Commit Graph

689 Commits

Author SHA1 Message Date
zeromus 126c13ba78 "shift+WMouse L" binding is now a thing. 2014-04-22 19:44:39 +00:00
zeromus ff47c5b639 fix more bugs 2014-04-22 19:38:23 +00:00
zeromus bb98f7d5b0 fix new bugs in hotkey/input binding process 2014-04-22 19:23:52 +00:00
adelikat edfc5d303f NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button 2014-04-22 14:58:58 +00:00
adelikat 6da84e06cf Slight menu tweak 2014-04-22 02:38:02 +00:00
adelikat 895463467f Show Reboot notification when doing a core selection change 2014-04-22 01:17:54 +00:00
adelikat f155375d3e Set the Neshawk vs quicknes flag before loading a movie, using the setting in the movie 2014-04-22 01:16:11 +00:00
adelikat 0456639816 Play Movie - add an Edit context menu item 2014-04-22 00:59:21 +00:00
adelikat c74019a54d Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name 2014-04-22 00:38:59 +00:00
adelikat b87e0fb3c0 Atari 2600 Debugger - insignificant progress 2014-04-21 19:59:21 +00:00
adelikat 6139da29cf Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save 2014-04-20 16:19:08 +00:00
zeromus 39ec2ebc90 use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread. 2014-04-20 03:38:03 +00:00
adelikat 54203c00b9 Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank 2014-04-20 01:19:33 +00:00
adelikat 7d5db039c0 Those debugger UI files were a bad idea or at least premature 2014-04-20 00:37:43 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
zeromus c7e37753bf Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise. 2014-04-19 21:03:49 +00:00
adelikat 1669fd7755 Start an Atari 2600 debugger dialog 2014-04-19 19:01:13 +00:00
zeromus 1f9cf53a76 fix a crashy bug in displaymanager when OSD layer is removed 2014-04-16 16:31:37 +00:00
zeromus a3a96381da fix mouse coord transform with 2x filters 2014-04-16 02:51:51 +00:00
goyuken 47b1e3ae49 I AM MASTER OVER DOG 2014-04-16 02:11:22 +00:00
goyuken 9730d06a46 preliminary moose support 2014-04-16 01:47:37 +00:00
zeromus f04210c5c9 displaymanager-more resilience against empty user filter path 2014-04-15 23:42:05 +00:00
adelikat b9b8f0a04a Record Movie dialog - remove the "Now" option for N64, until movies 2.0 2014-04-15 23:19:06 +00:00
adelikat 8f557235ce Display Config dialog - set StartPosition to CenterParent 2014-04-15 22:56:44 +00:00
adelikat f81ccaacd8 add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
adelikat 285a7241b9 On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good" 2014-04-15 22:10:39 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
adelikat f61684c574 Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions 2014-04-14 17:37:49 +00:00
adelikat 267441cc37 Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
adelikat a32ba998f2 Platform Chooser - add "Always use this system for this extension" checkbox and save the user's core preference, and don't show the dialog again for that extension if they do pick this option 2014-04-14 12:42:04 +00:00
adelikat 449d3fa2e2 Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions 2014-04-14 12:25:57 +00:00
adelikat 32b4f940a9 Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
adelikat a6944c47d8 Play Movie - don't crash on headers with duplicate keys, don't throw an exception when movie files to parse 2014-04-13 23:18:45 +00:00
adelikat bca069325b Play Movie - clean up some code before I go fixing things 2014-04-13 22:43:30 +00:00
adelikat 00d5c4d5ae Who made my Play Movie dialog code into spaces? 2014-04-13 22:16:47 +00:00
adelikat f8522c6986 Genesis Tile Viewer - same stuff as other tile viewers 2014-04-13 22:08:46 +00:00
