changelog

This commit is contained in:
zeromus 2015-12-17 23:06:31 -06:00
parent 4f9061c45e
commit 973cd3b9a2
1 changed files with 5 additions and 0 deletions

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**Validate user shaders at selection time
**Support user custom AR selection
**Add --load-state commandline
**fix --fullscreen and fullscreenOnLoad options
**Streamline editing RAM Watches
**Tidy main form context menu
**Add more options for U+D/L+R forbid/mutex
**Fix Ram Search, Ram Watch, Cheats recent file lists
**Fix ffmpeg path for AV writer broken a couple of releases ago
**Remember codec selection between program sessions
**Fix toolbox
**Improvements to Retro shader compatibility
**DispMethod D3D: Stop FP precision conflicts with lua scripts
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**Fix #535 - domain list does not update when changing cores
**Fix #537 - Annoyance with "always on top"
**Fix #541 - Heavy CPU usage when emulation is paused
**Fix #546 - Incorrect Lua Documentation
**Cheats
***Add GameShark converter for N64, GB/GBC, Saturn, GBA, PSX
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**Lua
**Add tons of new fonts and text rendering options
**Fix gameExtraPadding coordinate translation
**Fix (or at least temporarily banish) floating point math errors when running n64
**Add CloseEmulatorWithCode (for returning exe process return code from script)
**Clarify script pause/stop state in UI and logic
**Fix forms.destroyall() and call it when lua console closes
**Fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use