goyuken
|
ea6a61b4fb
|
lynx: automatically rotate the 7 games that used it, yay
|
2014-10-15 04:58:27 +00:00 |
goyuken
|
e74580a14a
|
lynx: fix an emulator crash that occurred on certain instances of emulated game crash
|
2014-10-13 21:42:53 +00:00 |
goyuken
|
4868856160
|
fix batmens for lynx
|
2014-10-10 01:17:47 +00:00 |
goyuken
|
00b3146615
|
gpgx: fix audio CD scanning
|
2014-10-10 01:05:13 +00:00 |
goyuken
|
a806aa15e3
|
lynx: fix complete system hang at about 15k frames in every time
|
2014-09-29 20:40:19 +00:00 |
goyuken
|
ee1f84bb4a
|
lynx: savestates. should work pretty well, but format is subject to change
|
2014-09-29 20:13:26 +00:00 |
goyuken
|
6e1932c8bd
|
lynx: lag indicator
|
2014-09-29 18:53:53 +00:00 |
goyuken
|
d9258cc4b9
|
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
|
2014-09-29 18:46:55 +00:00 |
goyuken
|
489d69d20c
|
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
|
2014-09-19 23:56:08 +00:00 |
goyuken
|
bacbaa2bec
|
lynx: controllers and frame timing fix
|
2014-09-16 00:40:15 +00:00 |
goyuken
|
dec35ed67c
|
add bizlynx.dll to repo
|
2014-09-15 21:33:00 +00:00 |
zeromus
|
ed4c715a9f
|
add ROM memorydomain to n64
|
2014-09-14 18:39:26 +00:00 |
zeromus
|
5d0cfcac52
|
fix bsnes performance core lag counter; fixes issue #180
|
2014-09-14 01:33:09 +00:00 |
pjgat09
|
a8684c34a6
|
N64: Hooked up the system bus domain.
|
2014-09-08 22:31:51 +00:00 |
pjgat09
|
d252241463
|
N64: Committing Jabo_Direct3D8_patched.dll with permission from Jabo.
|
2014-09-07 02:56:17 +00:00 |
pjgat09
|
239df5d5f9
|
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
|
2014-09-07 00:43:19 +00:00 |
zeromus
|
5d754cf507
|
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
|
2014-09-02 05:01:51 +00:00 |
zeromus
|
649c7e1177
|
remove libsnes exes that arent supported yet
|
2014-09-02 04:59:53 +00:00 |
goyuken
|
2aa7a09e25
|
binary for r7748
|
2014-08-29 15:38:45 +00:00 |
pjgat09
|
0a52315574
|
N64: Fix jabo's framebuffer problems!
|
2014-08-25 22:41:50 +00:00 |
pjgat09
|
084ed67742
|
D3D8Wrapper: More logging
|
2014-08-25 22:21:59 +00:00 |
pjgat09
|
9604906095
|
N64: Making sure the d3d8.dll is correct.
|
2014-08-24 18:16:54 +00:00 |
pjgat09
|
57c3a2568f
|
N64: A little cleanup of the jabo wrapper
|
2014-08-24 15:06:06 +00:00 |
goyuken
|
dad905b738
|
vba-next: callbacks n shiz
|
2014-08-24 00:04:57 +00:00 |
pjgat09
|
1dd0499e89
|
D3D8Wrapper: Avoid dereferencing null pointers
|
2014-08-23 21:58:37 +00:00 |
goyuken
|
e8d9ae7e7c
|
vba: cpu flags and registers
|
2014-08-21 23:51:25 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
23ae71382e
|
N64: More D3D8 wrapper cleanup
|
2014-08-17 18:53:49 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
|
2014-08-14 23:26:14 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
3b2e16e87a
|
lua: sensible handling for int => color conversion
|
2014-08-14 00:58:07 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
goyuken
|
9e234b3bf5
|
vba next: some gamedb and saveram hookups, not all finished
|
2014-08-12 00:34:19 +00:00 |
pjgat09
|
1de36a0e2f
|
D3D8 Wrapper: Some code cleanup, better logging
|
2014-08-10 21:14:29 +00:00 |
pjgat09
|
49535f8823
|
N64: Eliminate the need for a separate window for jabo by using GetDesktopWindow
|
2014-08-08 23:51:46 +00:00 |
goyuken
|
ba93e6ab0e
|
vba next: savestates and other confetti
|
2014-08-08 20:01:09 +00:00 |
goyuken
|
bf14551632
|
vba-next: frame timing wizardry
|
2014-08-08 04:15:57 +00:00 |
goyuken
|
31fe0c57e3
|
vbanext: sound, lag frames, cleanup, stuff
|
2014-08-08 04:09:50 +00:00 |
goyuken
|
80d1723a3a
|
https://www.youtube.com/watch?v=XwzzyzUcNOQ
|
2014-08-08 00:55:33 +00:00 |
pjgat09
|
eb087b460a
|
oops
|
2014-08-03 04:24:39 +00:00 |
pjgat09
|
ec1a4b2d9e
|
N64: Resolution setting is now applied in the jabo wrapper.