adelikat d3012fe4b6 PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox 2014-04-13 20:33:01 +00:00
adelikat 471a2f5cf0 SMS - Vdp Viewer - save screenshot to file menu items 2014-04-13 20:13:22 +00:00
adelikat 66d64f816c Add Sms Vdp Viewer to toolbox 2014-04-13 19:51:38 +00:00
adelikat d3b84c6c5c SMS VDP Viewer - icon, autoload, misc tool settings 2014-04-13 19:44:08 +00:00
adelikat 6adde23553 Lua - also fix client.frameskip() 2014-04-13 18:39:46 +00:00
adelikat f589a91479 Lua - fix client.setwindowsize() and client.speedmode() 2014-04-13 18:35:27 +00:00
adelikat 0550fef67f PCD CDL - remove todo 2014-04-13 16:38:56 +00:00
adelikat 9c3a7fec37 Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods 2014-04-13 14:22:13 +00:00
adelikat fd42606cc0 N64 Virtual Pad - only tab stops on analog boxes 2014-04-13 13:14:00 +00:00
adelikat c919bae2d8 Using Save/Load Slot X hotkeys should update the currently selected slot 2014-04-13 13:04:13 +00:00
adelikat 12dc22de18 PCE CDL - center parent, add to toolbox 2014-04-13 12:52:36 +00:00
adelikat 8a6585aceb CD CDL - drag and drop, implement save menu item, prevent some more nags 2014-04-13 12:40:30 +00:00
adelikat e67c329aad PCE CDL - remember window position and size, restore defaults, make Open and Save file dialogs look pretty, don't enable save as menu item if no cdl started since it nags you if you choose it 2014-04-13 12:22:53 +00:00
adelikat aaeb2c9cdd PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options 2014-04-13 01:05:23 +00:00
adelikat 7f37535cd5 PCE Icon for PCE tool dialogs 2014-04-13 00:09:16 +00:00
adelikat e4c7110174 Hex Editor - fix issue 150 - exceptions thrown when freezing multi-byte addresses 2014-04-11 16:45:05 +00:00
beirich c3e0d8824c zero warnings! 2014-04-08 02:25:46 +00:00
adelikat bba2e254d3 Fix an inconsistency between the Reboot core menu item and the reboot core hotkey 2014-04-06 21:34:20 +00:00
adelikat 11f055a1e7 Use the RecentRom.MostRecent property more, instead of index 0 2014-04-06 20:46:23 +00:00
adelikat 72b3ca7204 Log Window - support Ctrl+C for Copy Selection 2014-04-03 21:03:30 +00:00
adelikat 42ff4c072c Lua - Fix joypad.set() 2014-03-29 21:12:04 +00:00
adelikat 6e23df6472 Hex Editor - lots of fixes to Path and filename selection in OpenFile and SaveFile dialogs 2014-03-26 00:34:43 +00:00
adelikat e8c0c21c7c Hex Editor - fix a very annoying bug when using File on Disk that was caused by a very annoying thing, ugh 2014-03-24 02:25:26 +00:00
adelikat a8aa121ecd Hex Editor - support table files in the find box when searching for text strings 2014-03-23 23:47:20 +00:00
adelikat 7541dba798 Hex Editor - add a Close Table file menu item, enabled only when a table file has been loaded 2014-03-23 22:47:28 +00:00
adelikat b95a0b648c Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options 2014-03-23 20:27:20 +00:00
adelikat 2581dccd90 Hex Editor - fix Find Prev and close Find box when Prev or Next is clicked 2014-03-23 19:55:56 +00:00
adelikat 2d87eeab70 Hex Editor - fix weird focusing bug when using the Find box, goofy winforms 2014-03-23 18:29:32 +00:00
adelikat 5559024757 Lua - Rip out gui.alert() and refactor/simplify things as a result 2014-03-23 17:39:07 +00:00
adelikat 54363e4da1 Lua - fix gui.drawText() (and gui.drawString) 2014-03-23 17:24:06 +00:00
adelikat 1226603697 Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit 2014-03-23 17:12:25 +00:00
adelikat 555c9dfb45 Ram Watch - fix bug where it asks you to save changes, but if this is a fresh unsaved list it ignores the Yes button and closes 2014-03-23 16:58:54 +00:00
