Commit Graph

8634 Commits

Author SHA1 Message Date
adelikat 45b2fcb8af Controller Config - properly prune analog buttons that aren't in the curent configuration 2015-02-01 22:14:27 +00:00
adelikat d3ff7a2e7a PSX - define controller buttons based on the controller type 2015-02-01 21:58:25 +00:00
jdpurcell 4ff447d9c6 XAudio2: Small optimization to buffer pool. 2015-02-01 21:27:55 +00:00
adelikat 837e1053b5 revert a line in 8998, msbuild now works, I don't know if this broke anything 8998 was trying to do though 2015-02-01 18:43:56 +00:00
adelikat 6854a9a709 PSX - Config dialog - set accept and cancel buttons 2015-02-01 14:52:46 +00:00
adelikat b1ca8517ea PSX - disable controller config if a movie is active 2015-02-01 14:48:49 +00:00
adelikat c1308b7528 PSX - properly clone sync settings and flag core reboot properly when changing controller settings 2015-02-01 14:44:08 +00:00
adelikat 271193251c PSX - user friendly display names for controller types 2015-02-01 14:08:43 +00:00
adelikat 4eda12a8b0 PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog 2015-02-01 14:02:01 +00:00
zeromus 0c1dedbe75 psx - hook up non-dualshock pad types 2015-02-01 07:45:41 +00:00
zeromus 91c130a07a psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381 2015-02-01 04:55:09 +00:00
zeromus 62d781b960 add load last rom hotkey 2015-02-01 04:52:02 +00:00
zeromus 213da3a74c when adding a hotkey, the ordinals... i have to set over 9000! theres no way that can be right! 2015-02-01 04:48:03 +00:00
adelikat c299f46439 PSX - ui for controller type config 2015-02-01 03:19:23 +00:00
zeromus c2621e798d fix subwcrev stuff. this time, fixes stale versions on f5 or ctrl+f5 builds.
in the future, we should use svn msbuild community tasks for even cleverer and leaner solutions (which dont depend on subwcrev.exe...)
2015-02-01 03:01:31 +00:00
zeromus bea4f1d7b3 philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
zeromus 91180e0b32 a trifling change so i can test subwcrev 2015-02-01 02:52:19 +00:00
zeromus 8845b02010 add TOC-testing to mednadisc 2015-02-01 02:10:55 +00:00
adelikat 8c10f401e2 Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core 2015-02-01 01:24:41 +00:00
jdpurcell f2997546a7 Sound - small cleanup. 2015-02-01 01:09:48 +00:00
adelikat 5188c43e07 Debugger - Use proper PC register property on load - Fixes issue 380 2015-01-31 23:34:28 +00:00
jdpurcell fb16da4d95 Single frame rewinds when short pressing rewind key while paused. Long pressing still does continuous rewinding.
Use Stopwatch.GetTimestamp() instead of DateTime.Now for some other similar code.
2015-01-31 22:16:02 +00:00
adelikat 4b6ce6450e PSX - disable controller config settings because something stupid is causing a stupid crash 2015-01-31 21:00:30 +00:00
adelikat 8222028169 PSX Controller Config dialog 2015-01-31 20:24:06 +00:00
adelikat 9ea78adfdc PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this 2015-01-31 19:37:26 +00:00
jdpurcell 0dfd880a41 Make DirectSound volume control more consistent with XAudio2. 2015-01-31 19:20:44 +00:00
jdpurcell d1bfe9c842 XAudio2: Avoid buffer re-allocation. 2015-01-31 18:27:04 +00:00
jdpurcell 3cea39f6e1 Break up Sound into multiple files. 2015-01-31 17:44:35 +00:00
jdpurcell e445ee2a0b Sound - cleanup. 2015-01-31 17:00:49 +00:00
jdpurcell 5eee1cd306 Add UI for choosing between DirectSound / XAudio2.
Always use new sound output buffering (remove option).
2015-01-31 06:40:14 +00:00
jdpurcell 83e8abc963 XAudio2! There's no UI for it yet. 2015-01-31 04:49:53 +00:00
adelikat 22c62d16a9 better catching of error in lua callbacks 2015-01-31 02:25:23 +00:00
adelikat 53cda95ca5 Lua Console - don't nag to save a session, unless a session exists 2015-01-31 01:52:29 +00:00
adelikat 4ee4c449aa Lua - memory read/write callbacks - oops, specify them as read and write, not execute 2015-01-31 01:45:45 +00:00
adelikat dba610d5d7 Hex Find - focus and highlight on load 2015-01-31 01:25:08 +00:00
adelikat 29a6c7369b Hex Find - even more simple 2015-01-31 01:23:03 +00:00
adelikat 8b48bd3e26 Hex Find - simplify some code 2015-01-31 01:16:41 +00:00
scepheo bdfdd96686 RAM Poke: Pressing the "Poke" button now also closes the dialog. 2015-01-30 16:15:08 +00:00
scepheo 860227ee66 LuaConsole: Actually stop and restart script upon tool restart. 2015-01-29 14:50:09 +00:00
adelikat 6f2488aa57 Lua - clear out lua drawing surface on restart 2015-01-29 03:36:19 +00:00
adelikat 307845b3b5 Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator 2015-01-29 02:14:39 +00:00
adelikat b1b94da6ef Lua Sessions - make scripts relative to the lua session instead of relative to the .exe, note: this wrecks existing luases files 2015-01-29 02:08:12 +00:00
adelikat 24a517d293 Lua - properly re-inject core dependencies on restart 2015-01-28 14:38:06 +00:00
jdpurcell 8a0d73c155 SoundOutputProvider: Better rewind/fast-forward behavior especially with large buffer sizes. 2015-01-28 04:48:52 +00:00
jdpurcell 50849d0043 Fix TabIndexes in Sound dialog. 2015-01-28 02:21:21 +00:00
jdpurcell 58cd9796f2 Allow CPU throttle to catch up for more than 3 missed frames if the user has configured a large sound buffer size.
SoundOutputProvider: Better workaround for cores whose audio output goes dead (0 samples) at times. Better underrun handling. Different threshold for samples surplus vs. deficit.
2015-01-28 00:53:49 +00:00
adelikat 09072acb3b Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name 2015-01-27 23:27:44 +00:00
adelikat 3b13ea4a8f spaces to tabs, good ol whitespace commit 2015-01-27 23:18:48 +00:00
adelikat 36e4ceca93 A7800 - oops, fix a bug in pokebyte when I merged ram1 and ram2 into the ram domain 2015-01-27 23:08:06 +00:00
adelikat d61f1dd058 Do cheat saving magic on close rom, not close emulator 2015-01-27 22:23:56 +00:00