zeromus
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f04210c5c9
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displaymanager-more resilience against empty user filter path
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2014-04-15 23:42:05 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
adelikat
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1226603697
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Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit
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2014-03-23 17:12:25 +00:00 |
zeromus
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96da0880b4
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work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua.
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2014-02-14 00:55:18 +00:00 |
zeromus
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9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
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2014-02-07 02:36:27 +00:00 |
zeromus
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33294f9c81
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dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
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2014-02-03 07:43:47 +00:00 |
zeromus
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cd7ca56441
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restore scanlines filter as shader
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2014-02-03 07:01:31 +00:00 |
zeromus
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582a3ae58a
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forgot to add
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2014-02-03 06:34:55 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
zeromus
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c922dde1ee
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double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards.
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2014-01-30 04:46:59 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
zeromus
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25cab541b1
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assorted cleanup and quick restore of DIspBlurry and Vsync settings
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2014-01-27 06:03:18 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |
adelikat
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de084bf6fa
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Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files
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2013-12-14 00:03:03 +00:00 |
zeromus
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a2b3201912
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run filter intensity through Global.Config.TargetScanlineFilterIntensity
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2013-12-03 01:52:36 +00:00 |
zeromus
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180043db0b
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make intensity controllable
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2013-12-03 01:37:49 +00:00 |
zeromus
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edba782f7c
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change intensity of scanlines filter
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2013-12-03 01:30:21 +00:00 |
zeromus
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ad17100c73
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scanlines2x 25% filter
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2013-12-02 18:35:15 +00:00 |
adelikat
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0e6473987b
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Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs
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2013-12-02 17:50:29 +00:00 |
adelikat
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e686e595b9
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Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
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2013-11-30 03:10:05 +00:00 |
adelikat
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4cb01d8ed4
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Finish up Movie Header refactor
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2013-11-30 02:20:34 +00:00 |
adelikat
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a8b355c7d2
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Movie - movie SubtitleList object into the Header object
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2013-11-29 20:26:24 +00:00 |
adelikat
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a058fd4ed0
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put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD
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2013-11-23 00:51:31 +00:00 |
adelikat
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c24133fbee
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Ram Watch - fix on screen display
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2013-11-20 02:14:29 +00:00 |
goyuken
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00b0451c4b
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Disable r4828. Fixes busted video capture with OSD on. (Does not fix unrelated n64-only bug)
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2013-11-17 01:41:47 +00:00 |
adelikat
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9751fd5a1a
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Move interfaces and base implemenations from emulation to emulation.common
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2013-11-04 01:39:19 +00:00 |
adelikat
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7b03fc0bc0
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Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
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2013-11-04 00:36:15 +00:00 |
adelikat
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3843acb2d9
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Move some stuff to Client.COmmon
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2013-11-03 16:47:21 +00:00 |
adelikat
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589758f74d
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rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
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2013-11-03 16:07:58 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |