zeromus
|
64aa41c0e3
|
prepwork for sector synthesis provider
|
2015-07-14 21:04:27 -05:00 |
zeromus
|
7bec7b806b
|
add PSX disc hashing tool
|
2015-07-12 20:08:30 -05:00 |
zeromus
|
1026c817cc
|
more discsys reorg
|
2015-07-11 13:46:58 -05:00 |
zeromus
|
691531421a
|
more discsys reorg
|
2015-07-11 13:46:57 -05:00 |
zeromus
|
3ebdfaaf78
|
cleanup of old sector synth classes
|
2015-07-11 13:46:55 -05:00 |
zeromus
|
cc31331bc0
|
refactor discstructure mightily
|
2015-07-11 13:46:55 -05:00 |
zeromus
|
5e71224eda
|
reorg and cleanup of old interfaces, stop populating q_crc for RawTOCEntry instances
|
2015-07-11 13:46:37 -05:00 |
zeromus
|
f9c5b17097
|
restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again
|
2015-07-11 13:46:36 -05:00 |
zeromus
|
6dcaa3ca04
|
apply major discsystem refactorings to emulator cores and client. lots of undone things, most notably generalized RawTOCEntries -> TOCRaw -> Structure synthesis outside of the individual format/api disc loaders. IOW there's no DiscStructure right now. Probably lots of bugs too.
|
2015-07-11 13:46:36 -05:00 |
zeromus
|
377f8e8b1c
|
reimplement cue SBI loading
|
2015-07-11 13:46:25 -05:00 |
zeromus
|
5bb7d5e707
|
cue postgap subQ. print negative Timestamps, even though I'm becoming less and less a fan of that class
|
2015-07-11 13:46:20 -05:00 |
zeromus
|
017397d91a
|
add DiscMountPolicy to control discrepancies in generation of subQ between different disc interfaces.
|
2015-07-11 13:46:19 -05:00 |
zeromus
|
70f97851b3
|
continue cue loading
|
2015-07-11 13:46:18 -05:00 |
zeromus
|
4b8d3cfa79
|
cleanup CUE toc handling a bit
|
2015-07-11 13:46:16 -05:00 |
zeromus
|
87ff7f9a71
|
clean up TOCRaw including redundant LeadoutTimestamp data (actually contained in entry 100) and import its Control field correctly from Mednadisc
|
2015-06-23 17:16:35 -05:00 |
zeromus
|
80164c1fba
|
import WIP discsys work from svn
|
2015-06-23 13:57:11 -05:00 |
zeromus
|
c398060cee
|
disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release
|
2015-01-12 07:30:59 +00:00 |
zeromus
|
ed43d773a6
|
disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1))
|
2015-01-12 00:17:15 +00:00 |
zeromus
|
132b1dc281
|
psx - support SBI files
|
2015-01-05 23:01:23 +00:00 |
zeromus
|
cad572262a
|
disc - fix some disc loading bugs
|
2014-12-21 23:32:39 +00:00 |
zeromus
|
6bfa842ad3
|
fix bug in CUE processing resulting in final sectors of data track in mixed mode disc being kind of messed up
|
2014-12-18 06:23:44 +00:00 |
zeromus
|
2d56514fde
|
load m3u files. still no disc switching
|
2014-12-14 10:36:03 +00:00 |
zeromus
|
de5eaf3c4b
|
discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting
|
2014-12-10 19:39:19 +00:00 |
zeromus
|
29b217b587
|
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
|
2014-12-04 05:40:10 +00:00 |
adelikat
|
00308de99a
|
some random code cleanup on BizHawk.Emulation.DiscSystem
|
2013-11-15 00:49:19 +00:00 |
adelikat
|
3f88ece3db
|
Remove some files I meant to delete, and some useless code cleanups
|
2013-11-04 03:12:50 +00:00 |
adelikat
|
fe7da7c5b5
|
move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings
|
2013-11-03 23:45:44 +00:00 |