remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.

This commit is contained in:
zeromus 2014-01-27 09:45:16 +00:00
parent bc4a7e70a7
commit ecb1653d1b
10 changed files with 32 additions and 595 deletions

View File

@ -190,8 +190,8 @@ namespace BizHawk.Client.EmuHawk
if (!overlay)
{
GL.ClearColor(Color.Black); //TODO GL - set from background color
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.SetClearColor(Color.Black); //TODO GL - set from background color
GL.Clear(OpenTK.Graphics.OpenGL.ClearBufferMask.ColorBufferBit);
}
Renderer.Begin(GraphicsControl.Control.ClientSize.Width, GraphicsControl.Control.ClientSize.Height);

View File

@ -69,7 +69,7 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.OpenTK
{
GL.Clear((global::OpenTK.Graphics.OpenGL.ClearBufferMask)mask);
}
void IGL.ClearColor(sd.Color color)
void IGL.SetClearColor(sd.Color color)
{
GL.ClearColor(color);
}
@ -171,8 +171,8 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.OpenTK
public global::OpenTK.Graphics.OpenGL.BlendingFactorSrc alphaSource;
public global::OpenTK.Graphics.OpenGL.BlendEquationMode alphaEquation;
public global::OpenTK.Graphics.OpenGL.BlendingFactorDest alphaDest;
public MyBlendState(bool enabled, BlendingFactor colorSource, BlendEquationMode colorEquation, BlendingFactor colorDest,
BlendingFactor alphaSource, BlendEquationMode alphaEquation, BlendingFactor alphaDest)
public MyBlendState(bool enabled, BlendingFactorSrc colorSource, BlendEquationMode colorEquation, BlendingFactorDest colorDest,
BlendingFactorSrc alphaSource, BlendEquationMode alphaEquation, BlendingFactorDest alphaDest)
{
this.enabled = enabled;
this.colorSource = (global::OpenTK.Graphics.OpenGL.BlendingFactorSrc)colorSource;
@ -183,8 +183,8 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.OpenTK
this.alphaDest = (global::OpenTK.Graphics.OpenGL.BlendingFactorDest)alphaDest;
}
}
IBlendState IGL.CreateBlendState(BlendingFactor colorSource, BlendEquationMode colorEquation, BlendingFactor colorDest,
BlendingFactor alphaSource, BlendEquationMode alphaEquation, BlendingFactor alphaDest)
IBlendState IGL.CreateBlendState(BlendingFactorSrc colorSource, BlendEquationMode colorEquation, BlendingFactorDest colorDest,
BlendingFactorSrc alphaSource, BlendEquationMode alphaEquation, BlendingFactorDest alphaDest)
{
return new MyBlendState(true, colorSource, colorEquation, colorDest, alphaSource, alphaEquation, alphaDest);
}
@ -563,10 +563,10 @@ namespace BizHawk.Bizware.BizwareGL.Drivers.OpenTK
void CreateRenderStates()
{
_rsBlendNone = new MyBlendState(false, BlendingFactor.One, BlendEquationMode.FuncAdd, BlendingFactor.Zero, BlendingFactor.One, BlendEquationMode.FuncAdd, BlendingFactor.Zero);
_rsBlendNormal = new MyBlendState(true,
BlendingFactor.SrcAlpha, BlendEquationMode.FuncAdd, BlendingFactor.OneMinusSrcAlpha,
BlendingFactor.One, BlendEquationMode.FuncAdd, BlendingFactor.Zero);
_rsBlendNone = new MyBlendState(false, BlendingFactorSrc.One, BlendEquationMode.FuncAdd, BlendingFactorDest.Zero, BlendingFactorSrc.One, BlendEquationMode.FuncAdd, BlendingFactorDest.Zero);
_rsBlendNormal = new MyBlendState(true,
BlendingFactorSrc.SrcAlpha, BlendEquationMode.FuncAdd, BlendingFactorDest.OneMinusSrcAlpha,
BlendingFactorSrc.One, BlendEquationMode.FuncAdd, BlendingFactorDest.Zero);
}
MyBlendState _rsBlendNone, _rsBlendNormal;