adelikat d44649bf82 Record Movie dialog - fix bug where user selection in SaveFileDialog was not updating the filename textbox 2014-03-23 16:53:49 +00:00
adelikat a534c7b221 Play Movie - fix bug where dialog was not respecting the read-only checkbox 2014-03-23 16:14:22 +00:00
adelikat 59ae076df7 add a TODO that I don't want to do yet, but don't want to forget about 2014-03-23 16:02:29 +00:00
adelikat b378cd13e4 Cheats - address issue 148, instead of throwing an exception when attempting to add an out of range address, present an error message. One odd side effect is that it will add a separator instead, but I think that's acceptable for now. 2014-03-23 15:58:44 +00:00
adelikat 1e9374e4e4 Hex Editor - highlight "mis-alighned" selections properly that result from being on an odd-numbered address when switching to a higher data size. Also only highlight the portion of an address that is frozen in the case of viewing mutli-byte sizes while there are active cheats of smaller sizes. 2014-03-23 15:39:47 +00:00
adelikat 8ac9f7d2dd Lua Console - try to use relative paths when saving and loading lua scripts 2014-03-23 14:44:18 +00:00
adelikat 8b6bf3fc89 A hackish workaround to make Select All faster in the Cheat Dialog 2014-03-23 14:10:35 +00:00
adelikat 6d1675e54c Change UnfreezeAll option on many tools to remove cheats not simply disable them. 2014-03-23 13:21:48 +00:00
beirich e291b3d5fa SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL) 2014-03-22 05:57:27 +00:00
beirich c179fd5fd6 Add OSD message notifier to CoreComm 2014-03-18 03:03:53 +00:00
beirich 8496f71812 SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin 2014-03-14 04:30:01 +00:00
beirich 8daab82463 SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core. 2014-03-13 04:15:05 +00:00
goyuken b2eef124e2 nes: controller infrastructure 2014-03-05 04:08:24 +00:00
beirich d328fd0479 SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont 2014-03-05 02:20:22 +00:00
beirich 197ca96630 preliminary add SMS bios to firmwares db and UI. not hooked up to core yet. nor all bioses added 2014-03-04 02:33:39 +00:00
goyuken 92c934b9a9 nes: squeeze a few more percent out of the nametable viewer 2014-03-01 23:43:04 +00:00
adelikat 877d81b0ff Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address 2014-03-01 19:16:17 +00:00
adelikat f15a1bc36b Hex Editor - fix ability to highlight past the end of a domain 2014-03-01 19:05:20 +00:00
adelikat fc8cb97ce3 Hex Editor - when freezing/unfreezing, update highlighter colors 2014-03-01 18:09:09 +00:00
adelikat 75b9b132b6 Hex Editor - make freezing a range of addresses not slow 2014-03-01 18:04:21 +00:00
goyuken 1fbc833361 NES: fix some CNROM games. dunno how they got broken? 2014-03-01 16:58:01 +00:00
adelikat bb3a76cb3d Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers 2014-03-01 16:36:26 +00:00
adelikat 97bf870b74 Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events 2014-03-01 16:30:06 +00:00
adelikat 827e2c44f8 Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor 2014-03-01 15:21:17 +00:00
goyuken caf30ca015 NES: nametable viewer: moderate speedup 2014-03-01 05:36:43 +00:00
goyuken f6c1c7eba2 NES: PPU Viewer: support MMC5 ExAttr mode 2014-02-25 22:54:25 +00:00
adelikat f714093b23 Movies 2.0 - some progress towards supporting floats 2014-02-25 02:56:32 +00:00
adelikat a6176d09e8 Object -> object 2014-02-24 03:25:57 +00:00
adelikat 186939f157 Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode 2014-02-24 03:18:43 +00:00
adelikat 3cf2ba7afc Some nitpicky code cleanup on a few files before I do something useful with them 2014-02-24 02:50:56 +00:00
adelikat 33fdf03af6 Lua - fix forms.newForm() 2014-02-23 22:47:45 +00:00
goyuken d7371fcf42 saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course... 2014-02-23 17:06:24 +00:00
adelikat 02ea7d360f some code cleanup 2014-02-22 23:59:52 +00:00
goyuken a907d3ce7b mainform: COLORS! 2014-02-22 21:59:46 +00:00
zeromus 0961649dfd fix bug that made statusbar look ugly after going fullscreen 2014-02-22 21:54:42 +00:00
goyuken 3d7a0e445b gpgx: clean up 32bpp code (no functional changes) 2014-02-21 17:07:09 +00:00
goyuken 9d0e22292d GPGX: show "PAL" flag properly in movie files 2014-02-21 00:30:52 +00:00
goyuken bdbaa0c2d9 PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly 2014-02-20 22:59:37 +00:00
goyuken 73109c84bc it crashes when it loads games it doesn't like? really? 2014-02-20 01:17:52 +00:00
goyuken 227c0cfd1b genesis vdp view: fix color emphasis problem 2014-02-20 00:30:07 +00:00
goyuken c14e4239c4 Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw 2014-02-19 22:26:33 +00:00
zeromus c4c05740a7 fix slow performance in window mode on some cores due to constant churning of bitmaps for the disk activity light 2014-02-17 09:20:08 +00:00
adelikat 63e8702242 Lua - gui.text() and gui.Alert() - strongly type the anchor parameters as a string, will still except 0, 1, 2, or 3 as it did previously, for which it will interpret them as string automatically 2014-02-17 01:57:25 +00:00
adelikat 4ca0f5792b rip out some lua console code I didn't mean to check in 2014-02-16 23:06:14 +00:00
adelikat 5849d2d80d make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists 2014-02-15 19:15:04 +00:00
goyuken 9c071bf45e NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there. 2014-02-15 16:55:55 +00:00
goyuken b7a5b12535 the purest of all commits are those that change only whitespacing and indentation. flawless, timeless, indescribable. 2014-02-14 16:02:48 +00:00
adelikat 05823d3022 fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup 2014-02-14 01:27:38 +00:00
zeromus 96da0880b4 work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua. 2014-02-14 00:55:18 +00:00
zeromus da5daaa989 change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway 2014-02-13 23:25:36 +00:00
goyuken 4174751212 SMS VDP Viewer: correct BG size for 192 line mode 2014-02-13 19:10:39 +00:00
mvl1986 17f17a02fd Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
2014-02-12 13:28:48 +00:00
goyuken 37469faa8b PCE CDL: prevent loading of an existing CDL that doesn't match the emu's memory map 2014-02-10 05:02:30 +00:00
goyuken d15c867693 PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported 2014-02-10 02:47:23 +00:00
adelikat f704786630 Hex Editor - change the name of the "Rom File" domain to "File on disk" to hopefully clarify it better 2014-02-10 01:15:11 +00:00
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
adelikat d22b35c240 Hex Editor - fix exception when user clicks cancel in the Save as Binary dialog 2014-02-10 01:01:36 +00:00
goyuken d5bb0c9b4c analog controls: add ability to unbind buttons 2014-02-09 23:18:42 +00:00
goyuken 0e4967f539 PCE tile viewer and SMS VDP viewer: implement CTRL+C clipboard copying 2014-02-08 23:15:10 +00:00
goyuken f1e3196ae9 add a simple VDP viewer for SMS/GG 2014-02-08 23:02:47 +00:00
adelikat 41faaedc18 TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well 2014-02-08 22:41:47 +00:00
goyuken 78a0b428a3 hex editor: show partial rows 2014-02-08 21:57:16 +00:00
zeromus f0001687ed fix hexeditor bugs related to my last commits to it 2014-02-08 21:47:39 +00:00