|
2014-08-03 04:21:17 +00:00 |
goyuken
|
d219573594
|
update git url for bizsnes and add dll file.
|
2014-07-28 21:10:16 +00:00 |
goyuken
|
b1f4a77251
|
quicknes: disable MMC5 support. it doesn't seem to run any games at all correctly except CV3
|
2014-07-28 18:11:01 +00:00 |
zeromus
|
5639284a81
|
jabo-fix antialiasing
|
2014-07-27 06:25:59 +00:00 |
zeromus
|
4d380626a1
|
superior jabo window hack that doesnt hang on some systems due to thread deadlocks
|
2014-07-27 02:12:27 +00:00 |
adelikat
|
362e8da454
|
libmupen64plus - a fix to jabo that makes it run fast for me
|
2014-07-27 01:51:11 +00:00 |
zeromus
|
c290ef8bb5
|
fix a bug in the building logic. i dont understand it, but maybe this had to do with why some people can't open n64 roms
|
2014-07-26 23:57:22 +00:00 |
zeromus
|
d368247f8c
|
build dll for last commit
|
2014-07-26 23:16:47 +00:00 |
pjgat09
|
fd0a31721e
|
N64: Removing debug text from Glide64mk2. How has no one reported that?
|
2014-07-23 03:28:36 +00:00 |
pjgat09
|
2cb1cfa7df
|
N64: Committing the correct d3d8.dll
|
2014-07-23 02:46:43 +00:00 |
pjgat09
|
42a69de1e2
|
N64: Set jabo to render to an offscreen surface
|
2014-07-23 02:44:33 +00:00 |
pjgat09
|
72003a98dc
|
N64: Fix some jabo flags
|
2014-07-23 00:01:46 +00:00 |
pjgat09
|
ebf8bea920
|
N64: Hid jabo's window
|
2014-07-22 01:52:29 +00:00 |
pjgat09
|
7c5c47bedb
|
N64: Fixed a typo. Now jabo go fast. Also prevented d3d8 from presenting
|
2014-07-22 01:51:15 +00:00 |
pjgat09
|
1fe27185f5
|
N64: Committing mupen64plus-video-jabo.dll and d3d8.dll
|
2014-07-22 01:07:28 +00:00 |
null_ptr
|
ba91d38222
|
Fixed creation of mupen64plus.cfg in root folder of hard drive.