View File

@ -58,7 +58,6 @@
<Compile Include="Borrowed\BitmapFontParser\Padding.cs" />
<Compile Include="Borrowed\BitmapFontParser\Page.cs" />
<Compile Include="GraphicsControl.cs" />
<Compile Include="Enums.cs" />
<Compile Include="GuiRenderer.cs" />
<Compile Include="IGL.cs" />
<Compile Include="ArtManager.cs" />

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@ -1,573 +0,0 @@
using System;
namespace BizHawk.Bizware.BizwareGL
{
// Summary:
// Used in GL.BlendFunc, GL.BlendFuncSeparate
public enum BlendingFactor
{
// Summary:
// Original was GL_ZERO = 0
Zero = 0,
//
// Summary:
// Original was GL_ONE = 1
One = 1,
//
// Summary:
// Original was GL_SRC_COLOR = 0x0300
SrcColor = 768,
//
// Summary:
// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
OneMinusSrcColor = 769,
//
// Summary:
// Original was GL_SRC_ALPHA = 0x0302
SrcAlpha = 770,
//
// Summary:
// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
OneMinusSrcAlpha = 771,
//
// Summary:
// Original was GL_DST_ALPHA = 0x0304
DstAlpha = 772,
//
// Summary:
// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
OneMinusDstAlpha = 773,
//
// Summary:
// Original was GL_DST_COLOR = 0x0306
DstColor = 774,
//
// Summary:
// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
OneMinusDstColor = 775,
//
// Summary:
// Original was GL_SRC_ALPHA_SATURATE = 0x0308
SrcAlphaSaturate = 776,
//
// Summary:
// Original was GL_CONSTANT_COLOR_EXT = 0x8001
ConstantColorExt = 32769,
//
// Summary:
// Original was GL_CONSTANT_COLOR = 0x8001
ConstantColor = 32769,
//
// Summary:
// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
OneMinusConstantColor = 32770,
//
// Summary:
// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
OneMinusConstantColorExt = 32770,
//
// Summary:
// Original was GL_CONSTANT_ALPHA = 0x8003
ConstantAlpha = 32771,
//
// Summary:
// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
ConstantAlphaExt = 32771,
//
// Summary:
// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
OneMinusConstantAlphaExt = 32772,
//
// Summary:
// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
OneMinusConstantAlpha = 32772,
//
// Summary:
// Original was GL_SRC1_ALPHA = 0x8589
Src1Alpha = 34185,
//
// Summary:
// Original was GL_SRC1_COLOR = 0x88F9
Src1Color = 35065,
//
// Summary:
// Original was GL_ONE_MINUS_SRC1_COLOR = 0x88FA
OneMinusSrc1Color = 35066,
//
// Summary:
// Original was GL_ONE_MINUS_SRC1_ALPHA = 0x88FB
OneMinusSrc1Alpha = 35067,
}
// Summary:
// Used in GL.Arb.BlendEquation, GL.BlendEquation and 2 other functions
public enum BlendEquationMode
{
// Summary:
// Original was GL_FUNC_ADD = 0x8006
FuncAdd = 32774,
//
// Summary:
// Original was GL_MIN = 0x8007
Min = 32775,
//
// Summary:
// Original was GL_MAX = 0x8008
Max = 32776,
//
// Summary:
// Original was GL_FUNC_SUBTRACT = 0x800A
FuncSubtract = 32778,
//
// Summary:
// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
FuncReverseSubtract = 32779,
}
// Summary:
// Used in GL.BlitFramebuffer, GL.Clear and 1 other function
[Flags]
public enum ClearBufferMask
{
// Summary:
// Original was GL_NONE = 0
None = 0,
//
// Summary:
// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
DepthBufferBit = 256,
//
// Summary:
// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
AccumBufferBit = 512,
//
// Summary:
// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
StencilBufferBit = 1024,
//
// Summary:
// Original was GL_COLOR_BUFFER_BIT = 0x00004000
ColorBufferBit = 16384,
//
// Summary:
// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
CoverageBufferBitNv = 32768,
}
// Summary:
// Used in GL.TexParameter, GL.TexParameterI and 5 other functions
public enum TextureParameterName
{
// Summary:
// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
TextureBorderColor = 4100,
//
// Summary:
// Original was GL_TEXTURE_MAG_FILTER = 0x2800
TextureMagFilter = 10240,
//
// Summary:
// Original was GL_TEXTURE_MIN_FILTER = 0x2801
TextureMinFilter = 10241,
//
// Summary:
// Original was GL_TEXTURE_WRAP_S = 0x2802
TextureWrapS = 10242,
//
// Summary:
// Original was GL_TEXTURE_WRAP_T = 0x2803
TextureWrapT = 10243,
//
// Summary:
// Original was GL_TEXTURE_PRIORITY = 0x8066
TexturePriority = 32870,
//
// Summary:
// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
