changelog
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@ -12,11 +12,13 @@ next
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**Validate user shaders at selection time
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**Support user custom AR selection
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**Add --load-state commandline
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**fix --fullscreen and fullscreenOnLoad options
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**Streamline editing RAM Watches
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**Tidy main form context menu
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**Add more options for U+D/L+R forbid/mutex
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**Fix Ram Search, Ram Watch, Cheats recent file lists
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**Fix ffmpeg path for AV writer broken a couple of releases ago
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**Remember codec selection between program sessions
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**Fix toolbox
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**Improvements to Retro shader compatibility
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**DispMethod D3D: Stop FP precision conflicts with lua scripts
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@ -26,6 +28,7 @@ next
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**Fix #535 - domain list does not update when changing cores
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**Fix #537 - Annoyance with "always on top"
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**Fix #541 - Heavy CPU usage when emulation is paused
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**Fix #546 - Incorrect Lua Documentation
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**Cheats
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***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
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@ -51,6 +54,8 @@ next
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**Lua
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**Add tons of new fonts and text rendering options
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**Fix gameExtraPadding coordinate translation
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**Fix (or at least temporarily banish) floating point math errors when running n64
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**Add CloseEmulatorWithCode (for returning exe process return code from script)
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**Clarify script pause/stop state in UI and logic
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**Fix forms.destroyall() and call it when lua console closes
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**Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
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