|
2014-07-20 23:10:52 +00:00 |
goyuken
|
0f6dbd5570
|
genesis: merge r874 from upstream (sprite corner-case fix)
|
2014-07-11 18:55:43 +00:00 |
goyuken
|
e660937c46
|
genesis: layer draw toggles
|
2014-07-11 18:51:26 +00:00 |
goyuken
|
a8530cbdc3
|
genesis: actually get r872 from upstream (forgot it in prev commit)
|
2014-07-05 05:58:00 +00:00 |
goyuken
|
00d31f41e1
|
genesis: grab r859 and r872 from upstream
|
2014-07-05 01:54:19 +00:00 |
null_ptr
|
5b5ed57c1d
|
Removed parsing of SDL_KeyUp and SDL_KeyDown events from mupen core
|
2014-07-01 00:18:37 +00:00 |
null_ptr
|
46ccebaf2b
|
Fixed freezing when soft reseting Legend of Zelda: Majora's Mask (and possibly others)
|
2014-06-30 18:25:42 +00:00 |
goyuken
|
f73b4b5b77
|
bizswan: update mingw solution and do a bit of warnings cleanup; still use msvs solution because it makes FASTER DULLS
|
2014-06-24 21:04:51 +00:00 |
goyuken
|
5d0e7002a7
|
FASTER
|
2014-06-23 02:46:07 +00:00 |
goyuken
|
c966b09bcf
|
quicknes: clean up a few warnings
|
2014-06-22 16:01:10 +00:00 |
goyuken
|
7cdc585252
|
FASTER
|
2014-06-22 05:26:51 +00:00 |
goyuken
|
e520b11552
|
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
|
2014-06-21 17:20:18 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
237045fde2
|
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
|
2014-06-17 22:03:08 +00:00 |
goyuken
|
b6404ced10
|
GB: cleanup
|
2014-06-16 16:23:26 +00:00 |
goyuken
|
9a6decef06
|
GB: cleanup and stuff
|
2014-06-16 15:59:39 +00:00 |
null_ptr
|
15ab5da3da
|
Removed loading of dynamic functions in mupen64plus-audio-bkm
|
2014-06-15 12:30:03 +00:00 |
goyuken
|
525871d6e4
|
gb: cleanup some unused code
|
2014-06-11 19:07:57 +00:00 |
null_ptr
|
710e461165
|
Fixed flickering on games that do not render during every vi frame
|
2014-06-10 22:21:40 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
goyuken
|
5bb38cb1c2
|
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
goyuken
|
02627f5c93
|
fgsfds
|
2014-06-04 17:56:44 +00:00 |
goyuken
|
ff6032cbdc
|
bizswan: fix possible desync. all savestates before this commit are invalidated
|
2014-06-04 16:21:00 +00:00 |
goyuken
|
e048509fdb
|
small correction to previous commit
|
2014-06-04 16:00:52 +00:00 |
goyuken
|
019ab3efe0
|
bizswan: support rotating the screen at playtime
|
2014-06-04 02:03:40 +00:00 |
goyuken
|
239eb5b268
|
saveram stuff
|
2014-06-02 16:33:08 +00:00 |
adelikat
|
58b5163715
|
Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
|
2014-06-02 00:43:25 +00:00 |
goyuken
|
0ee073b71b
|
bizswan: savestates
|
2014-05-31 05:57:18 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
63c361f4e2
|
bizswan: add cpu flags and registers, memory domains
|
2014-05-30 22:59:13 +00:00 |
goyuken
|
fb4bd18fe1
|
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
|
2014-05-30 22:31:16 +00:00 |
goyuken
|
14f0faf7ff
|
bizswan: rotated display, lag frames, stuff
|
2014-05-30 20:53:52 +00:00 |
goyuken
|
d3a5733886
|
bizswan: controls work
|
2014-05-30 18:20:05 +00:00 |
goyuken
|
9d8390a4ec
|
bizswan: stuff
|
2014-05-30 18:10:39 +00:00 |
goyuken
|
ab93da6faf
|
bizswan: stuff
|
2014-05-30 16:50:58 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
goyuken
|
d24658888b
|
saturn: expose skip bios and RTC options as syncsettings
|
2014-05-28 17:31:22 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
zeromus
|
52bceeeee5
|
update libsnes exes
|
2014-05-23 19:27:27 +00:00 |
zeromus
|
e9522af326
|
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
|
2014-05-18 05:13:54 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
|
2014-05-14 01:50:36 +00:00 |
goyuken
|
2c68aa81c6
|
gambatte: fix a few msvcisms and other warnings
|
2014-05-13 02:51:20 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
goyuken
|
1f4585cd17
|
gambatte: savestate fix round 2
|
2014-05-10 14:57:19 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
|
2014-05-10 04:22:12 +00:00 |
goyuken
|
0dcdb7711b
|
gambatte: remove a bit more junkus
|
2014-05-08 02:12:20 +00:00 |
goyuken
|
a6cd5ba16c
|
gambatte: continue previous commit
|
2014-05-07 22:38:01 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7e45a6810e
|
quicknes: support Bite Off
|
2014-05-07 18:39:03 +00:00 |
goyuken
|
5415f51de0
|
quicknes: fire emblem
|
2014-05-07 18:19:36 +00:00 |
goyuken
|
8bda372bed
|
misc cleanup
|
2014-05-04 19:04:15 +00:00 |
goyuken
|
912387fdef
|
gpgx - support debug showing cpu flags and registers
|
2014-05-04 17:41:20 +00:00 |
goyuken
|
478e80a5d3
|
gambatte: misc code cleanup
|
2014-05-03 17:43:39 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
goyuken
|
209142bea1
|
gambatte: cut out unused OSD cruft
|
2014-05-03 01:47:55 +00:00 |
gochaism
|
00a1f8a3ba
|
LuaInterface: fix regression of optional parameter binding. (gui.text, for example)
|
2014-05-02 01:54:05 +00:00 |
gochaism
|
acc124ca99
|
LuaInterface: Disable auto table unpacking for vargs. Lua 5.1 does not have such a feature. print({1, 2, 3}) should pass just an array, not multiple arguments.