TexturePriorityExt = 32870,
//
// Summary:
// Original was GL_TEXTURE_DEPTH = 0x8071
TextureDepth = 32881,
//
// Summary:
// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
TextureWrapRExt = 32882,
//
// Summary:
// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
TextureWrapROes = 32882,
//
// Summary:
// Original was GL_TEXTURE_WRAP_R = 0x8072
TextureWrapR = 32882,
//
// Summary:
// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
DetailTextureLevelSgis = 32922,
//
// Summary:
// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
DetailTextureModeSgis = 32923,
//
// Summary:
// Original was GL_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
TextureCompareFailValue = 32959,
//
// Summary:
// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
ShadowAmbientSgix = 32959,
//
// Summary:
// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
DualTextureSelectSgis = 33060,
//
// Summary:
// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
QuadTextureSelectSgis = 33061,
//
// Summary:
// Original was GL_CLAMP_TO_BORDER = 0x812D
ClampToBorder = 33069,
//
// Summary:
// Original was GL_CLAMP_TO_EDGE = 0x812F
ClampToEdge = 33071,
//
// Summary:
// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
TextureWrapQSgis = 33079,
//
// Summary:
// Original was GL_TEXTURE_MIN_LOD = 0x813A
TextureMinLod = 33082,
//
// Summary:
// Original was GL_TEXTURE_MAX_LOD = 0x813B
TextureMaxLod = 33083,
//
// Summary:
// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
TextureBaseLevel = 33084,
//
// Summary:
// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
TextureMaxLevel = 33085,
//
// Summary:
// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
TextureClipmapCenterSgix = 33137,
//
// Summary:
// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
TextureClipmapFrameSgix = 33138,
//
// Summary:
// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
TextureClipmapOffsetSgix = 33139,
//
// Summary:
// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
TextureClipmapVirtualDepthSgix = 33140,
//
// Summary:
// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
TextureClipmapLodOffsetSgix = 33141,
//
// Summary:
// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
TextureClipmapDepthSgix = 33142,
//
// Summary:
// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
PostTextureFilterBiasSgix = 33145,
//
// Summary:
// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
PostTextureFilterScaleSgix = 33146,
//
// Summary:
// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
TextureLodBiasSSgix = 33166,
//
// Summary:
// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
TextureLodBiasTSgix = 33167,
//
// Summary:
// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
TextureLodBiasRSgix = 33168,
//
// Summary:
// Original was GL_GENERATE_MIPMAP = 0x8191
GenerateMipmap = 33169,
//
// Summary:
// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
GenerateMipmapSgis = 33169,
//
// Summary:
// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
TextureCompareSgix = 33178,
//
// Summary:
// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
TextureMaxClampSSgix = 33641,
//
// Summary:
// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
TextureMaxClampTSgix = 33642,
//
// Summary:
// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
TextureMaxClampRSgix = 33643,
//
// Summary:
// Original was GL_TEXTURE_LOD_BIAS = 0x8501
TextureLodBias = 34049,
//
// Summary:
// Original was GL_DEPTH_TEXTURE_MODE = 0x884B
DepthTextureMode = 34891,
//
// Summary:
// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
TextureCompareMode = 34892,
//
// Summary:
// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
TextureCompareFunc = 34893,
//
// Summary:
// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
TextureSwizzleR = 36418,
//
// Summary:
// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
TextureSwizzleG = 36419,
//
// Summary:
// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
TextureSwizzleB = 36420,
//
// Summary:
// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
TextureSwizzleA = 36421,
//
// Summary:
// Original was GL_TEXTURE_SWIZZLE_RGBA = 0x8E46
TextureSwizzleRgba = 36422,
}
// Summary:
// Not used directly.
