Commit Graph

80 Commits

Author SHA1 Message Date
zeromus f04210c5c9 displaymanager-more resilience against empty user filter path 2014-04-15 23:42:05 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
adelikat 1226603697 Lua - Fix gui.Alert() to at least work. However, in trunk the alert font was gimped into regular font with the opengl change, and this is probably for the best. Will remove this lua feature and alert font code in a later commit 2014-03-23 17:12:25 +00:00
zeromus 96da0880b4 work towards generalizing lua display layers. "emu" and "native" surfaces now work and are accessible from lua. 2014-02-14 00:55:18 +00:00
zeromus 9ca6f152cf support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
zeromus 33294f9c81 dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead 2014-02-03 07:43:47 +00:00
zeromus cd7ca56441 restore scanlines filter as shader 2014-02-03 07:01:31 +00:00
zeromus 582a3ae58a forgot to add 2014-02-03 06:34:55 +00:00
zeromus 151b074563 re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
zeromus c922dde1ee double-buffer main emulation display texture. maybe this will help improve performance on some finnicky video cards. 2014-01-30 04:46:59 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
zeromus 25cab541b1 assorted cleanup and quick restore of DIspBlurry and Vsync settings 2014-01-27 06:03:18 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00
adelikat de084bf6fa Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files 2013-12-14 00:03:03 +00:00
zeromus a2b3201912 run filter intensity through Global.Config.TargetScanlineFilterIntensity 2013-12-03 01:52:36 +00:00
zeromus 180043db0b make intensity controllable 2013-12-03 01:37:49 +00:00
zeromus edba782f7c change intensity of scanlines filter 2013-12-03 01:30:21 +00:00
zeromus ad17100c73 scanlines2x 25% filter 2013-12-02 18:35:15 +00:00
adelikat 0e6473987b Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs 2013-12-02 17:50:29 +00:00
adelikat e686e595b9 Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity" 2013-11-30 03:10:05 +00:00
adelikat 4cb01d8ed4 Finish up Movie Header refactor 2013-11-30 02:20:34 +00:00
adelikat a8b355c7d2 Movie - movie SubtitleList object into the Header object 2013-11-29 20:26:24 +00:00
adelikat a058fd4ed0 put my uneuter my NeedsToPaint flag, and actually fix a busted capture with OSD 2013-11-23 00:51:31 +00:00
adelikat c24133fbee Ram Watch - fix on screen display 2013-11-20 02:14:29 +00:00
goyuken 00b0451c4b Disable r4828. Fixes busted video capture with OSD on. (Does not fix unrelated n64-only bug) 2013-11-17 01:41:47 +00:00
adelikat 9751fd5a1a Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
adelikat 7b03fc0bc0 Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
adelikat 3843acb2d9 Move some stuff to Client.COmmon 2013-11-03 16:47:21 +00:00
adelikat 589758f74d rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky 2013-11-03 16:07:58 +00:00
adelikat c669680e07 Rename Multiclient folder 2013-11-03 04:05:56 +00:00