|
2014-04-30 23:54:34 +00:00 |
gochaism
|
b82495fed4
|
LuaInterface: update the binary in output directory (see r6442 for source diff)
|
2014-04-29 04:45:56 +00:00 |
goyuken
|
8e0952c494
|
gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
|
2014-02-26 20:24:31 +00:00 |
goyuken
|
d7371fcf42
|
saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
|
2014-02-23 17:06:24 +00:00 |
goyuken
|
3d7a0e445b
|
gpgx: clean up 32bpp code (no functional changes)
|
2014-02-21 17:07:09 +00:00 |
goyuken
|
c14e4239c4
|
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
|
2014-02-19 22:26:33 +00:00 |
zeromus
|
8193e0b281
|
snes-repair BG layer toggling
|
2014-02-09 22:52:09 +00:00 |
goyuken
|
e76b71b72f
|
megadrive: core side stuff for loading a cart + CD at once (not hooked up in frontend)
|
2014-02-04 22:29:40 +00:00 |
goyuken
|
343fbc7ae4
|
genesis: big savestate rework. all old savestates are invalid. saveram is now stored in savestate. non-megaCD savestates should be significantly smaller than before; megaCD savestates should be slightly larger.
|
2014-02-03 18:07:21 +00:00 |
goyuken
|
28c1347b75
|
genesis: only save the actual saveram (instead of an overly large file) in some cases with MD cart. disable automatic saveram (that didn't exist anyway) in most non-saveram carts. for mega CD, reduce size of EBRAM cart to 16KiB. it's still enough for a total of 3 Shining Force CD saves, so no complaining.
|
2014-02-03 04:04:53 +00:00 |
goyuken
|
062d86ff7b
|
genesis: catch revisions through r850 from trunk
|
2014-02-01 16:47:39 +00:00 |
goyuken
|
239ce987da
|
GB: fix problems with STOP opcode? maybe? maybe not?
|
2014-02-01 03:45:28 +00:00 |
goyuken
|
5ecc74c435
|
GB: implement the undefined opcodes. according to sources, they completely lock up the machine; so they are emulated as DI; <repeat last opcode>, which should do the trick? testing needed. thanks to sanqui for pointing this out
|
2014-01-31 22:58:54 +00:00 |
goyuken
|
284eca0545
|
GB: MBC3: correct behavior when bank value of 0 is written. thanks to sanqui for pointing this out
|
2014-01-31 22:30:25 +00:00 |
zeromus
|
cc73af76bd
|
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
|
2014-01-29 21:59:06 +00:00 |
null_ptr
|
2050420565
|
Fixed N64 controllers
|
2014-01-28 09:58:53 +00:00 |
goyuken
|
71b52970f6
|
never mind that...i could have sworn there was something missing....