public enum TextureMinFilter
{
// Summary:
// Original was GL_NEAREST = 0x2600
Nearest = 9728,
//
// Summary:
// Original was GL_LINEAR = 0x2601
Linear = 9729,
//
// Summary:
// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
NearestMipmapNearest = 9984,
//
// Summary:
// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
LinearMipmapNearest = 9985,
//
// Summary:
// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
NearestMipmapLinear = 9986,
//
// Summary:
// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
LinearMipmapLinear = 9987,
//
// Summary:
// Original was GL_FILTER4_SGIS = 0x8146
Filter4Sgis = 33094,
//
// Summary:
// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
LinearClipmapLinearSgix = 33136,
//
// Summary:
// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
PixelTexGenQCeilingSgix = 33156,
//
// Summary:
// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
PixelTexGenQRoundSgix = 33157,
//
// Summary:
// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
PixelTexGenQFloorSgix = 33158,
//
// Summary:
// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
NearestClipmapNearestSgix = 33869,
//
// Summary:
// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
NearestClipmapLinearSgix = 33870,
//
// Summary:
// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
LinearClipmapNearestSgix = 33871,
}
// Summary:
// Not used directly.
public enum TextureMagFilter
{
// Summary:
// Original was GL_NEAREST = 0x2600
Nearest = 9728,
//
// Summary:
// Original was GL_LINEAR = 0x2601
Linear = 9729,
//
// Summary:
// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
LinearDetailSgis = 32919,
//
// Summary:
// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
LinearDetailAlphaSgis = 32920,
//
// Summary:
// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
LinearDetailColorSgis = 32921,
//
// Summary:
// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
LinearSharpenSgis = 32941,
//
// Summary:
// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
LinearSharpenAlphaSgis = 32942,
//
// Summary:
// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
LinearSharpenColorSgis = 32943,
//
// Summary:
// Original was GL_FILTER4_SGIS = 0x8146
Filter4Sgis = 33094,
//
// Summary:
// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
PixelTexGenQCeilingSgix = 33156,
//
// Summary:
// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
PixelTexGenQRoundSgix = 33157,
//
// Summary:
// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
PixelTexGenQFloorSgix = 33158,
}
public enum VertexAttributeType
{
// Summary:
// Original was GL_BYTE = 0x1400
Byte = 5120,
//
// Summary:
// Original was GL_UNSIGNED_BYTE = 0x1401
UnsignedByte = 5121,
//
// Summary:
// Original was GL_SHORT = 0x1402
Short = 5122,
//
// Summary:
// Original was GL_UNSIGNED_SHORT = 0x1403
UnsignedShort = 5123,
//
// Summary:
// Original was GL_INT = 0x1404
Int = 5124,
//
// Summary:
// Original was GL_UNSIGNED_INT = 0x1405
UnsignedInt = 5125,
//
// Summary:
// Original was GL_FLOAT = 0x1406
Float = 5126,
//
// Summary:
// Original was GL_DOUBLE = 0x140A
Double = 5130,
//
// Summary:
// Original was GL_HALF_FLOAT = 0x140B
HalfFloat = 5131,
//
// Summary:
// Original was GL_FIXED = 0x140C
Fixed = 5132,
//
// Summary:
// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
UnsignedInt2101010Rev = 33640,
//
// Summary:
// Original was GL_INT_2_10_10_10_REV = 0x8D9F
Int2101010Rev = 36255,
}
// Summary:
// Used in GL.Apple.DrawElementArray, GL.Apple.DrawRangeElementArray and 38
// other functions
public enum PrimitiveType
{
// Summary:
// Original was GL_POINTS = 0x0000
Points = 0,
//
// Summary:
// Original was GL_LINES = 0x0001
Lines = 1,
//
// Summary:
// Original was GL_LINE_LOOP = 0x0002
LineLoop = 2,
//
// Summary:
// Original was GL_LINE_STRIP = 0x0003
LineStrip = 3,
//
// Summary:
// Original was GL_TRIANGLES = 0x0004
Triangles = 4,
//
// Summary:
// Original was GL_TRIANGLE_STRIP = 0x0005
TriangleStrip = 5,
//
// Summary:
// Original was GL_TRIANGLE_FAN = 0x0006
TriangleFan = 6,
//
// Summary:
// Original was GL_QUADS = 0x0007
Quads = 7,
//
// Summary:
// Original was GL_QUAD_STRIP = 0x0008
QuadStrip = 8,
//
// Summary:
// Original was GL_POLYGON = 0x0009
Polygon = 9,
}
}

