Commit Graph

1059 Commits

Author SHA1 Message Date
goyuken 4ffacf1ff8 wrote some UNIF load routines, but since NES.Init() is a giant mountain of spaghetti, i didn't feel like plugging it in. for a rainy day perhaps... 2012-10-15 00:39:41 +00:00
goyuken d90bf4ac0f SachenSimple.cs: add comment about PAL emulation 2012-10-14 21:11:26 +00:00
goyuken 0bf3ab7636 mapper 133, 145, 146, 148, 149, 160: jovial race \ qi wang chinese chess \ sidewinder \ galactic crusader \ lucky 777 \ twin eagle \ mahjan samit kabukicho hen \ master chu & the drunkard hu \ metal fighter \ millionaire \ pyramid ii \ silent assault \ mahjong world \ shisen mahjong seifuku hen \ taiwan mahjong 16 2012-10-14 21:00:50 +00:00
goyuken a93d7018e4 mapper 040: smb2j (US pirate cart) 2012-10-14 19:56:49 +00:00
goyuken 5125f43854 add mapper 165: mmc3 variant. Fire Emblem (Pirate). Some graphical glitches. 2012-10-14 18:34:15 +00:00
goyuken 5661205bda event.onmemoryread(function f) : f is now passed the address in question. similarly for onmemorywrite 2012-10-14 15:19:31 +00:00
goyuken 8d8e636450 libgambatte: add memory read\write callbacks, maybe? not sure how to test it... 2012-10-14 15:10:33 +00:00
goyuken 1f63e410ba support "TENGEN-800004" as it is functionally identical to NES-DRROM. Fixes Gauntlet (Unl). Bad dumps of Gauntlet won't work because bootgod id and setup is required. 2012-10-14 14:16:25 +00:00
adelikat 6fedb67949 Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
goyuken a5f7e1f3f8 mapper 156: buzz and waldog, metal force 2012-10-14 02:46:02 +00:00
adelikat 3f961647a8 SMS - oops broke stuff on last commit! 2012-10-13 20:39:13 +00:00
adelikat 98ae0abe28 Lua - Implement onmemoryread() and onmemorywrite() to the remaining C# cores except Genesis 2012-10-13 20:15:28 +00:00
adelikat 557fb150c3 Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores 2012-10-13 18:59:09 +00:00
goyuken def3a06da0 add mapper 132 (creatom). i have no idea how to play the game, though 2012-10-13 18:35:31 +00:00
goyuken e1fa9c0a4a add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper... 2012-10-13 17:20:22 +00:00
goyuken 402508e4e5 mapper218: force vram_size to 0 (ignore whatever is in the broken header) 2012-10-13 16:19:08 +00:00
goyuken db0783f606 support mapper218: Magic Floor (Homebrew) 2012-10-13 15:25:23 +00:00
goyuken 4a87b8462d coontiue mapper 18 implementation. magic john appears to be playable now 2012-10-13 13:40:05 +00:00
goyuken 4510712ada AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit 2012-10-13 01:29:59 +00:00
goyuken c1b9293c09 TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses 2012-10-12 01:58:36 +00:00
goyuken 99f6bbb8e4 a few more comments on the new sound stuff 2012-10-11 01:14:14 +00:00
goyuken b40897bb77 sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
zeromus 54810ee6c6 nes-support mapper 101 2012-10-10 18:13:09 +00:00
goyuken b28b677be2 dcfilter: reject out of range filterwidth 2012-10-10 11:56:49 +00:00
goyuken 19e5325afa DCFilter: allow variable filterwidth. 2600 tia: use a rather aggressive (~172hz cutoff) dc filter. this coefficient is reasonably close to actual hardware behavior. 2012-10-10 00:56:48 +00:00
goyuken ac86041b94 2600 tia: octave up 2012-10-10 00:24:15 +00:00
goyuken 494f1bdbb5 diced up TIA audio into tiny bits. GHOSTBUSTERS!!!! also, i have no idea what i'm doing 2012-10-10 00:16:38 +00:00
goyuken 9f557e9cae gamedb: show both titles in a dupe check 2012-10-09 01:40:56 +00:00
goyuken 8c24417f8d gamedb stuffed into gamedb subfolder 2012-10-09 01:34:21 +00:00
goyuken 8cb8879212 implement some more audio stuff in 2600 tia. many things still undone 2012-10-08 23:30:17 +00:00
goyuken 3832352dbe add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc 2012-10-08 20:37:41 +00:00
goyuken c392b24d22 libsnescore: eliminate errant querying of "P1 ", et al in controller routine 2012-10-08 18:55:25 +00:00
goyuken c24abbcbad libsnescore: make deterministic mode savestates all the same size (previously, frame 0 savestates were slightly smaller)
rewind: throw a slightly more intelligible exception message when savestates differ in size
2012-10-08 18:18:43 +00:00
goyuken c167c043e1 rework libsnescore's deterministic savestate mode. like before, savestates are created every single frame. unlike before, now they are created on the frame before they "happen". this is all presented invisibly to the user. don't try to load old savestates in deterministic mode. don't try to mix deterministic and non-deterministic savestates. playing back old movies (provided they don't start from a savestate) should cause no problems, but may or may not sync. 2012-10-08 14:37:42 +00:00
goyuken e6ab647126 since the gbc gamedb uses System == "GBC", autodetect .gbc files to that 2012-10-06 22:06:43 +00:00
beirich 6d4af4968d SMS: support cpu trace logging 2012-10-06 18:09:41 +00:00
goyuken 9be282789b add DisplayType to NES. fixed to NTSC as that's all that our NES core supports at the moment 2012-10-06 16:56:46 +00:00
goyuken 6d683f9327 libsnes: like sms, DisplayType property for ntsc\pal 2012-10-06 16:28:42 +00:00
goyuken b545d79fb6 lua: add emu.on_snoop() 2012-10-06 13:34:04 +00:00
goyuken 2229b0ab93 add "FirmwareSHA1" to movie header for SGB and PCECD 2012-10-05 21:04:46 +00:00
zeromus 96089026cd remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory. 2012-10-05 04:47:45 +00:00
beirich af9390f569 oops 2012-10-05 03:53:30 +00:00
beirich 3547b9bad8 GG: Add option to highlight the active display region 2012-10-05 03:42:19 +00:00
beirich 3d36887d60 GG: Add emulator support for showing clipped regions of GG games
Note, not yet hooked up to UI.
2012-10-05 03:12:42 +00:00
zeromus ddac7fcefd nes-dont generate a framebuffer before the ppu runs. generate it after! 2012-10-04 21:51:34 +00:00
goyuken d3d2ce8893 gb: fix line breaks in rom annotation status details. fuck cr\lf forever. 2012-10-03 16:50:10 +00:00
goyuken 98d9f13600 change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load() 2012-10-03 15:31:04 +00:00
goyuken 0e292d19ca snes: don't instantiate "BUS" domain when DeterministicEmulation == true 2012-10-03 15:11:21 +00:00
goyuken e509b0cd9b snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well. 2012-10-03 14:54:32 +00:00
zeromus 56f58caf4d snesgfx-preliminary work on bg tilemap entry viewer. 2012-10-02 09:28:57 +00:00