goyuken 8b006b3b59 PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it. 2014-02-08 16:40:15 +00:00
adelikat 2c0804eede Input config - when autotab is off, fix bug where pressing esc was not updating the textbox, also some formatting cleanup 2014-02-08 16:15:07 +00:00
zeromus 9ca6f152cf support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
goyuken 036dcd8f32 AV out: add option to pad (instead of stretch) with the video resize output 2014-02-07 02:28:07 +00:00
goyuken 099ae2484f show slightly informative message if mainform tries to load saveram for a game that has none 2014-02-06 22:08:01 +00:00
goyuken 25e7355fe4 NES: region override. now you can add Subor Style to all of your favourite games 2014-02-06 02:06:17 +00:00
goyuken 92aa23de6f nes ppu viewer: correct tile number display bug (was always wrong). in addition, show more informative data for 8x16 sprite tile number 2014-02-05 19:08:04 +00:00
adelikat e71d729626 some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
zeromus 8439d13236 change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
2014-02-04 21:06:00 +00:00
zeromus 255eb5adbf fix 1px fullscreen frame remaining after returning to windowed mode 2014-02-04 01:37:43 +00:00
zeromus c61f5950a1 add hack to work around windows or AMD bullshit: 1px border around screen in fullscreen mode to avoid flickering monitors and corrupting taskbar due to gamer speedhacks getting activated which actually put your system in fullscreen mode without us having asked for it. This could be turned into an option, if anyone notices. 2014-02-04 00:41:24 +00:00
adelikat 23f7017651 Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
adelikat 3dfcd8b22a drastically cleanup the InputValidate class 2014-02-03 19:37:43 +00:00
zeromus 33294f9c81 dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead 2014-02-03 07:43:47 +00:00
zeromus cd7ca56441 restore scanlines filter as shader 2014-02-03 07:01:31 +00:00
zeromus 582a3ae58a forgot to add 2014-02-03 06:34:55 +00:00
zeromus 151b074563 re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
adelikat f72debc84e Slight and meaningless TAStudio stuff 2014-02-02 17:49:40 +00:00
adelikat a17945296c Update about box with new contributers and gpgx information 2014-02-01 22:39:48 +00:00
adelikat 50a879dd05 Tastudio - implement Floating window and refactor to use ToolDialogSettings object 2014-02-01 15:44:51 +00:00
adelikat 89f9cfc711 Ti83 Keypad - Always on Top, Floating Window, refactor 2014-02-01 15:29:18 +00:00
adelikat 791a4d655b SNES Game Genie dialog - Always on Top, Floating Window, refactor 2014-02-01 14:55:08 +00:00
adelikat 3497e28f96 PCE BG Viewer - implement Always on Top and Floating Window, and refactor 2014-01-31 23:42:06 +00:00
adelikat d87978087d NES PPU Viewer - implement Always on Top and Floating Window and refactor 2014-01-31 22:58:41 +00:00
adelikat 33c104d418 NES Nametable Viewer - Floating Window and Always on Top, and refactor 2014-01-31 21:23:46 +00:00
adelikat 4aab2ea31d NES Game Genie dialog - implement Always on Top and Floating Window + refactor 2014-01-31 20:49:38 +00:00
adelikat 8654303b59 Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code 2014-01-31 20:36:27 +00:00
zeromus 01b5c44d5c refine hex editor keyboard handling a bit 2014-01-31 04:26:39 +00:00
adelikat e634d9558a Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup 2014-01-31 02:26:09 +00:00
adelikat 8e2fa8a31b Virtualpads - simplify some boilerplate logic 2014-01-31 01:53:20 +00:00
adelikat 83be118d03 Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup 2014-01-31 00:53:20 +00:00