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@ -4,6 +4,7 @@ using System;
using sd=System.Drawing;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace BizHawk.Bizware.BizwareGL
{
@ -20,8 +21,8 @@ namespace BizHawk.Bizware.BizwareGL
Owner = owner;
VertexLayout = owner.CreateVertexLayout();
VertexLayout.DefineVertexAttribute(0, 2, BizwareGL.VertexAttributeType.Float, false, 16, 0);
VertexLayout.DefineVertexAttribute(1, 2, BizwareGL.VertexAttributeType.Float, false, 16, 8);
VertexLayout.DefineVertexAttribute(0, 2, VertexAttribPointerType.Float, false, 16, 0);
VertexLayout.DefineVertexAttribute(1, 2, VertexAttribPointerType.Float, false, 16, 8);
VertexLayout.Close();
_Projection = new MatrixStack();

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@ -4,6 +4,7 @@ using sd=System.Drawing;
using swf=System.Windows.Forms;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace BizHawk.Bizware.BizwareGL
{
@ -30,7 +31,7 @@ namespace BizHawk.Bizware.BizwareGL
/// <summary>
/// Sets the current clear color
/// </summary>
void ClearColor(sd.Color color);
void SetClearColor(sd.Color color);
/// <summary>
/// generates a texture handle
@ -131,8 +132,8 @@ namespace BizHawk.Bizware.BizwareGL
/// <summary>
/// Creates a blending state object
/// </summary>
IBlendState CreateBlendState(BlendingFactor colorSource, BlendEquationMode colorEquation, BlendingFactor colorDest,
BlendingFactor alphaSource, BlendEquationMode alphaEquation, BlendingFactor alphaDest);
IBlendState CreateBlendState(BlendingFactorSrc colorSource, BlendEquationMode colorEquation, BlendingFactorDest colorDest,
BlendingFactorSrc alphaSource, BlendEquationMode alphaEquation, BlendingFactorDest alphaDest);
/// <summary>
/// retrieves a blend state for opaque rendering

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@ -1,5 +1,7 @@
using System;
using OpenTK.Graphics.OpenGL;
namespace BizHawk.Bizware.BizwareGL
{
/// <summary>

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@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using OpenTK.Graphics.OpenGL;
namespace BizHawk.Bizware.BizwareGL
{
//TEMP until its in bizhawk main
@ -50,7 +52,7 @@ namespace BizHawk.Bizware.BizwareGL
Owner.BindVertexLayout(this);
}
public void DefineVertexAttribute(int index, int components, VertexAttributeType attribType, bool normalized, int stride, int offset=0)
public void DefineVertexAttribute(int index, int components, VertexAttribPointerType attribType, bool normalized, int stride, int offset = 0)
{
if (Closed)
throw new InvalidOperationException("Type is Closed and is now immutable.");
@ -68,7 +70,7 @@ namespace BizHawk.Bizware.BizwareGL
public class LayoutItem
{
public int Components { get; internal set; }
public VertexAttributeType AttribType { get; internal set; }
public VertexAttribPointerType AttribType { get; internal set; }
public bool Normalized { get; internal set; }
public int Stride { get; internal set; }
public int Offset { get; internal set; }

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@ -35,6 +35,10 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\References\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />

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@ -5,6 +5,7 @@ using System.Linq;
using System.Text;
using BizHawk.Bizware.BizwareGL;
using OpenTK.Graphics.OpenGL;
namespace BizHawk.Bizware.Test
{
@ -49,7 +50,7 @@ namespace BizHawk.Bizware.Test
c.Begin();
RenderTarget rt = igl.CreateRenderTarget(60, 60);
rt.Bind();
igl.ClearColor(Color.Blue);
igl.SetClearColor(Color.Blue);
igl.Clear(ClearBufferMask.ColorBufferBit);
gr.Begin(60, 60, true);
gr.Draw(smile);
@ -66,8 +67,8 @@ namespace BizHawk.Bizware.Test
c.Begin();
igl.ClearColor(Color.Red);
igl.Clear(BizwareGL.ClearBufferMask.ColorBufferBit);
igl.SetClearColor(Color.Red);
igl.Clear(ClearBufferMask.ColorBufferBit);
int frame = (int)((DateTime.Now - start).TotalSeconds) % testArts.Count;