Commit Graph

10050 Commits

Author SHA1 Message Date
pjgat09 e4a4a9606c Lua forms: Added a scrollbars argument for creating a textbox. 2016-01-15 21:19:25 -05:00
zeromus d786292ccf remove unused code Apply MOTW code 2016-01-14 01:51:40 -06:00
zeromus bf93d816e1 why does my visual studio keep changing the newlines in here 2016-01-14 01:50:54 -06:00
zeromus 192458a190 try catching some missing prereqs in emuhawk startup and print a report about it 2016-01-14 01:50:41 -06:00
zeromus a355f78631 don't load entire inputlog into a string when parking it in a savestate 2016-01-10 23:08:13 -06:00
zeromus e1ddb51826 fix off-by-one-too-short-inputlog bug in MoviesOnDisk mode 2016-01-10 22:45:43 -06:00
Hathor86 f0ab9edc10 Attempt to fix OutOfMemory when saving states (I guess it works)
Just add an EnsureCapacity() before appending log.
I didn't have any crash yet compare to current release. Let's hope!
2016-01-03 00:52:37 +01:00
zeromus 3844bf3c12 NSF player: limit track number to legal range and print current track number to console 2015-12-31 12:52:09 -06:00
zeromus 2765961984 load NSF without annoyance 2015-12-31 12:37:48 -06:00
zeromus 91d070094d 6502 cpu core: make JAM/KIL actually do something like the right thing 2015-12-31 11:43:38 -06:00
zeromus 364a1498c1 fix compile errors in hyper HD edition commit 2015-12-31 11:38:35 -06:00
hegyak 1b3c05d6ea Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method. 2015-12-31 06:13:07 -08:00
Hathor86 2876f63dd8 ExternalTools: Allow several tools running simultaneously 2015-12-30 11:00:56 +01:00
feos 485d1e53d0 jim 2 lua: small fixes. 2015-12-28 19:15:53 +03:00
feos a0f7caf686 jum 2 lua script: added bg and hitboxes 2015-12-27 23:25:29 +03:00
feos dc3a133d0b tastudio: fix upward drawing. 2015-12-26 13:17:22 +03:00
adelikat ac1c7d0992 HexView - setting up some API 2015-12-24 15:46:57 -05:00
adelikat 60692450e8 New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing. 2015-12-24 11:15:29 -05:00
Hathor86 da25052e09 Just few comments on above notwa's method :)
(Oh and transform string concatenation with + to a string.Format)
Also made a small fix to externaltoolmanager
2015-12-24 14:00:08 +01:00
Connor Olding 9a45066e27 Fix selections in HexEditor text columns 2015-12-23 21:29:48 -08:00
adelikat d470703a40 Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up 2015-12-23 21:11:25 -05:00
Connor Olding f0c939d87c reimplement strings for OSD watches
also fixed saving separators
2015-12-23 17:18:39 -08:00
hegyak 41ba4b6927 This is a DeveloperBuild. 2015-12-20 14:41:17 -08:00
hegyak c53c841d94 Update the ReleaseDate to be the 20th of December 2015-12-20 14:40:03 -08:00
hegyak b25f7d65e2 Version 1.11.4 2015-12-20 12:46:37 -08:00
hegyak 55eef165aa Add one to the VersionInfo.cs 2015-12-20 12:44:50 -08:00
feos a77a224f9b hexeditor: make secondary highlight color depend on primary
fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos 65415608e5 hexeditor tweaks:
- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
hegyak 69a5b6fb52 SNES Cheats: Properly Support GameGenie codes. Fix a bug with Byte Vs. Word cheats.
GBA Cheats: Add Check for DEADFACE to return without conversion and issue warning about this.  Add Skeleton for Action Replay MAX code conversion.  Needs detection.
2015-12-20 09:52:08 -08:00
adelikat 752235b848 NES Music ripper tool - clean it up slightly to be more presentable 2015-12-20 12:51:05 -05:00
adelikat 223295cd87 Make platform specific game genie tools not released, so they don't show up in the toolbox 2015-12-20 12:49:14 -05:00
adelikat 01e72a2d94 Change macro input to released = false 2015-12-20 12:46:17 -05:00
adelikat 7654374682 Cheats - use the integrated tool instead of the one-off platform specific tools 2015-12-20 12:38:59 -05:00
Hathor86 1d10565992 Bug fix: Crash if ExternalTool directory does not exists
As mentionned, this bug is fixed, it creates the directory if it does
not exists
+ ExternalTool code exemple is cloned from repo and added inot
ExternalTool folder
2015-12-20 18:13:54 +01:00
adelikat 13418e963b GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason 2015-12-20 11:49:50 -05:00
adelikat fdc530626d Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent" 2015-12-20 11:45:39 -05:00
adelikat 538f0160d2 Z80 - don't assume FetchMemory exists 2015-12-20 11:22:24 -05:00
feos 23b3784123 lua: gui.defaultTextBackground() 2015-12-20 14:28:31 +03:00
zeromus dfc139376a fix lua dlls on windows xp after changing to vs2015 building 2015-12-20 05:04:23 -06:00
feos c5526a1169 Fix #134 - Option to turn off "savestate every frame" for bsnes
Warning text: "Guarantee deterministic emulation by savestating every frame. Don't TAS without it! Only ~75% of runs sync without it, but speed boost is ~30%."
2015-12-20 11:58:11 +03:00
pjgat09 84428afc58 Lua forms textbox: Ctrl+A now selects all text 2015-12-19 22:16:29 -05:00
zeromus 260ad45a88 fix lua's reboot_core function... maybe 2015-12-19 21:14:13 -06:00
feos 250bc38a56 changelog updates 2015-12-19 19:03:51 +03:00
zeromus 22143f99fb work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple. 2015-12-19 05:13:31 -06:00
pjgat09 d54e53d329 Lua forms.setproperty: Convert the passed value to an enum if applicable 2015-12-19 00:01:06 -05:00
hegyak f8a3dca089 Correct a dumb bug in Genesis GameGenie code conversion. 2015-12-18 15:50:14 -08:00
zeromus 973cd3b9a2 changelog 2015-12-17 23:06:31 -06:00
zeromus 4f9061c45e update lua vcxproj to vs2015. rebuild dlls. should hide the floating point precision on n64 problem, but i still suspect theres badness 2015-12-16 16:34:33 -06:00
Connor Olding 23caf74a34 disable CLR on luaglue.cpp
this should work around Lua numbers being casted to floats when the N64
core is loaded.

note that the included lua51.dll has yet to be rebuilt.
2015-12-16 13:39:45 -08:00
zeromus a281a18dfe cleanup lua vcxproj 2015-12-16 15:26:58 -06:00