update lua vcxproj to vs2015. rebuild dlls. should hide the floating point precision on n64 problem, but i still suspect theres badness
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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@ -20,24 +20,25 @@
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<Keyword>ManagedCProj</Keyword>
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<ProjectName>lua51</ProjectName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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<PlatformToolset>v140_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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<PlatformToolset>v140_xp</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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<PlatformToolset>v140_xp</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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@ -103,6 +104,7 @@
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</DataExecutionPrevention>
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<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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@ -128,6 +130,7 @@
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</DataExecutionPrevention>
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<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<SubSystem>Windows</SubSystem>
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</Link>
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<CustomBuildStep>
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<Command>
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@ -169,6 +172,7 @@
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</DataExecutionPrevention>
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<ImportLibrary>$(OutDir)lua51.lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
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<SubSystem>Windows</SubSystem>
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</Link>
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<CustomBuildStep>
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<Command>
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@ -204,11 +208,7 @@
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<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling>
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<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling>
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</ClCompile>
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<ClCompile Include="luaglue.cpp">
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</CompileAsManaged>
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</ClCompile>
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<ClCompile Include="luaglue.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="lapi.h" />
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