Commit Graph

962 Commits

Author SHA1 Message Date
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
alyosha-tas 6e2201c07c Implement Mapper 190
Fixes #798
2017-02-18 04:03:51 +08:00
alyosha-tas 961c5d7a03 NES: Fix another PPU race condition 2017-02-04 13:46:10 -05:00
alyosha-tas 3c8a6a4e19 NES: Fix PPU timing and Race condition 2017-02-04 09:14:55 -05:00
alyosha-tas dd19a69b6c NES: Fix more then 8 sprites per scanline 2017-01-27 18:34:56 -05:00
alyosha-tas 48e3cdfcdc NES: Minor code cleanup 2017-01-25 20:35:50 -05:00
alyosha-tas 647f0914ed NES: Some PPU cleanup 2017-01-25 19:17:24 -05:00
alyosha-tas 7e6ca99e1a Update NES.Core.cs 2017-01-10 10:58:48 -05:00
alyosha-tas 9aee377d66 NES DCM glitch cleanup
-Implemenet for player 2
-make sure only happens on NTSC
2017-01-10 10:39:15 -05:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
alyosha-tas d0b0946229 NES Fix Cheats
Now turn off when cheat is turned off / removed

Fixes #770

Note: This is a bit clumsy, but I don't know a way to directly call a removal method from the cheat tool. Effective enough for now though.
2017-01-08 13:44:07 -05:00
alyosha-tas aeec03dc91 Update Namcot129_163.cs
FINALLY fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)

This was really bugging me so I'm glad I finally found this bug.
2016-12-29 19:03:42 -05:00
alyosha-tas da2d72a953 Add Cybernoid to QuickNES Blacklist 2016-12-20 10:21:42 -05:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat eda79c2212 Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
J.D. Purcell 206ea9887b Text savestate fixes. 2016-12-14 18:35:03 -05:00
adelikat 72a59087b5 Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed() 2016-12-14 12:42:15 -06:00
adelikat 8c57dd98f3 NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
zeromus 3cedc7479f change that new nes 2.0 uxrom handling to be more strict 2016-12-11 17:41:34 -06:00
zeromus 6ad442544b support mapper 002-00 submapper with WRAM if the header specifies it 2016-12-11 15:38:22 -06:00
adelikat b465eaa470 Remove two sound refactor todo comments 2016-12-11 12:27:11 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
adelikat 5b31b33713 Remove a now unused MaxVolume property from some sound provider classes 2016-12-08 20:06:25 -06:00
zeromus fd71ab0160 fix lightfun more better by masking out the unwanted bits from xbuf 2016-12-07 22:26:30 -06:00
alyosha-tas 097bbee267 Fix Lightgun reading an undefined pixel color 2016-12-07 21:47:04 -05:00
adelikat 45a96920b3 remove BisqAPU since it has never been used, and APU improvements have deprecated it 2016-12-04 08:57:10 -06:00
nattthebear da2d15341f mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core 2016-12-03 23:01:14 -05:00
adelikat b4a90cabe7 NESHawk - fix a slight typo, this changes nothing about the core just makes a file more clear 2016-12-03 11:17:44 -06:00
alyosha-tas c624612b51 Fix SNROM implementation 2016-11-29 11:07:06 -05:00
nattthebear f67cb3c64f Issue #735: Add sound channel toggling on mgba 2016-11-27 17:33:05 -05:00
alyosha-tas 995c5f907c Fix WRAM enable / disable for SNROM
now passes mmc1_a12, which was incorrectly listed as passing before
2016-11-26 20:25:46 -05:00
Wyst3r 86b16a80d6 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set. 2016-11-19 12:02:39 +01:00
zeromus f11ae17cfb natt forgot to ever hook up SGB saveram, so I took care of it 2016-11-11 19:25:38 -06:00
nattthebear 25dfe00203 nes: vs lightgun stuff. hogan's alley seems to do something now 2016-11-11 18:42:44 -05:00
adelikat b6dcc8d735 Quicknes - blacklist another VS rom 2016-11-10 18:25:22 -06:00
alyosha-tas 1288ffe4ba Clean up controllers for VS system
Some games require you to hit  Start / Select on player 2's controller regardless, which is annoying but that's how it works.
2016-11-10 15:01:00 -05:00
alyosha-tas b257ad0a6a Update Sunsoft3.cs 2016-11-10 08:56:40 -05:00
alyosha-tas 6165566c30 Update UxROM.cs 2016-11-10 08:53:14 -05:00
alyosha-tas 7cb32172cb Update Mapper206.cs 2016-11-10 08:51:44 -05:00
alyosha-tas ebf11fdb32 Update SxROM.cs 2016-11-10 08:51:01 -05:00
alyosha-tas 6266ef53c9 Update VS_M99.cs 2016-11-10 08:50:00 -05:00
alyosha-tas 61ed84bdd2 Update VRC1.cs 2016-11-10 08:48:21 -05:00
alyosha-tas 40c2c5f5ef Add in VS platoon 2016-11-09 20:18:37 -05:00
adelikat 45ba9254cb NesHawk - properly dispose of bytebuffers 2016-11-09 17:24:44 -06:00
alyosha-tas 98abfc5dd8 update for VS rbi baseball 2016-11-09 18:10:14 -05:00
alyosha-tas 6a4515298c Update for VS TKO Boxing
NOTE:

TKO bosing needs a signal from coin reader for 2 frames, not just 1.
Need to account for this in controls
2016-11-08 22:48:20 -05:00
alyosha-tas 798f7d7549 Update for VS security settings 2016-11-08 22:46:47 -05:00