disable CLR on luaglue.cpp

this should work around Lua numbers being casted to floats when the N64
core is loaded.

note that the included lua51.dll has yet to be rebuilt.
This commit is contained in:
Connor Olding 2015-12-16 13:39:45 -08:00
parent a281a18dfe
commit 23caf74a34
1 changed files with 5 additions and 1 deletions

View File

@ -204,7 +204,11 @@
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</ExceptionHandling>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExceptionHandling>
</ClCompile>
<ClCompile Include="luaglue.cpp" />
<ClCompile Include="luaglue.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release-LUAPERKS|Win32'">false</CompileAsManaged>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="lapi.h" />