cleanup of old sector synth classes
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@ -537,7 +537,6 @@ namespace BizHawk.Emulation.DiscSystem
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//add sectors for the mandatory track 1 pregap, which isn't stored in the CCD file
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//TODO - THIS IS JUNK. MORE CORRECTLY SYNTHESIZE IT
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var leadin_sector_zero = new Sector_Zero();
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for (int i = 0; i < 150; i++)
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{
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//TODO - YIKES!
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@ -155,7 +155,6 @@ namespace BizHawk.Emulation.DiscSystem
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public void Run()
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{
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//TODO: encode_mode2_form2_sector
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var sz = new Sector_Zero();
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var leadoutTs = Disc.TOCRaw.LeadoutLBA;
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var lastTrackTOCItem = Disc.TOCRaw.TOCItems[Disc.TOCRaw.LastRecordedTrackNumber]; //NOTE: in case LastRecordedTrackNumber is al ie, this will malfunction
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@ -3,9 +3,9 @@ namespace BizHawk.Emulation.DiscSystem
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public static class DiscUtils
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{
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/// <summary>
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/// converts the given byte to a BCD value
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/// converts the given int to a BCD value
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/// </summary>
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public static byte BCD_Byte(this byte val)
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public static int BCD_Byte(this int val)
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{
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byte ret = (byte)(val % 10);
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ret += (byte)(16 * (val / 10));
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@ -43,7 +43,6 @@ namespace BizHawk.Emulation.DiscSystem
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var synth = new SS_MednaDisc();
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//make sector interfaces:
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var pregap_sector_zero = new Sector_Zero();
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for (int i = 0; i < 150; i++)
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{
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disc.Sectors.Add(synth);
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@ -6,21 +6,6 @@ using System.IO;
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namespace BizHawk.Emulation.DiscSystem
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{
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public interface ISector
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{
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/// <summary>
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/// reads the entire sector, raw
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/// </summary>
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int Read_2352(byte[] buffer, int offset);
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/// <summary>
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/// reads 2048 bytes of userdata.. precisely what this means isnt always 100% certain (for instance mode2 form 0 has 2336 bytes of userdata instead of 2048)..
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/// ..but its certain enough for this to be useful
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/// THIS IS SO ANNOYING!!!! UGH!!!!!!!!!
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/// </summary>
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int Read_2048(byte[] buffer, int offset);
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}
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/// <summary>
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/// Indicates which part of a sector are needing to be synthesized.
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/// Sector synthesis may create too much data, but this is a hint as to what's needed
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@ -143,214 +128,4 @@ namespace BizHawk.Emulation.DiscSystem
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public long[] BlobOffsets;
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public MednaDisc MednaDisc;
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}
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class SS_Multi : ISectorSynthJob2448
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{
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public List<ISectorSynthJob2448> Agenda = new List<ISectorSynthJob2448>();
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public void Synth(SectorSynthJob job)
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{
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foreach (var a in Agenda)
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{
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a.Synth(job);
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}
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}
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}
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/// <summary>
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/// this ISector is dumb and only knows how to drag chunks off a source blob
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/// TODO - garbage, delete me
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/// </summary>
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public class Sector_RawBlob : ISector
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{
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public IBlob Blob;
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public long Offset;
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public int Read_2352(byte[] buffer, int offset)
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{
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return Blob.Read(Offset, buffer, offset, 2352);
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}
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public int Read_2048(byte[] buffer, int offset)
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{
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//this depends on CD-XA mode and such. so we need to read the mode bytes
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//HEY!!!!!! SHOULD THIS BE DONE BASED ON THE CLAIMED TRACK TYPE, OR ON WHATS IN THE SECTOR?
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//this is kind of a function of the CD reader.. it's not clear how this function should work.
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//YIKES!!!!!!!!!!!!!!
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//well, we need to scrutinize it for CCD files anyway, so...
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//this sucks.
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//read mode byte, use that to determine what kind of sector this is
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Blob.Read(Offset + 15, buffer, 0, 1);
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byte mode = buffer[0];
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if(mode == 1)
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return Blob.Read(Offset + 16, buffer, offset, 2048);
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else
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return Blob.Read(Offset + 24, buffer, offset, 2048); //PSX assumptions about CD-XA.. BAD BAD BAD
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}
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}
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/// <summary>
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/// this ISector always returns zeroes
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/// (not even SYNC stuff is set.... pretty bogus and useless, this)
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/// </summary>
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class Sector_Zero : ISector
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{
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public int Read_2352(byte[] buffer, int offset)
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{
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Array.Clear(buffer, 0, 2352);
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return 2352;
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}
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public int Read_2048(byte[] buffer, int offset)
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{
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Array.Clear(buffer, 0, 2048);
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return 2048;
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}
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}
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abstract class Sector_Mode1_or_Mode2_2352 : ISector
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{
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public ISector BaseSector;
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public abstract int Read_2352(byte[] buffer, int offset);
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public abstract int Read_2048(byte[] buffer, int offset);
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}
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/// <summary>
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/// This ISector is a raw MODE1 sector
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/// </summary>
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class Sector_Mode1_2352 : Sector_Mode1_or_Mode2_2352
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{
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public override int Read_2352(byte[] buffer, int offset)
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{
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return BaseSector.Read_2352(buffer, offset);
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}
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public override int Read_2048(byte[] buffer, int offset)
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{
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//to get 2048 bytes out of this sector type, start 16 bytes in
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int ret = BaseSector.Read_2352(TempSector, 0);
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Buffer.BlockCopy(TempSector, 16, buffer, offset, 2048);
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System.Diagnostics.Debug.Assert(buffer != TempSector);
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return 2048;
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}
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[ThreadStatic]
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static byte[] TempSector = new byte[2352];
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}
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/// <summary>
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/// this ISector is a raw MODE2 sector. could be form 0,1,2... who can say? supposedly:
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/// To tell the different Mode 2s apart you have to examine bytes 16-23 of the sector (the first 8 bytes of Mode Data).
