:54:56 +00:00 |
adelikat
|
4b152770a4
|
Input roll - fix up HDC handling and a few other things
|
2014-08-09 16:50:38 +00:00 |
adelikat
|
0b9bb8095c
|
Input Roll - grid lines
|
2014-08-09 16:11:25 +00:00 |
goyuken
|
4b0efa8496
|
NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
|
2014-08-09 15:51:01 +00:00 |
adelikat
|
bf75e6195f
|
input roll - misc cleanup
|
2014-08-09 13:13:24 +00:00 |
pjgat09
|
6a5d890de9
|
N64: Fixing the stale frame bug for the Japanese Zelda roms
|
2014-08-09 03:43:49 +00:00 |
pjgat09
|
49535f8823
|
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
|
2014-08-08 23:51:46 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
adelikat
|
1d29c7e281
|
Input roll - some tinkering
|
2014-08-08 18:30:57 +00:00 |
adelikat
|
97b40bc020
|
input roll - speed up some stuff
|
2014-08-08 13:42:05 +00:00 |
adelikat
|
830a785545
|
Input roll - simplify a few things
|
2014-08-08 13:36:37 +00:00 |
goyuken
|
bf14551632
|
vba-next: frame timing wizardry
|
2014-08-08 04:15:57 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
adelikat
|
775b922b6f
|
Input Roll - column drawing, but bad
|
2014-08-08 02:09:59 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
adelikat
|
3d43450bb0
|
Input Roll - stuff
|
2014-08-07 23:52:19 +00:00 |
adelikat
|
4475f5a9fc
|
Progress on Input roll
|
2014-08-07 23:10:41 +00:00 |
hegyak
|
42caa87c67
|
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
|
2014-08-07 22:48:10 +00:00 |
adelikat
|
88b6699713
|
Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
|
2014-08-07 21:52:22 +00:00 |
adelikat
|
480520ff6f
|
Input Roll - some more progress
|
2014-08-07 18:32:09 +00:00 |
adelikat
|
1d38157a21
|
Input roll - stub out some things, nothing is wired up yet
|
2014-08-07 14:55:55 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
adelikat
|
86ed925cc7
|
N64 plugin config - finish up jabo settings
|
2014-08-07 01:17:14 +00:00 |
goyuken
|
3e3a885bd6
|
GB prefs UI: fix small bug in the getdefaults button
|
2014-08-06 14:52:27 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
goyuken
|
0a7803c547
|
gb and dgb config UI: when movie is not active, be smart and don't commit syncsettings if they weren't touched
|
2014-08-06 01:06:52 +00:00 |
goyuken
|
09ca43328d
|
generic core config - block making syncsettings changes when movies are active. other core config UIs to follow
|
2014-08-06 00:51:23 +00:00 |
adelikat
|
3d14177877
|
GB settings - diable Property Grid if a movie is active
|
2014-08-06 00:40:20 +00:00 |
adelikat
|
572ad8f6ab
|
another fix to the nes nametable viewer - I moved the location of a widget somehow
|
2014-08-05 02:31:41 +00:00 |
adelikat
|
7efc567519
|
Revert nes nametable viewer hijacking
|
2014-08-05 02:26:30 +00:00 |
zeromus
|
d5d2c87d68
|
butcher rendering performance test for more speed
|
2014-08-05 01:03:16 +00:00 |