|
2014-01-25 22:48:47 +00:00 |
goyuken
|
10e203e981
|
gen: maybe fix a mega CD dsync problem? more research is needed
|
2014-01-25 20:16:31 +00:00 |
null_ptr
|
f95bb46c80
|
Added rumble callback and setter for pak type to mupen64plus-input-bkm
|
2014-01-23 22:16:27 +00:00 |
null_ptr
|
15b95f6f40
|
Simplified N64 controller input retrieval
|
2014-01-23 02:06:39 +00:00 |
null_ptr
|
f69089a617
|
Sacrificed ~330 LoC and mupen64plus-audio-sdl to the great gods of the trash can. No functional changes.
|
2014-01-21 18:10:27 +00:00 |
null_ptr
|
edee798341
|
Removed unnecessary code from mupen64plus-audio-bkm. Improved lagspikes quite significantly.
|
2014-01-20 15:33:58 +00:00 |
goyuken
|
df89951325
|
continue previous commit
|
2014-01-19 17:10:35 +00:00 |
goyuken
|
d8c203a69a
|
quicknes: support mapper 78. a crappy heuristic is used to guess board type, but it works for both games on it, so there
|
2014-01-17 19:40:25 +00:00 |
goyuken
|
a54119db03
|
gpgx: support region override
|
2014-01-15 00:56:13 +00:00 |
goyuken
|
c2b8879303
|
quicknes: cleanup
|
2014-01-10 04:06:02 +00:00 |
goyuken
|
adf7f01102
|
quicknes: implement the crop settings
|
2014-01-10 01:45:06 +00:00 |
goyuken
|
1f1bb93360
|
quicknes: some settings stuff, not all finished
|
2014-01-09 23:50:10 +00:00 |
goyuken
|
2c568d9bef
|
quicknes: add PRGROM and CHRROM domains (from the cart), and set corecomm and board information correctly
|
2014-01-07 01:52:00 +00:00 |
goyuken
|
1cfa050dba
|
quicknes: add text savestate, and fix savestate crash on some mappers
|
2014-01-07 01:05:24 +00:00 |
goyuken
|
45e5f4b286
|
quicknes: add "System Bus". note that this System Bus will not resolve any MMIO stuff at all
|
2014-01-06 23:23:47 +00:00 |
goyuken
|
92c4df38c3
|
quicknes: memory domains
|
2014-01-06 22:14:24 +00:00 |
goyuken
|
59ffca28ba
|
fix "the sound bug" in quicknes. dll is now built with mingw and FPU precision is set high (both are required to fix)
|
2014-01-06 19:31:13 +00:00 |
goyuken
|
dfda56d8d5
|
quicknes: support the other included mappers (some aren't enabled by default for whatever reason)
|
2014-01-05 22:32:49 +00:00 |
goyuken
|
b85d9d9d91
|
WARNING: use NES core only at low volume and no headphones
|
2014-01-05 20:58:36 +00:00 |
goyuken
|
b9b286f2dd
|
yabause - some video rendering bug of some sort fixed. not sure what it affects
|
2014-01-03 19:11:13 +00:00 |
zeromus
|
50ef1b19f5
|
snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates)
|
2013-12-29 02:20:13 +00:00 |
goyuken
|
3a1933b1a6
|
fix virtua racing regression in r5600
|
2013-12-21 21:11:35 +00:00 |
goyuken
|
0c6e34b9da
|
gpgx: lag flag and on_snoop()
|
2013-12-21 17:49:32 +00:00 |
goyuken
|
6318a3fb26
|
gpgx extra mammry domains
|
2013-12-21 04:03:03 +00:00 |
goyuken
|
cc23c120c0
|
gpgx: fix some problems with save+loadstate and different screen sizees.
note: delete all previous gpgx savestates
|
2013-12-20 21:21:21 +00:00 |
goyuken
|
253ba4ccda
|
gpgx: add "Reset" and "Power" buttons
|
2013-12-20 19:32:12 +00:00 |
goyuken
|
1f4ff7b1ce
|
i don't want to talk about it
|
2013-12-20 05:38:07 +00:00 |
goyuken
|
c2cc80ee12
|
THROUGH THE DARK TO THE LIGHT
ON A SUPERSONIC FLIGHT
GOTTA KEEP IT GOING
(note: delete all gpgx savestates from previous revisions)
|
2013-12-20 00:51:48 +00:00 |
goyuken
|
96db47cb24
|
gpgx: clean up some rom load code... maybe???