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/// If bytes 16-19 are not the same as 20-23, then it is Mode 2. If they are equal and bit 5 is on (0x20), then it is Mode 2 Form 2. Otherwise it is Mode 2 Form 1.
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/// ...but we're not using this information in any way
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/// </summary>
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class Sector_Mode2_2352 : Sector_Mode1_or_Mode2_2352
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{
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public override int Read_2352(byte[] buffer, int offset)
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{
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return BaseSector.Read_2352(buffer, offset);
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}
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public override int Read_2048(byte[] buffer, int offset)
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{
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//to get 2048 bytes out of this sector type, start 24 bytes in
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int ret = BaseSector.Read_2352(TempSector, 0);
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Buffer.BlockCopy(TempSector, 24, buffer, offset, 2048);
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System.Diagnostics.Debug.Assert(buffer != TempSector);
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return 2048;
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}
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[ThreadStatic]
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static byte[] TempSector = new byte[2352];
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}
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//a blob that also has an ECM cache associated with it. maybe one day.
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//UHHH this is kind of redundant right now... see how Sector_Mode1_2048 manages its own cache
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class ECMCacheBlob
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{
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public ECMCacheBlob(IBlob blob)
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{
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BaseBlob = blob;
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}
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public IBlob BaseBlob;
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}
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/// <summary>
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/// transforms Mode1/2048 -> Mode1/2352
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/// </summary>
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class Sector_Mode1_2048 : ISector
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{
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public Sector_Mode1_2048(int ABA)
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{
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byte aba_min = (byte)(ABA / 60 / 75);
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byte aba_sec = (byte)((ABA / 75) % 60);
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byte aba_frac = (byte)(ABA % 75);
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bcd_aba_min = aba_min.BCD_Byte();
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bcd_aba_sec = aba_sec.BCD_Byte();
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bcd_aba_frac = aba_frac.BCD_Byte();
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}
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byte bcd_aba_min, bcd_aba_sec, bcd_aba_frac;
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public ECMCacheBlob Blob;
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public long Offset;
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byte[] extra_data;
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bool has_extra_data;
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public int Read_2048(byte[] buffer, int offset)
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{
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//this is easy. we only have 2048 bytes, and 2048 bytes were requested
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return Blob.BaseBlob.Read(Offset, buffer, offset, 2048);
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}
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public int Read_2352(byte[] buffer, int offset)
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{
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//user data
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int read = Blob.BaseBlob.Read(Offset, buffer, offset + 16, 2048);
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//if we read the 2048 physical bytes OK, then return the complete sector
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if (read == 2048 && has_extra_data)
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{
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Buffer.BlockCopy(extra_data, 0, buffer, offset, 16);
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Buffer.BlockCopy(extra_data, 16, buffer, offset + 2064, 4 + 8 + 172 + 104);
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return 2352;
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}
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//sync
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buffer[offset + 0] = 0x00; buffer[offset + 1] = 0xFF; buffer[offset + 2] = 0xFF; buffer[offset + 3] = 0xFF;
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buffer[offset + 4] = 0xFF; buffer[offset + 5] = 0xFF; buffer[offset + 6] = 0xFF; buffer[offset + 7] = 0xFF;
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buffer[offset + 8] = 0xFF; buffer[offset + 9] = 0xFF; buffer[offset + 10] = 0xFF; buffer[offset + 11] = 0x00;
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//sector address
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buffer[offset + 12] = bcd_aba_min;
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buffer[offset + 13] = bcd_aba_sec;
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buffer[offset + 14] = bcd_aba_frac;
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//mode 1
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buffer[offset + 15] = 1;
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//calculate EDC and poke into the sector
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uint edc = ECM.EDC_Calc(buffer, offset, 2064);
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ECM.PokeUint(buffer, 2064, edc);
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//intermediate
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for (int i = 0; i < 8; i++) buffer[offset + 2068 + i] = 0;
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//ECC
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ECM.ECC_Populate(buffer, offset, buffer, offset, false);
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//VALIDATION - check our homemade algorithms against code derived from ECM
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////EDC
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//GPL_ECM.edc_validateblock(buffer, 2064, buffer, offset + 2064);
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////ECC
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//GPL_ECM.ecc_validate(buffer, offset, false);
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//if we read the 2048 physical bytes OK, then return the complete sector
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if (read == 2048)
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{
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extra_data = new byte[16 + 4 + 8 + 172 + 104]; //aka 2048
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Buffer.BlockCopy(buffer, 0, extra_data, 0, 16);
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Buffer.BlockCopy(buffer, 2064, extra_data, 16, 4 + 8 + 172 + 104);
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has_extra_data = true;
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return 2352;
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}
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//otherwise, return a smaller value to indicate an error
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else return read;
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}
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}
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}
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