adelikat
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0a608edd07
|
some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
zeromus
|
f46973119b
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add ctrl+shift+c to copy current client area as a screenshot (as opposed to the ctrl+c raw copy) so you can get scaling and filters too
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2014-07-22 00:04:28 +00:00 |
zeromus
|
6f919c64a7
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client sizing / AR revisions
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2014-07-20 06:51:31 +00:00 |
adelikat
|
3a011ad788
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Refactor to put multitrack logic into the multitrack object itself instead of in the OSD manager and hotkey logic
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2014-06-29 23:13:44 +00:00 |
adelikat
|
9fd640ff4b
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Remove some unused code
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2014-06-29 02:33:50 +00:00 |
adelikat
|
ab5cfab035
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remove redundant code throughout the emuhawk project
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2014-06-29 02:28:48 +00:00 |
adelikat
|
721dbe8d3b
|
Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |
adelikat
|
f561528846
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More input display fixes
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2014-06-19 21:55:15 +00:00 |
adelikat
|
7f070737cc
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clean up some debugging code, and remove a warning
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2014-06-19 21:37:28 +00:00 |
adelikat
|
031eb5a282
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Some input display fixes for bk2 format
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2014-06-19 21:29:57 +00:00 |
adelikat
|
19feaaa3ba
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Remove some more usages of IMovie.GetInput()
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2014-06-19 00:37:42 +00:00 |
adelikat
|
9a16540e14
|
Movie 2.0 - simplify some code
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2014-06-18 19:34:27 +00:00 |
adelikat
|
451049fee8
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Fix some bk2 crash bugs
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2014-06-18 19:18:35 +00:00 |
adelikat
|
3eff547413
|
Remove some more usages of GetInput()
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2014-06-18 02:39:29 +00:00 |
adelikat
|
fcd4a4eb65
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Bk2 - basic movie playback now works. You can now record shooting ducks
|
2014-06-17 00:33:33 +00:00 |
adelikat
|
6b73891a91
|
More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
|
c807e27496
|
Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
|
6ec1a45b70
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Major cleanup of MnemonicsGenerator - change it to a LogEntryGenerator notion, and only expose it through a movie implementation, via an ILogEntryGenerator interface
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2014-06-14 22:36:32 +00:00 |
zeromus
|
b96ebaafeb
|
dont get stuck if the user specifies a crashing retroshader
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2014-06-13 01:27:26 +00:00 |
zeromus
|
d2ea92d254
|
support filter_linear in retroshaders
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2014-06-12 08:10:14 +00:00 |
zeromus
|
eeff15b099
|
fix bug in displaymanager: sometimes emulator output source textures were getting filtered
|
2014-06-12 07:57:01 +00:00 |
adelikat
|
a682c667dd
|
Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
|
bac9d90440
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Fix bug in input display with read-only where the previous frame's input was showing instead of the current
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2014-06-10 00:49:52 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
adelikat
|
6b2889957a
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Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
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2014-06-08 22:12:15 +00:00 |
zeromus
|
05c08806d1
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fix bugs in resize filters support. everyone check your AR correction scenarios, please
|
2014-06-03 03:16:38 +00:00 |
zeromus
|
f75142213b
|
make lua surface clearing more robust
|
2014-06-03 03:09:43 +00:00 |
zeromus
|
bb1b1ff5b5
|
fix av dumping with osd enabled (screenshots as well);
default av dumping extension to the dumper plugin's desired default
|
2014-06-02 20:16:59 +00:00 |
zeromus
|
49def8a758
|
fix some AR correction scenarios
|
2014-05-28 02:19:51 +00:00 |
zeromus
|
af60a42003
|
fix bug 1x'ing client window size in some cores
|
2014-05-26 18:37:39 +00:00 |
zeromus
|
81bd846a0c
|
finetune displaymanager sizing to eliminate sidebars from default 2x NES scenario. please check platforms you care about (a2600 mostly) to make sure they havent regressed
|
2014-05-23 00:50:19 +00:00 |
adelikat
|
f69fd00458
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Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
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2014-05-18 16:58:17 +00:00 |
adelikat
|
1306830c58
|
Frame Counter red when a lag frame, not sure when this got broke
|
2014-05-17 20:55:10 +00:00 |
zeromus
|
f9477bb0f1
|
automatic client 1x/2x etc sizing should respect console and user AR options
|
2014-05-17 03:50:19 +00:00 |
zeromus
|
6b1fa399c5
|
fix bug where lua layers wreck AR logic
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2014-05-07 01:27:41 +00:00 |
adelikat
|
de53d1d810
|
Fix crash on input display for dual gameboy
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2014-05-03 12:58:34 +00:00 |
zeromus
|
26c30c44ca
|
improve AR integerization
|
2014-05-03 03:25:09 +00:00 |
zeromus
|
61c7537bfc
|
fix issues with integerizing logic in association with system AR correction enabling
|
2014-05-03 02:52:35 +00:00 |
adelikat
|
18b4402e85
|
Slight fix to input display colors when a movie was loaded and stopped
|
2014-05-02 20:07:50 +00:00 |
zeromus
|
d2232e616b
|
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
|
2014-05-02 04:27:08 +00:00 |
zeromus
|
f84ddbaa08
|
fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work
|
2014-05-01 07:10:07 +00:00 |
zeromus
|
358b9b9328
|
fix vsync setting
|
2014-05-01 06:37:51 +00:00 |
adelikat
|
c863d57113
|
Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
|
2014-04-28 00:39:40 +00:00 |
adelikat
|
36c09eea0f
|
more cleanup of osd message display
|
2014-04-27 18:45:21 +00:00 |
adelikat
|
c4a4ca069d
|
More cleanup on osd messages
|
2014-04-27 13:53:20 +00:00 |
adelikat
|
0acf6ed0d6
|
Some simplifying of logic for drawing frame counter, lag counter, etc
|
2014-04-27 13:17:35 +00:00 |
adelikat
|
bbf7c43b6d
|
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
|
2014-04-27 13:01:10 +00:00 |
zeromus
|
ca6f993b7c
|
workarounds for lousy intel gpus
|
2014-04-26 21:55:04 +00:00 |
zeromus
|
1f9cf53a76
|
fix a crashy bug in displaymanager when OSD layer is removed
|
2014-04-16 16:31:37 +00:00 |
zeromus
|
a3a96381da
|
fix mouse coord transform with 2x filters
|
2014-04-16 02:51:51 +00:00 |