disable CLR on luaglue.cpp
this should work around Lua numbers being casted to floats when the N64 core is loaded. note that the included lua51.dll has yet to be rebuilt.
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@ -204,7 +204,11 @@
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<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling>
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<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling>
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</ClCompile>
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<ClCompile Include="luaglue.cpp" />
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<ClCompile Include="luaglue.cpp">
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</CompileAsManaged>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="lapi.h" />
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