adelikat
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d3ff7a2e7a
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PSX - define controller buttons based on the controller type
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2015-02-01 21:58:25 +00:00 |
adelikat
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c1308b7528
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PSX - properly clone sync settings and flag core reboot properly when changing controller settings
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2015-02-01 14:44:08 +00:00 |
adelikat
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271193251c
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PSX - user friendly display names for controller types
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2015-02-01 14:08:43 +00:00 |
zeromus
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0c1dedbe75
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psx - hook up non-dualshock pad types
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2015-02-01 07:45:41 +00:00 |
zeromus
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91c130a07a
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psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
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2015-02-01 04:55:09 +00:00 |
adelikat
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8c10f401e2
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Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core
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2015-02-01 01:24:41 +00:00 |
adelikat
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4b6ce6450e
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PSX - disable controller config settings because something stupid is causing a stupid crash
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2015-01-31 21:00:30 +00:00 |
adelikat
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9ea78adfdc
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PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this
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2015-01-31 19:37:26 +00:00 |
adelikat
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36e4ceca93
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A7800 - oops, fix a bug in pokebyte when I merged ram1 and ram2 into the ram domain
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2015-01-27 23:08:06 +00:00 |
adelikat
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e195004433
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atari 7800 - make a few memory domains explicitly read-only instead of silently failing on write
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2015-01-27 00:54:11 +00:00 |
adelikat
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f4664bba9b
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Atari 7800 - combine Ram1 and Ram2 into a single Ram domain
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2015-01-27 00:50:33 +00:00 |
zeromus
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966edb10ab
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add 65816 disassembler.. not tested very well tho
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2015-01-26 00:20:01 +00:00 |
adelikat
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8246de14aa
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IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
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2015-01-25 22:14:58 +00:00 |
goyuken
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2c09c10721
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memory domain: silent pokes
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2015-01-25 20:10:19 +00:00 |
goyuken
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2f3f7723a0
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quicknes disassembler tweak
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2015-01-25 20:06:41 +00:00 |
adelikat
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76864d5d47
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oops
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2015-01-25 17:05:30 +00:00 |
adelikat
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7bb3eeae5b
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Disassembler for quicknes
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2015-01-25 17:04:06 +00:00 |
adelikat
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38a4765123
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NesHawk - don't add a PRG domain if the on board ROM is null (such as in FDS mode)
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2015-01-25 16:17:59 +00:00 |
adelikat
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4a39b5a619
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Hex Editor - if a domain is not writable, switch to a "read only" mode
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2015-01-25 15:42:07 +00:00 |
adelikat
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7ed8704555
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add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
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2015-01-25 14:37:37 +00:00 |
adelikat
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c9cbac7021
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Colecovision - implement the disassembler and memory read/write/execute callbacks
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2015-01-24 21:08:20 +00:00 |
adelikat
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8c12c5cbff
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do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers
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2015-01-24 20:57:37 +00:00 |
adelikat
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cdd0716420
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wire up memory execute callbacks to SMS and TI83
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2015-01-24 20:36:36 +00:00 |
adelikat
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ac442130ae
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Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
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2015-01-24 16:02:28 +00:00 |
adelikat
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d3a9535ade
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PCE - sort out 16 bit vs 21 bit buses, and remove an InvalidOperationException in the disassembler
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2015-01-24 15:45:37 +00:00 |
adelikat
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d831d1c218
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PCE - add memory read/write callbacks
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2015-01-24 15:16:53 +00:00 |
adelikat
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aa9e5cf2d7
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PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly
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2015-01-24 15:05:03 +00:00 |
adelikat
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e194c9f0c4
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Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core
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2015-01-24 14:52:20 +00:00 |
adelikat
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2d2a04f5f9
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PCEngine - check if MemoryExecute callbacks exist before calling them, provides a noticeable speedup, also update the cpu generator code
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2015-01-24 14:16:15 +00:00 |
adelikat
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292f71e9c9
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make INESPPUViewable an IEmulatorService
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2015-01-23 21:46:23 +00:00 |
zeromus
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8d340a7c19
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fix n64 disasm pinvoke
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2015-01-23 20:28:47 +00:00 |
adelikat
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29b056b972
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N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
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2015-01-23 19:52:26 +00:00 |
adelikat
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4a968ab700
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TI83 - add a system bus memory domains and support disassembling. You can now debug your math homework!
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2015-01-21 23:25:49 +00:00 |
goyuken
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af451143bf
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a bit of memory domain cleanup
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2015-01-21 17:36:22 +00:00 |
adelikat
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872b7b3668
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ditto for a file for Genesis.cs
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2015-01-20 00:39:44 +00:00 |
adelikat
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db52e04ed4
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ditto for PCEngine core
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2015-01-20 00:37:11 +00:00 |
adelikat
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2651061cac
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NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
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2015-01-20 00:29:17 +00:00 |
zeromus
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784ab2de91
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expand fileID system, support some new formats
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2015-01-19 22:06:17 +00:00 |
adelikat
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2e737e66be
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NES - remove some more unnecessary partial class usage
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2015-01-19 13:38:08 +00:00 |
adelikat
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27d30df0cf
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Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
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2015-01-18 16:00:20 +00:00 |
adelikat
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91ffc17aae
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Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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2015-01-18 15:25:47 +00:00 |
adelikat
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9f6c0ca695
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NES - remove the partial class closure on the PPU object files
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2015-01-17 21:09:33 +00:00 |
adelikat
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3b2c00cf39
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NES - remove a bit more partial class as namespace abuse
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2015-01-17 21:02:59 +00:00 |
adelikat
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ede452700c
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VBANext - separate into separate files
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2015-01-17 20:48:31 +00:00 |
adelikat
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4f956779fe
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Meteor - break up into separate files
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2015-01-17 19:32:45 +00:00 |
adelikat
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1a266a0518
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forgot to do this in previous commit
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2015-01-17 19:13:13 +00:00 |
adelikat
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9041281b72
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GambatteLink - break up into separate files
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2015-01-17 19:10:58 +00:00 |
adelikat
|
c3a4077ffb
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Break up Gambatte.cs into separate files
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2015-01-16 18:37:42 +00:00 |
adelikat
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33c6446fe2
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APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file
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2015-01-16 02:07:24 +00:00 |
adelikat
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2ae19abf70
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Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
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2015-01-16 02:01:27 +00:00 |