adelikat f3755975a1 Lua - implement Always on Top and Floating Window 2014-01-30 22:32:29 +00:00
adelikat 5f5677781b Cheats dialog - Floating window option 2014-01-30 15:51:07 +00:00
adelikat 003156d28e Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic 2014-01-30 15:28:05 +00:00
adelikat dead076979 Ram Watch - floating window and refactor 2014-01-30 14:29:34 +00:00
zeromus c922dde1ee double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards. 2014-01-30 04:46:59 +00:00
zeromus b7a053f7da dont allocate keystates repeatedly in input code (use `ref keystate`) instead 2014-01-30 04:35:35 +00:00
adelikat a742758288 oops 2014-01-30 03:36:18 +00:00
adelikat d44e6c6342 Ditto for trace logger 2014-01-30 03:34:58 +00:00
adelikat ab4f9534fe a bit of cleanup 2014-01-30 03:11:28 +00:00
adelikat 364c2367ea Hex Editor - refactor to use ToolDialogSettings Add floating window option 2014-01-30 03:10:17 +00:00
adelikat 53fa1a566a create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept 2014-01-30 00:55:31 +00:00
zeromus 85fe967810 cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
mvl1986 c4ffc78224 simpler solution for getting single entries of libraries 2014-01-28 15:44:02 +00:00
mvl1986 c392321bb0 Updated intellisense only shows unique hits and the new files are always added to the console. 2014-01-28 14:04:58 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
adelikat 7fac499996 Lua - finish up documentation and strongly type some more params 2014-01-27 20:19:08 +00:00
zeromus 2ae48a7103 some csproj was jacked due to assemblies move into References. not sure how 2014-01-27 19:50:54 +00:00
zeromus ecb1653d1b remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace. 2014-01-27 09:45:16 +00:00
zeromus 25cab541b1 assorted cleanup and quick restore of DIspBlurry and Vsync settings 2014-01-27 06:03:18 +00:00
zeromus 857dff9cf4 some small cleanup 2014-01-27 05:37:04 +00:00
adelikat 7417ea7b8f Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list 2014-01-27 03:16:05 +00:00
zeromus be49f6fa33 fix mouseclicks on GL viewport 2014-01-27 02:06:05 +00:00
zeromus 055c08179f reorganize some dlls into References directory, im tired of seeing all these things in the project root 2014-01-27 01:11:39 +00:00
zeromus c6997c49c8 use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00
adelikat 157f092aa2 Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can 2014-01-26 20:36:00 +00:00
adelikat 70feebf229 Add documentation to as many lua function as I can sanely do in one sitting 2014-01-26 18:36:27 +00:00
goyuken f734665f67 nes: remove unused variables in mapper087 2014-01-26 16:34:04 +00:00
adelikat 91fdad9d45 LUa - whack now unused code 2014-01-26 16:21:20 +00:00
adelikat 5f9757d7d0 Lua - finish up refactoring remaining lua libraries 2014-01-26 16:15:45 +00:00
adelikat bce8320b85 Lua - new Register method on some more libraries 2014-01-26 13:30:45 +00:00
adelikat 583be2516c Lua - new registration system added to NES and SNES libraries 2014-01-26 03:26:52 +00:00
adelikat ac9e4c1d3d Lua - same to movie library 2014-01-26 02:50:26 +00:00
adelikat 988ed03198 ditto for Memory library 2014-01-26 02:43:28 +00:00
adelikat 94d20e92f4 Lua - new register system for Main Memory library and a bunch of cleanup for that lib 2014-01-26 01:48:32 +00:00
adelikat c6859a6d4f Lua ditto for joypad library and slight fix documentation 2014-01-26 00:01:40 +00:00
adelikat c66e529fb7 lua - ditto to Events library 2014-01-25 21:37:25 +00:00
adelikat 65d50ca329 Lua - refactor emu library to use the new registration method, documentation is all "TODO" 2014-01-25 21:10:51 +00:00