|
2013-12-19 22:51:04 +00:00 |
zeromus
|
5fb469df17
|
gpgx: fix crash when attempting to load isos
|
2013-12-19 15:18:07 +00:00 |
goyuken
|
3e389a93b0
|
gpgx memory domains
|
2013-12-19 03:33:53 +00:00 |
goyuken
|
adc3df41bd
|
gpgx: when in cartridge mode, sram is fully supported. when in cd mode, 8K internal bupram + 128K external bupram is supported. this all works and has been tested with a few games. sram files from previous revision won't work.
|
2013-12-18 01:58:18 +00:00 |
goyuken
|
ab1972fa4d
|
gpgx: make a clumsy attempt at fixing initial state determinism problems. you are advised not to view this diff.
|
2013-12-17 03:45:49 +00:00 |
goyuken
|
648c06c2bd
|
sanic cd now runs, without cd audio. note that the sram format is subject to change at any time if i feel like it
|
2013-12-16 21:23:32 +00:00 |
goyuken
|
a36982ebc6
|
sanic cd now loads up to a "backup ram broken" screen
|
2013-12-16 20:02:12 +00:00 |
goyuken
|
85be43dfb8
|
sega CD games now get as far as loading the bios
|
2013-12-16 19:00:05 +00:00 |
goyuken
|
d45faaa99c
|
break stuff!
|
2013-12-16 18:04:45 +00:00 |
goyuken
|
96dcb253aa
|
gpgx upload a release compiled dll
|
2013-12-16 04:13:00 +00:00 |
goyuken
|
a6cbd85930
|
controls work and stuff now
|
2013-12-16 01:58:40 +00:00 |
goyuken
|
a818710589
|
http://www.youtube.com/watch?v=V3w2saj52fI
|
2013-12-15 20:51:57 +00:00 |
zeromus
|
492a99694f
|
fix snes savestates?
|
2013-11-25 20:51:26 +00:00 |
goyuken
|
fc110cbeae
|
fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now.
|
2013-11-24 17:32:46 +00:00 |
zeromus
|
4c247672fe
|
snes hooking system and GetCpuFlagsAndRegisters now work normally
|
2013-11-22 09:33:56 +00:00 |
pjgat09
|
3c56223d7b
|
N64: Implement GetCpuFlagsAndRegisters()
|
2013-11-18 03:29:47 +00:00 |
pjgat09
|
3e8596f81c
|
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
|
2013-11-17 03:42:06 +00:00 |
goyuken
|
5d4dc0630c
|
saturn: support input callback stuffs
|
2013-11-17 02:10:38 +00:00 |
adelikat
|
ce7743808f
|
Lua - event.oninputpoll - support Atari 7800
|
2013-11-17 00:06:21 +00:00 |
pjgat09
|
7e7cb8e05b
|
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
|
2013-11-16 21:08:23 +00:00 |
pjgat09
|
acdf9ca7a3
|
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
|
2013-11-16 20:53:51 +00:00 |
goyuken
|
758a84027e
|
gb: memory callbacks no longer fire on writes to the system bus. (they were already not firing for all other memory domain action). add a new memory callback, exec. occurs right before the cpu reads a byte, if that byte will be the first byte of a new opcode. read callback no longer occurs in this situation.
|
2013-11-13 17:08:52 +00:00 |
goyuken
|
323df9b92e
|
gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea.
|
2013-11-12 00:40:28 +00:00 |
goyuken
|
e5c569f818
|
support register reading on GB core. untested as i can't compile at the moment. flags are exported as part of register "F", as is usual for z80.
|
2013-11-11 18:05:29 +00:00 |
goyuken
|
cdc753c10c
|
7800: expose the cpu flags. also fix the postbuild event in the csproj to copy emu7800.dll to the correct folder.
|
2013-11-11 17:39:01 +00:00 |
adelikat
|
085719bf44
|
Fix lua
|
2013-11-07 17:49:00 +00:00 |
zeromus
|
7a260abb54
|
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
|
2013-11-03 22:44:49 +00:00 |
adelikat
|
cd856a0011
|
move output folder up one level
|
2013-11-03 14:06:46 +00:00 |